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Mario Kart
Super Mario Kart can be played by one or two players. All gameplay uses a forced split screen view. In single player mode, the top displays the course, while the bottom screen can either display a rear-view mirror perspective, or an overhead view of the whole track, displaying where all the racers are currently. In multiplayer, the bottom screen is assigned to the second player's view.
Single player There are two single player modes: The first is Mario Kart GP , in which one player races seven computer-controlled drivers. Engine classes of 50cc, 100cc, and 150cc are available. Larger engines result in faster vehicles and a greater level of difficulty. There are four cups to select: the Mushroom, Flower, and Star Cups are available immediately and the Special Cup is unlocked after completing the first three in 100cc or 150cc. There is no 50cc Special Cup. Winning the Special Cup in 100cc mode unlocks 150cc mode. Each cup consists of five tracks and the player must receive fourth place or better in any track to advance to the next. Places five through eight are given the "ranked out" title. The second mode is the time trial, in which the player races through one track in an attempt to set a record for best lap time or course time. No items are available in a time trial. Multiplayer Three multiplayer modes are available: The first is Mario Kart GP , which plays just like the single player version, but with one less computer-controlled driver. In order to proceed to the next track only one of the drivers is required to rank in the top four. A Match race is a one-on-one race on one track. The last mode, Battle mode , is the only mode in which players do not race. Two players choose from four levels specially designed for battle mode and try to pop the three balloons surrounding the other player with items such as Koopa shells or banana peels. The last player with balloons wins. In all modes, Lakitu runs the raceway and rescues drivers who have driven off the track for a price of two coins.
Characters The eight available drivers can be classified into four types based on top speed , steering , strength and acceleration. When two karts of different weight collide, the heavier kart will be knocked off the course far less and lose less speed than the lighter one, but lighter characters are better off-road. This largely depends on the angle of contact, since all characters will lose their speed if they make contact with a wall or another driver from the back without jumping at the right moment. Also, when two drivers collide at an angle resulting in no speed loss, the lighter character will usually maintain his speed temporarily if bumped offroad. There was a large debate, which will never cease completely, over whether each character had different driving attributes. Many accepted the similarities between the characters on the top and bottom of the Choose Character screen, but they claimed there were subtle differences such as offroad acceleration or top speed. Using hexadecimal code found in the rom, a player with the pseudonym SeR first published the driving values, revealing that there were only four sets of values in the code, one set for the two characters in each column of the Choose Character screen, and proving that both characters were identical. As further proof, another player recorded a zmv (a video file associated with the emulator ), replaced Donkey Kong Junior with Bowser , and produced an AVI video showing both characters drove identical paths on Mario Circuit 1. Observational evidence comes from the Super Mario Kart Time Trials World Records, in which top players have achieved records using both DK Jr. and Bowser across both the PAL and NTSC versions. There is still the puzzling issue of why players continue to feel the driving differences so adamantly. One possible point to consider is optics and how smooth surfaces and jagged surfaces affect the eye. Bowser's shell is pointier than DK Jr's smooth backside. Toad 's head is circular whereas Koopa Troopa's body has more twists and curves. Note the rankings here do not correspond to a linear increase in attributes like speed or acceleration. Bowser is not four times as fast as Toad , but Yoshi 's acceleration is significantly faster than DK Jr's. The fastest characters, Bowser and DK Jr , have roughly 10% higher top speed than the slowest characters, Koopa Troopa and Toad .
Items One of the features in this game that sets it apart from other games of the time is the arsenal of Mario Bros. weapons used to power-up one's kart or impede the progress of other racers. An item can be obtained by running over a yellow question mark square. The weapon received is chosen randomly, but is affected slightly by one's position. A racer in first is more likely to get a weapon used to impede progress of players behind him or her, while a player in last is more likely to get projectiles to use on players in front of him or her and is more likely to get stronger items.
There are two additional items that are only used by computer-controlled drivers in Grand Prix mode, but they are not to be used by the player-controlled drivers. This was to give them some sort of advantage because AI algorithms were rather limited at the time.
Cups and tracks There are four cups available in the game, each consisting of five courses.
The tracks in Super Mario Kart are also available in the Game Boy Advance game Mario Kart: Super Circuit as unlockables, albeit 'trimmed down', with many course-specific obstacles not present. Super Circuit features five cups with four tracks each, so the track arrangement is significantly different. Four tracks are also available in the Retro Grand Prix of Mario Kart DS , which are much closer to the originals than the versions in Super Circuit , even including the old backgrounds.
Super Mario Kart is still widely played today by many "karters". The main form of competition is in the Time Trial mode. Karters submit their fastest records to a main records site and are ranked according to these times.
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