Mario Mayhem Header
Super Mario
Mario Mayhem Navigation

General
---------
Home
About Us
Contact Us
The History of Mario
Links
Hall of Fame
Submit an Article
Forums
Wii News
Mario Store
NintendoPedia
Shigeru Miyamoto

Consoles
---------
Nes
Super Nintendo
Game Boy
Nintendo 64
Nintendo DS
Game Cube
Wii
Reviews
Walkthroughs
Glitches 'n' Tricks

Downloads
---------
Mario Cartoons
Mario Wallpapers
Mario Images
Mario Sounds
Mario Sound Tracks
Mario Sheet Music
Mario Game Sprites
TV Ads
Other Mario Downloads

Fun
---------
Draw a Mario
Mario Gallery
Mario Flash Games
Mario Quiz
Mario Parodies
Contests
Mario Quotes
Mario Fan Art
Mario Fan Sprites
Mario merchandise Mario Tattoos
Mario Subwoofer
Free Arcade

Reference
---------
Character Bio's
SMB3-Nes to Snes

Super Mario brosAlliances
---------
Nintend-Land









Super Mario Land 2: 6 Golden Coins



Released: October 21, 1992

Super Mario Land 2: 6 Golden Coins is a platforming video game developed and published by Nintendo for the Game Boy . It debuted in Japan on October 21, 1992 , in the United States on November 1, 1992, and in Europe on January 28, 1993. Like its predecessor Super Mario Land , Super Mario Land 2 was not created by Shigeru Miyamoto , but rather by Gunpei Yokoi . Super Mario Land 2 is also the first game to feature Wario . It was one of the system's largest games (4 Mb ) at the time of its release.

In Super Mario Land 2 , Wario has put an evil spell over Mario Land. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is their enemy. Wario's motive behind this sudden attack was to take control over Mario's castle in order to have a palace of his own. In order to stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to gain access to his castle. Mario eventually faces off against Wario inside his stolen castle and defeats him, thus reclaiming his castle.

While its predecessor was similar to the original Super Mario Bros. , Super Mario Land 2 has more in common with later games: the player may now scroll the screen to the left, levels are not linear by virtue of a map screen that permits him to choose a level, and the game has battery backup saves. Hidden levels have been added too, another element unavailable in the first game. In addition, the game keeps track of how many enemies the player have killed (by jumping on them, hitting them with a fireball, etc.).

Super Mario Land 2 consists of six themed zones, each culminating with the attainment of a golden coin. There are also four levels which are independent of any zones. The zones are, working clockwise around the map:

  • Levels outside Zones There are a few more levels found outside the themed Zones. The first (Level 1) is an introductory stage. The second (Level 8) is situated between Tree Zone and Space Zone. The third (Level 9) is the entrance to Space Zone. The fourth (Level 32) external stage is Mario's Castle, which you need the six golden coins to get in, and confront Wario.
  • Tree Zone (Levels 2, 3, 4, 5, 6, 7) is set in a tree. Levels are themed to various parts of the tree- the ground around it, the inside, the top and a beehive on it. T
  • Space Zone (Levels 10, 11, 12) is set in space.
  • Macro Zone (Levels 13, 14, 15, 16, 17) is built around a house.
  • Pumpkin Zone (Levels 18, 19, 20, 21, 22, 23) is built around a pumpkin.
  • Mario Zone (Levels 24, 25, 26, 27) looks like a large clockwork figure of Mario.
  • Turtle Zone (Levels 28, 29, 30, 31) gets its name from how the player enters the zone.

There are 32 levels in total.

Like most other Mario games you can collect items which give you different power-ups. They can be aquired midlevel or in end level bonus games.

  • Starman: Mario gains temporary invincibility. He is impervious to death by any means except lava, bottomless pits, getting stuck in a scrolling-screen level, and running out of time.
  • Super Mushroom: Mario doubles in size, can break bricks by hitting them from below or landing on them with a spinjump, and can take one hit without dying.
  • Fire Flower: As Fire Mario, he can throw fireballs that bounce across the ground.
  • 1-Up Heart: Grants one extra life.
  • 3-Up Heart: Grants three extra life.
  • Coin: Worth one coin apiece. These can be used in the slot machine mini-game found on the world map.
  • Money Bag: Worth fifty coins. These can be used in the slot machine mini-game found on the world map.
  • Carrot: A Carrot transforms Mario into Bunny Mario. He can use his ears to slow his decent when falling after a jump or walking off a ledge.

This game contains 3 minigames. In one minigame you play a game of Skill Crane which you lower a claw over a moving conveyor belt which contains items. The other minigame requires you to stop randomly generated items which will block the path to various prizes. Stopping them in the correct position will leave the path to the better items open. The third minigame is a slot machine which requires coins to play. Winning can gain you more coins or even more lives.

The game actually has two levels of difficulty. The default is normal mode, though pressing Select at the file select screen displays the words "EASY MODE" at the top of the screen, which reduces the number of enemies encountered in the game.

 

Mario Mayhem Navigation

navigationLatest Bowser's
Blog
--------

August 15, 2008

Tesla Coils Playing Super Mario Bros Theme

August 13, 2008

Best Mario Wedding Cake Ever


Sponsored Links
---------

Wii World Blog
---------

July 29, 2008

W-W-World!


Mayhem Poll
---------
Mario Mayhem Poll

Who is your favourite
Mario Character?

Mario
Luigi
Toad
Peach
Yoshi
Other


Results

Latest Mario
---------

 
Mario Mayhem Footer
Total users online - 1

©2006 - 2008 mariomayhem.com

we are in no way affiliated with Nintendo, Nintendo of America , or any other mentioned companies. Super Mario Bros. , character names and all Mario Sprites are copyrights of Nintendo Co. Ltd.