GAME GENIE CODES FOR SUPER NES(tm) (c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. The codes in this list were compiled by CL of NSRT www.geocities.com/joecool22us/nsrt.htm We would like to give a very big and special thank you to Gengar_1, Who organized, type set, and alphabetized this list to the current version seen before you. If you know of an official code not in this list, E-Mail CL at joecool22us@yahoo.com The 7th Saga(tm) Game CODE KEY IN . . . EFFECT . . . 1 7417-87AD Human fighter has 50 HP 2 1017-87AD Human fighter has 100 HP 3 A617-87AD Human fighter has 200 HP 4 7416-8FAD Tetujin has 50 HP 5 1016-8FAD Tetujin has 100 HP 6 A616-8FAD Tetujin has 200 HP 7 7419-8D0D Dwarf has 50 HP 8 1019-8D0D Dwarf has 100 HP 9 A619-8D0D Dwarf has 200 HP 10 741B-840D Human mage has 50 HP 11 101B-840D Human mage has 100 HP 12 A61B-840D Human mage has 200 HP 13 7411-8DAD Elf has 50 HP 14 1011-8DAD Elf has 100 HP 15 A611-8DAD Elf has 200 HP 16 741C-84AD Demon has 50 HP 17 101C-84AD Demon has 100 HP 18 A61C-84AD Demon has 200 HP 19 7415-8F0D Alien has 50 HP 20 1015-8F0D Alien has 100 HP 21 A615-8F0D Alien has 200 HP 22 F010-8DAD Human fighter has 20 power 23 F016-84AD Tetujin has 20 power 24 F019-8F0D Dwarf has 20 power 25 F01B-870D Human mage has 20 power 26 F011-8FAD Elf has 20 power 27 F01C-87AD Demon has 20 power 28 F015-840D Alien has 20 power 29 F310-8D0D Human fighter has 30 MP 30 F316-840D Tetujin has 30 MP 31 F319-8DAD Dwarf has 30 MP 32 F31B-84AD Human mage has 30 MP 33 F311-8F0D Elf has 30 MP 34 F31C-870D Demon has 30 MP 35 F315-8FAD Alien has 30 MP 36 F010-8F6D Human fighter has 20 speed 37 F016-876D Tetujin has 20 speed 38 F019-84DD Dwarf has 20 speed 39 F01C-8DDD Human mage has 20 speed 40 F011-846D Elf has 20 speed 41 F018-8D6D Demon has 20 speed 42 F015-87DD Alien has 20 speed 43 4ABD-84AD + DFBD-87DD Start with 297 gold 44 E0BD-84AD + DFBD-87DD Start with 62,708 gold 45 2DBD-84AD + D5BD-87DD Start with 2000 gold 46 1B10-870D Human fighter starts with Sword of Anger(tm) 47 1A10-870D Human fighter starts with Sword of Courage(tm) 48 1E10-870D Human fighter starts with Sword of Fire(tm) 49 1C19-87AD Dwarf starts with Sword of Nature(tm) 50 1A19-87AD Dwarf starts with Sword of Courage 51 1E19-87AD Dwarf starts with Sword of Fire 52 631C-8FAD Human mage starts with petrified staff 53 6E1C-8FAD Human mage starts with Rod of Tide(tm) 54 6315-8D0D Elf starts with petrified staff 55 BF15-8D0D Elf starts with Staff of Brilliance(tm) 56 1B18-840D Demon starts with Sword of Anger 57 1218-840D Demon starts with Sword of Despair(tm) 58 1E18-840D Demon starts with Sword of Fire The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of Despair are trademarks of Enix/Produce. AAAHH!!! Real Monsters(tm) Game CODE KEY IN . . . EFFECT . . . 1 C282-04A7 Infinite energy 2 DD8E-4DD7 Infinite garbage 3 DDC8-0FAF Get nothing for each trash bag 4 4DC8-0FAF Get 20 for each trash bag 5 88C8-0FAF Get 100 for each trash bag 6 DDC0-3FDF Infinite lives 7 DDAA-1464 Infinite scares 8 DDCE-6F6D 1-ups worth nothing 9 D7CE-6F6D 1-ups worth 3 10 D9CE-6F6D 1-ups worth 5 11 DFC7-17FC Start with 1 life 12 DBC7-17FC Start with 10 lives 13 0BC7-17FC Start with 50 lives 14 DD69-37BF Start with 0 special scares 15 FD69-37BF Start with 10 special scares 16 4D69-37BF Start with 20 special scares 17 DDCA-AF0D Monster books are worth nothing 18 D4CA-AF0D Monster books are worth 2 19 FDCA-AF0D Monster books are worth 10 20 DDCB-A7DD Most health power-ups worth nothing 21 D4CB-A7DD Most health power-ups worth more AAAHH!! Real Monsters is a trademark of Viacom International Inc. Act Raiser(tm) Game CODE KEY IN . . . EFFECT . . . 1 2264-6FD4 Almost invincible in action sequences 2 D081-6DD8 Start with 1/2 energy--1st game only 3 DD8B-D4D8 Stop timer 4 FD86-D4A8 Faster timer 5 9D86-D4A8 Slower timer ActRaiser 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 D727-4DD1 Start with 3 lives on Easy 2 FD27-4DD1 Start with 10 lives on Easy 3 9D27-4DD1 Start with 50 lives on Easy 4 DF27-4D61 Start with 1 life on Normal 5 D927-4D61 Start with 5 lives on Normal 6 FD27-4D61 Start with 10 lives on Normal 7 9D27-4D61 Start with 50 lives on Normal 8 DF27-4FD1 Start with 1 life on Hard 9 D927-4FD1 Start with 5 lives on Hard 10 FD27-4FD1 Start with 10 lives on Hard 11 9D27-4FD1 Start with 50 lives on Hard 12 DD67-4468 Infinite lives 13 D484-1F66 Start with 2 magic pts. on Easy 14 D584-1F66 Start with 7 magic pts. on Easy 15 DB84-1F66 Start with 9 magic pts. on Easy 16 DF8F-1766 Start with 1 magic pts. on Normal or Hard 17 D98F-1766 Start with 5 magic pts. on Normal or Hard 18 D58F-1766 Start with 7 magic pts. on Normal or Hard 19 DB8F-1766 Start with 9 magic pts. on Normal or Hard 20 3C65-CFA8 Infinite magic pts. (must have 1 to cast) 21 DC8F-1F06 Start with 1/2 health 22 DE8F-1F06 Start with 3/4 health 23 C2B0-CF07 Protection from most enemies 24 C2B2-C7D3 Protection from some ground hazards 25 D7C0-37A7 Small magic power-up adds 3 instead of 1 26 D9C0-37A7 Small magic power-up adds 5 27 DBC0-37A7 Small magic power-up adds 9 28 DFC9-3407 Large magic power-up adds 1 instead of 3 29 D9C9-3407 Large magic power-up adds 5 30 DBC9-3407 Large magic power-up adds 9 31 DFC7-3D67 Small health power-ups add 1 instead of 2 32 D0C7-3D67 Small health power-ups add 4 33 F9C7-3D67 Small health power-ups add 15 34 F0C7-3D67 Small health power-ups heal completely 35 D4C9-3FD7 Medium health power-ups add 2 instead of 5 36 D6C9-3FD7 Medium health power-ups add 8 37 F9C9-3FD7 Medium health power-ups add 15 38 F0C9-3FD7 Medium health power-ups heal completely 39 D4C7-3FA7 Large health power-ups add 2 instead of 10 40 D0C7-3FA7 Large health power-ups add 5 41 F9C7-3FA7 Large health power-ups add 15 42 F0C7-3FA7 Large health power-ups heal completely 43 DDB3-C764 All enemies take 1 hit to kill 44 DD33-476F Infinite time ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO. Addams Family(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB8-6F04 Start with 1 life instead of 5 2 D7B8-6F04 Start with 3 lives 3 DBB8-6F04 Start with 9 lives 4 4DB8-6F04 Start with 20 lives 5 9DB8-6F04 Start with 50 lives 6 BBB8-6F04 Start with 99 lives 7 DDA1-A4A7 Infinite lives 8 3CA7-A467 Invincibility 9 D9CF-DDAF Each $ worth 5 10 FDCF-DDAF Each $ worth 10 11 49CF-DDAF Each $ worth 25 12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2 13 D761-0F0D + D761-0F6D Start with 3 hearts 14 D061-0F0D + D061-0F6D Start with 4 hearts 15 D961-0F0D + D961-0F6D Start with 5 hearts NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET 16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm) flying abilities 17 3CAD-A4D4 Invisible Gomez(tm) Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures. The Adventures of Batman and Robin(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB86-4FC9 Start with 9 lives--not on easy 2 D186-4FC9 Start with 6 lives--not on easy mode 3 DD86-4FC9 Start with 1 life--not on easy mode 4 DB86-4D19 Start with 9 credits 5 D186-4D19 Start with 6 credits 6 DD86-4D19 No credits 7 C988-340D Infinite lives 8 DD8A-4D6D No damage from enemies 9 DDB3-376F Don't start with any stars & spray gun ammo 10 FBB3-376F Start with 25 stars & spray gun ammo when starting game 11 77B3-376F Start with 50 stars & spray gun ammo when starting game 12 DDBE-3F0F Don't start with any explosives & smoke bomb ammo 13 FBBE-3F0F Start with 25 explosives & smoke bomb ammo 14 77BE-3F0F Start with 50 explosives & smoke bomb ammo 15 C9A1-34AF Infinite stars 16 C9A5-34DF Infinite spray gun ammo 17 C9AB-3D6F Infinite plastic explosives 18 C9A6-3F0F Infinite smoke bombs 19 466B-4494 Get full energy from hearts 20 4DAF-14DF Moon jumping 21 E6C7-34DF Super jumping 22 DD8D-C765 + EE8F-CDD5 Move slower 23 D08D-C765 + E88F-CDD5 Move faster 24 D58D-C765 + E68F-CDD5 Move even faster CODES 25-27: SWITCH OFF IF YOU GET STUCK 25 E38D-C765 + DF8F-CDD5 Moon-walk 26 E88D-C765 + D08F-CDD5 Moon-walk faster 27 E68D-C765 + E58F-CDD5 Moon-walk even faster The Adventures of Batman and Robin is a trademark of DC Comics Aero the Acro-Bat 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD24-476E Infinite shots 2 D7C8-17D3 Stars worth 3 3 D9C8-17D3 Stars worth 5 4 D5C8-17D3 Stars worth 7 5 C287-CFAE Almost infinite energy 6 BBC2-C463 Double Drill icon lasts 99 seconds 7 D0C2-CD03 Double Drill icon lets you drill 4 times instead of 2 8 DBC2-CD03 Double Drill icon lets you drill 9 times instead of 2 9 D936-4DF1 Can drill 5 times in the air until you pick up a drill icon 10 DB36-4DF1 Can drill 9 times in the air until you pick up a drill icon 11 C26E-4F03 Drill as many times as you want without hitting the ground 12 D468-CDAA + E26A-CD0A Move faster 13 D768-CDAA + EA6A-CD0A Move even faster 14 FD67-3DD2 Jump higher 15 E66E-4F62 + E661-C762 Super jump when standing still 16 BBC3-3D63 Flying icon worth 99 seconds of flight time 17 D939-14F1 Start each life with maximum energy Aero the Acro-Bat is a trademark of Sun Corporation of America Aerobiz(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDA6-0DFD In scenario 1, Tokyo starts with $649,280,000 2 D9A6-0DFD In scenario 1, Tokyo starts with $7,202,880,000 3 94A6-0D2D In scenario 1, Beijing starts with $420,160,000 4 D9A6-0FFD In scenario 1, Beijing starts with $7,393,600,000 5 95A6-0F2D In scenario 1, Hong Kong starts with $449,440,000 6 D9A6-04FD In scenario 1, Hong Kong starts with $7,453,600,000 7 03A6-042D In scenario 1, Singapore starts with $400,640,000 8 D9A6-07FD In scenario 1, Singapore starts with $7,353,600,000 9 7CA6-072D In scenario 1, Sydney starts with $297,920,000 10 D9AB-0DFD In scenario 1, Sydney starts with $7,153,600,000 11 73AB-0D2D In scenario 1, Delhi starts with $317,440,000 12 D9AB-0FFD In scenario 1, Delhi starts with $7,193,600,000 13 43AB-0F2D In scenario 1, Tehran starts with $239,360,000 14 D9AB-04FD In scenario 1, Tehran starts with $7,033,600,000 15 7DAB-042D In scenario 1, Cairo starts with $249,120,000 16 D9AB-07FD In scenario 1, Cairo starts with $7,053,600,000 17 45AB-072D In scenario 1, Nairobi starts with $200,320,000 18 D9AC-0DFD In scenario 1, Nairobi starts with $6,953,600,000 19 4AAC-0D2D In scenario 1, Lagos starts with $229,600,000 20 D9AC-0FFD In scenario 1, Lagos starts with $7,013,600,000 21 DDAC-04FD In scenario 1, Moscow starts with $289,280,000 22 D9AC-04FD In scenario 1, Moscow starts with $6,842,880,000 23 DDAC-07FD In scenario 1, London starts with $949,280,000 24 D9AC-07FD In scenario 1, London starts with $7,502,880,000 25 DDA8-0DFD In scenario 1, Paris starts with $289,280,000 26 D9A8-0DFD In scenario 1, Paris starts with $6,842,880,000 27 06A8-0D2D In scenario 1, Rome starts with $371,360,000 28 D9A8-0FFD In scenario 1, Rome starts with $7,293,600,000 29 DDA8-04FD In scenario 1, New York starts with $189,280,000 30 D9A8-04FD In scenario 1, New York starts with $6,742,880,000 31 74A8-042D In scenario 1, Vancouver starts with $258,880,000 32 D9A8-07FD In scenario 1, Vancouver starts with $7,073,600,000 33 DDAA-0DFD In scenario 1, Los Angeles starts with $649,280,000 34 D9AA-0DFD In scenario 1, Los Angeles starts with $7,202,880,000 35 70AA-0D2D In scenario 1, Honolulu starts with $268,640,000 36 D9AA-0FFD In scenario 1, Honolulu starts with $7,093,600,000 37 74AA-0F2D In scenario 1, Mexico City starts with $258,880,000 38 D9AA-04FD In scenario 1, Mexico City starts with $7,073,600,000 39 47AA-042D In scenario 1, Lima starts with $180,800,000 40 D9AA-07FD In scenario 1, Lima starts with $6,913,600,000 41 73AA-072D In scenario 1, Rio de Janeiro starts with $317,440,000 42 D9A2-0DFD In scenario 1, Rio de Janeiro starts with $7,193,600,000 43 4BA2-0D2D In scenario 1, Buenos Aires starts with $210,080,000 44 D9A2-0FFD In scenario 1, Buenos Aires starts with $6,973,600,000 45 DDA2-04FD In scenario 2, Tokyo starts with $1,149,280,000 46 D9A2-04FD In scenario 2, Tokyo starts with $7,702,880,000 47 1FA2-042D In scenario 2, Beijing starts with $498,240,000 48 D9A2-07FD In scenario 2, Beijing starts with $7,553,600,000 49 53A2-072D In scenario 2, Hong Kong starts with $649,760,000 50 D9A3-0DFD In scenario 2, Hong Kong starts with $7,853,600,000 51 18A3-0D2D In scenario 2, Singapore starts with $552,160,000 52 D9A3-0FFD In scenario 2, Singapore starts with $7,653,600,000 53 5FA3-0F2D In scenario 2, Sydney starts with $581,440,000 54 D9A3-04FD In scenario 2, Sydney starts with $7,713,600,000 55 19A3-042D In scenario 2, Delhi starts with $517,760,000 56 D9A3-07FD In scenario 2, Delhi starts with $7,593,600,000 57 7CA3-072D In scenario 2, Tehran starts with $297,920,000 58 D9AE-0DFD In scenario 2, Tehran starts with $7,153,600,000 59 0AAE-0D2D In scenario 2, Cairo starts with $390,880,000 60 D9AE-0FFD In scenario 2, Cairo starts with $7,333,600,000 61 7DAE-0F2D In scenario 2, Nairobi starts with $249,120,000 62 D9AE-04FD In scenario 2, Nairobi starts with $7,053,600,000 63 7CAE-042D In scenario 2, Lagos starts with $299,040,000 64 D9AE-07FD In scenario 2, Lagos starts with $7,149,600,000 65 DDAD-6DFD In scenario 2, Moscow starts with $689,280,000 66 D9AD-6DFD In scenario 2, Moscow starts with $7,242,880,000 67 DDAD-6FFD In scenario 2, London starts with $38,560,000 68 D9AD-6FFD In scenario 2, London starts with $6,592,160,000 69 DDAD-64FD In scenario 2, Paris starts with $909,280,000 70 D9AD-64FD In scenario 2, Paris starts with $7,462,880,000 71 1EAD-642D In scenario 2, Rome starts with $571,680,000 72 D9AD-67FD In scenario 2, Rome starts with $7,693,600,000 73 DDAF-6DFD In scenario 2, New York starts with $829,280,000 74 D9AF-6DFD In scenario 2, New York starts with $7,382,880,000 75 94AF-6D2D In scenario 2, Vancouver starts with $420,160,000 76 D9AF-6FFD In scenario 2, Vancouver starts with $7,393,600,000 77 DDAF-64FD In scenario 2, Los Angeles starts with $1,109,280,000 78 D9AF-64FD In scenario 2, Los Angeles starts with $7,662,880,000 79 0CAF-642D In scenario 2, Honolulu starts with $381,120,000 80 D9AF-67FD In scenario 2, Honolulu starts with $7,313,600,000 81 98AF-672D In scenario 2, Mexico City starts with $468,960,000 82 D9A4-6DFD In scenario 2, Mexico City starts with $7,493,600,000 83 74A4-6D2D In scenario 2, Lima starts with $258,880,000 84 D9A4-6FFD In scenario 2, Lima starts with $7,073,600,000 85 58A4-6F2D In scenario 2, Rio de Janeiro starts with $630,240,000 86 D9A4-64FD In scenario 2, Rio de Janeiro starts with $7,813,600,000 87 01A4-642D In scenario 2, Buenos Aires starts with $361,600,000 88 D9A4-67FD In scenario 2, Buenos Aires starts with $7,273,600,000 THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER CODES AND KEY CODE IF DESIRED. 89 BDE3-D463 KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO WORK Player 1 Codes, Saved Game 1: 90 DDDF-FEDD Set money for this saved game to less than $655,350,000 91 D9DF-FEDD Set money for this saved game to over $327,680,000 92 D6DF-FEDD Set money for this saved game to over $5,242,880,000 93 FDDF-FEDD Set money for this saved game to over $10,485,760,000 94 4DDF-FEDD Set money for this saved game to over $20,971,520,000 95 0DDF-FEDD Set money for this saved game to over $41,943,040,000 Player 2 Codes, Saved Game 1: 96 DDD9-FEDD Set money for this saved game to less than $655,350,000 97 D9D9-FEDD Set money for this saved game to over $327,680,000 98 D6D9-FEDD Set money for this saved game to over $5,242,880,000 99 FDD9-FEDD Set money for this saved game to over $10,485,760,000 100 4DD9-FEDD Set money for this saved game to over $20,971,520,000 101 0DD9-FEDD Set money for this saved game to over $41,943,040,000 Player 3 Codes, Saved Game 1: 102 DDDB-FEDD Set money for this saved game to less than $655,350,000 103 D9DB-FEDD Set money for this saved game to over $327,680,000 104 D6DB-FEDD Set money for this saved game to over $5,242,880,000 105 FDDB-FEDD Set money for this saved game to over $10,485,760,000 106 4DDB-FEDD Set money for this saved game to over $20,971,520,000 107 0DDB-FEDD Set money for this saved game to over $41,943,040,000 Player 4 Codes, Saved Game 1: 108 DDD2-FEDD Set money for this saved game to less than $655,350,000 109 D9D2-FEDD Set money for this saved game to over $327,680,000 110 D6D2-FEDD Set money for this saved game to over $5,242,880,000 111 FDD2-FEDD Set money for this saved game to over $10,485,760,000 112 4DD2-FEDD Set money for this saved game to over $20,971,520,000 113 0DD2-FEDD Set money for this saved game to over $41,943,040,000 Player 1 Codes, Saved Game 2: 114 DDFF-FEDD Set money for this saved game to less than $655,350,000 115 D9FF-FEDD Set money for this saved game to over $327,680,000 116 D6FF-FEDD Set money for this saved game to over $5,242,880,000 117 FDFF-FEDD Set money for this saved game to over $10,485,760,000 118 4DFF-FEDD Set money for this saved game to over $20,971,520,000 119 0DFF-FEDD Set money for this saved game to over $41,943,040,000 Player 2 Codes, Saved Game 2: 120 DDF9-FEDD Set money for this saved game to less than $655,350,000 121 D9F9-FEDD Set money for this saved game to over $327,680,000 122 D6F9-FEDD Set money for this saved game to over $5,242,880,000 123 FDF9-FEDD Set money for this saved game to over $10,485,760,000 124 4DF9-FEDD Set money for this saved game to over $20,971,520,000 125 0DF9-FEDD Set money for this saved game to over $41,943,040,000 Player 3 Codes, Saved Game 2: 126 DDFB-FEDD Set money for this saved game to less than $655,350,000 127 D9FB-FEDD Set money for this saved game to over $327,680,000 128 D6FB-FEDD Set money for this saved game to over $5,242,880,000 129 FDFB-FEDD Set money for this saved game to over $10,485,760,000 130 4DFB-FEDD Set money for this saved game to over $20,971,520,000 131 0DFB-FEDD Set money for this saved game to over $41,943,040,000 Player 4 Codes, Saved Game 2: 132 DDF2-FEDD Set money for this saved game to less than $655,350,000 133 D9F2-FEDD Set money for this saved game to over $327,680,000 134 D6F2-FEDD Set money for this saved game to over $5,242,880,000 135 FDF2-FEDD Set money for this saved game to over $10,485,760,000 136 4DF2-FEDD Set money for this saved game to over $20,971,520,000 137 0DF2-FEDD Set money for this saved game to over $41,943,040,000 Aerobiz is a trademark of Koei Corp. Alien 3(tm) Game CODE KEY IN . . . EFFECT . . . 1 EE26-37D4 Slower fuel consumption for flame thrower 2 7D26-37D4 Faster fuel consumption for flame thrower 3 FD36-44D1 Start with more rifle clips 4 4D36-44D1 Start with even more rifle clips 5 D036-44D1 Start with fewer rifle clips 6 FD3B-4F01 Start with more grenade clips 7 4D3B-4F01 Start with even more grenade clips 8 D03B-4F01 Start with fewer grenade clips CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH 9 742A-44A4 Less ammo in rifle clips 10 CD2A-44A4 More ammo in rifle clips 11 D923-3D64 Less ammo in grenade clips 12 F023-3D64 More ammo in grenade clips 13 3C28-44D4 Infinite ammo for pulse rifle 14 3C22-3D64 Infinite ammo for grenade launcher 15 3C25-3704 Infinite oil for flame thrower 16 D464-1D60 Take less damage 17 DD6D-1700 Maximum energy from medi-kits 18 D76D-1DA0 Less energy from medi-kits 19 EE6B-CD00 Longer invulnerability after being hit 20 DD64-1D60 Most attacks do no damage--can switch on and off Alien 3 is a trademark of Twentieth Century Fox Film Corporation. Alien vs Predator(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4EE-A766 Start on level 1-2 2 D7EE-A766 Start on level 2-1 3 D0EE-A766 Start on level 3-1 4 D9EE-A766 Start on level 4-1 5 D1EE-A766 Start on level 5-1 6 D5EE-A766 Start on level 5-2 7 D6EE-A766 Start on level 5-3 8 DBEE-A766 Start on level 6-1 9 DCEE-A766 Start on level 6-2 10 EEB5-6404 + EEB5-64A4 Start with full health bar on Standard level 11 EEB5-6704 + EEB5-67A4 Start with full health bar on Novice level 12 EEB6-6D04 + EEB6-6DA4 Start with full health bar on Advanced level 13 EEB6-6F04 + EEB6-6FA4 Start with full health bar on Expert level 14 DB8F-AD9D Start with up to 9 lives on Options screen (selecting downward from 1 goes to 6) 15 F38F-AD2D Start with up to 30 continues on Options screen (selecting downward from 0 goes to 3) 16 C286-A70D Infinite lives 17 3CEA-67D8 Infinite continues 18 C236-0DDD No damage taken from punches 19 C238-0FDD No damage taken from jumping attacks, tail attacks, rushes 20 DF83-64AF Disc power-ups give 1 disc instead of 6 (handicap) 21 D783-64AF Disc power-ups give 3 discs 22 DC83-64AF Disc power-ups give 10 discs 23 FB83-64AF Disc power-ups give 25 discs 24 DF8E-6D6F Spear power-ups give 1 spear instead of 6 25 D78E-6D6F Spear power-ups give 3 spears 26 DC8E-6D6F Spear power-ups give 10 spears 27 FB8E-6D6F Spear power-ups give 25 spears 28 EDCA-0DD4 Spear and disc power-ups last until end of level (can't pick up other power-ups) 29 C282-6FDF Rhynth meat doesn't add to your maximum health 30 D08A-6F6F Rhynth meat adds 1/2 as much to maximum health (handicap) 31 FD8A-6F6F Rhynth meat adds 2x as much to maximum health 32 4D8A-6F6F Rhynth meat adds 4x as much to maximum health 33 DD82-67DF Rhynth meat adds nothing to your current health 34 D082-67DF Rhynth meat adds half as much to current health 35 FD82-67DF Rhynth meat adds 2x as much to current health 36 4D82-67DF Rhynth meat adds 4x as much to current health 37 C28D-A40F Ptera meat doesn't heal 38 1D8D-A7AF Blue bottles don't heal at all 39 3C8F-A76F Blue bottles heal 1/2 of your health instead of 1/4 40 DD84-A4DF Blue bottles heal completely 41 DFB1-A4D7 Light laser can be fired instantly 42 F6B1-A707 Medium laser is fired above 3rd line instead of 2nd 43 D9B5-ADD7 Medium laser can be fired above 1st line 44 DCB1-A4A7 Medium laser can be fired below 1st line--eliminates light laser 45 F6B5-AF07 No damage is taken from using heavy laser 46 DFB5-AD67 Heavy laser can be fired above 2nd line--eliminates medium laser 47 F6B5-AD67 Heavy laser can be fired above 3rd line (without waiting for bar to change color) Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth Century Fox Film Corporation. Amazing Tennis(tm) Game CODE KEY IN . . . EFFECT . . . 1 EA8B-AFDD + D085-A7DD Faster side-to-side movement 2 EC8B-AFDD + D185-A7DD Even faster side-to-side movement ANIMANIACS(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFC8-3D0C Every coin gives you 999 saved slot rotations 2 D4CE-37AC Every second coin gives you 99 continues 3 D9CE-37AC Every slot machine roll gives you 99 continues 4 CBBF-47DA + D6BF-470A + DFBF-476A Super jump and float ANIMANIACS is a trademark of Warner Bros. Arcana(tm) Game CODE KEY IN . . . EFFECT . . . 1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces 2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces 3 C225-0F02 Infinite money for weapons 4 C22A-0402 Infinite money for items 5 C229-640E Infinite money for rooms 6 C22F-A7DE Infinite money for elixir 7 B387-DFF2 Level and statistics for all characters in group are increased after each battle you win 8 828B-AF2E Magic points don't decrease Arcana is a trademark of Hal America Inc. Axelay(tm) Game CODE KEY IN . . . EFFECT . . . FOR CODES 1 THRU 8, DO NOT GO TO THE SET-UP SCREEN 1 D766-D7A7 Start with 1 credit instead of 5 2 D066-D7A7 Start with 2 credits 3 D966-D7A7 Start with 3 credits 4 D166-D7A7 Start with 4 credits 5 D666-D7A7 Start with 6 credits 6 DB66-D7A7 Start with 7 credits 7 DC66-D7A7 Start with 8 credits 8 D866-D7A7 Start with 9 credits 9 C2C5-DDDF Infinite credits 10 DF21-AD04 Start with 1 life instead of 3 11 D421-AD04 Start with 2 lives 12 D921-AD04 Start with 5 lives 13 D521-AD04 Start with 7 lives 14 DB21-AD04 Start with 9 lives 15 DE21-AD04 Start with 15 lives 16 FB21-AD04 Start with 25 lives 17 7421-AD04 Start with 50 lives 18 0821-AD04 Start with 75 lives 19 1721-AD04 Start with 99 lives 20 C2AE-DF6D + C28F-04D7 Infinite lives 21 CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2 22 CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3 23 CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4 24 CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5 25 CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6 Axelay is a trademark of Konami, Inc. B.O.B.(tm) Game CODE KEY IN . . . EFFECT . . . 1 3C37-A7D4 Infinite weapons--except for flame 2 DDC0-C770 Maximum weapons on pick up 3 CD61-0D64 Slow down timer 4 7961-0D64 Speed up timer 5 3CC7-3F85 Infinite remotes Weapon codes: 6 F0A6-1D59 Start with 20 3-way 7 F0A6-1FE9 Start with 20 flame 8 F0A6-1759 Start with 20 rocket 9 F0AB-1DE9 Start with 20 bolt 10 F0AB-1459 Start with 20 wave DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE 11 DDA8-1F89 Start with 3 flash 12 DFA8-1F89 Start with 3 shield 13 D4A8-1F89 Start with 3 umbrella 14 D0A8-1F89 Start with 3 helicopter hat 15 D9A8-1F89 Start with 3 floating bomb 16 D1A8-1479 Start with 6 of selected remote 17 DEA8-1479 Start with 15 of selected remote 18 D666-0DDD Start with 9 lives 19 D966-0DDD Start with 6 lives 20 DD66-0DDD Start with 1 life 21 4A6E-0F0D Infinite lives B.O.B. is a trademark of Electronic Arts. Ballz(tm) Game CODE KEY IN . . . EFFECT . . . 1 CB82-EF0D + D082-EF6D + DD82-EFAD Always fight Kronk 2 CB82-EF0D + D682-EF6D + DD82-EFAD Always fight Boomer 3 CB82-EF0D + DA82-EF6D + DD82-EFAD Always fight Bruiser 4 CB82-EF0D + FD82-EF6D + DD82-EFAD Always fight Turbo 5 CB82-EF0D + F082-EF6D + DD82-EFAD Always fight Tsunami 6 CB82-EF0D + F682-EF6D + DD82-EFAD Always fight Yoko 7 CB82-EF0D + FA82-EF6D + DD82-EFAD Always fight Divine 8 CB82-EF0D + 4D82-EF6D + DD82-EFAD Always fight Crusher 9 DC78-E7AD Start rounds with 10 seconds 10 F078-E7AD Start rounds with 20 seconds 11 F378-E7AD Start rounds with 30 seconds 12 4678-E7AD Start rounds with 40 seconds 13 7478-E7AD Start rounds with 50 seconds 14 7A78-E7AD Start rounds with 60 seconds 15 0178-E7AD Start rounds with 70 seconds 16 C295-ED64 + C296-E7D4 Infinite time 17 4EDC-7760 Start with 1/4 energy 18 9EDC-7760 Start with 1/2 energy 19 BEDC-7760 Start with 3/4 energy 20 CDE8-87AF Death match Ballz and related names are trademarks of PF Magic, Inc. Batman Forever(tm) Game CODE KEY IN . . . EFFECT . . . 1 EE22-C70B Straight low punches are super strong 2 EE20-3D0B Straight high punches are super strong 3 EE29-4F0B Straight low kicks are super strong 4 EE2C-44AB Straight high kicks are super strong 5 EE26-14AC Crouching low punches are super strong 6 EE30-3FA6 Crouching high punches are super strong 7 EE3F-3D06 Crouching low kicks are super strong 8 EE3A-CF06 Crouching high kicks are super strong 9 DD22-C70B Straight low punches do no damage 10 DD20-3D0B Straight high punches do no damage 11 DD29-4F0B Straight low kicks do no damage 12 DD2C-44AB Straight high kicks do no damage 13 DD26-14AC Crouching low punches do no damage 14 DD30-3FA6 Crouching high punches do no damage 15 DD3F-3D06 Crouching low kicks do no damage 16 DD3A-CF06 Crouching high kicks do no damage 17 4D2C-4D07 + 4DCE-1465 Start with half energy after your first life 18 DDB3-47D4 Start with 1 life 19 D4B3-47D4 Start with 3 lives 20 DBB3-47D4 Start with 10 lives 21 F43C-3B10 Play as an Inmate 22 F03C-3B10 Play as a Clown 23 F63C-3B10 Play as Two-Face 24 FC3C-3B10 Play as a Riddler Thug 25 FA3C-3B10 Play as the Muscle Riddler Batman and related names are trademarks of DC Comics. Batman Returns(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB68-4F00 Start with 9 lives instead of 3 2 C9A5-1764 Infinite lives (only 3/4 view levels) 3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes 4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes 5 C9A7-C404 Protection from some hazards 6 DDAE-3707 Cape sweep uses up no energy 7 DD2F-4FAD Spear gun uses up no energy 8 FDAE-3707 Cape sweep uses up more energy 9 FD2F-4FAD Spear gun uses up more energy 10 DD2E-3D6B Maximum energy from hearts 11 F9CF-4F05 Cape sweep does more damage 12 F9CD-4705 Normal punch does more damage 13 F9CD-4765 Normal knee does more damage 14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage 15 7DCF-4F05 Cape sweep does mega-damage 16 7DCD-4705 Normal punch does mega-damage 17 7DCD-4765 Normal knee does mega-damage 18 7DCF-4D05 + 7DCF-4DD5 Jump kick does mega-damage 19 D4CF-4F05 Cape sweep does less damage 20 D4CD-4705 Normal punch does less damage 21 D4CD-4765 Normal knee does less damage 22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc. Battle Clash(tm) Game CODE KEY IN . . . EFFECT . . . THE SUPER SCOPE 6 RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN. 1 C234-3FD3 Protection from most enemy attacks 2 D9A9-1DA7 Weapon charges faster 3 FDA9-1DA7 Weapon charges much faster 4 1DAA-3FAF Once charged, weapon always stays charged 5 33EE-3D1F Start in Cairo instead of New York CODES 6 THRU 13 ARE FOR PRACTICE ONLY. AFTER DEFEATING THE ENEMY, YOU DO NOT ADVANCE TO THE NEXT STAGE, BUT RETURN TO FIGHT THE SAME ENEMY AGAIN 6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New York 7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo 8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London 9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes 10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto 11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania 12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel 13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna 14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc. Battletoads/Double Dragon(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF60-D76D Start with 2 lives 2 DB60-D76D Start with 10 lives 3 DE6E-1466 Enemies have less energy 4 40B8-04AF Infinite lives 5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives 6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives 7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives 8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with 11 lives 9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives 10 4EB7-1DD6 Abobo(tm) has less energy 11 4EB3-C4DB Big Blag(tm) has less energy 12 D7BA-3FA8 Roper(tm) has less energy 13 D7C5-3F66 Robo-Manus(tm) has less energy Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus are trademarks of Rare Ltd. or Technos Japan Corporation. Battletoads in Battlemaniacs(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF6D-0D0D Start with 2 lives 2 D96D-0D0D Start with 6 lives 3 DB6D-0D0D Start with 10 lives 4 8986-CF01 Infinite lives--both players--EXCEPT LEVEL 2, DOESN'T WORK ON FALLING 5 8026-CD08 Infinite lives when falling 6 DD6D-04AD Start with 0 continues 7 D96D-04AD Start with 5 continues 8 DB6D-04AD Start with 9 continues WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS OF LIVES 9 C96A-346F Infinite continues--player 1 10 C96B-34DF Infinite continues--player 2 11 6D20-34A8 After getting hurt, for a while enemies won't attack and you're invisible 12 8280-4DD9 Take less damage from hits 13 82A7-3FAF Protection against most strength level 1 hits 14 8982-CFD1 Protection against most strength level 2 hazards Battletoads in Battlemaniacs is a trademark of Rare Ltd. Bazooka Blitzkrieg(tm) Game CODE KEY IN . . . EFFECT . . . 1 D9AC-1706 Fewer missiles picked up 2 F0AC-1706 More missiles picked up 3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET MISSILES TO 10 4 F3AB-14A6 + F3AB-17A6 30 missiles allowed 5 4AB5-3DAF Immune to most damage 6 D4AF-1406 Less energy picked up from 'L' pods 7 DCAF-1406 More energy picked up from 'L' pods 8 4EAF-1406 A lot more energy picked up from 'L' pods Bazooka Blitzkrieg is a trademark of Bandai America, Inc. Beavis and Butthead(tm) Game CODE KEY IN . . . EFFECT . . . 1 D16C-0D0D Start with half energy--1st life 2 D161-AF0D Start with half energy--after 1st life 3 C22C-AF08 Almost infinite energy 4 7DA8-C7DC Gun power-ups worth 30 5 D9A8-C7DC Gun power-ups worth 5 6 C267-A70D Infinite lives 7 DF6C-040D Start with 2 life 8 D76C-040D Start with 4 lives 9 DB6C-040D Start with 10 lives 10 82EA-A4D1 1 hit and you're invincible 11 DDEA-AFA1 + DDA0-04A8 Everyone is invincible--including enemies 12 3B2C-AD68 + D42C-ADA8 + 3C2C-AFD8 Take 2x as much damage 13 3B2C-AD68 + D72C-ADA8 + 3C2C-AFD8 Take 3x as much damage 14 3B2C-AD68 + DE2C-ADA8 + 3C2C-AFD8 One hit and you die Beavis and Butthead is a trademark of Viacom International Inc. Best of the Best(tm) Game CODE KEY IN . . . EFFECT . . . 1 828D-D409 Infinite special moves 2 DFC3-6D69 Start with 1 special move 3 D6C3-6D69 Start with 8 special moves 4 BAC3-6F69 No special moves for player 2 DON'T USE CODE 5 WITH CODES 2 OR 3 5 D4C3-0DAD Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET PASSWORD 6 DCC3-0FDD Less strength 7 DCC3-0F0D Less resistance 8 DCC3-0F6D Less reflexes 9 74C3-0FDD More strength 10 74C3-0F0D More resistance 11 74C3-0F6D More reflexes 12 D68F-AD65 Almost infinite energy Best of the Best is a trademark of Loriciel S.A. Bill Laimbeer's Combat Basketball(tm) Game CODE KEY IN . . . EFFECT . . . 1 76BF-A4AF 2-point shots worth 3, 3-point shots worth 4 2 1BBF-A7DF + DFBF-A70F All shots worth 1 point 3 1BBF-A7DF + D7BF-A70F All shots worth 3 points 4 1BBF-A7DF + D0BF-A70F All shots worth 4 points 5 1BBF-A7DF + D9BF-A70F All shots worth 5 points 6 1BBF-A7DF + D1BF-A70F All shots worth 6 points 7 DDB4-67DF Each half is 0:30 instead of 1:30 8 D4B4-67DF Each half is 2:30 9 D7B4-67DF Each half is 3:30 10 D0B4-67DF Each half is 4:30 11 EEC5-6F16 Start with $65,296 instead of $10,000 12 6DC5-64C6 Start with $8,398,608 13 EEC5-64C6 Start with $16,721,680 14 C2BE-6D4B + C2BE-644B No money is deducted from your total when you trade a player (but you must have enough money to make the trade) 15 C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free 16 DDB7-67DF Timer continues to count when it is normally stopped (time-out by pressing START) Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc. BlaZeon(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2B4-D4DD + C2BD-64AD Infinite lives 2 DD6E-6707 Start with 1 ship 3 DF6E-6707 Start with 2 ships 4 D76E-6707 Start with 4 ships 5 D06E-6707 Start with 5 ships 6 D16E-6707 Start with 7 ships 7 DB6E-6707 Start with 10 ships 8 FB6E-6707 Start with 26 ships 9 DF6D-6D07 Start on Stage 2 10 D46D-6D07 Start on Stage 3 11 D76D-6D07 Start on Stage 4 12 D06D-6D07 Start on Stage 5 13 C2C7-D7A7 Mars has infinite atomic shields 14 C2C3-DF67 Neptune has infinite hyper bombs BlaZeon is a trademark of Atlus Software, Inc. Boxing Legends of the Ring(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF8D-CDA7 Each round is 1 minute 2 D48D-CDA7 Each round is 2 minutes FOR CODES 3 THRU 5, IGNORE GAME TIMER 3 D08D-CDA7 Each round is 4 minutes 4 D98D-CDA7 Each round is 5 minutes 5 D18D-CDA7 Each round is 6 minutes 6 C2BA-A7A7 Infinite time per round (must get knockout) --MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS 7 338F-C7A4 Start on round 5 8 A38F-C7A4 Start on round 12 9 DD87-C4D4 Both fighters start with no super punches 10 D487-C4D4 Both fighters start with 2 super punches 11 D787-C4D4 Both fighters start with 3 super punches 12 C26D-3F05 Infinite super punches for player 1 13 C260-C4A9 Infinite super punches for player 2 or computer FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS 14 6DEE-CF4E Create a stronger left jab 15 6DEE-CFCE Create a stronger left hook body 16 6DEE-C44E Create a stronger left hook head 17 6DEE-C4CE Create a stronger left uppercut 18 6DEE-C74E Create a stronger right cross body 19 6DEE-C7CE Create a stronger right cross head 20 6DED-3D4E Create a stronger right uppercut 21 DD2B-17D9 + C229-C4D9 Infinite strength beads Boxing Legends of the Ring is a trademark of Electro Brain Corp. Bram Stoker's Dracula(tm) Game CODE KEY IN . . . EFFECT . . . 1 C263-0F2F Infinite energy 2 3CC2-6F6D Turbo walking 3 C927-D762 Infinite missile weapon 4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES 5 4AA8-64D4 Freeze most ground enemies 6 4AAB-6F64 Freeze most aerial enemies Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc. Breath of Fire(tm) Game CODE KEY IN . . . EFFECT . . . 1 D9BF-CD69 Create a new character that starts at level 5 2 BBBF-CFD9 Create a new character that starts with 153 max H.P. 3 BBBF-CF69 Create a new character that starts with 153 H.P. 4 F0BF-C4D9 Create a new character that starts with 20 max A.P. 5 F0BF-C469 Create a new character that starts with 20 A.P. 6 F1B4-CD09 Create a new character that starts with INT. at 22 7 F1B4-CD69 Create a new character that starts with Agility at 22 8 46B4-CFD9 Create a new character that starts with Fate at 40 9 74BF-C7A9 Create a new character that starts with strength at 50 10 74B4-CDD9 Create a new character that starts with Vigor at 50 Breath of Fire is a Trademark of Capcom Co. Ltd. Breath of Fire 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 46DA-87D4 Main character is different 2 45DA-87D4 Main character is different 3 FDDA-87D4 Main character is different 4 F4DA-87D4 Main character is different 5 F0DA-87D4 Main character is different 6 74DA-8F64 Start with 50 HP 7 10DA-8F64 Start with 100 HP 8 B1DA-8F64 Start with 150 HP 9 ECDA-8F64 Start with 250 HP 10 DFDA-8FA4 + E0DA-8F64 Start with 500 HP 11 D4DA-8FA4 + 33DA-8F64 Start with 750 HP 12 FEDA-8FA4 Start with a lot of HP 13 74DA-8464 Start with 50 AP 14 10DA-8464 Start with 100 AP 15 B1DA-8464 Start with 150 AP 16 ECDA-8464 Start with 250 AP 17 DFDA-84A4 + E0DA-8464 Start with 500 AP 18 D4DA-84A4 + 33DA-8464 Start with 750 AP 19 FEDA-84A4 Start with a lot of AP 20 DDDA-8704 Start with 0 strength 21 EEDA-8704 Start with MEGA strength 22 DDDA-8764 Start with 0 stamina 23 EEDA-8764 Start with MEGA stamina 24 DDDA-87A4 Start with 0 agility 25 EEDA-87A4 Start with MEGA agility 26 DDD3-84D4 Start with 0 wisdom 27 EED3-84D4 Start with MEGA wisdom 28 DDD3-8404 Start with 0 luck 29 EED3-8404 Start with MEGA luck 30 EED3-87D4 Start with MEGA experience points 31 C9FA-EFA6 Infinite HP in battle scenes Breath of Fire 2 is a trademark of Capcom Co., Ltd. Bubsy(tm) Game CODE KEY IN . . . EFFECT . . . 1 766C-1766 Numbered t-shirts worth one more 2 DDB1-175C Infinite lives 3 DD34-4D6D Start with 1 life 4 D034-4D6D Start with 5 lives 5 4034-4D6D Start with 25 lives 6 9D34-4D6D Start with 50 lives 7 5934-4D6D Start with 75 lives 8 DD60-1FD6 Each yarn ball worth 0 9 D960-1FD6 Each yarn ball worth 5 10 FD60-1FD6 Each yarn ball worth 10 11 DD69-4F6C Crate of yarn holds 0 instead of 25 12 9D69-4F6C Crate of yarn holds 50 13 5969-4F6C Crate of yarn holds 75 14 BB69-4F6C Crate of yarn holds 99 15 DF6D-472A Start on chapter 2 16 D46D-472A Start on chapter 3 17 D76D-472A Start on chapter 4 18 D06D-472A Start on chapter 5 19 D96D-472A Start on chapter 6 20 D16D-472A Start on chapter 7 21 D66D-472A Start on chapter 8 22 DC6D-472A Start on chapter 9 23 DA6D-472A Start on chapter 10 24 D26D-472A Start on chapter 11 25 D36D-472A Start on chapter 12 26 DE6D-472A Start on chapter 13 27 FD6D-472A Start on chapter 14 28 FF6D-472A Start on Chapter 15 29 F46D-472A Start on Chapter 16 30 946B-1D8B Bogus jump 31 716B-1D8B Super jump 32 436B-1D8B Mega-jump 33 DDB4-3404 Infinite time Bubsy and Woolies are trademarks of Accolade Inc. Bugs Bunny in Rabbit Rampage(tm) Game CODE KEY IN . . . EFFECT . . . 1 C28C-4FAF Infinite energy 2 DC60-CD0D Start and continue with 10 lives 3 D460-CD0D Start and continue with 2 lives 4 DDA3-3D07 Infinite lives 5 A38C-4FAF Take minimal damage 6 DD88-476F Full energy from carrots 7 DDBD-47DD + DDB2-440D Spin attack drains no energy 8 D4BD-47DD + D4B2-4402 Spin attack drains more energy 9 F0B4-1404 Moon-jumping Bugs(tm) 10 0DB4-1404 + E0B7-1DD4 Super jumping Bugs Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner Bros. Castlevania Dracula X(tm) Game CODE KEY IN . . . EFFECT . . . 1 C96D-17FF Infinite energy 2 4D21-1707 Start with half energy 3 F421-1707 Start with 1/4 energy 4 7D21-1707 Start with 3/4 energy 5 DD29-1763 Small hearts worth 0 6 FD29-1763 Small hearts worth 10 7 4929-1763 Small hearts worth 25 8 C9A6-3D94 Item Crash doesn’t use hearts 9 6D81-170F Start with 99 hearts 10 9D81-170F Start with 50 hearts 11 4981-170F Start with 25 hearts 12 DD85-1D6F Start with 1 life 13 DB85-1D6F Start with 10 lives 14 4085-1D6F Start with 25 lives 15 0B85-1D6F Start with 50 lives 16 BB85-1D6F Start with 99 lives 17 C9AF-47A7 Infinite lives 18 49A4-44D7 Start with 25 hearts after you die 19 9DA4-44D7 Start with 50 hearts after you die 20 BBA4-44D7 Start with 99 hearts after you die 21 DD6F-CFBF No Invincibility after getting hit 22 EE6F-CFBF More invincibility after getting hit 23 C969-CD2D 1 hit and you're invincible Castlevania Dracula X is a trademark of Konami (America) Inc. Chessmaster(tm) Game CODE KEY IN . . . EFFECT . . . 1 C9C7-D76F White player's timer is stopped 2 C9C9-DFDF Black player's timer is stopped 3 56C4-D46F Timers count 2x as slow 4 80C4-D46F Timers count 3x times as slow 5 F3C4-D46F Timers count 2x as fast 6 F0C4-D46F Timers count 3x times as fast Chessmaster is a trademark of The Software Toolworks, Inc. Chester Cheetah: Too Cool to Fool(tm) Game CODE KEY IN . . . EFFECT . . . 1 3CBF-0D69 Infinite life points 2 D469-DFD9 Start with 2 life points 3 DD69-DFD9 Start with 0 life points 4 D965-D7DB Badges worth 5 5 4965-D7DB Badges worth 25 6 9D65-D7DB Badges worth 50 7 A26F-04D4 Infinite credits 8 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if you get the guitar and fall in water (have to reset) Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc. Clay Fighter(tm) Game CODE KEY IN . . . EFFECT . . . 1 6280-DD6F Enable Blob's Bomb(tm) move-- (away, away+down, down, towards+down, towards, punch) FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR LOSE 2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm) after 1st match 3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match 4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match 5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match 6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st match 7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st match 8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match 9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match 10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match 11 FDF7-E5CE Start with 1/6 health--1st round 12 4DF7-E5CE Start with 1/3 health--1st round 13 7DF7-E5CE Start with 1/2 health--1st round 14 0DF7-E5CE Start with 2/3 health--1st round 15 9DF7-E5CE Start with 5/6 health--1st round 16 FD4A-E01C Start with 1/6 health--2nd and later rounds 17 4D4A-E01C Start with 1/3 health--2nd and later rounds 18 7D4A-E01C Start with 1/2 health--2nd and later rounds 19 0D4A-E01C Start with 2/3 health--2nd and later rounds 20 9D4A-E01C Start with 5/6 health--2nd and later rounds TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE) Bad Mr. Frosty Codes: 21 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-E5C2 Bad Mr. Frosty's Brutal Punches do more damage 22 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-E032 Bad Mr. Frosty's Medium Punches do more damage 23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-E142 Bad Mr. Frosty's Quick Punches do more damage 24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-E512 Bad Mr. Frosty's Brutal Kicks do more damage 25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-E0C2 Bad Mr. Frosty's Medium Kicks do more damage 26 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-E932 Bad Mr. Frosty's Quick Kicks do more damage 27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does more damage Taffy(tm) Codes: 28 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-E9C2 Taffy's Brutal Punches do more damage 29 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-E132 Taffy's Medium Punches do more damage 30 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-E042 Taffy's Quick Punches do more damage 31 7D4A-E012 + 7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-E912 Taffy's Brutal Kicks do more damage 32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-E1C2 Taffy's Medium kick does more damage 33 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-E532 Taffy's Quick Kicks do more damage--NOT IN CROUCH 34 7D42-E912 Taffy's Whack (all punches) does more damage 35 7D42-E9C2 Taffy's Whack (all kicks) does more damage Tiny(tm) Codes: 36 7D42-E1C2 + 7D42-E132 + 7D42-E542 + 7D42-E512 + 7D42-E5C2 Tiny's Brutal Punches do more damage 37 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-E032 Tiny's Medium Punches do more damage 38 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 + 7D43-E142 Tiny's Quick Punches do more damage 39 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-E512 Tiny's Brutal Kicks do more damage 40 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-E0C2 Tiny's Medium Kicks do more damage 41 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-E932 Tiny's Quick Kicks do more damage 42 7D4E-E142 Tiny's Medicine Ball Does more damage 43 7D4E-E512 Tiny's Sucker Punch does more damage Blob(tm) Codes: 44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-79C3 Blob's Brutal Punches do more damage 45 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-7133 Blob's Medium Punches do more damage 46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-7043 Blob's Quick Punches do more damage 47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 + 7D4F-7913 Blob's Brutal kick does more damage 48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 + 7D4F-71C3 Blob's Medium Kicks do more damage 49 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 + 7D4F-7533 Blob's Quick Kicks do more damage Blue Suede Goo(tm) Codes: 50 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-75C3 Blue Suede Goo's Brutal Punches do more damage 51 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-7033 Blue Suede Goo's Medium Punches do more damage 52 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 + 7D47-7143 Blue Suede Goo's Quick Punches do more damage 53 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-7513 Blue Suede Goo's Brutal Kicks do more damage 54 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-70C3 Blue Suede Goo's Medium Kicks do more damage 55 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-7933 Blue Suede Goo's Quick Kicks do more damage Ickybod Clay(tm) Codes: 56 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-79C3 Ickybod Clay's Brutal Punches do more damage 57 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-7133 Ickybod Clay's Medium Punches do more damage 58 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-7043 Ickybod Clay's Quick Punches do more damage 59 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 + 7D41-7913 Ickybod Clay's Brutal Kicks do more damage 60 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-71C3 Ickybod Clay's Medium Kicks do more damage 61 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-7533 Ickybod Clay's Quick Kicks do more damage 62 7D45-7013 Ickybod Clay's Ecto Punch does more damage Helga(tm) Codes: 63 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-75C3 Helga's Brutal Punches do more damage 64 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-7033 Helga's Medium Punches do more damage 65 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-7143 Helga's Quick Punches do more damage 66 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-7513 Helga's Brutal Kicks do more damage 67 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-70C3 Helga's Medium Kicks do more damage 68 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-7933 Helga's Quick Kicks do more damage--NOT FAR AWAY 69 7D4B-71C3 Helga's Viking Ram does more damage Bonker(tm) Codes: 70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-79C3 Bonker's Brutal Punches do more damage 71 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-7133 Bonker's Medium Punches do more damage 72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-7043 Bonker's Quick Punches do more damage 73 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-7913 Bonker's Brutal Kicks do more damage 74 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-71C3 Bonker's Medium Kicks do more damage 75 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-7533 Bonker's Quick Kicks do more damage 76 7D4A-7043 Bonker's Cutting Cartwheel does more damage Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of Interplay. Chrono Trigger(tm) Game CODE KEY IN . . . EFFECT . . . 1 EEDD-7F5D Start with a higher max. HP 2 63DD-745D Start with a higher max. MP 3 BDDD-74ED Start with max. power 4 BDDD-777D Start with max. stamina 5 BDDD-775D Start with max. speed 6 BDDD-778D Start with max. magic 7 BDDD-77ED Start with max. hit ratio 8 BDDF-7D7D Start with max. evade 9 BDDF-7D5D Start with max. magic defense Chrono Trigger is a trademark of Squaresoft Clay Fighter 2: Judgement Clay(tm) Game CODE KEY IN . . . EFFECT . . . 1 4D08-E4A1 Select more speed in options 2 DB0B-E4D1 Select more difficulty in options 3 8F59-EDA7 Both players jump off the screen 4 CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4 Infinite energy and infinite time Codes for The Blob 5 EE0C-77E9 Blob spit kills 6 EE0E-7479 Buzz saw kills 7 EE09-5789 Rocket-anvil attack kills Codes for Hoppy 8 EEB0-5D7C Spinning carrot kills 9 EEBB-5F8C Spin kick towards(special move) kills Codes for Octo 10 EE1C-5785 Brutal cartwheel kills (when close) 11 EE15-8DE5 Ground spin kills Clay Fighter 2: Judgement Clay and related names are trademarks of Interplay Productions Clue(tm) Game CODE KEY IN . . . EFFECT . . . 1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1 2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2 3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3 4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4 5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5 6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6 7 BDBA-D464 Allow no interrogations instead of 2 8 DFBA-D4D4 Allow only 1 interrogation 9 D7BA-D4D4 Allow 3 interrogations 10 D0BA-D4D4 Allow 4 interrogations 11 D9BA-D4D4 Allow 5 interrogations 12 8B83-070F Infinite interrogations Clue is a trademark of Waddingtons Games Ltd. Cool Spot(tm) Game CODE KEY IN . . . EFFECT . . . 1 402C-D7D1 Infinite lives 2 DF28-D404 Start with 1 life 3 D128-D404 Start with 6 lives 4 DB28-D404 Start with 9 lives 5 FE89-DF69 Less invincibility time 6 EE89-DF69 More invincibility time 7 D98C-0D05 5 seconds picked up 8 7A8C-0D05 1 minute picked up 9 FD89-07D5 16% picked up from '7up' 10 DD26-D4D9 Be able to free fellow spot right away Cool Spot is a trademark of Dr. Pepper/7-Up Corporation. Congo's Capers(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDAC-4F09 Start with 1 life 2 D9AC-4F09 Start with 6 lives 3 D6AC-4F09 Start with 9 lives 4 DDB0-44D4 1 life after continue 5 D9B0-44D4 6 lives after continue 6 D6B0-44D4 9 lives after continue 7 DDEC-CF6D Infinite lives 8 64B9-4FD4 Start as Super Congo 9 CB69-34D7 Stay as Super Congo (you may change if you walk on spikes) 10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo Congo's Caper is a trademark of Data East USA Inc Contra(tm) III -- The Alien Wars(tm) Game CODE KEY IN . . . EFFECT . . . 1 22BB-AD01 Infinite lives--side-view levels 2 2264-D760 Infinite bombs--side-view levels 3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life--side-view levels 4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life--side-view levels 5 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels 6 22B8-0766 Infinite bombs--top-view levels 7 D963-6708 + D9CE-6D0F Start with 5 bombs on each life--top-view levels 8 DB63-6708 + DBCE-6D0F Start with 9 bombs on each life--top-view levels Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc. Cutthroat Island(tm) Game 1 C92C-47D8 No enemies and bosses are invisible 2 FD68-34C7 + FD82-370B Start with 1/2 energy 3 F268-34C7 + F282-370B Start with 3/4 energy 4 50C7-3DD8 1 hit kills almost everything 5 DFEA-34A1 Start with 1 life 6 D9EA-34A1 Start with 5 lives 7 DBEA-34A1 Start with 9 lives 8 DEEA-34A1 Start with 15 lives 9 FBEA-34A1 Start with 25 lives 10 CBC1-3D60 Infinite lives Cutthroat Island is a trademark of Cutthroat Distribution Inc. Cybernator(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4BD-176F Start on level 3.1 2 D7BD-176F Start on level 3.2 3 D0BD-176F Start on level 3.3 4 D9BD-176F Start on level 4.1 5 D1BD-176F Start on level 4.2 6 D5BD-176F Start on level 5.1 7 D6BD-176F Start on level 5.2 8 DBBD-176F Start on level 6.1 9 FDBD-176F Start on level 7.3 10 FFBD-176F Start on level 7.4 11 F4BD-176F View the failed ending 12 F7BD-176F View the successful ending 13 62BF-17AF Start with lasers 14 62BF-17DF Start with homing missiles 15 62B4-1D6F Start with napalm 16 D4BF-1FDF Weapons start at level 2 17 D7BF-1FDF Weapons start at level 3 18 DFB1-17AF Start with 2 credits 19 D9B1-17AF Start with 6 credits 20 DBB1-17AF Start with 10 credits 21 C234-4FDD Infinite credits 22 D461-4D62 Only 2 P's needed for level 2 vulcan 23 D061-4FD2 Only 4 P's needed for level 3 vulcan 24 D761-4462 Only 3 P's needed for level 3 laser 25 D765-4DD2 Only 3 P's needed for level 3 missile 26 D465-4FD2 Only 2 P's needed for level 2 napalm 27 D065-4F62 Only 4 P's needed for level 3 napal 28 D465-4462 Only 2 P's needed for level 2 punch 29 D765-47D2 Only 3 P's needed for level 3 punch 30 82C9-470C + 82C7-4FDC Protection against some hazards 31 DD3F-1406 Energy chip worth nothing 32 CD3F-1406 Energy chip worth more Cybernator is a trademark of Konami, Inc. D-Force(tm) Game CODE KEY IN . . . EFFECT . . . 1 7168-D5F6 + C668-D596 Start with 10 lives 2 C868-D5F6 + C068-D596 Start with 12 lives 3 CF68-D5F6 + EF68-D596 Start with 14 lives 4 9E68-D5F6 + C068-D596 Start with 16 lives 5 3CCA-D4DD Infinite lives 6 7168-D70F + C668-D76F Continue with 10 lives 7 C868-D70F + C068-D76F Continue with 12 lives 8 CF68-D70F + EF68-D76F Continue with 14 lives 9 9E68-D70F + C068-D76F Continue with 16 lives 10 DFB6-DF6D Start with cannon power at level 2 instead of 1 11 D4B6-DF6D Start with cannon power at level 3 12 D7B6-DF6D Start with cannon power at level 4 13 D9B6-DF6D Start with cannon power at level 6 14 D5B6-DF6D Start with cannon power at level 8 15 DBB6-DF6D Start with cannon power at level 10 16 D8B6-DF6D Start with cannon power at level 12 17 DF68-DF0F + DE68-DD6F Continue with cannon power at level 2 instead of 1 18 D468-DF0F + DE68-DD6F Continue with cannon power at level 3 19 D768-DF0F + DE68-DD6F Continue with cannon power at level 4 20 D968-DF0F + DE68-DD6F Continue with cannon power at level 6 21 D568-DF0F + DE68-DD6F Continue with cannon power at level 8 22 DB68-DF0F + DE68-DD6F Continue with cannon power at level 10 23 D868-DF0F + DE68-DD6F Continue with cannon power at level 12 24 DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles 25 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with unguided missiles 26 DDC7-DD0F Loss of a life does not decrease cannon power at normal difficulty--except on continues 27 DDC0-D4DF Loss of a life does not decrease cannon power at hard difficulty--except on continues 28 DA3D-6464 Pink power-up increases missile power along with cannon power D-Force is a trademark of Asmik Corporation of America. Daffy Duck: The Marvin Missions(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFBD-1DA4 Start with 1 life CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN 2 DBBD-1DA4 Start with 9 lives 3 49BD-1DA4 Start with 25 lives 4 9FBD-1DA4 Start with 51 lives 5 DDB3-3404 Infinite lives 6 DDA8-4466 Extra lives cost $500 7 DFA8-4466 Extra lives cost $1,500 8 DD23-34D4 Extra life power-ups don't work 9 D423-34D4 Extra life power-ups worth 2 10 D923-34D4 Extra life power-ups worth 5 11 DDA3-3FA6 Extra lives can't be bought 12 D4A3-3FA6 2 extra lives for each life you buy 13 D9A3-3FA6 5 extra lives for each life you buy 14 C283-3D6F Invincibility 15 D1B4-3DD7 Start with 1/2 health 16 DBB4-3DD7 Start with 3/4 health 17 D121-CD64 Juice cans set health to 1/2 18 DB21-CD64 Juice cans set health to 3/4 19 DDB4-C764 Start with 0 gems 20 FDB4-C764 Start with 10 gems (2 continues) 21 49B4-C764 Start with 25 gems (5 continues) 22 DDA2-C76C Infinite continues 23 DD3C-446D Gem power-ups worth 0 24 D93C-446D Gem power-ups worth 5 (1 continue) 25 DDA6-34A6 Bought gems worth 0 26 D9A6-34A6 Bought gems worth 5 (1 continue) 27 DDA8-44D6 Gems are free 28 FDBF-CF64 Start with 10 ammo for all guns (except blaster) 29 9DBF-CF64 Start with 50 ammo for all guns 30 BDBF-CF64 Start with 90 ammo for all guns 31 DD85-17DD Infinite ammo (must have some ammo for the gun to be selectable --use Code 29 start with infinite ammo) 32 DDAC-4406 Freeze gun ammo is free 33 4DAC-4406 Freeze gun ammo is $200 34 DDAC-44A6 Electricity gun ammo is free 35 F9AC-44A6 Electricity gun ammo is $150 36 DDAC-4706 Three-way gun ammo is free 37 F9AC-4706 Three-way gun ammo is $150 38 DDAC-47A6 Bomb gun ammo is free 39 F9AC-47A6 Bomb gun ammo is $150 40 DDA8-4D06 Antimatter gun ammo is free 41 4DA8-4D06 Antimatter gun ammo is $200 42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead of 10 43 4DA9-1406 Bought Electricity gun ammo is worth 20 44 4DA8-1466 Bought Three-way gun ammo is worth 20 45 4DAF-C4A6 Bought Bomb gun ammo is worth 20 46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20 47 4D28-4FA7 Freeze gun ammo power-ups are worth 20 instead of 10 48 4D26-1DA7 Electricity gun ammo power-ups are worth 20 49 4D20-C7A7 Three-way gun ammo power-ups are worth 20 50 4D2F-34A7 Bomb gun ammo power-ups are worth 20 51 4D23-3FA7 Antimatter gun ammo power-ups are worth 20 52 DDBD-CF04 Start with no nutty attacks 53 D7BD-CF04 Start with 3 nutty attacks 54 D9BD-CF04 Start with 5 nutty attacks 55 D5BD-CF04 Start with 7 nutty attacks 56 C287-34AD Infinite nutty attacks 57 DDA8-4F06 Nutty attacks are free 58 0DA8-4F06 Nutty attacks are $400 59 D4BD-C7D4 Start with $2500 instead of $1500 60 D7BD-C7D4 Start with $3,500 61 DBBD-C7D4 Start with $9,500 62 7DBD-C7D4 Start with $30,500 63 DDB4-C404 Start with almost no fuel 64 F8B4-C404 Start with 2x fuel 65 45B4-C404 Start with 3x fuel 66 DDA8-4DA6 Jetpack fuel is free 67 D1C8-14A7 Fuel is consumed at 1/4 normal rate 68 DAC8-14A7 Fuel is consumed at 1/2 normal rate 69 F4C8-14A7 Fuel is consumed at 3/4 normal rate 70 D12B-17D4 Fuel power-ups are worth 1/2 as much 71 FC2B-17D4 Fuel power-ups are worth 2x 72 D1A2-C7A6 Bought fuel is worth 1/2 as much 73 FCA2-C7A6 Bought fuel is worth 2x as much 74 DFB9-1D04 Start on level 1-2 75 D4B9-1D04 Start on level 1-3 76 D7B9-1D04 Start on level 1-4 77 D0B9-1D04 Start on level 2-1 78 D9B9-1D04 Start on level 2-2 79 D1B9-1D04 Start on level 2-3 80 D5B9-1D04 Start on level 2-4 81 D6B9-1D04 Start on level 3-1 82 DBB9-1D04 Start on level 3-2 83 DCB9-1D04 Start on level 3-3 84 D8B9-1D04 Start on level 3-4 85 DAB9-1D04 Start on level 4-1 86 D2B9-1D04 Start on level 4-2 87 D3B9-1D04 Start on level 4-3 88 DEB9-1D04 Start on level 4-4 89 FDB9-1D04 Start on level 5-1 90 FFB9-1D04 Start on level 5-2 91 F4B9-1D04 Start on level 5-3 92 F7B9-1D04 Start on level 5-4 Daffy Duck: The Marvin Missions is a trademark of Warner Bros. Darius Twin(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet B 2 D4B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet C 3 D7B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet D 4 D0B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet E 5 D9B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet F 6 D1B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet G 7 D5B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet H 8 D6B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet I 9 DBB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet J 10 DCB0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet K 11 D8B0-A7DD + CDB0-A4AD + DDB0-A70D + 6AB0-A76D Start on planet L 12 FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives 13 F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives 14 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives 15 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives 16 DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 1 life, player 2 with 5 lives 17 DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 1 life, player 2 with 10 lives 18 D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 2 lives, player 2 with 5 lives 19 D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 2 lives, player 2 with 10 lives 20 D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 5 lives, player 2 with 1 life 21 FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 10 lives, player 2 with 1 life 22 D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 5 lives, player 2 with 2 lives 23 FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 + 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 10 lives, player 2 with 2 lives 24 DD35-6FA5 Player 1 has infinite lives 25 DD3B-6FA5 Player 2 has infinite lives 26 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green power cube instead of none 27 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green power cube instead of none 28 C22D-67D9 Invincibility--player 1 29 C23C-AF60 Invincibility--player 2 Darius Twin is a trademark of Taito America Corp. Demons Crest(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB67-C703 First enemy takes longer to kill 2 D467-C703 First enemy take less time to kill 3 EE3A-1DAF More flash time 4 C92A-44A7 Invincible after hit 5 6927-CDA7 1 hit and you die Demon's Crest is a trademark of Capcom Desert Strike(tm) Game CODE KEY IN . . . EFFECT . . . 1 223B-07D9 Infinite ammo 2 DFB1-0F6C Start with 1 life 3 D9B1-0F6C Start with 5 lives 4 D5B1-0F6C Start with 7 lives 5 DCB1-0F6C Start with 10 lives 6 F0B1-0F6C Start with 20 lives 7 74B1-0F6C Start with 50 lives 8 17B1-0F6C Start with 99 lives 9 4A68-04A1 Infinite lives 10 FBB1-07DC Fuel starts at 25 11 74B1-07DC Fuel starts at 50 12 08B1-07DC Fuel starts at 75 13 B1B1-07DC Fuel starts at 150 14 A6B1-07DC Fuel starts at 200 15 D7B1-070C Fuel starts at 868 16 DD63-A409 Infinite fuel 17 D063-A409 2x fuel consumption 18 DFBC-64A9 + DF64-64D1 Armor starts at 344 19 D7BC-64A9 + D764-64D1 Armor starts at 856 20 D0BC-64A9 + D064-64D1 Armor starts at 1,112 21 D6BC-64A9 + D664-64D1 Armor starts at 2,136 22 F0BC-64A9 + F064-64D1 Armor starts at 5,208 FOR CODES 23 THRU 36, PICKING UP AMMO CRATES RESETS WEAPON/AMMO LEVELS TO THE NUMBER IN THE CODE 23 DD38-6D0F Guns start at 154 rounds remaining 24 D438-6D0F Guns start at 666 rounds remaining 25 DB38-6D0F Guns start at 2,458 rounds remaining 26 F738-6D0F Guns start at 5,018 rounds remaining 27 4138-6D0F Guns start at 9,882 rounds remaining 28 DC3A-676F Start with 10 hydras 29 743A-676F Start with 50 hydras 30 103A-676F Start with 100 hydras 31 EC3A-676F Start with 250 hydras 32 DF33-67DF Start with 1 missile 33 F033-67DF Start with 20 missiles 34 7433-67DF Start with 50 missiles 35 1033-67DF Start with 100 missiles 36 EC33-67DF Start with 250 missiles 37 DF3C-676F Faster gun auto-repeat speed 38 F63C-676F Slower gun auto-repeat speed 39 D032-6D6F Missiles fly faster 40 D03E-6DDF Hydras fly faster 41 1038-6D6F Guns do as much damage as missiles 42 1032-6DDF Hydras do as much damage as missiles 43 EC33-676F Missiles do 250 points of damage 44 DF39-DF64 AK47's do 1 point of damage 45 D439-DF64 AK47's do 1/2x damage 46 DC39-DF64 AK47's do 2x damage 47 DF3E-A7DF APHIDs do 1 point of damage 48 493E-A7DF APHIDs do 1/2x damage 49 B13E-A7DF APHIDs do 2x damage 50 DF3D-A7DF AAA's do 1 point of damage 51 DC3D-A7DF AAA's do 1/2x damage 52 463D-A7DF AAA's do 2x damage 53 DF3C-AD6F Rapiers do 1 point of damage 54 743C-AD6F Rapiers do 1/2x damage 55 A63C-AD6F Rapiers do 2x damage 56 DF34-A46F VDA's do 1 point of damage 57 DA34-A46F VDA's do 1/2x damage 58 7434-A46F VDA's do 2x damage 59 DF31-AF6F ZSU's do 1 point of damage 60 F031-AF6F ZSU's do 1/2x damage 61 9D31-AF6F ZSU's do 2x damage 62 DF3F-D464 Speedboats do 1 point of damage 63 FB3F-D464 Speedboats do 1/2x damage 64 103F-D464 Speedboats do 2x damage 65 DF37-D4D4 Choppers do 1 point of damage 66 7437-D4D4 Choppers do 1/2x damage 67 A637-D4D4 Choppers do 2x damage 68 DF32-A76F M48's do 1 point of damage 69 7432-A76F M48's do 1/2x damage 70 A632-A76F M48's do 2x damage 71 DF3A-ADDF Crotales do 1 point of damage 72 743A-ADDF Crotales do 1/2x damage 73 A63A-ADDF Crotales do 2x damage 74 DF29-0FDD AK47's have 1 armor point 75 D929-0FDD AK47's have 1/2x armor points 76 F029-0FDD AK47's have 2x armor points 77 DFA7-D76D APHIDs have 1 armor points 78 DAA7-D76D APHIDs have 1/2x armor points 79 74A7-D76D APHIDs have 2x armor points 80 DF83-ADD7 AAA's have 1 armor points 81 FB83-ADD7 AAA's have 1/2x armor points 82 1083-ADD7 AAA's have 2x armor points 83 DFAE-6F6D Rapiers have 1 armor points 84 49AE-6F6D Rapiers have 1/2x armor points 85 B1AE-6F6D Rapiers have 2x armor points 86 DFA9-AFDD VDA's have 1 armor points 87 74A9-AFDD VDA's have 1/2x armor points 88 A6A9-AFDD VDA's have 2x armor points 89 DFAD-DFDF ZSU's have 1 armor points 90 08AD-DFDF ZSU's have 1/2x armor points 91 EEAD-DFDF ZSU's have 2x armor points 92 DFAB-DDDD Speedboats have 1 armor points 93 08AB-DDDD Speedboats have 1/2x armor points 94 EEAB-DDDD Speedboats have 2x armor points 95 DFA7-0DDD Choppers have 1 armor points 96 08A7-0DDD Choppers have 1/2x armor points 97 EEA7-0DDD Choppers have 2x armor points 98 DFA0-646D M48's have 1 armor points 99 10A0-646D M48's have 1/2x armor points 100 DFA0-64AD M48's have 2x armor points 101 DFA3-07DD Crotales have 1 armor points 102 52A3-07DD Crotales have 1/2x armor points 103 DFA3-070D Crotales have 2x armor points 104 DD39-D4D4 AK47 bullets fly slower 105 DD3E-A76F APHID bullets fly slower 106 DD3D-A76F AAA bullets fly slower 107 DD3C-AFDF Rapier bullets fly slower 108 DD34-A7DF VDA bullets fly slower 109 DD31-A4DF ZSU bullets fly slower 110 DD3F-D7D4 Speedboat bullets fly slower 111 DD37-D464 Chopper bullets fly slower 112 DD33-ADDF M48 bullets fly slower Desert Strike is a trademark of Electronic Arts. DinoCity(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFC2-A494 1 credit instead of 3--player 1 2 D4C2-A494 2 credits--player 1 3 D9C2-A494 5 credits--player 1 4 D5C2-A494 7 credits--player 1 5 DBC2-A494 9 credits--player 1 6 DDC2-A494 No credits--player 1 7 DFCF-DFF7 1 credit instead of 3--player 2 8 D4CF-DFF7 2 credits--player 2 9 D9CF-DFF7 5 credits--player 2 10 D5CF-DFF7 7 credits--player 2 11 DBCF-DFF7 9 credits--player 2 12 DDCF-DFF7 No credits--player 2 13 C260-67F7 Infinite credits--both players 14 7A64-D420 Clock runs faster 15 ED64-D420 Clock runs slower 16 ED64-D420 + DF64-D7F0 Clock runs much slower 17 8269-DF90 Freeze clock--must switch off effects in bonus stage 18 DF6D-D7BD 1 play per game instead of 3--both players 19 D46D-D7BD 2 plays per game--both players 20 D06D-D7BD 4 plays per game--both players 21 D96D-D7BD 5 plays per game--both players 22 D56D-D7BD 7 plays per game--both players 23 DB6D-D7BD 9 plays per game--both players 24 C26E-6D2D Infinite plays--both players 25 6DA6-6D69 No harm from most enemies 26 C23B-A7F9 + C232-67B1 No harm if swallowed by a monster 27 D427-6D2D Collect 2 eggs for extra play instead of 50 28 D927-6D2D Collect 5 eggs for extra play 29 FD27-6D2D Collect 10 eggs for extra play 30 F927-6D2D Collect 15 eggs for extra play 31 4927-6D2D Collect 25 eggs for extra play 32 5927-6D2D Collect 75 eggs for extra play 33 BB27-6D2D Collect 99 eggs for extra play 34 EC6B-DFBE Rex(tm) jumps higher 35 E66B-DFBE Rex jumps much higher 36 EC8A-D793 Tops(tm) jumps higher 37 E68A-D793 Tops jumps much higher 38 EC22-DF22 Timmy(tm) and Jamie(tm) jump higher 39 E622-DF22 Timmy and Jamie jump much higher DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp. Disney's Aladdin(tm) Game CODE KEY IN . . . EFFECT . . . DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25 1 DF64-1DD0 Start with 1 life 2 D964-1DD0 Start with 5 lives 3 F064-1DD0 Start with 20 lives 4 C221-4FA5 Infinite lives 5 DFB8-3F07 Start with 1 continue 6 D9B8-3F07 Start with 5 continues 7 DCB8-3F07 Start with 9 continues 8 C283-37DD Infinite continues 9 D464-14A0 Start with 2 health 10 D964-14A0 Start with 5 health 11 D564-14A0 Start with 7 health 12 C267-4D0A Almost invincible 13 FA80-44AE Emeralds worth 2 instead of 1 DON'T USE CODES 14 AND 15 TOGETHER 14 FB80-44AE Emeralds worth 3 15 A381-4F0E Rubies worth 1 instead of 3 16 C281-4F0E Rubies worth 2 17 FD86-4F6E Only 10 gems needed for health increase/free life 18 4D86-4F6E Only 20 gems needed for health increase/free life 19 7D86-4F6E Only 30 gems needed for health increase/free life 20 0D86-4F6E Only 40 gems needed for health increase/free life 21 9D86-4F6E Only 50 gems needed for health increase/free life 22 1D86-4F6E Only 60 gems needed for health increase/free life 23 BD86-4F6E Only 90 gems needed for health increase/free life 24 D967-1F60 Start with 5 apples 25 4D67-1F60 Start with 20 apples 26 3CA9-C4A5 Infinite apples 27 4D8B-4DD3 Apple power-ups worth 20 instead of 10 28 9D8B-4DD3 Apple power-ups worth 50 29 BD8B-4DD3 Apple power-ups worth 90 30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R + Up/Down to change level, R + Left/Right to change sub-level 31 DDA7-4DD5 Bonus round played after every level Disney's Aladdin is a trademark of Disney. Disney's Beauty and the Beast(tm) CODE KEY IN . . . EFFECT . . . 1 3CC8-3D0A Don't take damage from some enemies 2 4AC8-47A8 No loss of light when the candle runs off the screen 3 C265-6407 Infinite flower time 4 3C6F-4F00 Invincible after getting hit 5 3CC0-376A + 3CC0-37AA invincible-turn off to pick rocks up-spikes still do damage 6 EE66-4FAA Death flash time is longer 7 C2E0-DF0F Infinite continues Disney's Beauty and the Beast is a trademark of The Walt Disney Company. Disney's The Jungle Book(tm) Game CODE KEY IN . . . EFFECT . . . CODES 1 THRU 5: NORMAL GAME 1 DBEF-1F67 Start with 9 hearts 2 D1EF-1F67 Start with 6 hearts 3 DFEF-1F67 Start with 1 heart 4 DBEF-1DD7 Start with 10 lives 5 DFEF-1DD7 Start with 2 lives 6 C2CC-4704 Infinite lives 7 DD6F-4DD4 Infinite weapons 8 DDCF-3F6D Hearts from big jungle fruit restore all energy 9 D4C0-1FAF 20 seconds from hourglass 10 D7C0-1FAF 30 seconds from hourglass 11 E8CA-3DA4 Super-jumping Mowgli 12 ECCA-3DA4 Mega-jumping Mowgli FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET 13 D4CA-4DDF Bonus gems worth 2 14 D7CA-4DDF Bonus gems worth 3 15 D0CA-4DDF Bonus gems worth 4 16 D4C2-4FAF Red gems worth 2 17 D7C2-4FAF Red gems worth 3 18 D0C2-4FAF Red gems worth 4 19 DD65-47AD The amazing rock! (Just for fun) Disney's The Jungle Book is a trademark of The Walt Disney Company. Donkey Kong Country(tm) Game CODE KEY IN . . . EFFECT . . . THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE 1 C2C9-4E2C / C2C1-4A9C Infinite lives 2 D568-C34D / D568-C33D Start with 8 lives 3 DC68-C34D / DC68-C33D Start with 11 lives 4 DE68-C34D / DE68-C33D Start with 16 lives 5 FB68-C34D / FB68-C33D Start with 26 lives 6 7468-C34D / 7468-C33D Start with 51 lives 7 0868-C34D / 0868-C33D Start with 76 lives 8 1768-C34D / 1768-C33D Start with 100 lives 9 EE65-C37E / EE66-C27E When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work-- reset if you get stuck 10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if you get stuck 11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10 bananas needed for an extra life 12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25 bananas needed for an extra life 13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50 bananas needed for an extra life 14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75 bananas needed for an extra life 15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems) 16 A081-1273 / A086-13E3 High jump for Donkey Kong 17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong 18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong 19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong 20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong 21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong 22 A08F-C273 / A087-C3E3 High jump for all animals 23 2D8F-C273 / 2D87-C3E3 Super jump for all animals 24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals 25 D76B-337E / D76C-327E Get both Kongs back on the map screen after dying (doesn't work when you fall off screen) 26 DD8B-C28A / DD88-CE5A In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller 27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select will exit any level, not just completed levels Donkey Kong Country and related names are trademarks of Nintendo of America Inc. Donkey Kong Country 2: Diddy's Kong Quest(tm) Game CODE KEY IN . . . EFFECT . . . THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE 1 E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E / E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED 2 C2A1-CE5B / C2A5-C37B Infinite lives 3 D465-3D67 / D46C-3D07 Start with 3 lives 4 DB65-3D67 / DB6C-3D07 Start with 10 lives 5 F665-3D67 / F66C-3D07 Start with 25 lives 6 7F65-3D67 / 7F6C-3D07 Start with 50 lives 7 1765-3D67 / 176C-3D07 Start with 99 lives 8 D4A1-437C / D4A5-4AEC Getting 100 bananas gives you 2 extra lives 9 D9A1-437C / D9A5-4AEC Getting 100 bananas gives you 5 extra lives 10 EEC2-1A1D / EECC-CA4D When your last Kong is hit, the other one returns. 11 DD6C-C7D4 / DD62-C4A4 Pressing Select while paused exits any level, not just completed ones 12 626D-4EBD Start with more Kong Family Coins 13 C2B9-13B7 / C2B1-13F7 Kong Family Coins don't get used up 14 626D-432D Start a new game with more Kremcoins 15 C2B9-1297 / C2B1-1A27 Kremcoins don't get used up 16 EDD0-735A Mega-jump for Diddy 17 E7D0-735A Super-jump for Diddy 18 E1D0-735A Diddy jumps higher 19 EBD0-735A Diddy doesn't jump as high 20 ECD0-735A Diddy jumps much lower 21 EDD7-5AEA Mega-jump for Dixie 22 E7D7-5AEA Super-jump for Dixie 23 E5D7-5AEA Dixie jumps higher 24 EBD7-5AEA Dixie doesn't jump as high 25 ECD7-5AEA Dixie jumps much lower 26 EFDD-535A Mega-jump for Rambi with Diddy riding 27 E7DD-535A Super-jump for Rambi with Diddy riding 28 E5DD-535A Rambi jumps higher with Diddy riding 29 ECDD-535A Rambi doesn't jump as high with Diddy riding Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of Nintendo of America Inc. Doom(tm) Game CODE KEY IN . . . EFFECT . . . 1 BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor! 2 E3EA-B153 Start with more ammo 3 CBD3-B17F Heat vision/color blind mode 4 D7CF-F953 Select "The Shores of Hell" or "Inferno" in any skill level Doom is a trademark of ID Software, Inc. Doomsday Warrior(tm) Game CODE KEY IN . . . EFFECT . . . 1 82C7-046F Infinite health--matches last forever 2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus points for improving abilities 3 D9B9-64DD On normal level, start with all stats at 2 bars instead of 0 4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Sledge(tm) 5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Layban(tm) 6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Amon(tm) 7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Daisy(tm) 8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against P-Lump(tm) 9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Grimrock(tm) 10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Nuform(tm) 11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are against Shadow(tm) 12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Ashura(tm) 13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Main(tm) 14 DDB7-AFAD All fights are in order (you don't choose your opponent) 15 DD83-D4AF You can heal completely, not just to the top of each segment 16 3C8E-DDAF Don't heal at all Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, Nuform, Shadow, Ashura and Main are trademarks of Renovation Products, Inc. Double Dragon 5(tm) Game CODE KEY IN . . . EFFECT . . . 1 B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves 2 DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5 3 46C6-340D Both characters start with 50% energy 4 F0C6-340D Both characters start with 25% energy 5 DDAB-3DAE Player 1 always wins 6 3C85-CF07 Harder to recover from dizziness 7 D685-C407 Dizziness doesn't last long Double Dragon 5 and related names are trademarks of Leland Interactive Media. Licensed to Tradewest, Inc. Dream TV(tm) Game CODE KEY IN . . . EFFECT . . . 1 8FA6-3DA8 + 8FAA-3FA8 Almost infinite energy 2 DDCE-C7DC Infinite lives 3 D9B8-1F04 Start with 5 lives 4 DFB8-1F04 Start with 1 life 5 D6B8-1F04 Start with 8 lives 6 8F23-3768 Monsters take only 1 hit to kill--except skeletons 7 8F84-17D8 Mega-jump--switch off to land again 8 DDC7-1DD8 Can't get hit--some characters are white 9 4DBD-CF04 Start with 2/3 energy--1st life 10 4DCE-CD0C Start with 2/3 energy--after 1st life 11 FDBD-CF04 Start with 1/3 energy--1st life 12 FDCE-CD0C Start with 1/3 energy--after 1st life Dream TV is a trademark of Triffix, Inc. Dragon's Lair(tm) Game CODE KEY IN . . . EFFECT . . . 1 3C8C-0FA4 Protection from most hazards 2 DD89-0404 Start with 1 life 3 D989-0404 Start with 6 lives 4 D689-0404 Start with 9 lives 5 3C62-D70F Infinite lives 6 5D89-6D04 Slow timer 7 4989-6D04 Faster timer 8 4A84-64D4 Stop timer 9 DF86-0DD4 Start with the dagger 10 D486-0DD4 Start with the shuriken 11 DF88-0F64 1 coin gives 10 Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd. Drakkhen(tm) Game CODE KEY IN . . . EFFECT . . . 1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks 2 7433-6FD8 Magic points restored 50 points at a time while player is on screen 3 DC33-6FD8 Magic points restored 10 points at a time while player is on screen 4 8E27-6D28 Magic points don't decrease except in battle Drakkhen and Anak Shrines are trademarks of Infogrames. Dungeon Master(tm) Game CODE KEY IN . . . EFFECT . . . 1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO CAST 2 85CF-0F29 Food meter doesn't go down 3 85C5-0FB9 Water meter doesn't go down NOTE: Codes 4 thru 87 only need to be used once. They only work on saved games. Enter the desired codes, load a saved game, then save it again. 4 ECDC-F26F 1st character has 250 maximum hit points 5 ECDA-220F 2nd character has 250 maximum hit points 6 ECD3-B2D4 3rd character has 250 maximum hit points 7 ECDD-BAA7 4th character has 250 maximum hit points 8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum stamina 9 A0DA-230F + DBDA-236F 2nd character has 250 maximum stamina 10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum stamina 11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum stamina 12 ECDC-FE6F 1st character has 250 maximum mana 13 ECDA-2E0F 2nd character has 250 maximum mana 14 ECD3-BED4 3rd character has 250 maximum mana 15 ECDD-B3A7 4th character has 250 maximum mana 16 17D8-F36F 1st character has 99 current strength 17 17D2-230F 2nd character has 99 current strength 18 17DE-B3D4 3rd character has 99 current strength 19 17DF-B2A7 4th character has 99 current strength 20 17D8-F30F 1st character has 99 maximum strength 21 17D2-23DF 2nd character has 99 maximum strength 22 17DE-B2A4 3rd character has 99 maximum strength 23 17DF-B267 4th character has 99 maximum strength 24 17D8-FE0F 1st character has 99 current dexterity 25 17D2-2EDF 2nd character has 99 current dexterity 26 17DE-B3A4 3rd character has 99 current dexterity 27 17DF-B367 4th character has 99 current dexterity 28 17D8-FEDF 1st character has 99 maximum dexterity 29 17D2-23AF 2nd character has 99 maximum dexterity 30 17DE-B364 3rd character has 99 maximum dexterity 31 17DF-B307 4th character has 99 maximum dexterity 32 17DA-FADF 1st character has 99 current wisdom 33 17D2-2EAF 2nd character has 99 current wisdom 34 17DE-BE64 3rd character has 99 current wisdom 35 17DF-BE07 4th character has 99 current wisdom 36 17D8-FEAF 1st character has 99 maximum wisdom 37 17D2-2E6F 2nd character has 99 maximum wisdom 38 17DE-BE04 3rd character has 99 maximum wisdom 39 17DF-BED7 4th character has 99 maximum wisdom 40 17DA-FAAF 1st character has 99 current vitality 41 17D3-2A6F 2nd character has 99 current vitality 42 17DD-2A04 3rd character has 99 current vitality 43 17D4-BAD7 4th character has 99 current vitality 44 17DA-FA6F 1st character has 99 maximum vitality 45 17D3-2A0F 2nd character has 99 maximum vitality 46 17DD-2AD4 3rd character has 99 maximum vitality 47 17DF-BEA7 4th character has 99 maximum vitality 48 17DA-F26F 1st character has 99 current anti-magic 49 17D3-220F 2nd character has 99 current anti-magic 50 17DD-22D4 3rd character has 99 current anti-magic 51 17D4-BAA7 4th character has 99 current anti-magic 52 17DA-F20F 1st character has 99 maximum anti-magic 53 17D3-22DF 2nd character has 99 maximum anti-magic 54 17DD-2AA4 3rd character has 99 maximum anti-magic 55 17D4-BA67 4th character has 99 maximum anti-magic 56 17DA-F30F 1st character has 99 current anti-fire 57 17D3-23DF 2nd character has 99 current anti-fire 58 17DD-22A4 3rd character has 99 current anti-fire 59 17D4-B267 4th character has 99 current anti-fire 60 17DA-F3DF 1st character has 99 maximum anti-fire 61 17D3-22AF 2nd character has 99 maximum anti-fire 62 17DD-2264 3rd character has 99 maximum anti-fire 63 17D4-B207 4th character has 99 maximum anti-fire 64 5EDA-FEAF 1st character is a level 15 fighter 65 5ED2-F20F 1st character is a level 15 ninja 66 5ED2-F3AF 1st character is a level 15 healer 67 5ED3-FA0F 1st character is a level 15 wizard 68 5ED3-2E6F 2nd character is a level 15 fighter 69 5EDE-22DF 2nd character is a level 15 ninja 70 5EDE-236F 2nd character is a level 15 healer 71 5EDD-FAD4 2nd character is a level 15 wizard 72 5EDD-2E04 3rd character is a level 15 fighter 73 5EDF-2AA4 3rd character is a level 15 ninja 74 5EDF-2304 3rd character is a level 15 healer 75 5EDF-2EA4 3rd character is a level 15 wizard 76 5ED4-BED7 4th character is a level 15 fighter 77 5ED7-BA67 4th character is a level 15 ninja 78 5ED7-B3D7 4th character is a level 15 healer 79 5ED7-BE67 4th character is a level 15 wizard 80 D5D8-FAAF 1st character has a nearly full food meter 81 D5D8-F20F 1st character has a nearly full water meter 82 D5D2-2A6F 2nd character has a nearly full food meter 83 D5D2-22DF 2nd character has a nearly full water meter 84 D5DE-BA04 3rd character has a nearly full food meter 85 D5DE-BAA4 3rd character has a nearly full water meter 86 D5DF-BAD7 4th character has a nearly full food meter 87 D5DF-BA67 4th character has a nearly full water meter Dungeon Master is a trademark of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. E.V.O.(tm) Game CODE KEY IN . . . EFFECT . . . 1 C96E-07FB Protection from most hazards 2 DD60-D18B Food replenishes hit points to full 3 D566-A7F8 Less damage from stronger creatures 4 C964-A726 Horn never breaks E.V.O. is a trademark of Enix/Almanic. Earth Defense Force(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2 2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3 3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4 4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5 5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6 6 7123-A4A7 + 3D23-A7D7 Start with 4 shields 7 2B23-A4A7 + B823-A7D7 Start with 5 shields 8 C263-6FAF Infinite shields 9 D42E-A7A7 Start at experience level 2 10 D72E-A7A7 Start at experience level 3 11 D02E-A7A7 Start at experience level 4 12 D92E-A7A7 Start at experience level 5 13 4D21-6F0F Advancing experience levels is easier 14 DA21-6F0F Advancing experience levels is much easier 15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits 16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits 17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits 18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits 19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits 20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit 21 C268-A491 Infinite credits 22 C223-AFD7 + C223-AFA7 Keep current score when game is continued AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc. Earthbound(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB23-77D1 Start with a level 9 character 2 DE23-77D1 Start with a level 15 character 3 7423-77D1 Start with a level 50 character 4 1723-77D1 Start with a level 100 character 5 EE23-77D1 Start with a level 255 character 6 EE2E-7D01 Start with a super strong character 7 BB2D-5461 Start with a lot of H.P. 8 BB2F-54A1 Start with a lot of PSI Earthbound is a trademark of Nintendo of America Inc. Earthworm Jim(tm) Game CODE KEY IN . . . EFFECT . . . 1 2235-EFAF Infinite ammo 2 A23F-7464 Infinite energy 3 A26A-87A7 Infinite lives 4 7D33-8FDF Start with 1 life 5 7033-8FDF Start with 5 lives CODES 6 THRU 8: IGNORE THE LIVES COUNTER 6 7B33-8FDF Start with 10 lives 7 0633-8FDF Start with 25 lives 8 1F33-8FDF Start with 50 lives 9 7D37-7F64 1 hit and you die 10 7737-7F64 Start with 300% suit energy 11 7937-7F64 Start with 500% suit energy 12 7B37-7F64 Start with 900% suit energy Earthworm Jim is a trademark of Shiny Entertainment, Inc. EarthWorm Jim 2(tm) CODE KEY IN . . . EFFECT . . . 1 7D55-5F06 Start with 1 life and no continues 2 7055-5F06 Start with 5 lives 3 7155-5F06 Start with 7 lives 4 7655-5F06 Start with 9 lives 5 CBF0-7464 Infinite lives 6 749E-54B4 Start with 2000 bullets 7 779E-54B4 Start with 3000 bullets 8 709E-54B4 Start with 4000 bullets 9 799E-54B4 Start with 5000 bullets 10 759E-54B4 Start with 7000 bullets 11 7B9E-54B4 Start with 9000 bullets 12 D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup 13 D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup 14 7450-770B Start with 200% energy 15 7750-770B Start with 300% energy 16 7050-770B Start with 400% energy 17 7950-770B Start with 500% energy 18 7550-770B Start with 700% energy 19 7B50-770B Start with 900% energy 20 CB57-7D0B Infinite energy EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc. Equinox(tm) Game CODE KEY IN . . . EFFECT . . . 1 C28F-AF4D Protection from most small monsters 2 3CA0-0DC7 Infinite life energy 3 CEAE-0D17 Infinite magic-must have enough MP for spell to work 4 CB2A-C4D9 More energy from apples 5 4F27-1F00 + 4020-1FD0 Super jump 6 FC27-1F00 + 4020-1FD0 Mega-jump 7 DD86-674F + 3C86-671F Colored doors don't need keys 8 B32C-4FA0 + CD2C-4700 Super speed 9 D9AC-6437 'Slow' spell lasts 2x as long 10 D6AC-6437 'Slow' spell lasts 3x as long 11 D9AB-6FC7 'Freeze' spell lasts 2x as long 12 D6AB-6FC7 'Freeze' spell lasts 3x as long Equinox is a trademark of Sony Music Entertainment Inc. Extra Innings(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning 2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings 3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings 4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings 5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings 6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings 7 DF67-DF07 + DD60-A4D7 1 strike and batter's out 8 D467-DF07 + DF60-A4D7 2 strikes and batter's out 9 C264-D767 + C260-A4A7 Batter never strikes out 10 DF6A-DFA7 1 ball and batter walks 11 D46A-DFA7 2 balls and batter walks 12 D76A-DFA7 3 balls and batter walks 13 C26A-DDD7 Batter never walks 14 DF67-AD67 + DF61-D4A7 1 out per inning 15 D467-AD67 + D461-D4A7 2 outs per inning Extra Innings is a trademark of Sony Imagesoft Inc. EYE OF THE BEHOLDER(tm) GAME CODE KEY IN . . . EFFECT . . . 1 8285 6D2C + 82DE 049B Infinite HP 2 828D A798 No waiting to hit again 3 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for monsters too 4 D68B-A474 Pick a lawful, human male fighter and he will be at Level 8 5 D18B-A474 Pick a lawful, human male fighter and he will be at level 6 Eye of the Beholder is a trademark of Capcom U.S.A., Inc. F1 ROC--Race of Champions(tm) Game CODE KEY IN . . . EFFECT . . . TO USE CODES 1 THRU 6 ON A SAVED GAME, RE-ENTER THE CODE 1 BA26-A44F Start player with no money instead of $500 2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240 3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600 4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960 5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800 6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920 7 C9A8-07DD No damage when hitting walls 8 C922-0FDD No damage when hitting other cars 9 DDEE-6F21 Normal tires are free 10 DDEE-6491 Hi-grip tires are free 11 DDEE-6F91 Rain tires are free 12 DDED-A491 2L nitro is free 13 DDED-A421 3L nitro is free 14 DDED-A791 4L nitro is free 15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free 16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free 17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free 18 DDE3-6791 Low DF rear wing is free 19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free 20 DDE3-6D21 Low DF front wing is free 21 DDE3-6F21 + DDE3-64F1 High DF front wing is free 22 DDE3-6491 + DDE3-64B1 Special-L front wing is free 23 DDE2-6421 Small diffuser is free 24 DDE2-6721 Large diffuser is free 25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free 26 DDE2-6F21 Hard suspension is free 27 DDE2-6491 + DDE2-64B1 Active suspension is free 28 DDE2-6D91 Carbon brakes are free 29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free 30 DDEA-6491 5-speed transmission is free 31 DDEA-6421 + DDEA-67F1 6-speed transmission is free 32 DDEA-6791 + DDEA-67B1 7-speed transmission is free 33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free 34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc. F-Zero(tm) Game CODE KEY IN . . . EFFECT . . . 1 A96E-A4A4 Infinite spare machines 2 DF6C-0F0A Start with 1 spare machine 3 D96C-0F0A Start with 5 spare machines 4 DB6C-0F0A Start with 9 spare machines 5 D484-D404 Infinite turbos 6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up F-Zero is a trademark of Nintendo of America Inc. Faceball 2000(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB6-6461 Start with 1 life instead of 3 2 D9B6-6461 Start with 5 lives 3 D5B6-6461 Start with 7 lives 4 DBB6-6461 Start with 9 lives 5 FBB6-6461 Start with 25 lives 6 74B6-6461 Start with 50 lives 7 08B6-6461 Start with 75 lives 8 17B6-6461 Start with 99 lives 9 EEB6-6461 Start with 255 lives 10 89AB-D708 Infinite lives 11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with 1 tag required 12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with 5 tags required 13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with 20 tags required 14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with 30 tags required 15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with 60 tags required 16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with 90 tags required 17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1 level 2 18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1 level 3 19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1 level 4 20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1 level 5 21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1 bonus level 22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2 level 6 23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2 level 7 24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2 level 8 25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2 level 9 26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2 level 10 27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2 bonus level 28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3 level 11 29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3 level 12 30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3 level 13 31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3 level 14 32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3 level 15 33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3 bonus level 34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4 level 16 35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4 level 17 36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4 level 18 37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4 level 19 38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4 level 20 39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4 bonus level 40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5 level 21 41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5 level 22 42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5 level 23 43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5 level 24 44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5 level 25 45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5 bonus level 46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6 level 26 47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6 level 27 48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6 level 28 49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6 level 29 50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6 level 30 51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6 bonus level 52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7 level 31 53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7 level 32 54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7 level 33 55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7 level 34 56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7 level 35 57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7 bonus level 58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8 level 36 59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8 level 37 60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8 level 38 61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8 level 39 62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8 level 40 63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8 level 41 64 1061-DD52 Allow 98 seconds in zone 1 bonus level 65 1069-6752 Allow 98 seconds in zone 2 bonus level 66 1068-DDE3 Allow 98 seconds in zone 3 bonus level 67 1061-A473 Allow 98 seconds in zone 4 bonus level 68 A66C-047E Allow 198 seconds in zone 5 bonus level 69 A6B1-D45A Allow 198 seconds in zone 6 bonus level 70 A6B0-AF7A Allow 198 seconds in zone 7 bonus level 71 B9B1-6F01 Only need 8 tags to win in arena mode instead of 10 (start with 2 instead of 0) Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc. Fatal Fury(tm) Game CODE KEY IN . . . EFFECT . . . WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS 1 DFA5-64DF Win 1 bout to win the match instead of 2 out of 3 2 FDC7-AFAF 10 seconds to complete bonus rounds 3 7DC7-AFAF 30 seconds to complete bonus rounds 4 09C7-AFAF 45 seconds to complete bonus rounds 5 1DC7-AFAF 60 seconds to complete bonus rounds 6 BDC7-AFAF 90 seconds to complete bonus rounds FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY 7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm) 8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm) 9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm) 10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm) 11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm) 12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm) 13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm) 14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm) 15 F6CD-A4AF Both players start with 1/4 health 16 7DCD-A4AF Both players start with 1/2 health 17 06CD-A4AF Both players start with 3/4 health 18 C2A9-D40F Player 1 takes minimum damage 19 C2A2-DF6F Player 2 or computer takes minimum damage Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp. FATAL FURY 2(tm) GAME CODE KEY IN . . . EFFECT . . . 1 DD7E-7FDD Infinite time 2 D47E-7FDD Timer is 2x fast 3 D77E-7FDD Timer is 3x fast 4 C250-7FA7 Computer can't win a round--except last round --game ends after 4 rounds 5 CB85-E40F + D685-E46F + DD85-E4AF Player 1 is Billy Kane 6 DB85-E46F + CB85-E40F + DD85-E4AF Player 1 is Axel Hawk 7 CB85-E40F + DD85-E4AF + DC85-E46F Player 1 is Lawrence B 8 D885-E46F + CB85-E40F + DD85-E4AF Player 1 is Wolfgang Krauser 9 CB82-E40F + D682-E46F + DD82-E4AF Player 2 is Billy Kane 10 DB82-E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk 11 DC82-E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B 12 D882-E46F + CB82-E40F + DD82-E4AF Player 2 is Wolfgang Krauser CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY 13 FDD5-EFCB Super jump--player 1 14 EED5-EFCB Bogus jump--player 1 15 6D7D-54AD Infinite energy--player 1 FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN 16 7D78-770D Start with 1/2 energy Fatal Fury 2 and related names are trademarks of SNK. Final Fantasy II(tm) Game CODE KEY IN . . . EFFECT . . . THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, THEN TRY THE "B" CODES 1A 82A3-6F63 Almost infinite hit points--can make big monsters 1B 82AE-6F63 (and sometimes normal monsters) invincible--switch off to defeat them 2A 8267-0D62 Magic power doesn't go down--only in battles, doesn't 2B 8267-0D62 work on twin attacks FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST 3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after each battle 3B 1B35-0D6E + B135-0DAE + 3C35-0FDE 4A 1B39-070E + EE39-076E + 3C39-07AE / Get at least 255 gold pieces after each battle 4B 3335-076E Get at least 256 gold pieces after each battle 5A 3335-0D6E Get at least 65,536 gold pieces after each battle 5B 3336-0FAE 6A C262-DF03 + C262-D763 Money doesn't decrease if you run away from a battle 6B C262-DF03 + C262-D763 7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops 7B C2AD-AD69 + C3AD-AFA9 Final Fantasy II and Cecil are trademarks of Square Soft, Inc. Final Fantasy III(tm) Game CODE KEY IN . . . EFFECT . . . CODES 1 THRU 21 ARE FOR STARTING A NEW GAME ONLY 1 D15C-78E5 Start Terra with Man-eater equipped 2 F65C-78E5 Start Terra with Excalibur equipped 3 FC5C-78E5 Start Terra with Illumina equipped 4 FA5C-78E5 Start Terra with Atma equipped 5 435C-78E5 Start Terra with Tempest equipped 6 D35C-78E5 Start Terra with Blizzard equipped 7 F75C-78E5 Start Terra with Enhancer equipped 8 9A58-7675 Start Terra with Mithril shield equipped 9 9258-7675 Start Terra with Gold shield equipped 10 1F58-7675 Start Terra with Ice shield equipped 11 1D58-7675 Start Terra with Fire shield equipped 12 1C58-7655 Start Terra with Hairband equipped 13 1B58-7655 Start Terra with Leather hat equipped 14 5C58-7655 Start Terra with Circlet equipped 15 5B58-7655 Start Terra with Mystery veil equipped 16 5658-7655 Start Terra with Red cap equipped 17 6658-7685 Start Terra with Silk robe equipped 18 6B58-7685 Start Terra with Mithril vest equipped 19 6858-7685 Start Terra with White dress equipped 20 BC58-7685 Start Terra with Genji armor equipped 21 B058-7685 Start Terra with Force armor equipped 22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP 23 DD97-5FDA Everyone has a hidden Economizer (spells cost 1 MP)--NOT IN BATTLE MODE 24 DD90-5DDA Everyone has a hidden Golden Hairpin (spell cost 1/2 of original MP cost)--NOT IN BATTLE MODE 25 DD90-EFDB Everyone has a hidden Economizer--IN BATTLE MODE 26 DD97-E7DB Everyone has a hidden Golden Hairpin--IN BATTLE MODE 27 DDA4-8767 Party always has sprint shoes 28 D007-8DD7 Super Sprint shoes--only with sprint shoes equipped or with previous code 29 ED3B-E5C4 Tincture gives 240 MP 30 ED30-E944 Tonic gives 240 HP 31 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE --SWITCH OFF TO EXIT MENU SCREEN 32 3DF0-EC78 + 4DFE-8C88 Faster left/right movement on world map 33 4DFB-EB88 + 3DF3-E6E8 Faster up/down movement on world map 34 CE17-77D6 Most spells are learned faster from Espers--may cause some graphical errors Final Fantasy III and related names are trademarks of Square Co., Ltd. Final Fantasy Mystic Quest(tm) Game CODE KEY IN . . . EFFECT . . . 1 83AF-D40D Infinite cure potions 2 DDA4-D40D Cure potion restores life points to maximum 3 C96B-64AB Infinite life points--can make enemies invincible; switch off to defeat them 4 C9B8-D4A6 Infinite ninja stars 5 C9B0-D7A6 Infinite bombs--only in battle Final Fantasy Mystic Quest is a trademark of Square Co., Ltd. Final Fight(tm) Game CODE KEY IN . . . EFFECT . . . 1 A9C3-6F66 + D433-0D6F Infinite lives 2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special weapons (e.g., knife) and special attacks by bad guys (e.g., Andore(tm)'s headlock and jump attack) 3 A2C0-A7D0 Stop timer 4 D4C9-AFD0 Slower timer 5 DDC9-AFD0 Faster timer 6 DD8D-6F06 Any food restores all energy 7 DFC8-D4A1 Start with 2 credits 8 D9C8-D4A1 Start with 6 credits 9 DBC8-D4A1 Start with 10 credits Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc. Final Fight 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDCE-1D6B Infinite lives 2 DDCF-C7D6 Start with 1 life 3 D4CF-C7D6 Start with 3 lives 4 D1CF-C7D6 Start with 7 lives 5 DBCF-C7D6 Start with 10 lives 6 DDA0-1DDC Infinite time 7 D4A0-1DDC Faster timer 8 0DED-1DAC Barbecue restores vitality 50% instead of 95% 9 DDED-1DAC Barbecue worth nothing 10 6DEE-470C Soft drink restores vitality 95% 11 DDEE-470C Soft drink worth nothing 12 33C5-1404 Both players can select same character 13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-player game 14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS 15 DFCC-C4DB Hitting someone with your super move makes you invincible 16 0DCC-C4DB Hitting someone with your super move uses all your energy Final Fight 2 is a trademark of Capcom Co. Ltd. Final Fight 3(tm) CODE KEY IN . . . EFFECT . . . 1 C2F9-84DF Infinite time 2 CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy 3 3C6C-84AF Infinite lives 4 106E-5467 Everyone does massive damage Final Fight 3 is a trademark of Capcom Co., Ltd Firepower 2000(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4B3-1764 Start at level 2 2 D7B3-1764 Start at level 3 3 D0B3-1764 Start at level 4 4 D9B3-1764 Start at level 5 5 D1B3-1764 Start at level 6 6 DF69-1DAF Start with 1 life instead of 4 7 D469-1DAF Start with 2 lives 8 D769-1DAF Start with 3 lives 9 D969-1DAF Start with 5 lives 10 D569-1DAF Start with 7 lives 11 DC69-1DAF Start with 10 lives 12 DE69-1DAF Start with 15 lives 13 FB69-1DAF Start with 25 lives 14 7469-1DAF Start with 50 lives 15 0869-1DAF Start with 75 lives 16 1069-1DAF Start with 100 lives 17 8263-4DDF Infinite lives 18 D765-146F Start with bullet strength at 3 instead of 1 19 D165-146F Start with bullet strength at 6 20 D761-14DF Start with flame strength at 3 instead of 1 21 D161-14DF Start with flame strength at 6 22 DD61-14DF Start with flame strength at 0 23 D761-176F Start with plasma strength at 3 instead of 1 24 D161-176F Start with plasma strength at 6 25 DD61-176F Start with plasma strength at 0 26 DF65-1FDF Start with laser strength at 1 instead of 0 27 D765-1FDF Start with laser strength at 3 28 D165-1FDF Start with laser strength at 6 29 DF66-1DDF Start with ionic strength at 1 instead of 0 30 D766-1DDF Start with ionic strength at 3 31 D166-1DDF Start with ionic strength at 6 32 8267-170F Loss of vehicle does not reduce bullet strength 33 826E-470F Loss of vehicle does not reduce flame strength 34 826D-170F Loss of vehicle does not reduce plasma strength 35 826F-170F Loss of vehicle does not reduce laser strength 36 8264-170F Loss of vehicle does not reduce ionic strength 37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12 38 D48B-CD07 Bubble shield lasts for 8 seconds 39 D08B-CD07 Bubble shield lasts for 16 seconds 40 D68B-CD07 Bubble shield lasts for 32 seconds 41 FD8B-CD07 Bubble shield lasts for 64 seconds 42 C2CB-3FD4 Bubble shield on jeep lasts until end of level 43 C2CF-1464 Bubble shield on helicopter lasts until end of level Firepower 2000 is a trademark of Sun Corporation of America. First Samurai(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB6A-676F Start with 9 lives 2 D46A-676F Start with 2 lives 3 406E-D461 Infinite lives 4 D783-0F09 Full weapon power for dagger on pick up 5 D4C5-AFA5 Less force picked up from baddies 6 D6C5-AFA5 More force picked up from baddies 7 F9C5-AFA5 Lots more power picked up from baddies 8 C9B6-6700 + C9BE-6D00 Infinite axe 9 C9BF-D4D1 Infinite life force 10 C96D-04A5 Infinite warp lantern 11 D789-AFA9 Less life force from food 12 FD89-AFA9 More life force from food (c) 1993 Kemco America, Inc (c) 1992 Vivid Image Flashback(tm) Game CODE KEY IN . . . EFFECT . . . 1 3C1F-EDAC Never lose a shield when shot--switch off to kill some enemies 2 8511-ED6C Don't die from falling too far 3 D4D4-5F78 Start with 1 shield 4 D7D4-5F78 Start with 2 shields 5 D0D4-5F78 Start with 3 shields 6 D1D4-5F78 Start with 5 shields 7 D8D4-5F78 Start with 10 shields 8 F9D4-5F78 Start with 20 shields 9 77D4-5F78 Start with 50 shields 10 19D4-5F78 Start with 100 shields 11 74F0-5F7B Start with 50 credits 12 10F0-5F7B Start with 100 credits 13 ECF0-5F7B Start with 250 credits 14 D4F0-5DEB Start with 512 credits 15 D0F0-5DEB Start with 1024 credits CODES 16 THRU 19: LEVEL 1 16 10F0-5F7B Start with 100 credits 17 ECF0-5F7B Start with 250 credits 18 D4F0-5DEB Start with 512 credits 19 D0F0-5DEB Start with 1024 credits CODES 20 THRU 23: LEVEL 2 20 1089-716F Start with 100 credits 21 EC89-716F Start with 250 credits 22 D489-710F Start with 512 credits 23 D089-710F Start with 1024 credits 24 CB5D-8D08 + DF5D-8D68 + DD5D-8DA8 Always recharge to 0 shields 25 CB5D-8D08 + D45D-8D68 + DD5D-8DA8 Always recharge to 1 shields 26 CB5D-8D08 + D75D-8D68 + DD5D-8DA8 Always recharge to 2 shields 27 CB5D-8D08 + D05D-8D68 + DD5D-8DA8 Always recharge to 3 shields 28 CB5D-8D08 + D15D-8D68 + DD5D-8DA8 Always recharge to 5 shields 29 CB5D-8D08 + D65D-8D68 + DD5D-8DA8 Always recharge to 7 shields 30 CB5D-8D08 + D85D-8D68 + DD5D-8DA8 Always recharge to 10 shields 31 CB5D-8D08 + F95D-8D68 + DD5D-8DA8 Always recharge to 20 shields 32 CB5D-8D08 + 775D-8D68 + DD5D-8DA8 Always recharge to 50 shields 33 CB5D-8D08 + 195D-8D68 + DD5D-8DA8 Always recharge to 100 shields George Foreman's KO Boxing(tm) Game CODE KEY IN . . . EFFECT . . . 1 566D-07DD Time goes slower 2 DC6D-07DD Time speeds up 3 CB62-040F + 5662-046F Time stands still 4 6D25-A464 Infinite super punch after getting it 5 4D6C-D70D Both players start with 1/2x energy 6 C228-A764 + 5728-A7A4 + 622A-AFA4 + 572A-A4D4 Damage inflicted by your opponent affects him (your energy may go down slightly, too) George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc. Gods(tm) Game CODE KEY IN . . . EFFECT . . . 1 1DE7-31E8 Shields last until at least end of the world--if you get stuck, switch off 2 C269-C1EB Infinite lives 3 A284-35EC Items you can afford in the shops are free 4 DF3C-4073 Start with 2 lives 5 D93C-4073 Start with 6 lives 6 DB3C-4073 Start with 10 lives Gods is a trademark of The Bitmap Brothers. Goof Troop(tm) Game CODE KEY IN . . . EFFECT . . . 1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life 2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life 3 D4A8-4762 2 hearts from cherries 4 D0A8-47A2 4 hearts from bananas 5 DFA8-47A2 1 heart from bananas 6 C96F-3F6C Infinite lives 7 DBCD-146D Start with 9 lives 8 D1CD-146D Start with 6 lives 9 DFCD-146D Start with 1 life 10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right movement 11 D46E-170E + E26D-C70E Max(tm) has quicker left-right movement Goof Troop, Goofy and Max are trademarks of Disney. Gradius III(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD8B-6DA4 Start with 1 life instead of 3 2 DF8B-6DA4 Start with 2 lives 3 D78B-6DA4 Start with 4 lives 4 D08B-6DA4 Start with 5 lives 5 D68B-6DA4 Start with 9 lives 6 DE8B-6DA4 Start with 16 lives 7 F38B-6DA4 Start with 31 lives 8 3C8E-DDD7 + 3C8E-DD07 Infinite lives 9 DFC3-DF0D Start with 1 credit instead of 4--use for 1-player game only 10 D4C3-DF0D Start with 2 credits 11 D1C3-DF0D Start with 6 credits 12 D5C3-DF0D Start with 7 credits 13 D6C3-DF0D Start with 8 credits 14 DBC3-DF0D Start with 9 credits 15 C227-6DDD Infinite credits 16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat 17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat 18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level after a weapon is selected 19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc. Hal's Hole In One Golf(tm) Game CODE KEY IN . . . EFFECT . . . 1 4A6C-6D69 No penalty if you land in water or out of bounds 2 DF6F-0D00 Always start hole with 1-shot penalty 3 D56C-A401 Max 7 strokes per hole 4 D96C-A401 Max 5 strokes per hole Hal's Hole In One Golf is a trademark of HAL America Inc. Harley's Humungous Adventure(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFCF-A7F1 Start with 2 lives 2 D9CF-A7F1 Start with 6 lives 3 FDCF-A7F1 Start with 11 lives 4 49CF-A7F1 Start with 26 lives 5 9DCF-A7F1 Start with 51 lives 6 BBCF-A7F1 Start with 100 lives 7 C2C8-07B5 Infinite lives 8 D6CF-ADB1 Start with 4 hearts 9 DCCF-ADB1 Start with 5 hearts 10 C2C0-0DB5 Protection against some hazards 11 FD22-6415 Start with 10 of every weapon 12 4922-6415 Start with 25 of every weapon 13 9D22-6415 Start with 50 of every weapon 14 BB22-6415 Start with 99 of every weapon 15 D98D-DDB9 Get only 5 ammo from a weapon power-up 16 4D8D-DDB9 Get 20 ammo from a weapon power-up 17 7D8D-DDB9 Get 30 ammo from a weapon power-up 18 0D8D-DDB9 Get 40 ammo from a weapon power-up 19 9D8D-DDB9 Get 50 ammo from a weapon power-up 20 DD87-A4B0 Infinite ammo 21 F08C-A704 20 seconds to collect power-ups on level 1 22 7A8C-A704 60 seconds to collect power-ups on level 1 23 9C8C-A704 90 seconds to collect power-ups on level 1 24 7A88-A7D4 60 seconds to complete the Vent level 25 3C83-ADA4 Infinite time on Vent level 26 6DCF-04B1 Start with maximum fuel on every level 27 DDC4-6495 Any fuel power-up gives maximum amount 28 DDCD-6DF5 Infinite jet fuel--must already have some to fly 29 D43E-046F Hit X on the title screen with the house to get level select menu Harley's Humungous Adventure is a trademark of Electronic Arts. Home Alone(tm) Game SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm) CODE KEY IN . . . EFFECT . . . 1 DF2B-AFD4 Start with 1 life instead of 3 2 D42B-AFD4 Start with 2 lives 3 D92B-AFD4 Start with 5 lives 4 DB2B-AFD4 Start with 9 lives 5 492B-AFD4 Start with 25 lives 6 9D2B-AFD4 Start with 50 lives 7 BB2B-AFD4 Start with 99 lives 8 DD21-DFD4 Infinite lives 9 C220-D464 Infinite power 10 DF66-04A7 Extra life with 1 pizza slice instead of 8 11 D466-04A7 Extra life with 2 pizza slices 12 D766-04A7 Extra life with 3 pizza slices 13 D066-04A7 Extra life with 4 pizza slices 14 D966-04A7 Extra life with 5 pizza slices 15 D166-04A7 Extra life with 6 pizza slices 16 D566-04A7 Extra life with 7 pizza slices 17 DD2A-A76F Infinite baseballs, slingshot ammo and rifle bullets 18 3DB1-07D5 Power boost on jumps 19 ADB1-07D5 Super power boost on jumps 20 DF23-A764 Need 1 item (instead of 24) to complete level 1 21 D923-A764 Need 5 items to complete level 1 22 FD23-A764 Need 10 items to complete level 1 23 F923-A764 Need 15 items to complete level 1 24 4D23-A764 Need 20 items to complete level 1 25 DF23-A7A4 Need 1 item (instead of 30) to complete level 2 26 D923-A7A4 Need 5 items to complete level 2 27 FD23-A7A4 Need 10 items to complete level 2 28 F923-A7A4 Need 15 items to complete level 2 29 4D23-A7A4 Need 20 items to complete level 2 30 4923-A7A4 Need 25 items to complete level 2 31 DF2E-ADD4 Need 1 item (instead of 35) to complete level 3 32 D92E-ADD4 Need 5 items to complete level 3 33 FD2E-ADD4 Need 10 items to complete level 3 34 F92E-ADD4 Need 15 items to complete level 3 35 4D2E-ADD4 Need 20 items to complete level 3 36 492E-ADD4 Need 25 items to complete level 3 37 DF2E-AD04 Need 1 item (instead of 35) to complete level 4 38 D92E-AD04 Need 5 items to complete level 4 39 FD2E-AD04 Need 10 items to complete level 4 40 F92E-AD04 Need 15 items to complete level 4 41 4D2E-AD04 Need 20 items to complete level 4 42 492E-AD04 Need 25 items to complete level 4 43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2 44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3 45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4 Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation. Home Alone 2: Lost in New York(tm) Game CODE KEY IN . . . EFFECT . . . 1 C22E-AF9D Infinite power--some things can still kill you 2 DFB5-6FA7 Start with 1 life instead of 3 3 D9B5-6FA7 Start with 5 lives 4 DBB5-6FA7 Start with 9 lives 5 FBB5-6FA7 Start with 25 lives 6 74B5-6FA7 Start with 50 lives 7 17B5-6FA7 Start with 99 lives 8 C264-D464 Infinite lives 9 DF2B-AFBF Extra life from 1 pizza slice instead of 6 10 D42B-AFBF Extra life from 2 pizza slices 11 D72B-AFBF Extra life from 3 pizza slices 12 D02B-AFBF Extra life from 4 pizza slices 13 D92B-AFBF Extra life from 5 pizza slices 14 7427-AF2F + 7429-AD9F Dart guns have 50 shots 15 3CB7-6DA4 Infinite ammo Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation. Hook(tm) Game CODE KEY IN . . . EFFECT . . . 1 3CA5-D70F Infinite power--if you fall, switch off effects, then switch back on to die 2 A268-6F03 Stop timer 3 D56B-ADA2 Time starts at 7 min.--stage 1 4 D76B-ADA2 Time starts at 3 min.--stage 1 CODES 5 AND 6 DO NOT WORK ON CONTINUES 5 D066-0FDD Start with 3 leaves 6 D466-0FDD Start with 1 leaf (you still see 2 leaves, but you can only fill 1) Hook is a trademark of Tristar Pictures, Inc. The Hunt for Red October(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD34-4761 Start with 0 bombs instead of 40 2 1734-4761 Start with 99 bombs 3 C2AE-1404 Infinite bombs 4 DD3F-47D1 Start with 0 torpedoes instead of 60 5 173F-47D1 Start with 99 torpedoes 6 C2A0-1D64 Infinite torpedoes 7 DD34-44D1 Start with 0 Surface-to-Air Missiles (SAMs) instead of 25 8 7434-44D1 Start with 50 SAMs 9 1734-44D1 Start with 99 SAMs 10 C2AB-CFD4 Infinite SAMs 11 DD34-4D61 Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25 12 7434-4D61 Start with 50 SSMs 13 1734-4D61 Start with 99 SSMs 14 C2A7-3D64 Infinite SSMs 15 DD3F-4F61 Start with 0 Electronic Countermeasures (ECMs) instead of 2 16 743F-4F61 Start with 50 ECMs 17 173F-4F61 Start with 99 ECMs 18 C2AC-34D4 Infinite ECMs 19 D4BA-1F64 Start in theatre I: Caribbean 20 D1BA-1F64 Start in theatre II: North Pacific 21 DABA-1F64 Start in theatre III: Mediterranean 22 FDBA-1F64 Start on the final mission: Return to the USSR The Hunt for Red October is a trademark of Paramount Pictures. HyperZone(tm) Game CODE KEY IN . . . EFFECT . . . 1 D5C4-DFD1 Start with 8 lives 2 DDC4-DFD1 Start with 1 life 3 D76A-D7D5 Restore energy more quickly 4 DD6A-D7D5 Restore energy more slowly 5 4A8A-DFD1 Infinite energy HyperZone is a trademark of HAL America Inc. Illusion of Gaia(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2A5-44A2 Infinite energy 2 D98F-4F0C Less charge time for psycho dash 3 D98B-4DDC Less charge time for dark friar 4 F061-44DD Start with a lot more energy 5 F065-4D0D Start with 20 strength points 6 7465-4D0D Start with 50 strength points 7 9D65-4D0D Start with 80 strength points 8 D9AA-1F0B + E8A5-14AB Super run left/right only 9 EAA7-1D6B + D0A3-446B Super run up/down only 10 FD6B-47A3 Get 2x the energy from herbs 11 F66B-47A3 Get 3x the energy from herbs Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, Licensed to Nintendo Imperium(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFA2-D4A4 Start with 1 life point 2 D7A2-D4A4 Start with 3 life points 3 D9BD-64D7 Start with 5 bombs 4 DBBD-64D7 Start with 9 bombs 5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, weapons and lasers Imperium is a trademark of Vic Tokai Inc. The Incredible Hulk(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFBD-CD6F Start with 1 life 2 D1BD-CD6F Start with 6 lives 3 DBBD-CD6F Start with 9 lives 4 D0BC-173B Get 4 shots from gun 5 DBBC-173B Get 9 shots from gun 6 F0BC-173B Get 20 shots from gun 7 4DB0-1F4B Get 20 seconds from time icon 8 0DB0-1F4B Get 40 seconds from time icon 9 8260-1465 + C2E9-44DF Don't take damage from most enemies 10 F3BE-144B 2x energy from gamma capsules 11 DDB8-171B Gamma capsules act as mega-gamma capsules 12 C96D-CDC6 Infinite transformation capsules once picked up 13 DA25-34A7 + DA34-47AD Super jump--sometimes 14 FB25-34A7 + FB34-47AD Mega-jump--sometimes 15 DCB7-44D0 MEGA damage from Hulk's uppercut 16 DCB1-4FD0 MEGA damage from Hulk's head butt 17 D0B7-44D0 x4 damage from Hulk's upper cut 18 D0B1-4FD0 x4 damage from Hulk's head-butt 19 C260-4746 Energy doesn't go down when Hulked-out 20 DDB2-1F0F Start on level 2 21 4DB2-1F0F Start on level 3 22 0DB2-1F0F Start on level 4 23 6DB2-1F0F Start on level 5 The Incredible Hulk and related names are trademarks of Marvel Entertainment Group, Inc. Indiana Jones' Greatest Adventures(tm) Game CODE KEY IN . . . EFFECT . . . 1 CB24-4D64 Infinite energy 2 DFC1-3707 Start with very little energy 3 D7C1-3707 Start with about 1/2x energy 4 DEC1-3701 Start with more energy-ignore energy meter 5 C2B6-440F Hearts don't restore energy 6 C2B6-370F Infinite grenades 7 D9C7-CF0F Start with 5 grenades 8 DBC7-CF0F Start with 9 grenades 9 DEC7-CF0F Start with 15 grenades 10 C2B9-37DF Can't collect any more grenades 11 DFCC-1E83 Start with 2 lives 12 D0CC-1E83 Start with 5 lives 13 DBCC-1E83 Start with 10 lives 14 D1C8-13E3 Start with no continues 15 3CAB-CE82 Infinite continues Indiana Jones' Greatest Adventures is a trademark of LucasArts Entertainment Company. Inspector Gadget(tm) Game CODE KEY IN . . . EFFECT . . . 1 D74B-E7D7 Start with 3 plungers 2 C216-5DD4 Infinite lives 3 C297-8F0F Infinite timer 4 C269-5D0D Keep coat in collisions (invincibility) Inspector Gadget is a trademark of DIC Animation City, Inc. Jack Nicklaus Golf(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF33-076F + DDEB-D40A Each round ends after hole 1 2 D433-076F + DFEB-D40A Each round ends after hole 2 3 D733-076F + D4EB-D40A Each round ends after hole 3 4 D033-076F + D7EB-D40A Each round ends after hole 4 5 D933-076F + D0EB-D40A Each round ends after hole 5 6 D133-076F + D9EB-D40A Each round ends after hole 6 7 D533-076F + D1EB-D40A Each round ends after hole 7 8 D633-076F + D5EB-D40A Each round ends after hole 8 9 DB33-076F + D6EB-D40A Each round ends after hole 9 10 DC33-076F + DBEB-D40A Each round ends after hole 10 11 D833-076F + DCEB-D40A Each round ends after hole 11 12 DA33-076F + D8EB-D40A Each round ends after hole 12 13 D233-076F + DAEB-D40A Each round ends after hole 13 14 D333-076F + D2EB-D40A Each round ends after hole 14 15 DE33-076F + D3EB-D40A Each round ends after hole 15 16 FD33-076F + DEEB-D40A Each round ends after hole 16 17 FF33-076F + FDEB-D40A Each round ends after hole 17 18 82BF-6707 Infinite mulligans 19 6DB2-0D07 Mulligan can be taken after any stroke 20 DDBA-0467 No mulligans allowed Jack Nicklaus Golf is a trademark of Golden Bear International, Inc. James Bond Jr.(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFA0-670D Start with 1 life on the ground instead of 5 2 D7A0-670D Start with 3 lives on the ground 3 D5A0-670D Start with 7 lives on the ground 4 DBA0-670D Start with 9 lives on the ground 5 C2E0-6F0D Infinite lives on the ground 6 DF68-DDAD Start with 1 life in the air instead of 5 7 D768-DDAD Start with 3 lives in the air 8 D568-DDAD Start with 7 lives in the air 9 DB68-DDAD Start with 9 lives in the air 10 C26C-6F08 Infinite lives in the air 11 DDE7-6F6D Start with 0 grenades and darts instead of 10 12 D9E7-6F6D Start with 5 grenades and darts 13 FBE7-6F6D Start with 25 grenades and darts 14 74E7-6F6D Start with 50 grenades and darts 15 17E7-6F6D Start with 99 grenades and darts 16 DDA9-640D + CEE7-64AD Start with 0 darts instead of 10 17 D9A9-640D + CEE7-64AD Start with 5 darts 18 FBA9-640D + CEE7-64AD Start with 25 darts 19 74A9-640D + CEE7-64AD Start with 50 darts 20 17A9-640D + CEE7-64AD Start with 99 darts 21 C22A-6FBC Infinite grenades 22 C227-DDF8 Infinite darts 23 C23D-6FBC Hearts worth 0 24 CE2B-D4B6 Infinite health--but you can still be hurt by some things 25 DD34-679C Large red grenade worth 0 instead of 5 26 DC34-679C Large red grenade worth 10 27 F034-679C Large red grenade worth 20 28 F334-679C Large red grenade worth 30 29 4634-679C Large red grenade worth 40 30 3C3A-ADFC Small silver grenade worth 0 instead of 1 31 CBAC-6D0D + DFAC-6D6D Start on level 3 32 CBAC-6D0D + D4AC-6D6D Start on level 5 33 CBAC-6D0D + D7AC-6D6D Start on level 7 34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2 35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2 36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2 37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3 38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3 39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3 James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc. Joe & Mac(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD36-D40D Infinite lives 2 2BBA-64D7 Infinite energy 3 CBC8-6404 + DFC8-6464 Start with 2 lives 4 CBC8-6404 + D9C8-6464 Start with 6 lives 5 CBC8-6404 + DBC8-6464 Start with 10 lives 6 DDE0-0F6F All food fully restores energy Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc. John Madden Football(tm) Game CODE KEY IN . . . EFFECT . . . 1 F0A2-A4DD Play clock is 20 seconds instead of 45 2 F3A2-A4DD Play clock is 30 seconds WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK --BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS 3 7AA2-A4DD Play clock is 60 seconds 4 9CA2-A4DD Play clock is 90 seconds 5 D4A3-6D04 Only have 3 plays to get a first down or TD (down counter starts at 2) 6 D7A3-6D04 Only have 2 plays to get a first down or TD (down counter starts at 3) 7 D0A3-6D04 Only have 1 play to get a first down or TD (down counter starts at 4) 8 C2AB-64A4 Have infinite plays to get a first down or TD (always 1st down) 9 3C24-A70D Infinite time-outs 10 DD69-A407 No time-outs instead of 3--player 1 11 D169-A407 6 time-outs--player 1 12 DB69-A407 9 time-outs--player 1 13 DD69-A467 No time-outs--player 2 14 D169-A467 6 time-outs--player 2 15 DB69-A467 9 time-outs--player 2 16 82A6-AF64 Safeties worth 1 point instead of 2 17 82A6-AF64 + 82A6-A404 Safeties worth zero 18 DDA4-0767 Touchdowns worth 0 points instead of 6 19 DFA4-0767 Touchdowns worth 1 point 20 D4A4-0767 Touchdowns worth 2 points 21 D7A4-0767 Touchdowns worth 3 points 22 D0A4-0767 Touchdowns worth 4 points 23 D9A4-0767 Touchdowns worth 5 points 24 D5A4-0767 Touchdowns worth 7 points 25 D6A4-0767 Touchdowns worth 8 points 26 DBA4-0767 Touchdowns worth 9 points 27 3CA7-A707 + 3CA7-A767 Extra points and field goals worth zero 28 B3A7-A7A7 Extra point or field goal resets score to 0 29 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + D76C-6D67 Player 2 starts with 3 points 30 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 Player 2 starts with 5 points 31 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points 32 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points 33 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points 34 CB6C-6D07 + 626C-6FD7 + 486C-6F07 + ED6C-6467 + F06C-6D67 Player 2 starts with 20 points 35 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + D76C-6D67 Player 1 starts with 3 points 36 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 Player 1 starts with 5 points 37 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points 38 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points 39 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points 40 CB6C-6D07 + 626C-6FD7 + 416C-6F07 + ED6C-6467 + F06C-6D67 Player 1 starts with 20 points John Madden Football is a trademark of Electronic Arts. John Madden Football '93(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB30-D43A 9 timeouts--player 1 2 D130-D43A 6 timeouts--player 1 3 DF30-D43A 1 timeout--player 1 4 DB30-D74A 9 timeouts--player 2 5 D130-D74A 6 timeouts--player 2 6 DF30-D74A 1 timeout--player 2 7 3C3A-0FAD Infinite timeouts--both players John Madden Football '93 is a trademark of Electronic Arts. Judge Dredd(tm) Game CODE KEY IN . . . EFFECT . . . 1 EE63-1318 Start with all weapons and almost infinite ammo 2 DF62-1A38 Start with 1 life 3 D962-1A38 Start with 5 lives 4 DB62-1A38 Start with 9 lives 5 C2BE-4A4B Almost infinite ammo 6 C2A9-1627 Almost infinite energy 7 C22C-1B2D Invincible after getting hit 8 DDA9-1CB7 Don't flash after getting hit 9 74A9-1CB7 Don't flash as long after getting hit 10 EEA9-1CB7 Flash longer after getting hit 11 DE6D-C338 Start with very little energy on your first life 12 6D6D-C338 Start with half energy on your first life 13 A16D-C338 Start with about 3/4 energy on your first life 14 DE3A-48B7 Start with very little energy after first life 15 6D3A-48B7 Start with half energy after first life 16 A13A-48B7 Start with about 3/4 energy after first life Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and Cinergi Production N.V. Inc. Jungle Strike(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2A5-476F Infinite ammo 2 C2A9-4FA7 Infinite armor 3 CEBE-C4D4 Infinite lives 4 7485-C7D1 Start with less fuel 5 7485-C7D1 Start with more fuel 6 7485-C701 Start with mega fuel 7 DD86-C761 Start with 0 hellfires 8 B186-C761 Start with more hellfires 9 B186-C7A1 Start with mega hellfires 10 DD8B-C4A1 Start with less gun ammo 11 F18B-C4A1 Start with more gun ammo 12 748B-C4A1 Start with mega gun ammo 13 FB8B-CFD1 Start with less hydras 14 EE8B-CFD1 Start with more hydras 15 748B-CF01 Start with mega hydras Jungle Strike is a trademark of Electronic Arts Jurassic Park(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF2E-3DD9 Start with 2 lives 2 D72E-3DD9 Start with 4 lives 3 C26A-4700 Infinite lives 4 F682-CFAD Cattle Prod energy recharges to about 3/4 full when outside 5 FD82-CFAD Cattle Prod energy recharges to about 1/2 full when outside 6 D682-CFAD Cattle Prod energy recharges to about 1/4 full when outside 7 C285-C76D Infinite Cattle Prod energy when outside 8 C2CB-3407 Infinite 1st weapons when outside 9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT GAS GRENADE 10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when inside 11 C282-4B65 Infinite Cattle Prod energy when inside 12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside 13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT GAS GRENADE 14 C2B8-C4D0 Infinite continues with 4 lives 15 D0BC-CDA0 Continue 1st time with 5 lives 16 D0BC-C7D0 Continue with 5 lives after 1st continue 17 DF23-3469 Start with 1 egg needed Jurassic Park is a trademark of Universal City Studios and Amblin Entertainment, Inc. Jurassic Park(tm) Part 2: The Chaos Continues Game CODE KEY IN . . . EFFECT . . . 1 DEC0-397D Start with less machine gun ammo 2 10C0-31ED Start with more shotgun ammo 3 FDC9-315D Start with less tranquilizer gun ammo 4 10C1-307D Start with more tranquilizer missiles 5 8BEB-C22D + 8B65-1C67 Almost invincible 6 82B6-C704 Get hit and you become invisible until you enter a new screen 7 EE30-1DAF Flash longer after getting hit 8 DD30-1DAF Don’t flash after getting hit 9 6DED-3A9D Don’t take damage from some larger dinosaurs 10 0D6A-106E Regular gun is super strong 11 D462-48DD Some dinosaurs die with one hit 12 4DC5-C67C Velociraptor takes more damage Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc. Ka-Blooey(tm) Game CODE KEY IN . . . EFFECT . . . 1 C261-0F0D Infinite lives 2 DF6B-D76D Start with 1 life instead of 5 3 D76B-D76D Start with 3 lives 4 DC6B-D76D Start with 10 lives 5 FB6B-D76D Start with 25 lives 6 746B-D76D Start with 50 lives 7 086B-D76D Start with 75 lives 8 146B-D76D Start with 98 lives 9 3C27-6D0D Bonus timer doesn't count down 10 BAC8-07D4 Level is completed after only 1 bomb goes off 11 BA25-07D7 + DF25-04D7 Start on level 2 12 BA25-07D7 + D425-04D7 Start on level 3 13 BA25-07D7 + D725-04D7 Start on level 4 14 BA25-07D7 + D025-04D7 Start on level 5 15 BA25-07D7 + D925-04D7 Start on level 6 16 BA25-07D7 + D125-04D7 Start on level 7 17 BA25-07D7 + D525-04D7 Start on level 8 18 BA25-07D7 + D625-04D7 Start on level 9 19 BA25-07D7 + DB25-04D7 Start on level 10 20 BA25-07D7 + DC25-04D7 Start on level 11 21 BA25-07D7 + D825-04D7 Start on level 12 22 BA25-07D7 + DA25-04D7 Start on level 13 23 BA25-07D7 + D225-04D7 Start on level 14 24 BA25-07D7 + D325-04D7 Start on level 15 25 BA25-07D7 + DE25-04D7 Start on level 16 26 BA25-07D7 + FD25-04D7 Start on level 17 27 BA25-07D7 + FF25-04D7 Start on level 18 28 BA25-07D7 + F425-04D7 Start on level 19 29 BA25-07D7 + F725-04D7 Start on level 20 30 BA25-07D7 + F025-04D7 Start on level 21 31 BA25-07D7 + F925-04D7 Start on level 22 32 BA25-07D7 + F125-04D7 Start on level 23 33 BA25-07D7 + F525-04D7 Start on level 24 34 BA25-07D7 + F625-04D7 Start on level 25 35 BA25-07D7 + FB25-04D7 Start on level 26 36 BA25-07D7 + FC25-04D7 Start on level 27 37 BA25-07D7 + F825-04D7 Start on level 28 38 BA25-07D7 + FA25-04D7 Start on level 29 39 BA25-07D7 + F225-04D7 Start on level 30 40 BA25-07D7 + F325-04D7 Start on level 31 41 BA25-07D7 + FE25-04D7 Start on level 32 42 BA25-07D7 + 4D25-04D7 Start on level 33 43 BA25-07D7 + 4F25-04D7 Start on level 34 44 BA25-07D7 + 4425-04D7 Start on level 35 45 BA25-07D7 + 4725-04D7 Start on level 36 46 BA25-07D7 + 4025-04D7 Start on level 37 47 BA25-07D7 + 4925-04D7 Start on level 38 48 BA25-07D7 + 4125-04D7 Start on level 39 49 BA25-07D7 + 4525-04D7 Start on level 40 50 BA25-07D7 + 4625-04D7 Start on level 41 51 BA25-07D7 + 4B25-04D7 Start on level 42 52 BA25-07D7 + 4C25-04D7 Start on level 43 53 BA25-07D7 + 4825-04D7 Start on level 44 54 BA25-07D7 + 4A25-04D7 Start on level 45 55 BA25-07D7 + 4225-04D7 Start on level 46 56 BA25-07D7 + 4325-04D7 Start on level 47 57 BA25-07D7 + 4E25-04D7 Start on level 48 58 BA25-07D7 + 7D25-04D7 Start on level 49 59 BA25-07D7 + 7F25-04D7 Start on level 50 60 BA25-07D7 + 7425-04D7 Start on level 51 61 BA25-07D7 + 7725-04D7 Start on level 52 62 BA25-07D7 + 7025-04D7 Start on level 53 63 BA25-07D7 + 7925-04D7 Start on level 54 64 BA25-07D7 + 7125-04D7 Start on level 55 65 BA25-07D7 + 7525-04D7 Start on level 56 66 BA25-07D7 + 7625-04D7 Start on level 57 67 BA25-07D7 + 7B25-04D7 Start on level 58 68 BA25-07D7 + 7C25-04D7 Start on level 59 69 BA25-07D7 + 7825-04D7 Start on level 60 70 BA25-07D7 + 7A25-04D7 Start on level 61 71 BA25-07D7 + 7225-04D7 Start on level 62 72 BA25-07D7 + 7325-04D7 Start on level 63 73 BA25-07D7 + 7E25-04D7 Start on level 64 74 BA25-07D7 + 0D25-04D7 Start on level 65 75 BA25-07D7 + 0F25-04D7 Start on level 66 76 BA25-07D7 + 0425-04D7 Start on level 67 77 BA25-07D7 + 0725-04D7 Start on level 68 78 BA25-07D7 + 0025-04D7 Start on level 69 79 BA25-07D7 + 0925-04D7 Start on level 70 80 BA25-07D7 + 0125-04D7 Start on level 71 81 BA25-07D7 + 0525-04D7 Start on level 72 82 BA25-07D7 + 0625-04D7 Start on level 73 83 BA25-07D7 + 0B25-04D7 Start on level 74 84 BA25-07D7 + 0C25-04D7 Start on level 75 85 BA25-07D7 + 0825-04D7 Start on level 76 86 BA25-07D7 + 0A25-04D7 Start on level 77 87 BA25-07D7 + 0225-04D7 Start on level 78 88 BA25-07D7 + 0325-04D7 Start on level 79 89 BA25-07D7 + 0E25-04D7 Start on level 80 90 BA25-07D7 + 9D25-04D7 Start on level 81 91 BA25-07D7 + 9F25-04D7 Start on level 82 92 BA25-07D7 + 9425-04D7 Start on level 83 93 BA25-07D7 + 9725-04D7 Start on level 84 94 BA25-07D7 + 9025-04D7 Start on level 85 95 BA25-07D7 + 9925-04D7 Start on level 86 96 BA25-07D7 + 9125-04D7 Start on level 87 97 BA25-07D7 + 9525-04D7 Start on level 88 98 BA25-07D7 + 9625-04D7 Start on level 89 99 BA25-07D7 + 9B25-04D7 Start on level 90 100 BA25-07D7 + 9C25-04D7 Start on level 91 101 BA25-07D7 + 9825-04D7 Start on level 92 102 BA25-07D7 + 9A25-04D7 Start on level 93 103 BA25-07D7 + 9225-04D7 Start on level 94 104 BA25-07D7 + 9325-04D7 Start on level 95 105 BA25-07D7 + 9E25-04D7 Start on level 96 106 BA25-07D7 + 1D25-04D7 Start on level 97 107 BA25-07D7 + 1F25-04D7 Start on level 98 108 BA25-07D7 + 1425-04D7 Start on level 99 109 BA25-07D7 + 1725-04D7 Start on level 100 110 BA25-07D7 + 1025-04D7 Start on level 101 111 BA25-07D7 + 1925-04D7 Start on level 102 112 BA25-07D7 + 1125-04D7 Start on level 103 113 BA25-07D7 + 1525-04D7 Start on level 104 114 BA25-07D7 + 1625-04D7 Start on level 105 115 BA25-07D7 + 1B25-04D7 Start on level 106 116 BA25-07D7 + 1C25-04D7 Start on level 107 117 BA25-07D7 + 1825-04D7 Start on level 108 118 BA25-07D7 + 1A25-04D7 Start on level 109 119 BA25-07D7 + 1225-04D7 Start on level 110 120 BA25-07D7 + 1325-04D7 Start on level 111 121 BA25-07D7 + 1E25-04D7 Start on level 112 122 BA25-07D7 + 5D25-04D7 Start on level 113 123 BA25-07D7 + 5F25-04D7 Start on level 114 124 BA25-07D7 + 5425-04D7 Start on level 115 125 BA25-07D7 + 5725-04D7 Start on level 116 126 BA25-07D7 + 5025-04D7 Start on level 117 127 BA25-07D7 + 5925-04D7 Start on level 118 128 BA25-07D7 + 5125-04D7 Start on level 119 129 BA25-07D7 + 5525-04D7 Start on level 120 130 BA25-07D7 + 5625-04D7 Start on level 121 131 BA25-07D7 + 5B25-04D7 Start on level 122 132 BA25-07D7 + 5C25-04D7 Start on level 123 133 BA25-07D7 + 5825-04D7 Start on level 124 134 BA25-07D7 + 5A25-04D7 Start on level 125 135 BA25-07D7 + 5225-04D7 Start on level 126 136 BA25-07D7 + 5325-04D7 Start on level 127 137 BA25-07D7 + 5E25-04D7 Start on level 128 138 BA25-07D7 + 6D25-04D7 Start on level 129 139 BA25-07D7 + 6F25-04D7 Start on level 130 Ka-Blooey is a trademark of Kemco America, Inc. Kawasaki Carribean Challenge(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF6F-64AD Only 1 lap required to qualify instead of 2 2 DF67-676D Races are 1 lap instead of 5 3 D467-676D Races are 2 laps 4 D767-676D Races are 3 laps 5 D067-676D Races are 4 laps 6 DB82-0DD7 Coming in first is worth 9 points instead of 5 7 D982-0FD7 Coming in last is worth 5 points instead of 0 8 DB82-0FD7 Coming in last is worth 9 points 9 6D80-DD04 Always advance to the next island regardless of points 10 D7C2-0F04 Each island requires 3 points instead of 5 11 D0C2-0F04 Each island requires 4 points 12 D1C2-0F04 Each island requires 6 points 13 D5C2-0F04 Each island requires 7 points 14 6967-07AD Opponents drive erratically--player is guaranteed 1st place 15 6967-070D Start the Challenge with the 2nd motorcycle and jet ski Ken Griffey Jr. Presents Major League Baseball(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFC3-170F 1 ball and you walk 2 D4C3-170F 2 balls and you walk 3 CBB3-1D2D Can't walk a player 4 DFCE-1F0F 1 strike and you're out 5 D4CE-1F0F 2 strikes and you're out 6 C2BE-179D Can't strike out 7 DF27-CFA4 Invisible baserunners 8 D4C3-170F 2 outs and whole team is out 9 C2A2-4D94 + C2AA 47B4 No outs except strike outs 10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score Ken Griffey Jr. Presents Major League Baseball is a trademark of Major League Baseball Properties, Inc. Killer Instinct(tm) Game CODE KEY IN . . . EFFECT . . . 1 3C61-D4DF MASTER CODE--MUST BE ENTERED 2 CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol 3 CB64-4D61 Start a game and watch the ending (use practice mode to select different characters) 4 CCE8-47D2 Win after 1 victory 5 C8E8-47D2 Win after 2 victories 6 CAE8-47D2 Win after 3 victories 7 C2E8-47D2 Win after 4 victories 8 C3E8-47D2 Win after 5 victories 9 EEC1-34AF Player one takes all damage 10 1D1B-1DA7 Players can pass through each other 11 C265-1467 + 60E6-47D2 Always fight Jago 12 C265-1467 + 6EE6-47D2 Always fight Combo 13 C265-1467 + 6BE6-47D2 Always fight Thunder 14 C265-1467 + 6FE6-47D2 Always fight Glacius 15 C265-1467 + 6DE6-47D2 Always fight Cinder 16 C265-1467 + 64E6-47D2 Always fight Orchid 17 C265-1467 + BOE6-47D2 Always fight Riptor 18 C265-1467 + CBE6-4702 Always fight Sabrewulf 19 C265-1467 + CBEC-4702 Always fight Spinal 20 C265-1467 + CBE8-4D62 Always fight Fulgore 21 C265-1467 + CBE8-4FA2 Always fight Eyedol Killer Instinct and related names are trademarks of Nintendo/Rare King Arthur's World(tm) Game CODE KEY IN . . . EFFECT . . . 1 F561-DD86 Start on training level 2 2 FB61-DD86 Start on training level 3 3 F161-DD86 Start on training level 4 4 F261-DD86 Start on training level 5 5 F361-DD86 Start on training level 6 6 FE61-DD86 Start on training level 7 7 4D61-DD86 Start on training level 8 8 FC61-DD86 Start on training level 9 9 DF61-DD86 Start on real world level 1 10 D461-DD86 Start on real world level 2 11 D761-DD86 Start on real world level 3 12 D061-DD86 Start on real world level 4 13 D961-DD86 Start on goblin underworld level 1 14 D161-DD86 Start on goblin underworld level 2 15 D561-DD86 Start on goblin underworld level 3 16 D661-DD86 Start on goblin underworld level 4 17 DA61-DD86 Start on cloud world level 1 18 D261-DD86 Start on cloud world level 2 19 D361-DD86 Start on cloud world level 3 20 DE61-DD86 Start on cloud world level 4 21 FD61-DD86 Start on cloud world level 5 22 FF61-DD86 Start on cloud world level 6 23 F461-DD86 Start on cloud world level 7 24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least one of that type 25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men 26 8EBC-6DEC Unlimited spells--must have at least one to use 27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell King Arthur's World is a trademark of Jaleco USA, Inc. King of the Monsters(tm) Game CODE KEY IN . . . EFFECT . . . 1 F5AF-D5A1 Faster timer 2 1DAF-DFA1 Slower timer WITH CODES 3 AND 4, IT LOOKS LIKE YOU HAVE NO ENERGY, BUT YOU DO. CODES WORK ONLY IN A 2-PLAYER GAME, NOT AGAINST THE COMPUTER 3 6DB2-AF67 Player 1 starts with less energy 4 6DC4-D764 Player 2 starts with less energy 5 D7A1-0DA1 3 power points needed to get to next power level King of the Monsters is a trademark of SN Kirby's Avalanche(tm) Game CODE KEY IN . . . EFFECT . . . SOME CODES MAY FREEZE THE GAME IN CERTAIN SITUATIONS. PRESS RESET, CHOOSE A DIFFERENT CODE AND PLAY AGAIN 1 80A8-C4CD Boulder warnings don't appear 2 CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall 3 CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall 4 CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall 5 CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall 6 CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall 7 CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall 8 CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall 9 CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall 10 CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall 11 CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall 12 CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall 13 CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall 14 CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall 15 CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall 16 CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall 17 CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall 18 CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall 19 CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall 20 CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall 21 CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall 22 CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall 23 CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall 24 CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall 25 CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall 26 CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall 27 CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall 28 CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall 29 CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall 30 CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall 31 CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall 32 CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall 33 CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall 34 CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall 35 CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall 36 CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall 37 CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall 38 CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the next box Kirby's Avalanche is a trademark of Nintendo of America Inc. Kirby's Dream Course(tm) Game CODE KEY IN . . . EFFECT . . . 1 D0A9-4F6D Start with 5 lives 2 D1A9-4F6D Start with 7 lives 3 D6A9-4F6D Start with 9 lives 4 DFAD-1F0D Start with 1 strawberry 5 D4AD-1F0D Start with 2 strawberries 6 D7AD-1F0D Start with 3 strawberries 7 82CF-4D6E Infinite strawberries 8 82CD-4D0E Don't ever gain any strawberries 9 82E2-4DD4 Don't lose a life from falling out of bounds Kirby's Dream Course is a trademark of Nintendo of America Inc. KNIGHTS OF THE ROUND(tm) GAME CODE KEY IN . . . EFFECT . . . 1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2 2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3 3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4 4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5 5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6 6 EE2C-C7DC More invincibility time after successful block 7 DAC9-1DDB Super jump--Arthur 8 DAC0-17DB Super jump--Lancelot 9 DAC9-1FDB Super jump--Percival 10 DD2A-3406 No energy lost from special move 11 D12A-3406 Less energy lost from special move 12 F02A-3406 More energy lost from special move 13 1D6B-47AF Slower timer 14 F36B-47AF Faster timer 15 4029-4DD5 + 4022-1DD5 Almost infinite energy 16 DDAD-17BF Maximum energy from most food Knights of the Round and related names are trademarks of Capcom Co. Ltd. Krusty's Super Fun House(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished 2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished 3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished 4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished 5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections 6 DF6C-D704 Start with 1 life instead of 3 7 D46C-D704 Start with 2 lives 8 D96C-D704 Start with 5 lives 9 D56C-D704 Start with 7 lives 10 DB6C-D704 Start with 9 lives 11 C265-0FA7 Infinite lives 12 DD6B-D764 Start with 0 custard pies 13 D46B-D764 Start with 2 custard pies 14 D96B-D764 Start with 5 custard pies 15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of 10 custard pies 16 D96B-D764 + DF6C-DDA4 Start with 5 superballs 17 DF6C-DDA4 Start with 10 superballs 18 D43D-67D7 Custard pie bonus worth 2 pies instead of 10 19 D93D-67D7 Custard pie bonus worth 5 pies USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE 20 D03D-6767 Custard pie bonus same as superball bonus 21 D43F-6F67 Superball bonus worth 2 balls instead of 5 22 DC3F-6F67 Superball bonus worth 10 balls 23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard pie bonus 24 C1E1-D7DD Infinite custard pies 25 C1E2-D76D Infinite superballs 26 D53E-0407 Food bonuses restore less strength 27 F33E-0407 Food bonuses restore more strength 28 173E-0407 Food bonuses restore Krusty(tm) to full strength 29 D03D-6FD7 Food bonuses also get custard pie bonus 30 D33D-6FD7 Food bonuses also get superball bonus 31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus 32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus 33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus 34 8725-0D64 Krusty invincibility 35 FD3C-D704 Krusty jumps higher 36 D63C-D704 Krusty jumps much higher Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation. Lagoon(tm) Game CODE KEY IN . . . EFFECT . . . 1 D42D-6D6C Start with 612 gold 2 D92D-6D6C Start with 1,380 gold 3 D62D-6D6C Start with 2,148 gold 4 4D2D-6D6C Start with 8,292 gold 5 912D-6D6C Start with 22,116 gold 6 D422-040C Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40 7 D722-040C Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90 8 D022-040C Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170 9 D922-040C Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280 10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each creature killed 11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each creature killed 12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each creature killed Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation. LAMBORGHINI AMERICAN CHALLENGE(TM) GAME CODE KEY IN . . . EFFECT . . . 1 DD6E-440D + D96E-446D Start with $128,000 2 5D6E-440D + D76E-446D Start with $88,000 3 6D6E-440D Start with $12,800 4 C224-CF8F Repair 10% of car for $100 5 3324-C45F Repair 10% of car for free 6 C22A-377D Free turbos FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO 7 DC28-348D + DD28-34ED Turbos for $1000 8 F028-348D + DD28-34ED Turbos for $2000 9 D169-443B Start with 6-speed transmission 10 8B81-34D7 Don't take damage in races Lamborghini American Challenge is a trademark of Automobili Lamborghini, S.P.A. THE LAWNMOWER MAN(tm) GAME CODE KEY IN . . . EFFECT . . . 1 40BE-1DAD Infinite lives 2 ECB6-4FD7 Super jump 3 D785-376F Energize icon effect is 2x longer 4 D985-376F Energize icon effect is 4x longer 5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT TOO MANY BITSTREAMS AT ONCE 6 DDB5-CDAD Keep weapon power ups once gained 7 CEB7-CFAD Never lose homing bullets once gained 8 CEB7-CDAD Never lose rear bullets once gained The Lawnmower Man is a trademark of The Sales Curve Ltd. Legend of the Mystical Ninja(tm) Game CODE KEY IN . . . EFFECT . . . 1 3CA6-A764 Infinite lives--top-view stages 2 D927-A464 Start with 6 lives 3 D627-A464 Start with 9 lives 4 DDCF-0429 Die if you get hit once 5 9DAF-DD6E Pick up more coins from bad guys 6 DDED-D4D4 No coins used up when thrown 7 89CF-0729 Infinite energy 8 40C0-04F9 Don't lose most weapons when hit 9 F0BE-AF20 Faster timer 10 1DBE-AF20 Slower timer The Legend of the Mystical Ninja is a trademark of Konami, Inc. Legend of Zelda(tm) A Link to the Past(tm) Game CODE KEY IN . . . EFFECT . . . 1 AEEC-A586 Some shops don't take your money 2 AE67-0D30 Infinite bombs 3 AE6E-DF2A Almost infinite energy 4 AE8A-D4FA + AE8D-0D9A Almost infinite magic Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc. Lemmings(tm) Game CODE KEY IN . . . EFFECT . . . 1 C984-A467 Infinite climbers if you start with at least 1 2 C98F-AD07 Infinite floaters if you start with at least 1 3 C987-A407 Infinite bombers if you start with at least 1 4 C984-6DA7 Infinite blockers if you start with at least 1 5 C98E-6D07 Infinite builders if you start with at least 1 6 C982-6FD7 Infinite bashers if you start with at least 1 7 C981-67D7 Infinite miners if you start with at least 1 8 C98B-64A7 Infinite diggers if you start with at least 1 9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two When using Codes 10 thru 133, the select key can't be used to change levels or ratings. 10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun 11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun 12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun 13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun 14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun 15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun 16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun 17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun 18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun 19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun 20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun 21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun 22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun 23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun 24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun 25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun 26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun 27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun 28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun 29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun 30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun 31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun 32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun 33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun 34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun 35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun 36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun 37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun 38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun 39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky 40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky 41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky 42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky 43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky 44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky 45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky 46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky 47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky 48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky 49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky 50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky 51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky 52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky 53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky 54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky 55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky 56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky 57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky 58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky 59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky 60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky 61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky 62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky 63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky 64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky 65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky 66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky 67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky 68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky 69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing 70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing 71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing 72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing 73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing 74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing 75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing 76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing 77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing 78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing 79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing 80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing 81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing 82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing 83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing 84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing 85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing 86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing 87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing 88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing 89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing 90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing 91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing 92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing 93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing 94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing 95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing 96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing 97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing 98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing 99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhem 100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhem 101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhem 102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem 103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhem 104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhem 105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhem 106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhem 107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhem 108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhem 109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem 110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhem 111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhem 112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhem 113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhem 114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhem 115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhem 116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhem 117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhem 118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhem 119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhem 120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhem 121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhem 122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhem 123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem 124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhem 125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhem 126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhem 127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhem 128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhem 129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm) 130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft 131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft 132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft 133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America. LESTER THE UNLIKELY(TM) GAME CODE KEY IN . . . EFFECT . . . 1 C2C6-7F58 Infinite lives 2 C2C2-8DEB Don't take damage from most enemies 3 D0C2-848B Flashing after getting hit, lasts a long time 4 DAC2-848B Flashing after getting hit, lasts a real long time FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET 5 0DCA-5D5B Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN 6 49CA-5D5B Even lighter gravity effect 7 F9CA-5D5B Amazingly lighter gravity effect Lester the Unlikely is a trademark of DTMC Inc. Lethal Enforcer(tm) Game CODE KEY IN . . . EFFECT . . . 1 3CCE-C4AB Infinite bullets 2 3CB5-140C No damage from bad guys 3 3CB2-446C No energy loss when you hit civilians 4 3CB2-446C 1/2 your energy is lost when you hit civilians 5 F365-CF64 + F362-CD64 Play with more energy 6 6DBF-1FAC Keep weapon until you die 7 DAA3-4F60 Magnum - more shots per round 8 DAA3-4D60 Normal gun - more shots per round 9 DAA3-4460 Shotgun - more shots per round Lethal Weapon(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB8F-DF64 More bullets in magazine 2 DD8D-D7A4 Infinite magazines 3 D4CA-A7AF Pick up 2 magazines for 1 4 D0CA-A7AF Pick up 4 magazines for 1 5 DB6A-AF6F Start with more magazine clips 6 DF6A-AF6F Start with fewer magazine clips 7 148B-6F0F Slower timer 8 FE8B-6F0F Faster timer 9 C285-670F Stop timer 10 4ABE-AFD7 Infinite badges 11 D162-A7DF Start with more badges 12 DD62-A7DF Start with fewer badges 13 3CBD-04DF Super jump--can get stuck Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros. The Lion King(tm) Game CODE KEY IN . . . EFFECT . . . 1 C291-5763 Roaring doesn't decrease your roar meter 2 C289-5D6F Roar meter doesn't fill up with time 3 C293-E703 Don't lose roar power when you get hit 4 C298-7DDE Almost infinite energy 5 CE6E-8464 Infinite lives The Lion King is a Trademark of The Walt Disney Company. Lord of the Rings(tm) Game CODE KEY IN . . . EFFECT . . . 1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P. 2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P. 3 82A2-CF6D All your characters are invincible 4 62CD-34D0 Start the game with more strength The Lord of the Rings is a trademark of Tolkien Enterprises. Lufia & The Fortress of Doom(tm) Game CODE KEY IN . . . EFFECT . . . 1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat) 2 8236-0F34 Infinite hit points 3 823A-0FC4 Infinite magic points in battle mode 4 DDB8-6FD9 No HP lost when walking over swamp ground 5 D0B8-6FD9 More HP lost when walking over swamp ground 6 DF30-A718 Cheap bombs--1 gold each 7 DF3C-0D18 Cheap smokeballs--1 gold each 8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.) 9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only 10 FD34-0448 More agility points from speed potion 11 FD30-0438 More intelligence points from mind potion 12 FD31-07C8 More strength points from great potion 13 FD3D-0F18 Higher max level of magic points from spell potion 14 FD33-DDC8 Higher max level of hit points from power potion Lufia & The Fortress of Doom is a trademark of Taito Corporation. Madden NFL '94(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDAA-5D0F Touchdowns worth 0 points 2 D7AA-5D0F Touchdowns worth 3 points 3 D9AA-5D0F Touchdowns worth 5 points 4 DBAA-5D0F Touchdowns worth 9 points 5 DDAE-ED0F Extra points worth 0 points 6 D7AE-ED0F Extra points worth 3 points 7 D9AE-ED0F Extra points worth 5 points 8 D5AE-ED0F Extra points worth 7 points 9 DDAB-8DAD Safeties worth 0 points 10 D7AB-8DAD Safeties worth 3 points 11 D9AB-8DAD Safeties worth 5 points 12 D5AB-8DAD Safeties worth 7 points 13 DDAE-E76F Field goals worth 0 points 14 D4AE-E76F Field goals worth 2 points 15 D9AE-E76F Field goals worth 5 points 16 D5AE-E76F Field goals worth 7 points 17 DBAE-E76F Field goals worth 9 points 18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead 19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead 20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point lead 21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point lead 22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point lead 23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point lead 24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point lead 25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point lead 26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point lead 27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point lead 28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--home team 29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--home team 30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--home team 31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--home team 32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--home team 33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--home team 34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--home team 35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--visitor 36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--visitor 37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--visitor 38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--visitor 39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--visitor 40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--visitor 41 3CAC-5DDD Always 1st down 42 D4A8-54AD 1 play to get a 1st down 43 D7A8-54AD 2 plays to get a 1st down 44 D0A8-54AD 3 plays to get a 1st down 45 D1A8-54AD 5 plays to get a 1st down 46 D6A8-54AD 7 plays to get a 1st down Madden NFL '94 is a trademark of Electronic Arts. Madden NFL '95(tm) Game CODE KEY IN . . . EFFECT . . . 1 DE55-84DF Start with 15 seconds on the play clock 2 DFD0-7DAD Start with 1 timeout--player 1 3 DFD0-7FDD Start with 1 timeout--player 2 4 8250-5700 Infinite timeouts--both players--may cause slight graphic errors 5 DD6F-77AF Safetys worth 0 points 6 DF6F-77AF Safetys worth 1 points 7 D06F-77AF Safetys worth 5 points 8 D56F-77AF Safetys worth 7 points 9 DD62-E4DF Touchdowns worth 0 points 10 DF62-E4DF Touchdowns worth 1 points 11 D062-E4DF Touchdowns worth 5 points 12 DB62-E4DF Touchdowns worth 9 points 13 DD6F-8404 Field goals worth 0 points 14 DF6F-8404 Field goals worth 1 points 15 D06F-8404 Field goals worth 5 points 16 DB6F-8404 Field goals worth 9 points 17 C267-E46D Always 1st down Madden NFL '95 is a trademark of the Electronic Arts. Madden '96(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2D2-8F0D Infinite time (use 2 player mode only) 2 DD65-E7A7 Start with 5 downs each possession 3 D765-E7A7 Start with 3 downs each possession 4 D465-E7A7 Start with 2 downs each possession 5 DF65-E7A7 Start with 1 down each possession 6 C26A-8767 Infinite downs 7 DD62-EFA7 Safetys are worth 0 points 8 DF62-EFA7 Safetys are worth 1 point 9 D462-EFA7 Safetys are worth 3 points 10 D962-EFA7 Safetys are worth 5 points 11 D562-EFA7 Safetys are worth 7 points 12 DB62-EFA7 Safetys are worth 9 points 13 DDBB-8DAF Field Goals are worth 0 points 14 DFBB-8DAF Field Goals are worth 1 point 15 D4BB-8DAF Field Goals are worth 2 points 16 D9BB-8DAF Field Goals are worth 5 points 17 D5BB-8DAF Field Goals are worth 7 points 18 DBBB-8DAF Field Goals are worth 9 points 19 8297-7F09 Infinite timeouts Madden '96 is a trademark of Electronic Arts. The Magical Quest Starring Mickey Mouse(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD69-07A0 Start with 1 life instead of 3 2 D169-07A0 Start with 7 lives 3 DB69-07A0 Start with 10 lives 4 C22B-ADA5 Infinite lives 5 C2E7-D462 Protection from most hits (lose no hearts) --switch off if you get stuck 6 C23E-6405 Infinite magic--wizard's costume only 7 DFE7-0708 Each gold coin worth 10 (if you pick up too much, you may go back to 0) 8 C23D-6FA0 Longer invincibility after getting hit (Mickey(tm) blinks) 9 CB3D-6D60 No invincibility after getting hit 10 1B2D-6765 + 4A2D-67A5 Super jump 11 1B2D-6765 + 4D2D-67A5 Mega jump 12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound 13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you can afford them 14 DFAE-D4D7 Start with 1 heart instead of 3 15 D9AE-D4D7 Start with 5 hearts 16 D5AE-D4D7 Start with 7 hearts 17 DCAE-D4D7 Start with 10 hearts 18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney. Magic Sword(tm) Game CODE KEY IN . . . EFFECT . . . 1 5ECC-0D67 Slower magic counter countdown 2 EECC-0D67 Faster magic counter countdown 3 C2CC-0F67 No magic counter countdown 4 C2BC-D7A5 + C280-D7DD No energy loss on collision with enemies 5 C2B4-6FD9 No energy loss when magic is used Magic Sword is a trademark of Capcom USA, Inc. Mario is Missing!(tm) Game CODE KEY IN . . . EFFECT . . . 1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to learn all they know (all 4 checks appear on computer for that person) 2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any facts except pamphlets (no checks appear on computer) 3 6D82-17AF Use computer to view pamphlets on any artifact (no checks appear on computer) 4 DFED-4D04 Always get Yoshi(tm) after using Globulator(tm) 5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get all three Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc. MARIO'S TIME MACHINE(TM) GAME CODE KEY IN . . . EFFECT . . . 1 DD6A-1405 Bonus timer doesn't count down in the whole game 2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms in collisions 3 DF24-1704 1 wrong answer to questions allowed 4 EE24-1704 255 wrong answers allowed-ignore sad face icon Mario's Time Machine is a trademark of Nintendo of America Inc. The Mask(tm) Game CODE KEY IN . . . EFFECT . . . 1 C282-1F0D Infinite mask power 2 DF6E-44AD Start with 100 mask energy 3 D76E-44AD Start with 300 mask energy 4 DB6E-44AD Start with 900 mask energy 5 8EBF-3DD4 Mallet doesn't use any power 6 FDC6-3707 Green hearts worth 10 7 7DC6-3707 Green hearts worth 30 8 CDC6-3707 Green hearts worth 100 9 C2CC-3F07 Green hearts worth 0 10 CB63-446D + DD63-44AD +DD63-47DD Start with 1 life 11 CB63-446D + D963-44AD +DD63-47DD Start with 5 lives 12 CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives 13 C961-146F Infinite lives 14 EE88-140D Flash longer 15 DD88-140D Don't flash at all 16 82C0-476F Get hit and you're invincible 17 C9C4-3467 "M's worth 0 18 FDCF-37A7 "M's worth 10 19 7DCF-37A7 "M's worth 30 20 CDCF-37A7 "M's worth 100 The Mask is a trademark of New Line Productions, Inc. Maximum Carnage(tm) Game CODE KEY IN . . . EFFECT . . . 1 1DCC-C460 Start with 2x energy 2 BDCC-C460 Start with 3x energy 3 C2BB-1D61 Infinite lives 4 DFC8-CDD0 Start with 1 life 5 D1C8-CDD0 Start with 6 lives 6 DBC8-CDD0 Start with 9 lives 7 DBC8-CF60 Start with 9 continues 8 D1C8-CF60 Start with 6 continues 9 8220-47AB Infinite hero icons on pick up 10 DBA6-17F5 Super punch 11 D06A-4F09 'Power Hit' lasts longer 12 7D80-3F61 Jump higher Maximum Carnage is a trademark of Marvel Entertainment Group, Inc. MechWarrior(tm) Game CODE KEY IN . . . EFFECT . . . CODES 1 THRU 6 WORK ONLY AT START OF GAME 1 103E-C4AD Start with 100,000 C-bills 2 EC3E-C4AD Start with 250,000 C-bills 3 D43E-C7DD Start with 562,000 C-bills 4 D03E-C7DD Start with 1,074,000 C-bills 5 F03E-C7DD Start with 5,170,000 C-bills 6 463E-C7DD Start with 10,290,000 C-bills 7 DD38-146D Getting any money sets money to 32 million C-bills 8 102F-C7A4 100 ammo for short-range missiles 9 1024-CD04 100 ammo for short-range homing missiles 10 9D24-CDA4 80 ammo for medium-range missiles 11 9D24-CF04 80 ammo for medium-range homing missiles 12 4624-CFA4 40 ammo for long-range missiles 13 4624-C404 40 ammo for long-range homing missiles 14 A62F-C7A4 200 short-range missiles 15 A624-CD04 200 short-range homing missiles 16 1024-CDA4 100 medium-range missiles 17 1024-CF04 100 medium-range homing missiles 18 1024-CFA4 100 long-range missiles 19 1024-C404 100 long-range homing missiles 20 EE2F-C7A4 Infinite short-range missiles 21 EE24-CD04 Infinite short-range homing missiles 22 EE24-CDA4 Infinite medium-range missiles 23 EE24-CF04 Infinite medium-range homing missiles 24 EE24-CFA4 Infinite long-range missiles 25 EE24-C404 Infinite long-range homing missiles 26 EE24-C4A4 Infinite machine gun ammo 27 3CCD-4404 Never run out of any ammo 28 628C-4F20 Protection from most hazards 29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as much by most obstacles MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation. MechWarrior 3050(tm) Game CODE KEY IN . . . EFFECT . . . 1 C295-5FAD Almost infinite ammo 2 1D9E-ED6D Almost invincible (Switch off to kill some enemies) 3 CB6B-5464 + CB6B-5704 Coolant does nothing 4 DC09-7998 Guass Rifle starts at 10 5 7409-7998 Guass Rifle starts at 50 6 1009-7998 Guass Rifle starts at 100 7 F009-7028 Arrow VI Missiles start at 20 8 7409-7028 Arrow VI Missiles start at 50 9 1009-7028 Arrow VI Missiles start at 100 10 DC00-7528 Particle Projection Cannon start at 10 11 7400-7528 Particle Projection Cannon start at 50 12 1000-7528 Particle Projection Cannon start at 100 13 DD00-79B8 + 1000-7998 Machine Gun starts at 100 14 D700-79B8 + 3600-7998 Machine Gun starts at 1000 15 4100-79B8 + FD00-7998 Machine Gun starts at 10,000 16 7400-7928 Auto Cannon starts at 50 17 1000-7928 Auto Cannon starts at 100 18 EC00-7928 Auto Cannon starts at 250 19 7400-7128 + DD00-75F8 Large Laser starts at 50 20 3600-7128 + D700-75F8 Large Laser starts at 1000 21 FD00-7128 + 4100-75F8 Large Laser starts at 10,000 22 DC00-7198 "Inferno" Short-Range Missiles start at 10 23 7400-7198 "Inferno" Short-Range Missiles start at 50 24 EC00-7198 "Inferno" Short-Range Missiles start at 250 25 F009-7098 "Maelstrom" Long-Range Missiles start at 20 26 1009-7098 "Maelstrom" Long-Range Missiles start at 100 27 EC09-7098 "Maelstrom" Long-Range Missiles start at 250 28 DC00-7598 "Thunder" Time-Delay Mines start at 10 29 1000-7598 "Thunder" Time-Delay Mines start at 100 30 EC00-7598 "Thunder" Time-Delay Mines start at 250 MechWarrior 3050 is a registered trademark of FASA CORPORATION. Mega Man X(tm) Game CODE KEY IN . . . EFFECT . . . 1 DBBE-446F Start with 10 lives 2 D1BE-446F Start with 7 lives 3 D0BE-446F Start with 5 lives 4 DDBE-446F Start with 1 life 5 C2B9-3404 Infinite lives 6 D6BE-47AF Start with less energy 7 4DBE-47AF Start with more energy 8 C2B9-1FF7 Infinite energy 9 6DB5-CD97 Most enemies are defeated with one shot 10 23BD-3F07 Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm) 11 C9B3-4769 Infinite weapons once you have them SOMETIMES JUMPS WILL GO BACK TO NORMAL 12 D08A-1FBC Bogus jump 13 D58A-1FBC Super jump 14 DB8A-1FBC Mega-jump 15 DDB0-4FA1 Disable weapon charging 16 DDB1-4F61 Weapon charges to 1st power level faster Mega Man X is a trademark of Capcom. Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2B8-CAC3 Infinite energy 2 DDAA-3869 1 hit and you're dead 3 D4AA-3869 Start with less energy 4 DBAA-3869 Start with more energy 5 C2B3-C313 Infinite lives 6 DDA3-36D9 Start with 1 life 7 D1A3-36A9 Start with 7 lives 8 DBA3-36A9 Start with 10 lives 9 CB8C-C27A Each marble worth 99 10 C2A8-CA32 Infinite marbles Mickey Mania: The Timeless Adventures of Mickey Mouse is a trademark of The Walt Disney Company. Mighty Morphin Power Rangers(tm) Game CODE KEY IN . . . EFFECT . . . 1 AD82-64DD Start game with full energy 2 AD64-6465 More energy from capsule 3 DD8A-6DDD Start with 1 life 4 D98A-6DDD Start with 6 lives 5 D68A-6DDD Start with 9 lives 6 C286-6DF4 Infinite energy 7 3CAA-DFDF Infinite lives 8 C2B7-0FF7 Infinite bombs on pick-up 9 EC6A-ADF7 Mega-jump Before Morphing Codes: 10 D468-04BF Trini moves faster 11 D46C-0DBF Billy moves faster 12 D46B-04BF Jason moves faster 13 AD6C-049F Kimberley moves faster 14 D468-0DBF Zach moves faster After Morphing Codes: 15 EE62-0DBF Trini moves faster 16 EE6A-049F Billy moves faster 17 D46A-0D9F Jason moves faster 18 AD62-0D9F Kimberley moves faster 19 EE62-04BF Zach moves faster, but the wrong way Mighty Morphin Power Rangers and related names are trademarks of Saban Entertainment, Inc. and Saban International N.V. Mighty Morphin Power Rangers(tm): The Movie Game CODE KEY IN . . . EFFECT . . . 1 DBA2-04AD Start with a lot of energy--first life only 2 DFA2-04AD Start with very little energy--first life only 3 8B26-07A2 Almost infinite life force 4 DF29-07DA Start with very little energy after first life 5 DB29-07DA Start with more energy after first life 6 DBA8-0DDD Start with 9 continues 7 DDA8-0DDD No continues 8 D7AA-0DDD Start with mega-points 9 DB6E-0D6D Start with 9 lives 10 D96E-0D6D Start with 5 lives 11 DF6E-0D6D Start with 1 life 12 C2E0-DF0A Infinite continues in 1 player mode 13 C2B1-AFAA Infinite continues in 2 player mode 14 F620-0FA2 Large main power up box gives max power 15 3C8D-6D67 + 3CA4-64DA Main collectable power doesn’t go down after ranger powerup as fast Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and Saban International N.V. Monopoly(tm) Game CODE KEY IN . . . EFFECT . . . 1 1D85-6FDF Land, rent and some other things are free--all players 2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other things are $50--all players 3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other things are $100--all players 4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other things are $200--all players 5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other things are $500--all players 6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's 7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's 8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's 9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's 10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's 11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's Monopoly is a trademark of Tonka Corporation. Mortal Kombat(tm) Game CODE KEY IN . . . EFFECT . . . 1 C9B2-17AF Infinite time 2 D466-3D04 Each round is 199 seconds (time counts down twice) 3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds 4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds 5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds 6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds 7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds 8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds 9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds 10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds 11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds 12 DD6A-47AF Always fight in the Courtyard(tm) WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START, THEN SWITCH BACK ON AFTER ROUNDS END 13 CB6A-44AF + DF6A-47DF After 1st match, almost always fight at the Palace Gates(tm) 14 CB6A-44AF + D46A-47DF After 1st match, almost always fight in the Warrior Shrine(tm) 15 CB6A-44AF + D76A-47DF After 1st match, almost always fight in the Pit(tm) 16 CB6A-44AF + D06A-47DF After 1st match, almost always fight in the Throne Room(tm) 17 CB6A-44AF + D96A-47DF After 1st match, almost always fight in Goro's Lair(tm) 18 CB6A-44AF + D16A-47DF After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair) FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG TSUNG(tm) 19 CBBA-394F + DDBA-391F Almost always fight Johnny Cage(tm) 20 CBBA-394F + DFBA-391F Almost always fight Kano(tm) 21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm) 22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm) 23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm) 24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm) 25 CBBA-394F + D1BA-391F Almost always fight Sonya Blade(tm) 26 CBBA-394F + D5BA-391F Almost always fight Goro(tm) --DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO 27 DF61-14DD Start on Match 2 28 D461-14DD Start on Match 3 29 D761-14DD Start on Match 4 30 D061-14DD Start on Match 5 31 D961-14DD Start on Match 6 32 D161-14DD Start on Mirror Match(tm) 33 D561-14DD Start on Endurance 1 match 34 D661-14DD Start on Endurance 2 match 35 DB61-14DD Start on Endurance 3 match 36 DC61-14DD Start on match with Goro 37 D861-14DD Start on match with Shang Tsung 38 6DB8-3D67 Always get Flawless Victory(tm) bonus 39 DDBC-370F First strike of any kind wins round 40 DDBF-1FA4 All strikes do minimal damage (all equal to 1 hit point) --2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR EITHER PLAYER FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE 41 D881-404F Can make player 1 nearly invincible in 2-player game FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE. 42 56B9-4DAD All throws do more damage 43 F320-1914 Kano's High Punch does more damage 44 F320-15C4 Kano's Low Punch does more damage 45 0626-1514 Kano's High Kick does more damage 46 062B-19C4 Kano's Low Kick does more damage 47 0621-1044 Kano's Head Blow does more damage 48 0629-1934 Kano's Knee does more damage 49 7A26-1944 Kano's Crouched Kick does more damage 50 5625-1134 Kano's Uppercut does more damage 51 1D27-1544 Kano's Roundhouse Kick does more damage 52 7A25-10C4 Kano's Foot Sweep(tm) does more damage 53 082C-1144 Kano's Flying Punch(tm) does more damage 54 0824-11C4 Kano's Knife does more damage--ONLY AT CLOSE DISTANCE 55 F32C-4944 Johnny Cage's High Punch does more damage 56 F32C-4514 Johnny Cage's Low Punch does more damage 57 062B-40C4 Johnny Cage's High Kick does more damage 58 042B-4134 Johnny Cage's Low Kick does more damage 59 7A2A-4144 Johnny Cage's Head Blow does more damage 60 0622-4014 Johnny Cage's Knee does more damage 61 F628-4534 Johnny Cage's Crouched Kick does more damage 62 5622-41C4 Johnny Cage's Uppercut does more damage 63 1D26-4114 Johnny Cage's Roundhouse Kick does more damage 64 7A28-49C4 Johnny Cage's Foot Sweep does more damage 65 0826-4044 Johnny Cage's Flying Punch does more damage 66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage 67 0821-4914 Johnny Cage's Fireball does more damage--ONLY AT CLOSE DISTANCE 68 1129-4544 Johnny Cage's Split Punch(tm) does more damage 69 F323-C034 Liu Kang's High Punch does more damage 70 F323-C544 Liu Kang's Low Punch does more damage 71 0624-30C4 Liu Kang's High Kick does more damage 72 0624-3134 Liu Kang's Low Kick does more damage 73 7A28-C534 Liu Kang's Head Blow does more damage 74 062E-C914 Liu Kang's Knee does more damage 75 7A2F-3114 Liu Kang's Crouched Kick does more damage 76 562F-3044 Liu Kang's Uppercut does more damage 77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage 78 7A2D-3934 Liu Kang's Foot Sweep does more damage 79 0827-3514 Liu Kang's Flying Punch does more damage 80 9C28-C9C4 Liu Kang's Special Flying Kick does more damage 81 082A-C144 Liu Kang's Fireball does more damage--ONLY AT CLOSE DISTANCE 82 F32F-393F Sonya Blade's High Punch does more damage 83 F324-304F Sonya Blade's Low Punch does more damage 84 9023-C01F Sonya Blade's High Kick does more damage 85 9F23-C1CF Sonya Blade's Low Kick does more damage 86 7A2E-C03F Sonya Blade's Head Blow does more damage 87 062E-C54F Sonya Blade's Knee does more damage 88 7A2D-35CF Sonya Blade's Crouched Kick does more damage 89 5624-311F Sonya Blade's Uppercut does more damage 90 1122-C14F Sonya Blade's Roundhouse Kick does more damage 91 7A2A-C53F Sonya Blade's Foot Sweep does more damage 92 0827-313F Sonya Blade's Flying Punch does more damage 93 5620-17A7 Sonya Blade's Leg Grab does more damage 94 0822-C13F Sonya Blade's Sonic Rings(tm) does more damage--ONLY AT CLOSE DISTANCE 95 0827-313F Sonya Blade's Special Flying Kick does more damage 96 F324-C914 Rayden's High Punch does more damage 97 F327-C934 Rayden's Low Punch does more damage 98 092F-C034 Rayden's High Kick does more damage 99 042F-C544 Rayden's Low Kick does more damage 100 7A29-C0C4 Rayden's Head Blow does more damage 101 0629-C134 Rayden's Knee does more damage 102 F620-C114 Rayden's Crouched Kick does more damage 103 5621-C944 Rayden's Uppercut does more damage 104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage 105 7A20-C044 Rayden's Foot Sweep does more damage 106 082D-C014 Rayden's Flying Punch does more damage 107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more damage 108 0823-19C4 Rayden's Lightning does more damage--ONLY AT CLOSE DISTANCE 109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High Punch do more damage 110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage 111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick do more damage 112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage 113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage 114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do more damage 115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage 116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage 117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage 118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage 119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage 120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do damage 121 4525-3144 Sub-Zero's and Reptile's Slide do more damage 122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more damage 123 0823-3944 Scorpion's and Reptile's Scorpion Split do more damage Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit, Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang, Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep, Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon and Scorpion Split are trademarks of Midway Manufacturing Company. Super NES is a trademark of Nintendo of America Inc. Mortal Kombat II(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2C4-47AA Infinite continues 2 DF8C-CDDA Start with 0 continues 3 D78C-CDDA Start with 2 continues 4 D58C-CDDA Start with 6 continues 5 DB8C-CDDA Start with 8 continues 6 C2B1-14F7 Player 1 is invincible 7 C2B5-14F7 Player 2 or computer is invincible 8 DDB1-1FF7 Player 1 is killed by one hit 9 DDB5-1FF7 Player 2 or computer is killed by one hit 10 622B-C7AC Disable throws--2-player mode 11 6DC7-1DAA Infinite time CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING 12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao 13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang 14 CBC6-3D6E + D4C6-3DAE Always fight Cage 15 CBC6-3D6E + D7C6-3DAE Always fight Baraka 16 CBC6-3D6E + D0C6-3DAE Always fight Kitana 17 CBC6-3D6E + D9C6-3DAE Always fight Mileena 18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung 19 CBC6-3D6E + D5C6-3DAE Always fight Rayden 20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero 21 CBC6-3D6E + DBC6-3DAE Always fight Reptile 22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion 23 CBC6-3D6E + D8C6-3DAE Always fight Jax 24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro 25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn 26 CBC6-3D6E + D3C6-3DAE Always fight Smoke 27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot 28 CBC6-3D6E + FDC6-3DAE Always fight Jade 29 06E1-17D4 Mileena's Sai Throw does massive damage 30 06E9-1DD7 Liu Kang's High Fireball does massive damage 31 06E2-1767 Kung Lao's Hat Throw does massive damage 32 06EF-4767 Cage's Shadow Kick does massive damage 33 06EB-17AF Reptile's Force Ball does massive damage 34 06E0-4FA4 Shang Tsung's Flaming Skull attack does massive damage 35 06E9-17A4 Kitana's Fan Throw does massive damage 36 06EE-C4A4 Baraka's Blade Spark does massive damage 37 06E4-34DF Rayden's Lightning Bolt does massive damage Mortal Kombat II and related names are trademarks of Midway Manufacturing Company. Super NES is a trademark of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights Reserved. Mortal Kombat 3(tm) Game CODE KEY IN . . . EFFECT . . . 1 D42E-44D8 Press A on main menu for Sound Test 2 D424-17D8 Press Up on main menu for Kool Stuff Menu 3 D421-1DD8 Press Select on main menu for Kooler Stuff Menu 4 D42B-1FD8 Press X on main menu for Scott's Menu 5 6D37-CF02 Player 2 takes all damage 6 DD37-CF62 Player 1 takes all damage 7 C230-CD62 Player 1 takes no damage 8 C239-CD62 Player 2 takes no damage For all of the following, MASTER mode must be selected 9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano 10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya 11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax 12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf 13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero 14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker 15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel 16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor 17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax 18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao 19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal 20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva 21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung 22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang 23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke 24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro 25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn 26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot Mortal Kombat and related names are trademarks of Midway Manufacturing Company NBA(tm) All-Star Challenge(tm) Game CODE KEY IN . . . EFFECT . . . 1 123B-3F0D Player 1 can't score in the one-on-one, free throw or tournament stages 2 A238-340D Player 2 or computer can't score in the one-on-one, free throw or tournament events 3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout 4 A23F-176D + A23D-1FAD Player 2 or computer can't score in 3-point shootout CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES 5 A2C6-3F07 + 6DC6-3DA7 Stop shot clock 6 DFC3-34D7 + D4C3-3DA7 12-second shot clock 7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd. NBA JAM(TM) GAME NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE CODE KEY IN . . . EFFECT . . . 1 BBCC-0F6F Visitor's baskets worth 1 2 34CC-0F6F Visitor's baskets worth 2 3 30CC-0F6F Visitor's baskets worth 3 4 39CC-0F6F Visitor's baskets worth 4 5 35CC-0F6F Visitor's baskets worth 5 6 36CC-0F6F Visitor's baskets worth 6 7 3CCC-0F6F Visitor's baskets worth 7 8 3ACC-0F6F Visitor's baskets worth 8 9 BBC6-A7AF Home's baskets worth 1 10 34C6-A7AF Home's baskets worth 2 11 30C6-A7AF Home's baskets worth 3 12 39C6-A7AF Home's baskets worth 4 13 35C6-A7AF Home's baskets worth 5 14 36C6-A7AF Home's baskets worth 6 15 3CC6-A7AF Home's baskets worth 7 16 3AC6-A7AF Home's baskets worth 8 17 D8E8-C718 / D8E7-C448 All players have super dunk ability 18 D6E3-C748 / D6E1-CF38 All players have infinite turbo 19 D6E2-CFC8 / D6E9-CD18 All players always "on fire" 20 D8E6-C7C8 / D8ED-C418 All players have super interception ability 21 D6ED-3DC8 / D6E5-C718 "Juice" mode 22 D6EC-CF38 / D6E4-CDC8 Shot success percentages displayed for non-dunk shots 23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire" 24 D0BD-3038 Need 4 baskets to be "on fire" 25 D9BD-3038 Need 5 baskets to be "on fire" 26 D1BD-3038 Need 6 baskets to be "on fire" 27 D5BD-3038 Need 7 baskets to be "on fire" 28 D6BD-3038 Need 8 baskets to be "on fire" 29 DBBD-3038 Need 9 baskets to be "on fire" 30 DCBD-3038 Need 10 baskets to be "on fire" 31 D4BD-3038 Need 2 baskets to stay "on fire" until an opponent goes "on fire" 32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until next quarter) 33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly 34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower 35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower 36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster 37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster 38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast 39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly 40 D6E5-3CFA / D6E9-38FA Turbo drains slower 41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower 42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster 43 42E5-3CFA / 42E9-38FA Turbo drains faster 44 76E5-3CFA / 76E9-38FA Turbo drains very fast NBA Jam is a trademark of NBA Properties, Inc. NBA JAM Tournament Edition(tm) Game CODE KEY IN . . . EFFECT . . . 1 33E0-4DAC Player 1 starts with 1 point 2 33E0-47AC Player 2 starts with 1 point 3 C2C9-1467 Infinite shot clock time 4 DF62-1B1B Lets you set shot clock option down to 1 5 C28B-1DA5 Player 1 has almost infinite turbo 6 C286-1B2B Player 2 has almost infinite turbo 7 DF8A-1D65 Player 1 turbo recharges quicker 8 0D8A-1FA5 Player 1 has twice as much turbo 9 DF88-1BBB Player 2 turbo recharges quicker 10 0D88-1C2B Player 2 has twice as much turbo 11 76C2-6DDF Player 1's shots worth more 12 76C3-DF04 Player 2's shots worth more 13 D0BF-11C8 Player is on fire after 2 baskets instead of 3 14 CB88-1565 Player 1 has no turbo--except in tournament mode 15 CB88-16BB Player 2 has no turbo--except in tournament mode 16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode 17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode 18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (don't select the Special Features Menu) 19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players 20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players THE FOLLOWING CODES DON'T WORK FOR THE CPU 21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1 22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands 23 EEEA-1F0C Player one has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. 24 DFEA-1FDC Player one has power push 25 D4EA-1FDC Player one has powered up 3 pointers 26 D0EA-1FDC Player one has infinite turbo 27 D6EA-1FDC Player one is always on fire 28 FDEA-1FDC Player one has super dunks 29 4DEA-1FDC Player one has max power 30 0DEA-1FDC Player one has powered up goal tending 31 6DEA-1FDC Player one has quick hands 32 DFEA-1F0C Player one has powered up offense 33 D4EA-1F0C Player one moves very quickly 34 D0EA-1F0C Player one knocks down both opponents by pushing one 35 D6EA-1F0C Player one has teleport passes 36 FDEA-1F0C Player one knocks down opposite opponent 37 4DEA-1F0C Player one has high shots 38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2 39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands 40 EEE1-C4AC Player two has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. 41 DFE1-C46C Player two has Power Block 42 D4E1-C46C Player two has powered up 3 pointers 43 D0E1-C46C Player two has infinite turbo 44 D6E1-C46C Player two is always on fire 45 FDE1-C46C Player two has super dunks 46 4DE1-C46C Player two has max power 47 0DE1-C46C Player two has powered up goal tending 48 6DE1-C46C Player two has quick hands 49 DFE1-C4AC Player two has powered up offense 50 D4E1-C4AC Player two moves very quickly 51 D0E1-C4AC Player two knocks down both opponents by pushing two 52 D6E1-C4AC Player two has teleport passes 53 FDE1-C4AC Player two knocks down opposite opponent 54 4DE1-C4AC Player two has high shots THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER 55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3 56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands 57 EEEF-3D0C Player three has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. 58 DFEF-3DDC Player three has Power Block 59 D4EF-3DDC Player three has powered up 3 pointers 60 D0EF-3DDC Player three has infinite turbo 61 D6EF-3DDC Player three is always on fire 62 FDEF-3DDC Player three has super dunks 63 4DEF-3DDC Player three has max power 64 0DEF-3DDC Player three has powered up goal tending 65 6DEF-3DDC Player three has quick hands 66 DFEF-3D0C Player three has powered up offense 67 D4EF-3D0C Player three moves very quickly 68 D0EF-3D0C Player three knocks down both opponents by pushing three 69 D6EF-3D0C Player three has teleport passes 70 FDEF-3D0C Player three knocks down opposite opponent 71 4DEF-3D0C Player three has high shots 72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4 73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands 74 EEE8-3FAC Player four has: Power-up offense, speed up, block opponent to make both fall, teleport pass, and high shots. 75 DFE8-3F6C Player four has Power Block 76 D4E8-3F6C Player four has powered up 3 pointers 77 D0E8-3F6C Player four has infinite turbo 78 D6E8-3F6C Player four is always on fire 79 FDE8-3F6C Player four has super dunks 80 4DE8-3F6C Player four has max power 81 0DE8-3F6C Player four has powered up goal tending 82 6DE8-3F6C Player four has quick hands 83 DFE8-3FAC Player four has powered up offense 84 D4E8-3FAC Player four moves very quickly 85 D0E8-3FAC Player four knocks down both opponents by pushing four 86 D6E8-3FAC Player four has teleport passes 87 FDE8-3FAC Player four knocks down opposite opponent 88 4DE8-3FAC Player four has high shots NBA JAM Tournament Edition is a trademark of NBA Properties, Inc. NBA SHOWDOWN(TM) GAME CODE KEY IN . . . EFFECT . . . 1 C23B-44A8 No personal fouls-both teams 2 DAE3-14AA + DAB7-37DA + DA3F-140F 12-sec. shot clock when ball is in-bounded-player 1 3 DAE3-14AA + DA6E-47D8 + DA84-CDDB 12-sec. shot clock when ball is in-bounded-computer 4 C220-4FDF Infinite shot clock-computer 5 C224-4DA4 Infinite time 6 DFED-342C 1-min. quarters 7 D7E1-1D6A 3 time-outs 8 C239-1F6D Infinite time-outs NBA Showdown is a trademark of Electronic Arts. NCAA Basketball(tm) Game CODE KEY IN . . . EFFECT . . . CODES 1 THRU 6 WORK ONLY AFTER THE FIRST POSSESSION 1 FDBB-DDD9 Shot timer starts at 10 sec. instead of 45 2 4DBB-DDD9 Shot timer starts at 20 sec. 3 7DBB-DDD9 Shot timer starts at 30 sec. 4 1DBB-DDD9 Shot timer starts at 60 sec. 5 BDBB-DDD9 Shot timer starts at 90 sec. 6 C2B5-DDA9 Infinite time to shoot 7 C224-6FDF Infinite timeouts--player 1 8 C224-676F Infinite timeouts--player 2 9 DD34-A767 3-point shots worth 0--both players 10 DF34-A767 3-point shots worth 1 point 11 D434-A767 3-point shots worth 2 points 12 D034-A767 3-point shots worth 4 points 13 D934-A767 3-point shots worth 5 points 14 D134-A767 3-point shots worth 6 points 15 D534-A767 3-point shots worth 7 points 16 D634-A767 3-point shots worth 8 points 17 DB34-A767 3-point shots worth 9 points 18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) 19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots worth 4) 20 76BD-0D07 Player 1 free throws worth 2 instead of 1 21 76BE-DF07 Player 2 free throws worth 2 22 C265-D4D7 No 5-second violations NCAA Basketball is a trademark of National Collegiate Athletic Association. NHL Stanley Cup(tm) Game CODE KEY IN . . . EFFECT . . . DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY 1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1 point 2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1 point 3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3 points 4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3 points 5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5 points 6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5 points 7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7 points 8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7 points 9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9 points 10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9 points 11 1BA1-4D01 Visitor scores 1 point for goals, Home scores 3 12 DFE0-CD0F Periods are 1 min (choose 5 minutes from Options) 13 D7E0-CD0F Periods are 3 min (choose 5 minutes from Options) 14 D5E0-CD0F Periods are 7 min (choose 5 minutes from Options) 15 DBE0-CD0F Periods are 9 min (choose 5 minutes from Options) 16 94ED-C46F Periods are 15 min (choose 10 minutes from Options) 17 D7E0-C76F Periods are 30 min (choose 10 minutes from Options) 18 7A2B-3F00 Penalty for charging is 1 minute instead of 2 19 7A2B-3760 Penalty for holding is 1 minute instead of 2 20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2 21 7A28-3DD0 Penalty for high sticking is 1 minute instead of 2 22 7A28-3400 Penalty for elbowing is 1 minute instead of 2 23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2 24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2 25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4 26 7A22-3700 Penalty for spearing is 1 minute instead of 2 27 F32B-3F00 Penalty for charging is 30 seconds 28 F32B-3760 Penalty for holding is 30 seconds 29 F32C-3FA0 Penalty for tripping is 30 seconds 30 F328-3DD0 Penalty for high sticking is 30 seconds 31 F328-3400 Penalty for elbowing is 30 seconds 32 F32A-3D60 Penalty for hooking is 30 seconds 33 F32A-34A0 Penalty for roughing is 30 seconds 34 F322-3FD0 Penalty for slashing is 30 seconds 35 F322-3700 Penalty for spearing is 30 seconds 36 802B-3F00 Penalty for charging is 3 minutes 37 802B-3760 Penalty for holding is 3 minutes 38 802C-3FA0 Penalty for tripping is 3 minutes 39 8028-3DD0 Penalty for high sticking is 3 minutes 40 8028-3400 Penalty for elbowing is 3 minutes 41 802A-3D60 Penalty for hooking is 3 minutes 42 802A-34A0 Penalty for roughing is 3 minutes 43 8022-3FD0 Penalty for slashing is 3 minutes 44 8022-3700 Penalty for spearing is 3 minutes NHL Stanley Cup is a trademark of NHL Enterprises, Inc. NHLPA Hockey '93(tm) Game CODE KEY IN . . . EFFECT . . . 1 F160-4776 Period clock runs faster 2 D060-4776 Period clock runs slower 3 0D60-4776 Period clock runs much faster 4 DF60-4776 Period clock runs much slower 5 C269-4D86 Period clock is frozen (no time limit) 6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of 10 minutes 7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes 8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes 9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes 10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes 11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes 12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes 13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes 14 DF31-3F64 + CB31-3F04 All penalties last 1 minute 15 D431-3F64 + CB31-3F04 All penalties last 2 minutes 16 D731-3F64 + CB31-3F04 All penalties last 3 minutes 17 D031-3F64 + CB31-3F04 All penalties last 4 minutes 18 D931-3F64 + CB31-3F04 All penalties last 5 minutes 19 D531-3F64 + CB31-3F04 All penalties last 7 minutes 20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes NHLPA Hockey '93 is a trademark of NHLPA. Nigel Mansell's World Championship Racing(tm) Game CODE KEY IN . . . EFFECT . . . 1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes graphic distortion in the pits) 2 E481-3467 Only 1 lap required on all tracks 3 D461-4FBA Only 3 laps required in South Africa 4 D461-44FA Only 3 laps required in Mexico 5 D461-44BA Only 3 laps required in Brazil 6 D461-47FA Only 3 laps required in Spain 7 D461-47BA Only 3 laps required in San Marino 8 D465-4DFA Only 3 laps required in Monaco 9 D465-4DBA Only 3 laps required in Canada 10 D465-4FFA Only 3 laps required in France 11 D465-4FBA Only 3 laps required in Britain 12 D465-44FA Only 3 laps required in Germany 13 D465-44BA Only 3 laps required in Hungary 14 D465-47FA Only 3 laps required in Belgium 15 D465-47BA Only 3 laps required in Italy 16 D466-4DFA Only 3 laps required in Portugal 17 D466-4DBA Only 3 laps required in Japan 18 D466-4FFA Only 3 laps required in Australia 19 DF62-0953 Start in Mexico in the Full Season 20 D462-0953 Start in Brazil 21 D762-0953 Start in Spain 22 D062-0953 Start in San Marino 23 D962-0953 Start in Monaco 24 D162-0953 Start in Canada 25 D562-0953 Start in France 26 D662-0953 Start in Britain 27 DB62-0953 Start in Germany 28 DC62-0953 Start in Hungary 29 D862-0953 Start in Belgium 30 DA62-0953 Start in Italy 31 D262-0953 Start in Portugal 32 D362-0953 Start in Japan 33 DE62-0953 Start in Australia 34 FD62-0953 Start on extra course (stats are for South Africa but the course is different) 35 DF3E-015A Full season ends after South Africa 36 D43E-015A Full season ends after Mexico 37 D73E-015A Full season ends after Brazil 38 D03E-015A Full season ends after Spain 39 D93E-015A Full season ends after San Marino 40 D13E-015A Full season ends after Monaco 41 D53E-015A Full season ends after Canada 42 D63E-015A Full season ends after France 43 DB3E-015A Full season ends after Britain 44 DC3E-015A Full season ends after Germany 45 D83E-015A Full season ends after Hungary 46 DA3E-015A Full season ends after Belgium 47 D23E-015A Full season ends after Italy 48 D33E-015A Full season ends after Portugal 49 DE3E-015A Full season ends after Japan Nigel Mansell's World Championship Racing is a trademark of Gametek. Ninja Gaiden Trilogy(tm) Game CODE KEY IN . . . EFFECT . . . Ninja Gaiden 1 DFCE-142F Start with very little energy-after first life 2 DFCE-142F Start with about half energy-after first life 3 DD81-1F97 Infinite time 4 B1C8-3DF8 Start with very little time 5 EEC8-3DF8 Start with lots of time 6 DDC5-4DF4 Start with 1 life 7 D7C5-4DF4 Start with 5 lives 8 D6C5-4DF4 Start with 9 lives 9 C9CF-CFBF Infinite lives 10 C9C3-3F2D Infinite energy Ninja Gaiden II: The Dark Sword of Chaos(tm) 1 DFB3-144F Start with very little energy 2 D6B3-144F Start with about half energy 3 C9BB-441F Infinite energy 4 C96F-1FC7 Infinite time 5 DFC4-1F47 Throwing stars don't use energy(ignore counter) 6 DDB3-C4CF Start with 1 life Ninja Gaiden II: The Ancient Ship of Doom(tm) 1 DD6B-CF87 Start with 1 life 2 D76B-CF87 Start with 5 lives 3 D66B-CF87 Start with 9 lives 4 DF68-CD77 Start with very little energy 5 D668-CD77 Start with about half energy 6 C92A-CFED Infinite energy 7 CB69-CD57 Infinite lives 8 C9A7-C757 Almost infinite ninja power Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc. Nolan Ryan's Baseball(tm) Game CODE KEY IN . . . EFFECT . . . 1 A3BF-6DD1 1 strike and batter is out 2 C2BF-6DD1 Batter never strikes out 3 A3BE-0D61 1 ball and batter walks 4 C2BE-0D61 Batter never walks 5 76AC-0D65 Each run worth 2--player 1 6 76A8-04D5 Each run worth 2--player 2 7 766D-67A5 Short game (play only odd-numbered innings) CODES 8 THRU 11 MAY NOT WORK IN PENNANT MODE 8 DDC8-D706 Increasing a player's power setting does not decrease the power number excess (use to maximize stats for a player) 9 4DBF-A7A8 Maximum power for a player is 32 instead of 25 10 46BF-A7A8 Maximum power for a player is 40 instead of 25 11 7DBF-A7A8 Maximum power for a player is 48 Nolan Ryan's Baseball is a trademark of Romstar, Incorporated. Nosferatu(tm) CODE KEY IN . . . EFFECT . . . 1 C9BA-1F04 Almost infinite energy 2 DFB2-34D7 Start with very little energy 3 D7B2-34D7 Start with less energy 4 DBB2-34D7 Start with more energy 5 DEB2-34D7 Start with a lot more energy 6 CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time 7 C127-4D67 Infinite time 8 D1B3-3DA7 Start on stage 1-2 9 DBB3-3DA7 Start on stage 1-3 10 DCB3-3DA7 Start on stage 2 11 FDB3-3DA7 Start on stage 2-2 12 FFB3-3DA7 Start on stage 2-3 13 F5B3-3DA7 Start on stage 2-4 14 F6B3-3DA7 Start on stage 3 15 4DB3-3DA7 Start on stage 3-2 16 40B3-3DA7 Start on stage 3-3 17 45B3-3DA7 Start on stage 4 18 42B3-3DA7 Start on stage 4-2 19 43B3-3DA7 Start on stage 4-3 20 70B3-3DA7 Start on stage 4-4 21 79B3-3DA7 Start on stage 5 22 78B3-3DA7 Start on stage 5-2 23 7AB3-3DA7 Start on stage 5-3 24 09B3-3DA7 Start on stage 5-4 25 01B3-3DA7 Start on stage 6 26 03B3-3DA7 Start on stage 6-2 27 90B3-3DA7 Start on the final stage 28 91B3-3DA7 Watch the ending 29 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more crystals 30 C265-3DBD Don't lose crystals when you get hit Nosferatu is a trademark of Seta U.S.A., Inc. On the Ball(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF66-DDA0 Start with 2 credits 2 D966-DDA0 Start with 6 credits 3 D566-DDA0 Start with 8 credits 4 DB66-DDA0 Start with 10 credits 5 C2AE-DF65 Infinite credits 6 D4BB-D404 Faster timer 7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting hazards) FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35 8 C2BA-D7D4 Minus blocks and bricks worth 0 9 DDB7-0DA5 Minus 2 second block worth 0 10 FDB7-0DA5 Minus 2 second block worth minus 1 11 7DB7-0DA5 Minus 2 second block worth minus 3 12 0DB7-0DA5 Minus 2 second block worth minus 4 13 9DB7-0DA5 Minus 2 second block worth minus 5 14 1DB7-0DA5 Minus 2 second block worth minus 6 15 5DB7-0DA5 Minus 2 second block worth minus 7 16 6DB7-0DA5 Minus 2 second block worth minus 8 17 BDB7-0DA5 Minus 2 second block worth minus 9 18 DDB0-0F65 Minus 5 second block worth 0 19 FDB0-0F65 Minus 5 second block worth minus 1 20 4DB0-0F65 Minus 5 second block worth minus 2 21 7DB0-0F65 Minus 5 second block worth minus 3 22 0DB0-0F65 Minus 5 second block worth minus 4 23 1DB0-0F65 Minus 5 second block worth minus 6 24 5DB0-0F65 Minus 5 second block worth minus 7 25 6DB0-0F65 Minus 5 second block worth minus 8 26 BDB0-0F65 Minus 5 second block worth minus 9 27 DDB9-0405 Minus 3 second brick worth 0 28 FDB9-0405 Minus 3 second brick worth minus 1 29 4DB9-0405 Minus 3 second brick worth minus 2 30 0DB9-0405 Minus 3 second brick worth minus 4 31 9DB9-0405 Minus 3 second brick worth minus 5 32 1DB9-0405 Minus 3 second brick worth minus 6 33 5DB9-0405 Minus 3 second brick worth minus 7 34 6DB9-0405 Minus 3 second brick worth minus 8 35 BDB9-0405 Minus 3 second brick worth minus 9 DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54 36 C2B8-DFA4 Plus bricks worth 0 37 DDBB-0DA5 Plus 3 bricks worth 0 38 FDBB-0DA5 Plus 3 bricks worth plus 1 39 4DBB-0DA5 Plus 3 bricks worth plus 2 40 0DBB-0DA5 Plus 3 bricks worth plus 4 41 9DBB-0DA5 Plus 3 bricks worth plus 5 42 1DBB-0DA5 Plus 3 bricks worth plus 6 43 5DBB-0DA5 Plus 3 bricks worth plus 7 44 6DBB-0DA5 Plus 3 bricks worth plus 8 45 BDBB-0DA5 Plus 3 bricks worth plus 9 46 DDBC-0F65 Plus 5 bricks worth 0 47 FDBC-0F65 Plus 5 bricks worth plus 1 48 4DBC-0F65 Plus 5 bricks worth plus 2 49 7DBC-0F65 Plus 5 bricks worth plus 3 50 0DBC-0F65 Plus 5 bricks worth plus 4 51 1DBC-0F65 Plus 5 bricks worth plus 6 52 5DBC-0F65 Plus 5 bricks worth plus 7 53 6DBC-0F65 Plus 5 bricks worth plus 8 54 BDBC-0F65 Plus 5 bricks worth plus 9 On The Ball is a trademark of Taito Corp. Operation Logic Bomb(tm) Game CODE KEY IN . . . EFFECT . . . 1 33C6-C704 Take minimal damage 2 C2B5-4DD0 Infinite energy 3 DFB4-1FD4 1 continue 4 D1B4-1FD4 6 continues 5 DBB4-1FD4 9 continues 6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with tracking missiles 7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with reflecting laser 8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame thrower 9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with hologram weapon 10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with directional mines 11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement 12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement 13 1DB2-44D9 Reflecting laser fire travels longer 14 EEB2-44D9 Reflecting laser fire travels a lot longer Operation Logic Bomb is a trademark of Jaleco USA, Inc. Outlander(tm) Game CODE KEY IN . . . EFFECT . . . 1 D980-47A1 Start with more car ammo 2 DD80-47A1 Start with less car ammo 3 1A89-4FD1 Start with more handgun ammo 4 FD89-4FD1 Start with less handgun ammo 5 DD69-45A4 Infinite handgun ammo 6 DD67-C1A4 Car ammo worth nothing on pick-up 7 D467-C5D4 Car ammo worth more on pick-up 8 DD63-C0A4 Water worth nothing on pick-up 9 DF63-C9D4 Water worth more on pick-up 10 DD66-C064 Hand gun ammo worth nothing on pick-up 11 DD6A-C0D4 Food worth nothing on pick-up 12 C260-CF07 + C260-6F07 Infinite health while in the car 13 C9B6-450D Almost infinite health while out of the car (except when you eat poisonous food) 14 D480-4F61 Start with more fuel 15 DD6F-C004 Gas can worth nothing on pick-up 16 D46F-C064 Gas can worth more on pick-up 17 C285-C7D9 Infinite surface-to-air missiles if you have at least one Outlander is a trademark of Mindscape Inc. Paladin's Quest(tm) Game CODE KEY IN . . . EFFECT . . . 1 EEEB-6D1F Chezni starts with 255 max. H.P. 2 EEE6-673F Chezni starts with 255 present H.P. 3 46EB-6D3F Chezni starts with 40 Power, 42 Attack 4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack 5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance 6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance 7 F3EB-6F1F Chezni starts with 30 Speed 8 7AEB-6F1F Chezni starts with 60 Speed 9 D6EA-6F1D Chezni starts with a bow 10 D2EA-6F1D Chezni starts with a light sword 11 FDEA-6F1D Chezni starts with a mid sword 12 FCEA-6F1D Chezni starts with a Aybro Spear 13 F5EA-6F1D Chezni starts with a heavy sword 14 7DEA-6F1D Chezni starts with a wind sword 15 70EA-6F1D Chezni starts with HST 16 9FEA-6F1D Chezni starts with Gomutai 17 54EA-6F1D Chezni starts with a Psych Beam 18 57EA-6F1D Chezni starts with a flame thrower 19 D8EA-6FCD Chezni starts with light armor 20 DEEA-6FCD Chezni starts with mid armor 21 FAEA-6FCD Chezni starts with heavy armor 22 7FEA-6FCD Chezni starts with storm armor 23 77EA-6FCD Chezni starts with bib 24 D4EA-6F3D Chezni starts with wood boots 25 F8EA-6F3D Chezni starts with long boots 26 40EA-6F3D Chezni starts with knife boots 27 F9EA-6F3D Chezni starts with mid boots 28 74EA-6D3D Chezni starts with sun helm 29 D9EA-6D3D Chezni starts with leather helm 30 DAEA-6D3D Chezni starts with helmet 31 4AEA-6D3D Chezni starts with rage helmet 32 F1EA-6D3D Chezni starts with power helmet 33 55EA-6D3D Chezni starts with cosmo helmet 34 79EA-6F4D Chezni starts with gabni shield 35 71EA-6F4D Chezni starts with leather shield 36 DBEA-6F4D Chezni starts with pick-axe 37 F0EA-6F4D Chezni starts with gauntlet 38 FBEA-6F4D Chezni starts with fire shield 39 59EA-6F4D Chezni starts with Rft shield 40 BA88-6481 No money needed in toolhouse and weapon shop 41 BA3A-04BE No money needed in learning center 42 D063-D401 Spell power increases at 2x normal rate 43 D163-D401 Spell power increases at 3x normal rate 44 10B5-6405 Infinite energy 45 108E-AF00 Spells use up no HP Paladin's Quest and related names are trademarks of Enix America Corporation. Paperboy(tm) 2 Game CODE KEY IN . . . EFFECT . . . 1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5 2 D7BF-A767 Paperboy starts with 3 lives 3 D5BF-A767 Paperboy starts with 7 lives 4 DBBF-A767 Paperboy starts with 9 lives 5 FBBF-A767 Paperboy starts with 25 lives 6 74BF-A767 Paperboy starts with 50 lives 7 17BF-A767 Paperboy starts with 99 lives 8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5 9 D7B5-ADD7 Papergirl starts with 3 lives 10 D5B5-ADD7 Papergirl starts with 7 lives 11 DBB5-ADD7 Papergirl starts with 9 lives 12 FBB5-ADD7 Papergirl starts with 25 lives 13 74B5-ADD7 Papergirl starts with 50 lives 14 17B5-ADD7 Papergirl starts with 99 lives 15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are canceled 16 FBC6-DFAD Start with 25 papers instead of 10 17 74C6-DFAD Start with 50 papers 18 17C6-DFAD Start with 99 papers 19 DD6D-6F60 Paper bundles worth 0 if you have less than 10 20 D96D-6F60 Paper bundles worth 5 if you have less than 10 21 F06D-6F60 Paper bundles worth 20 if you have less than 10 22 F36D-6F60 Paper bundles worth 30 if you have less than 10 23 466D-6F60 Paper bundles worth 40 if you have less than 10 24 746D-6F60 Paper bundles worth 50 if you have less than 10 25 DFC1-0FAF Continue next life with 1 paper if you had less than 10 26 D9C1-0FAF Continue next life with 5 papers if you had less than 10 27 F0C1-0FAF Continue next life with 20 papers if you had less than 10 28 F3C1-0FAF Continue next life with 30 papers if you had less than 10 29 46C1-0FAF Continue next life with 40 papers if you had less than 10 30 74C1-0FAF Continue next life with 50 papers if you had less than 10 31 DD88-D464 Infinite papers 32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1 training course 33 D56A-ADA0 Start with 59 seconds in Week 1 training course 34 D76A-ADA0 Start with 19 seconds in Week 1 training course 35 DD67-D4D9 Infinite time in training course Paperboy and Papergirl are trademarks of Atari Games Corporation. Pebble Beach Golf Links(tm) Game CODE KEY IN . . . EFFECT . . . 1 CE65-D763 All holes are par 4 2 8665-D7A3 + D728-04DA Course is generally harder (par goes down randomly for some holes) Pebble Beach Golf Links is a trademark of The Pebble Beach Company. PGA Tour Golf(tm) Game CODE KEY IN . . . EFFECT . . . 1 D235-6D07 + D22A-D40F Allow 14 clubs for full set instead of 13 2 D335-6D07 + D32A-D40F Allow 15 clubs for full set 3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set 4 6DC8-6DD7 No wind 5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph 6 BACA-64D7 Constant wind direction to the left 7 DFA7-A704 Each round ends after hole 1 8 D4A7-A704 Each round ends after hole 2 9 D7A7-A704 Each round ends after hole 3 10 D0A7-A704 Each round ends after hole 4 11 D9A7-A704 Each round ends after hole 5 12 D1A7-A704 Each round ends after hole 6 13 D5A7-A704 Each round ends after hole 7 14 D6A7-A704 Each round ends after hole 8 15 DBA7-A704 Each round ends after hole 9 16 DCA7-A704 Each round ends after hole 10 17 D8A7-A704 Each round ends after hole 11 18 DAA7-A704 Each round ends after hole 12 19 D2A7-A704 Each round ends after hole 13 20 D3A7-A704 Each round ends after hole 14 21 DEA7-A704 Each round ends after hole 15 22 FDA7-A704 Each round ends after hole 16 23 FFA7-A704 Each round ends after hole 17 PGA Tour Golf is a trademark of Electronic Arts. Phalanx(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4 2 D4A8-05E3 + D42D-015A Start with 2 credits 3 D7A8-05E3 + D72D-015A Start with 3 credits 4 D9A8-05E3 + D92D-015A Start with 5 credits 5 D5A8-05E3 + D52D-015A Start with 7 credits 6 FDA8-05E3 + FD2D-015A Start with 10 credits 7 DD63-DD04 Infinite credits 8 D42F-007A + D4AA-01E3 Start on mission 2 9 D72F-007A + D7AA-01E3 Start on mission 3 10 D02F-007A + D0AA-01E3 Start on mission 4 11 D92F-007A + D9AA-01E3 Start on mission 5 12 D12F-007A + D1AA-01E3 Start on mission 6 13 D52F-007A + D5AA-01E3 Start on mission 7 14 D62F-007A + D6AA-01E3 Start on mission 8 15 D4A8-00E3 + D42D-008A Start with 2 strikefighters 16 D7A8-00E3 + D72D-008A Start with 3 strikefighters 17 D0A8-00E3 + D02D-008A Start with 4 strikefighters 18 D1A8-00E3 + D12D-008A Start with 6 strikefighters 19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters 20 41A8-00E3 + 412D-008A Start with 26 strikefighters 21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters 22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters 23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter 24 DD2A-64AF Infinite strikefighters 25 3C21-AD0F Armor cannot be damaged 26 C229-D7A4 Once power-up has been obtained, it is not lost until you continue--doesn't work for weapon, only power-ups 27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength 28 1D23-6D6F Power capsule has no effect on armor or power-up Phalanx is a trademark of Kemco America Inc. Pilotwings(tm) Game CODE KEY IN . . . EFFECT . . . 1 108D-0FA7 Infinite fuel 2 4DE7-CD0F Reduce gravity 3 CDE7-CD0F Increase gravity 4 E2EF-6F0F Increase rocket pack thrust power 3x 5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane Pilotwings is a trademark of Nintendo of America Inc. PIRATES OF DARK WATER(TM) GAME CODE KEY IN . . . EFFECT . . . 1 4F82-17AF + D583 1DDF Energy bar refills itself about every 15 seconds 2 DD82-14AF Infinite energy 3 C280-1F6F Infinite lives 4 D9C8-4DA4 Start with 6 lives-not when joining in 5 DFC8-4DA4 Start with 2 lives-not when joining in 6 DDA5-1DDF Don't lose energy from doing a special attack 7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must get hit once 8 4DB0-CFDF Start with less energy-after 1st life Pirates of Dark Water is a trademark of Hanna-Barbera Productions, Inc. Pit-Fighter(tm) Game CODE KEY IN . . . EFFECT . . . 1 EEBF-A4D0 Start with more energy 2 74BF-A4D0 Start with less energy 3 D4BF-A760 Start with a lot more energy 4 D7B3-D769 Start with 3 super powers 5 DD32-6700 Infinite super powers after gaining one 6 10C6-07DF Executioner in match 1 has less energy 7 DFC6-070F Executioner in match 1 has more energy 8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2 9 D4CB-070F C.C. has more energy in match 2 10 10C8-07DF Angel(tm) has less energy in match 3 11 DFC8-070F Angel has more energy in match 3 12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy 13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy + D4C6-070F Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation. Pitfall: The Mayan Adventure(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB6B-C4A1 + DBC6-34DE Start with 10 lives 2 D16B-C4A1 + D1C6-34DE Start with 7 lives 3 DF6B-C4A1 + DFC6-34DE Start with 2 lives 4 746B-4D6A Get 2x energy from sacred hearts 5 086B-4D6A Get 3x energy from sacred hearts 6 74A4-CF69 Sling stones do mega-damage 7 ED6C-CDDA + D46C-CD0A Time keeper power-up lasts longer 8 F06D-1D0A Pick up 20 Stones of Pacal for every 1 9 DDA6-3D69 Infinite Stones of Pacal 10 DDA5-1709 Infinite sling stones 11 DDA5-3700 Infinite boomerangs 12 DD6F-C7A1 Moon-jump Pitfall: The Mayan Adventure and related names are trademarks of Activision, Inc. Pocky and Rocky(tm) Game CODE KEY IN . . . EFFECT . . . 1 CB2D-DFDF Stop timer 2 DDA7-AD65 Infinite lives--Pocky(tm) 3 DD35-0761 Infinite lives--Rocky(tm) 4 DF62-A7D4 1 life--Pocky 5 D162-A7D4 6 lives--Pocky 6 DB62-A7D4 9 lives--Pocky 7 DF62-A704 1 life--Rocky 8 D162-A704 6 lives--Rocky 9 DB62-A704 9 lives--Rocky 10 C933-A794 Infinite energy--Pocky 11 C93E-A797 Infinite energy--Rocky 12 4032-A4F4 Weapons don't deplete when hit--Pocky 13 4033-AFF7 Weapons don't deplete when hit--Pocky 14 D43F-6FF4 Blue ball acts as red ball--Pocky 15 DF3D-6424 Red ball acts as blue ball--Pocky 16 D43B-6F27 Blue ball acts as red ball--Rocky 17 DF36-67B7 Red ball acts as blue ball--Rocky FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO STEAL 18 DBAA-AD60 9 lives stolen from Rocky 19 DB3A-DD69 9 lives stolen from Pocky Pocky and Rocky is a trademark of Natsume Inc. Populous(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD30-64DD Allows you to select any world from the Conquer screen with the B and X buttons 2 DC6C-6F09 Your population starts at 10 instead of 3 for battles 0 thru 4 3 F06C-6F09 Your population starts at 20 for battles 0 thru 4 4 F36C-6F09 Your population starts at 30 for battles 0 thru 4 5 DC6C-6F69 His population starts at 10 instead of 3 for battles 0 thru 4 6 F06C-6F69 His population starts at 20 for battles 0 thru 4 7 F36C-6F69 His population starts at 30 for battles 0 thru 4 8 DD6C-6D69 You have no Supreme Commands available for battles 0 thru 4 9 7E6C-6D09 He has all Supreme Commands available for battles 0 thru 4 10 DC6C-67A9 Your population starts at 10 instead of 3 for battles 5 thru 9 11 F06C-67A9 Your population starts at 20 for battles 5 thru 9 12 F36C-67A9 Your population starts at 30 for battles 5 thru 9 13 DC68-6DD9 His population starts at 10 instead of 3 for battles 5 thru 9 14 F068-6DD9 His population starts at 20 for battles 5 thru 9 15 F368-6DD9 His population starts at 30 for battles 5 thru 9 16 DD6C-67D9 You have no Supreme Commands available for battles 5 thru 9 17 7E6C-64A9 He has all Supreme Commands available for battles 5 thru 9 18 DC68-6409 Your population starts at 10 instead of 2 for battles 10 thru 14 19 F068-6409 Your population starts at 20 for battles 10 thru 14 20 F368-6409 Your population starts at 30 for battles 10 thru 14 21 DC68-6469 His population starts at 10 instead of 2 for battles 10 thru 14 22 F068-6469 His population starts at 20 for battles 10 thru 14 23 F368-6469 His population starts at 30 for battles 10 thru 14 24 DD68-6F69 You have no Supreme Commands available for battles 10 thru 14 25 7E68-6F09 He has all Supreme Commands available for battles 10 thru 14 Populous is a trademark of Electronic Arts. Porky Pig's Haunted Holiday(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDC6-DFAD Start with 1 life 2 D1C6-DFAD Start with 7 lives 3 DBC6-DFAD Start with 10 lives 4 DFC6-D46D Start with 1 heart 5 D4C6-D46D Start with 2 hearts 6 D6C6-D46D Start with 8 hearts 7 DCC6-D46D Start with 10 hearts 8 DD26-D4DB Don't flash after getting hit 9 F426-D4DB Don't flash as long after getting hit 10 EE26-D4DB Flash longer after getting hit 11 C9C3-D708 Invincible 12 DD6F-6FDE Cupcakes are worth 0 13 D46F-6FDE Cupcakes are worth 2 14 D96F-6FDE Cupcakes are worth 5 15 DC6F-6FDE Cupcakes are worth 10 16 DE6F-6FDE Cupcakes are worth 15 Porky Pig is a trademark of Warner Bros. Inc. Prince of Persia (tm) Game CODE KEY IN . . . EFFECT . . . 1 6D32-0FA1 + DC32-04D1 Freeze timer 2 D430-04A5 Start with 2 health points instead of 3 3 D030-04A5 Start with 4 health points 4 D930-04A5 Start with 5 health points 5 D130-04A5 Start with 6 health points 6 D530-04A5 Start with 7 health points 7 D630-04A5 Start with 8 health points 8 DB30-04A5 Start with 9 health points 9 FD30-04A5 Start with 15 health points 10 BAA6-ADA5 Non-fatal injuries do no damage 11 43C9-6D61 Non-fatal falls do no damage 12 D4C1-6701 Non-fatal falls do 2 points of damage instead of 1 13 6DC0-6701 Falls do no damage--except onto spikes (You can get stuck. Choose End Game and use a password to start the level over) 14 C260-A701 + DF6C-DFA0 All enemies have 1 health point 15 C260-A701 + D46C-DFA0 All enemies have 2 health points 16 C260-A701 + D76C-DFA0 All enemies have 3 health points 17 C260-A701 + D06C-DFA0 All enemies have 4 health points 18 C260-A701 + D96C-DFA0 All enemies have 5 health points 19 C260-A701 + DC6C-DFA0 All enemies have 10 health points 20 BA69-ADA1 Enemies drop dead immediately (Using on certain bosses will prevent you from moving. Choose End Game and use a password to start the level over) 21 DFB7-D46E Start on level 2 22 D4B7-D46E Start on level 3 23 D7B7-D46E Start on level 4 24 D0B7-D46E Start on level 5 25 D9B7-D46E Start on level 6 26 D1B7-D46E Start on level 7 27 D5B7-D46E Start on level 8 28 D6B7-D46E Start on level 9 29 DBB7-D46E Start on level 10 30 DCB7-D46E Start on level 11 31 D8B7-D46E Start on level 12 32 DAB7-D46E Start on level 13 33 D2B7-D46E Start on level 14 34 D3B7-D46E Start on level 15 35 DEB7-D46E Start on level 16 36 FDB7-D46E Start on level 17 37 FFB7-D46E Start on level 18 38 F4B7-D46E Start on level 19 39 F7B7-D46E Start on level 20 Prince of Persia is a trademark of Broderbund Software, Inc. Primal Rage(tm) Game CODE KEY IN . . . EFFECT . . . 1 D925-846F Press down 3 times then start at the "Start/Options" screen for a hidden menu 2 0DA5-876D Start with less energy 3 BB54-87AB Able to select as many credits as you want in the options screen 4 FD1D-7DD4 Select different times in the options screen 5 C20F-E767 Infinite time Primal Rage is a trademark of Atari Games Corp. Pugsley's Scavenger Hunt(tm) Game CODE KEY IN... EFFECT... WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN 1 DDED-D76D Start with 1 heart 2 DFED-D76D Start with 2 hearts 3 D0ED-D76D Start with 5 hearts (can only see the last 3 on screen) 4 3CCC-446D Infinite hearts WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN 5 DDED-D40D Start with 4 lives 6 DBED-D40D Start with 16 lives 7 7DED-D40D Start with 64 lives 8 DDB6-1FA7 Infinite lives 9 D9C9-476D Each dollar worth 5 10 49C9-476D Each dollar worth 25 11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up 12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up 13 3BA5-37D4 + D9A5-3704 Higher jump 14 3BA5-37D4 + D5A5-3704 Super jump 15 3BA5-37D4 + DBA5-3704 Mega-jump 16 5EC8-4DDD Longer invulnerability time after being hit 17 D6C8-4DDD Shorter invulnerability time after being hit Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures. Push-Over (tm) Game CODE KEY IN . . . EFFECT . . . 1 6D6B-6F0F Still can complete level even if time runs out 2 3366-6F0F Tokens aren't lost when used to undo a push 3 3367-A4AF Tokens aren't lost when used to advance when time runs out 4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2 5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3 6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4 7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5 8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6 9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7 10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8 11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9 12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10 13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11 14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12 15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13 16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14 17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15 18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16 19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17 20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18 21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19 22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20 23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21 24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22 25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23 26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24 27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25 28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26 29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27 30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28 31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29 32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30 33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31 34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32 35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33 36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34 37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35 38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36 39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37 40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38 41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39 42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40 43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41 44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42 45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43 46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44 47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45 48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46 49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47 50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48 51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49 52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50 53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51 54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52 55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53 56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54 57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55 58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56 59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57 60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58 61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59 62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60 63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61 64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62 65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63 66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64 67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65 68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66 69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67 70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68 71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69 72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70 73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71 74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72 75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73 76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74 77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75 78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76 79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77 80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78 81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79 82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80 83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81 84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82 85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83 86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84 87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85 88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86 89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87 90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88 91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89 92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90 93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91 94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92 95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93 96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94 97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95 98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96 99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97 100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98 101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99 Push-Over is a trademark of Red Rat Software/Ocean Software Limited. Q*bert 3(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF66-D7DD Start with 1 life instead of 5 2 D766-D7DD Start with 3 lives 3 D566-D7DD Start with 7 lives 4 DB66-D7DD Start with 9 lives 5 FB66-D7DD Start with 25 lives 6 1066-D7DD Start with 100 lives 7 C2C5-AF6F Infinite lives 8 DF61-D76D Start on level 1-2 9 D461-D76D Start on level 1-3 10 D761-D76D Start on level 1-4 11 D061-D76D Start on level 2-1 12 D961-D76D Start on level 2-2 13 D161-D76D Start on level 2-3 14 D561-D76D Start on level 2-4 15 D661-D76D Start on level 3-1 16 DB61-D76D Start on level 3-2 17 DC61-D76D Start on level 3-3 18 D861-D76D Start on level 3-4 19 DA61-D76D Start on level 4-1 20 D261-D76D Start on level 4-2 21 D361-D76D Start on level 4-3 22 DE61-D76D Start on level 4-4 23 FD61-D76D Start on level 5-1 24 FF61-D76D Start on level 5-2 25 F461-D76D Start on level 5-3 26 F761-D76D Start on level 5-4 27 F061-D76D Start on level 6-1 28 F961-D76D Start on level 6-2 29 F161-D76D Start on level 6-3 30 F561-D76D Start on level 6-4 31 F661-D76D Start on level 7-1 32 FB61-D76D Start on level 7-2 33 FC61-D76D Start on level 7-3 34 F861-D76D Start on level 7-4 35 FA61-D76D Start on level 8-1 36 F261-D76D Start on level 8-2 37 F361-D76D Start on level 8-3 38 FE61-D76D Start on level 8-4 39 4D61-D76D Start on level 9-1 40 4F61-D76D Start on level 9-2 41 4461-D76D Start on level 9-3 42 4761-D76D Start on level 9-4 43 4061-D76D Start on level 10-1 44 4961-D76D Start on level 10-2 45 4161-D76D Start on level 10-3 46 4561-D76D Start on level 10-4 47 4661-D76D Start on level 11-1 48 4B61-D76D Start on level 11-2 49 4C61-D76D Start on level 11-3 50 4861-D76D Start on level 11-4 51 4A61-D76D Start on level 12-1 52 4261-D76D Start on level 12-2 53 4361-D76D Start on level 12-3 54 4E61-D76D Start on level 12-4 55 7D61-D76D Start on level 13-1 56 7F61-D76D Start on level 13-2 57 7461-D76D Start on level 13-3 58 7761-D76D Start on level 13-4 59 7061-D76D Start on level 14-1 60 7961-D76D Start on level 14-2 61 7161-D76D Start on level 14-3 62 7561-D76D Start on level 14-4 63 7661-D76D Start on level 15-1 64 7B61-D76D Start on level 15-2 65 7C61-D76D Start on level 15-3 66 7861-D76D Start on level 15-4 67 7A61-D76D Start on level 16-1 68 7261-D76D Start on level 16-2 69 7361-D76D Start on level 16-3 70 7E61-D76D Start on level 16-4 71 0D61-D76D Start on level 17-1 72 0F61-D76D Start on level 17-2 73 0461-D76D Start on level 17-3 74 0761-D76D Start on level 17-4 75 0061-D76D Start on level 18-1 76 0961-D76D Start on level 18-2 77 0161-D76D Start on level 18-3 78 0561-D76D Start on level 18-4 79 0661-D76D Start on level 19-1 80 0B61-D76D Start on level 19-2 81 0C61-D76D Start on level 19-3 82 0861-D76D Start on level 19-4 83 0A61-D76D Start on level 20-1 84 0261-D76D Start on level 20-2 85 0361-D76D Start on level 20-3 86 0E61-D76D Start on level 20-4 87 9D61-D76D Start on level x1 88 9F61-D76D Start on level x2 89 9461-D76D Start on level x3 90 9761-D76D Start on level x4 91 9061-D76D Start on level x5 92 9961-D76D Start on level x6 93 9161-D76D Start on level x7 94 9561-D76D Start on level x8 95 9661-D76D Start on level x9 96 9B61-D76D Start on level x10 97 9C61-D76D Start on level x11 98 9861-D76D Start on level x12 99 9A61-D76D Start on level x13 100 9261-D76D Start on level x14 101 9361-D76D Start on level x15 102 9E61-D76D Start on level x16 103 1D61-D76D Start on level x17 104 1F61-D76D Start on level x18 105 1461-D76D Start on level x19 106 1761-D76D Start on level x20 Q*bert 3 is a trademark of Columbia Pictures Industries Inc. Race Drivin'(tm) Game CODE KEY IN . . . EFFECT . . . 1 A266-07AD Stop timer 2 8066-04DD Slow timer 3 4266-04DD Fast timer 4 2B6C-07AD Freeze lap timer 5 1968-0DAD Slow lap timer Race Drivin' is a trademark of Atari Games Corporation. Radical Psycho Machine Racing(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDB8-0465 Sturdy tires are free 2 DDB1-0F65 4-liter high output engine is free 3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of $10 4 BBB5-0DA5 Sell 4-liter high output engine for $9,925 instead of $25 5 BBCB-DF61 Start new game with $9,910 instead of $4,910 6 62CB-D701 Start new game with $49,104,910 7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910 Radical Psycho Machine Racing is a trademark of Interplay Productions. Raiden Trad(tm) Game CODE KEY IN . . . EFFECT . . . 1 B6BD-D76F Both players start with 1 life 2 8BBD-D70F + 60BD-D76F Both players start with 7 lives 3 8FBD-D70F + 62BD-D76F Both players start with 9 lives 4 3CBD-DDD7 Infinite lives--player 1 5 3CB5-0467 Infinite lives--player 2 6 DDEF-0F1B Both players are invincible 7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs 8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs 9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs 10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs 11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs 12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs 13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0 bombs 14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6 bombs 15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs 16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs 17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry 6 bombs 18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry 9 bombs 19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 Infinite bombs--player 1 20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04 + 23EA-6DA4 Infinite bombs--player 2 21 3CEA-6D64 Infinite bombs--both players 22 D4BF-6F6F Start with 3 credits 23 D7BF-6F6F Start with 4 credits 24 D9BF-6F6F Start with 6 credits 25 D5BF-6F6F Start with 8 credits 26 DBBF-6F6F Start with 10 credits 27 DDBF-6F6F Start with 1 credit Raiden Trad and Carnass are trademarks of Electro Brain Corp. Rampart(tm) Game CODE KEY IN . . . EFFECT . . . 1 C284-DD07 Infinite continues 2 3C6B-D467 Infinite cannons 3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2 4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3 5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4 6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5 7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6 8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7 Rampart is a trademark of Atari Games Corporation. Ranma 1/2(tm) Game CODE KEY IN . . . EFFECT . . . 1 D7B4-0DA9 + EABF-04D9 Ranma moves faster 2 E8B7-07D9 + D0B7-0769 Ranma jumps faster 3 E1B7-0769 Ranma's diagonal jumps are higher 4 F6B7-AD60 Ranma's diagonal kicks are harder 5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit 6 D78F-6DD5 + EA8D-DFD5 Genma moves faster 7 E48C-6DD5 Genma's paternal anger (running at enemy) is faster 8 4689-0465 Genma's verbal punishment is stronger 9 1D89-0465 Genma's verbal punishment kills with 1 hit 10 EA81-6760 + D7B5-6460 Ryoga moves faster 11 EA8B-6D60 + D78B-6760 Ryoga jumps faster 12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit 13 EAC9-D765 + D7C1-D465 Shampoo moves faster 14 E9CF-0765 Shampoo's dragon sky kick is faster 15 E9CE-D465 Shampoo's super fury charge goes farther 16 1DCB-A4A1 Shampoo's fury charge 1 hit kill 17 41C5-67D1 Shampoo's kick is faster 18 EA84-D4D1 + D787-DFD1 Akane moves faster 19 E880-D7D1 + D089-6760 Akane jumps faster 20 E68E-DFD1 Akane's 2-step whip kick is faster 21 418B-6D69 Akane's 2-step whip kick is stronger 22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit 23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is faster 24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster 25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster 26 40D8-DD05 Gosunkugi's straw man throw does more damage 27 1DD8-DD05 Gosunkugi's straw man throw kills with 1 hit 28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster 29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster 30 EBC5-0FD0 Mousse's flying egg bombs are faster 31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill 32 D6C1-0460 Mousse's claw strike is quicker 33 DDD7-8407 Every move kills every opponent with 1 hit 34 DD6B-D700 No knock back when opponent is cornered. Ranma 1/2 is a trademark of VIZ Communications Inc. REDLINE: F-1 RACER(TM) GAME CODE KEY IN . . . EFFECT . . . 1 C98E-6FDF Always in 1st place 2 CBC5-D70F + EEC5-D7AF Instant 255 mph speed-best to get into 6th gear before you activate this code, then you can go 357 mph 3 C98C-6F0F Don't lose speed when you get off accelerator button 4 C9BD-0F04 No loss of speed on grass 5 3CAA-AF04 Infinite special fuel Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc. The Ren and Stimpy Show: Time Warp(tm) Game CODE KEY IN . . . EFFECT . . . CODES ONLY WORK FOR PLAYER ONE ONLY 1 EE33-1F62 Flash longer after you die 2 EE33-1F62 Don't flash after you die 3 3CB1-14AC Infinite lives 4 CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 Don't have to charge special attack 5 82ED-4DD6 Infinite energy 6 82EA-34D6 Energy never goes back up 7 CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B Get 1 kitty gritty get 99 8 DD3A-1DA2 Start with 1 lives 9 D03A-1DA2 Start with 5 lives 10 DB3A-1DA2 Start with 10 lives The Ren and Stimpy Show is a trademark of Nickelodeon. Revolution X(tm) Game 1 CBA0-4DDD Infinite CDs 2 D96D-44DA Gold CDs are worth 5 3 F96D-44DA Gold CDs are worth 25 4 9D6D-44DA Gold CDs are worth 50 5 CD6D-44DA Gold CDs are worth 100 6 D96D-4FDA Silver CDs worth 5 7 F96D-4FDA Silver CDs worth 25 8 9D6D-4FDA Silver CDs worth 50 9 CD6D-4FDA Silver CDs worth 100 10 C2CE-1FAC Infinite energy 11 DEB8-1D0D + DEB6-340B Start with very little energy 12 00B8-1D0D + 00B6-340B Start with about 1/4 energy 13 66B8-1D0D + 66B6-340B Start with about 1/2 energy 14 AAB8-1D0D + AAB6-340B Start with about 3/4 energy Revolution X is a trademark of Midway Manufacturing Company. Rise of the Robots(tm) Game CODE KEY IN . . . EFFECT . . . 1 CBA2-E4D4 + DDA2-E404 No jumping allowed 2 DDAC-5767 Infinite time 3 DF78-57AF Win one round to advance 4 CB34-570F Everyone kills with one hit 5 4D34-576F + 3CC7-E4A7 + DD34-57AF Every hit does more damage Rise of the Robots is a trademark of Mirage Technologies (Multimedia) Ltd. Rival Turf!(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDB7-D4A7 Start with 1 life 2 D5B7-D4A7 Start with 8 lives 3 DBB0-DF07 Start with 9 continues 4 DFB0-DF07 Start with 1 continue 5 EEC4-OD6F + EE64-646C + EE63-04A7 + EE68-A7A1 Start with more energy 6 FEC4-0D6F + FE64-646C + FE63-04A7 + FE68-A7A1 Start with less energy 7 DD62-A7A6 No score lost when special attack is used 8 DD6A-AD61 Full energy from all food 9 C2C3-0F0D Infinite continues Rival Turf! is a trademark of Jaleco USA, Inc. Road Riot 4WD (tm) Game CODE KEY IN . . . EFFECT . . . 1 DDBF-07DF Races are 1 lap instead of 3 2 DFBF-07DF Races are 2 laps instead of 3 3 D7BF-07DF Races are 4 laps instead of 3 4 D0BF-07DF Races are 5 laps instead of 3 5 D9BF-07DF Races are 6 laps instead of 3 6 D1BF-07DF Races are 7 laps instead of 3 7 3CB4-0DAF Beginner track has an extra lap Road Riot 4WD is a trademark of Atari Games Corporation. Road Runner's Death Valley Rally (tm) Game CODE KEY IN . . . EFFECT . . . 1 C2AC-346F + C2C3-1D28 Protection against most hazards 2 DFBC-3FD4 Start with 2 lives 3 D7BC-3FD4 Start with 4 lives 4 D9BC-3FD4 Start with 6 lives 5 D5BC-3FD4 Start with 8 lives 6 DBBC-3FD4 Start with 10 lives 7 4DBC-3FD4 Start with 21 lives 8 9DBC-3FD4 Start with 51 lives 9 59BC-3FD4 Start with 76 lives 10 BBBC-3FD4 Start with 100 lives 11 DDB2-4D64 Infinite lives 12 EE8C-C4DD Stay invincible longer after getting hit (Road Runner (tm) blinks) 13 0D8C-C4DD Stay invincible for less time after getting hit (Road Runner blinks) 14 C2C5-C7AF Stay invincible after getting hit until you fall & die (Road Runner blinks) 15 6DC5-C70F Stay invincible after getting hit until you fall & die (Road Runner does not blink) 16 7DBD-44D7 Start with more birdseed on the turbo speed meter 17 FDBD-44D7 Start with less birdseed on the turbo speed meter 18 7D26-3404 Eating birdseed restores turbo speed meter to maximum 19 DD26-3404 Eating birdseed does nothing 20 DDC6-3D67 Using turbo speed does not use up bird seed 21 DDBB-4467 Stop timer 22 D7B0-346F Start timer at 3:00 instead of 5:00 23 D5B0-346F Start timer at 7:00 24 DBB0-346F Start timer at 9:00 25 C229-C707 Hearts worth nothing 26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2 27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3 28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4 29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1 30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2 31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3 32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4 33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1 34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2 35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3 36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4 37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1 38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2 39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3 40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4 41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1 42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2 43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3 44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4 45 DD33-4DDD 1-up worth nothing 46 D433-4DDD 1-up worth 2 47 D733-4DDD 1-up worth 3 48 D033-4DDD 1-up worth 4 49 D933-4DDD 1-up worth 5 50 7D83-47DD Bogus jump 51 FD83-47DD Better jump 52 DC83-47DD Super jump 53 D983-47DD Mega jump Road Runner's Death Valley Rally and Sunsoft are trademarks of Sun Corporation of America. Robocop versus The Terminator(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB3-CD0D Start with 1 life 2 DBB3-CD0D Start with 9 lives 3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER 4 DDBE-0D05 Infinite lives 5 DD37-C4D7 Super jump 6 DE63-C460 Rockets do more damage 7 DE60-4460 Normal pistol does more damage 8 7D66-1F00 Plasma Rifle does massive damage 9 FD64-446F Only 10 Terminators to kill on the 3-D Stage 10 7D64-446F Only 30 Terminators to kill on the 3-D Stage Robocop versus The Terminator is a trademark of Orion Pictures Corporation. Robocop 3(tm) Game CODE KEY IN . . . EFFECT . . . 1 5D69-6D0F Slower timer 2 FE69-6D0F Faster timer 3 DDC7-A7A4 Infinite ammo (except flame thrower) 4 4A6E-6FDD Infinite lives 5 DD62-D7DD Start with 1 life 6 D962-D7DD Start with 6 lives 7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more 8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less 9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on stages 3 and 5 10 DF37-64A4 Start on stage 2 11 D437-64A4 Start on stage 3 12 D737-64A4 Start on stage 4 13 D037-64A4 Start on stage 5 Robocop is a trademark of Orion Pictures Corporation. Robotrek(tm) Game CODE KEY IN . . . EFFECT . . . 1 BBB9-4D7D Get 9900 gold when you look into the robot book 2 C23C-CDC7 Everything is free 3 CB34-3D47 + D734-3D17 Start at level 3 4 CB34-3D47 + DC34-3D17 Start at level 10 5 CB34-3D47 + F034-3D17 Start at level 20 6 CB34-3D47 + 7434-3D17 Start at level 50 7 BDE6-1DC2 More energy for robot energy 8 CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot Robotrek is a trademark of Quintet / ANCIENT / ENIX Rock N' Roll Racing(tm) Game CODE KEY IN . . . EFFECT . . . 1 D9CF-CDD5 Start with $50,000 2 FDCF-CDD5 Start with $100,000 3 9DCF-CDD5 Start with $500,000 4 BBCF-CDD5 Start with $990,000 5 D9CF-CD05 Start with $5,020,000 6 C28C-CF69 + C28B-C4A9 Buy items for free if you have enough money 7 BACB-C465 No points needed to advance to any level 8 C2BF-476F Infinite forward weapons 9 C2BF-1FA4 Infinite power charges 10 3CE5-CD67 No damage from hitting other cars 11 DD26-34D7 No damage from most mines 12 D126-34D7 More damage from mines 13 DD36-4F0D Red Cross packages worth nothing 14 FD36-4F0D Red Cross packages can blow up Rock N' Roll Racing is a trademark of Interplay Productions, Inc. Rocketeer(tm) Game CODE KEY IN . . . EFFECT . . . SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE CODES OR TRY A NEW COMBINATION 1 DF6C-07AF Start with 1 chance instead of 3 2 D46C-07AF Start with 2 chances 3 D06C-07AF Start with 4 chances 4 D96C-07AF Start with 5 chances 5 D16C-07AF Start with 6 chances 6 D56C-07AF Start with 7 chances 7 D66C-07AF Start with 8 chances 8 DB6C-07AF Start with 9 chances 9 8260-0FA7 Infinite chances 10 DD62-67AF Automatically win first race at Bigelow(tm) 11 DF62-67AF First race at Bigelow is 1 lap instead of 10 12 D962-67AF First race at Bigelow is 5 laps 13 DE62-67AF First race at Bigelow is 15 laps 14 FB62-67AF First race at Bigelow is 25 laps 15 7462-67AF First race at Bigelow is 50 laps 16 1762-67AF First race at Bigelow is 99 laps 17 DD63-6DDF Automatically win second race at Bigelow 18 DF63-6DDF Second race at Bigelow is 1 lap 19 D963-6DDF Second race at Bigelow is 5 laps 20 DC63-6DDF Second race at Bigelow is 10 laps 21 FB63-6DDF Second race at Bigelow is 25 laps 22 7463-6DDF Second race at Bigelow is 50 laps 23 1763-6DDF Second race at Bigelow is 99 laps 24 DD63-6D0F Automatically win third race at Bigelow 25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10 26 D963-6D0F Third race at Bigelow is 5 laps 27 FB63-6D0F Third race at Bigelow is 25 laps 28 7463-6D0F Third race at Bigelow is 50 laps 29 1763-6D0F Third race at Bigelow is 99 laps 30 C988-0FAD Protection against guns (only partly against grenades)--only in hangar 31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar 32 496D-A4DF Cliff starts with 1/3 normal energy in hangar 33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar 34 496D-A7AF Enemies start with 1/3 normal energy in hangar 35 C98C-DD0F Protection against Armored Flying Tank(tm) 36 C961-A767 Infinite super shots on pick-up 37 DD6B-D76F Super shots worth nothing on pick-up instead of 3 WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29 38 D16B-D76F Super shots worth 6 on pick-up 39 DB6B-D76F Super shots worth 9 on pick-up 40 DA6B-D76F Super shots worth 12 on pick-up 41 C964-6FDD Invincibility in the skies 42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin 43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin 44 10A6-DDDD Easily defeat Nefarious Villain(tm) Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company. Roger Clemens' MVP Baseball(tm) Game CODE KEY IN . . . EFFECT . . . 1 C22D-6FAD Batter never walks 2 DF2D-676D 1 ball per walk 3 D42D-676D 2 balls per walk 4 D72D-676D 3 balls per walk 5 D92D-676D 5 balls per walk 6 D12D-676D 6 balls per walk 7 D52D-676D 7 balls per walk 8 C227-6D6D Batter never strikes out 9 DF27-640D 1 strike per out 10 D427-640D 2 strikes per out 11 D027-640D 4 strikes per out 12 D927-640D 5 strikes per out 13 7665-0FD1 + 7669-0F01 Each run counts as 2 14 DFBF-07DF 1 out per inning per team 15 D4BF-07DF 2 outs per inning per team Roger Clemens' MVP Baseball is a trademark of LJN, Ltd. Romance of the Three Kingdoms II(tm) Game CODE KEY IN . . . EFFECT . . . THESE CODES WORK FOR PROVINCE 19 ONLY Scenario 1 1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces 2 7DE7-A765 + 59E7-A705 Start with 30,000 rice 3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population Scenario 2 4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces 5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice 6 7D67-A706 + 596D-A766 Start with 30,000 population Scenario 3 7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces 8 7D67-A76B + 5967-A7AB Start with 30,000 rice 9 7D60-ADDB + 5960-AD0B Start with 30,000 population Scenario 4 10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces 11 7D67-A7AC + 5960-ADDC Start with 30,000 rice 12 7D60-AD0C + 5960-AD6C Start with 30,000 population Scenario 5 13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces 14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice 15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population Scenario 6 16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces 17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice 18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population Romance of the Three Kingdoms II is a trademark of Koei Corporation Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game CODE KEY IN . . . EFFECT . . . FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME CREATION SCREEN 1 CD68-7D22 160 extra points when creating a ruler under 21 2 CD68-74B2 160 extra points when creating a ruler 21 or over 3 7487-EFC4 Costs 50 gold to hire soldiers 4 DD87-EFC4 Costs 0 gold to hire soldiers 5 1084-EF44 Costs 100 food to hire soldiers 6 7484-EF44 Costs 50 food to hire soldiers 7 DD84-EF44 Costs 0 food to hire soldiers Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei Corporation. Run Saber(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF3A-6454 Level select and 9 lives selectable on the option menu 2 DD21-1F6F Infinite lives--player 1 3 DD26-1F6F Infinite lives--player 2 4 DD29-0474 Start with no super bombs 5 DF29-0474 Start with 1 super bomb 6 D929-0474 Start with 5 super bombs 7 DB29-0474 Start with 9 super bombs 8 DDE4-39E3 Infinite super bombs--player 1 9 DDEF-3073 Infinite super bombs--player 2 10 DDE1-44B5 Bomb power-ups give no super bombs 11 D4E1-44B5 Bomb power-ups give 2 super bombs 12 DF25-0D84 Start with 1 health 13 D025-0D84 + D039-0454 Start with 4 health 14 D925-0D84 + D939-0454 Start with 5 health 15 D625-0D84 + D639-0454 Start with 8 health FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT 16 C2B9-CDA4 Almost invincible--player 1 17 C2B1-C4A4 Almost invincible--player 2 18 18B0-C4A4 Almost invincible--both players 19 DF83-AD84 Start with no continues 20 D483-AD84 Start with 1 continue 21 D183-AD84 Start with 5 continues 22 DC83-AD84 Start with 9 continues 23 C2E7-4572 Infinite continues Run Saber is a trademark of Hori Electric Co., Ltd. Samurai Shodown(tm) Game CODE KEY IN . . . EFFECT . . . 1 0D94-7401 Start with 1/2 energy 2 4D94-7401 Start with 1/4 energy 3 4F53-74A4 Start with 33 sec. on timer 4 DFE1-876D One hit will max out a character's pow meter Samurai Shodown is a trademark of SNK. Saturday Night Slam Masters(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDC1-CF6F Stingray becomes Biff 2 DFC1-CF6F Stingray becomes Gunloc 3 D4C1-CF6F Stingray becomes Oni 4 D7C1-CF6F Stingray becomes Titan 5 D9C1-CF6F Stingray becomes Haggar 6 D1C1-CF6F Stingray becomes Grater 7 D5C1-CF6F Stingray becomes Rasta 8 D6C1-CF6F Stingray becomes Jumbo 9 DBC1-CF6F Stingray becomes Scorpion 10 DFC1-CD6F Biff becomes Gunloc 11 D4C1-CD6F Biff becomes Oni 12 D7C1-CD6F Biff becomes Titan 13 D0C1-CD6F Biff becomes Stingray 14 D9C1-CD6F Biff becomes Haggar 15 D1C1-CD6F Biff becomes Grater 16 D5C1-CD6F Biff becomes Rasta 17 D6C1-CD6F Biff becomes Jumbo 18 DBC1-CD6F Biff becomes Scorpion 19 D3DB-5D01 14-second count outside ring 20 DCDB-5D01 10-second count outside ring 21 DBD6-5DD1 9-second count for pin 22 D1D6-5DD1 6-second count for pin 23 DFD6-5DD1 1-second count for pin 24 F31F-8F0D Faster timer 25 1D1F-8F0D Slower timer 26 D12D-5765 + EB2F-5F05 Stingray has faster jalepeno comet 27 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater 28 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc 29 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff 30 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta Saturday Night Slam Masters and related names are trademarks of Capcom. Scooby-Doo Mystery(tm) CODE KEY IN . . . EFFECT . . . 1 DD60-1467 Start with 1 life 2 D060-1467 Start with 5 lives 3 D160-1467 Start with 7 lives 4 DB60-1467 Start with 10 lives 5 C2BF-3DAD Infinite lives 6 DDED-3F01 Infinite energy 7 EEED-3F01 Most enemies are more frightening 8 C26D-1FD5 Scooby snacks do nothing 9 EE64-1DD5 Scooby snacks reduce more fright Scooby-Doo is a trademark of Hanna-Barbara. Secret of Evermore(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible, including enemies THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP A LEVEL 2 95B9-34ED Start with 99 attack points 3 EEB9-34ED Start with a lot of attack points 4 17B5-C75D Start with 99 defense points 5 EEB5-C75D Start with a lot of defense points 6 17B7-445F Start with 99 magic defense points 7 EEB7-445F Start with a lot of magic defense points 8 7464-CFE7 Start with 50 evade % points 9 1764-CFE7 Start with 99 evade % points 10 746D-3F57 Start with 50 hit % points 11 176D-3F57 Start with 99 hit % points 12 1786-CFEB + 17BB-17ED Start with 99 HP 13 EE86-CFEB + EEBB-17ED Start with 255 HP 14 17BF-1FEF Your dog starts with 99 HP 15 EEBF-1FEF Your dog starts with 255 HP Secret of Evermore is a trademark of Square Soft, Inc. Secret of Mana(tm) Game CODE KEY IN . . . EFFECT . . . 1 EE28-EDAF Start new game with 255 GP 2 6D28-EFDF Start new game with 32,768 GP 3 EE28-EFDF Start new game with 65,280 GP 4 6F09-8707 Start new game at Level 16 FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES 5 9C06-81AD Strength for level 16 is 90 6 9C06-85DD Agility for level 16 is 90 7 9C06-850D Constitution for level 16 is 90 8 9C06-856D Intelligence for level 16 is 90 9 9C06-85AD Wisdom for level 16 is 90 10 EE6B-8738 Chest in elder's basement in Potos(tm) gives you 65360 GP 11 C274-8764 + C277-8DA4 Staying at the inn in Potos is free if you have enough money 12 CE5F-5767 Items in the shop at Potos are free if you have enough money 13 DDEB-E544 Candy costs nothing 14 DDE3-E044 Overalls costs nothing 15 DDE8-E9C4 Bandanna costs nothing 16 DDEC-E9C4 Cup of wishes costs nothing 17 DDEC-E944 Medical herb costs nothing 18 DDE7-7047 Wristband costs nothing 19 DDE8-E144 Hair ribbon costs nothing 20 DDE8-E1C4 Rabite cap costs nothing 21 DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing 22 DDEC-E044 Royal jam costs nothing 23 DDEB-E5C4 Chocolate costs nothing 24 DDAB-E715 Staying at Neko's(tm) costs nothing instead of 30 26 8208-776D Protection from most hits--SWITCH OFF TO KILL ENEMIES Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd. Shadowrun(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4BE-4DA4 Start with computer, firearms skills at level 2 2 D7BE-4DA4 Start with computer, firearms skills at level 3 3 D0BE-4DA4 Start with computer, firearms skills at level 4 4 D9BE-4DA4 Start with computer, firearms skills at level 5 5 D1BE-4DA4 Start with computer, firearms skills at level 6 6 6DAE-4FA7 + FFAE-44D7 Everything is free 7 CEEF-4DDD Don't subtract karma for spells/skills (must have enough to advance) 8 CE6D-47A4 Don't subtract karma for shooting people --ignore message saying you lost karma 9 8E69-3DA4 Don't subtract spell points (works for all spell casters). note: casting spells you aren't allowed to raises your spell points. 10 D4BC-4404 Start with 2 strength and charisma 11 D0BC-4404 Start with 4 strength and charisma 12 D9BC-4404 Start with 5 strength and charisma 13 D1BC-4404 Start with 6 strength and charisma CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE 14 74B8-4DA4 Start with 50 stamina 15 10B8-4DA4 Start with 100 stamina 16 F0E1-1FDD Going up 1 body point adds 20 stamina instead of 10 17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10 CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART CODES IF DESIRED 18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less than 65,000) 6EB8-1DDF + 53B8-1DAF 19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen (if less than 65,000) 6EB8-1DDF + 53B8-1DAF 20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen (if less than 65,000) 6EB8-1DDF + 53B8-1DAF 21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF Set stamina to 100 22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF Set stamina to 200 23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to 6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100) 24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to 6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200) 25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to 6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250) 26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF Set strength to 6 27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 6EB8-1DDF + 53B8-1DAF Set charisma to 6 28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF 34 D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 192 karma (if karma is less than 32) 6EB8-1DDF + 53B8-1DAF FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS 35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6 6EB8-1DDF + 53B8-1DAF 36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6 6EB8-1DDF + 53B8-1DAF 37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6 6EB8-1DDF + 53B8-1DAF 38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6 6EB8-1DDF + 53B8-1DAF 39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6 6EB8-1DDF + 53B8-1DAF 40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6 6EB8-1DDF + 53B8-1DAF 41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5 6EB8-1DDF + 53B8-1DAF 42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10 6EB8-1DDF + 53B8-1DAF 43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15 6EB8-1DDF + 53B8-1DAF 44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6 6EB8-1DDF + 53B8-1DAF 45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6 6EB8-1DDF + 53B8-1DAF 46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6 6EB8-1DDF + 53B8-1DAF 47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill, level 6 6EB8-1DDF + 53B8-1DAF 48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6 6EB8-1DDF + 53B8-1DAF Shadowrun , Jake and nuyen are trademarks of FASA Corporation. Shaq-Fu(tm) Game CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER SELECTION SCREEN CODE KEY IN . . . EFFECT . . . 1 DDA6-5D07 Start with no continues 2 DFA6-5D07 Start with 1 continues 3 D9A6-5D07 Start with 5 continues 4 DBA6-5D07 Start with 9 continues 5 DEA6-5D07 Start with 15 continues 6 C269-EF0D Infinite continues in duel mode 7 DDB6-57AF + DDB3-746F Blood Shaq is a trademark of Mine O' Mine Inc. Sid Meier's Civilization(tm) Game CODE KEY IN . . . EFFECT . . . 1 BB04-EF74 + BB04-EF54 Start with more money 2 EE04-EF74 + EE04-EF54 Start with a lot more money Sid Meier's Civilization is a trademark of MicroProse Sim City(tm) Game CODE KEY IN . . . EFFECT . . . 1 C28A-AD61 Money doesn't decrease for most types of spending 2 DD67-DFAA Time goes faster 3 DE67-DFAA Time goes slower 4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000 5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000 6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000 Sim City is a trademark of Maxis Software. The Simpsons: Bart's Nightmare(tm) Game CODE KEY IN . . . EFFECT . . . 1 D46A-D521 Start with 2 bubbles 2 DB6A-D521 Start with 9 bubbles 3 89CB-D9B5 Infinite bubbles and seeds 4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games 5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game The Simpsons: Bart's Nightmare, Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation. Skuljagger(tm) Game CODE KEY IN . . . EFFECT . . . 1 FDC3-6DA4 10 green jemeralds for an extra life 2 9DC3-6DA4 50 green jemeralds for an extra life 3 DDC3-6F04 Each green jemerald gives you a life 4 5D66-DFA7 Slower timer 5 F366-DFA7 Faster timer 6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of jemeralds) 7 DD6B-DF07 Infinite time 8 D46B-DF07 Time goes by 2x as fast 9 D06B-DF07 Time goes by 4x as fast 10 D7C2-6704 Each green jemerald is worth 3 11 DBC2-6704 Each green jemerald is worth 9 12 FBC2-6704 Each green jemerald is worth 19 13 49C2-6704 Each green jemerald is worth 25 (extra life on each one) 14 DDCA-AD04 + DDBB-6D61 Infinite lives 15 DF83-D765 Start with 1 life instead of 5 16 D783-D765 Start with 3 lives 17 DB83-D765 Start with 9 lives 18 FB83-D765 Start with 19 lives 19 9D83-D765 Start with 50 lives 20 BB83-D765 Start with 99 lives 21 1DCC-A4D4 Walk through enemies if you have no red jemeralds 22 D4CB-A7D4 Don't lose all red jemeralds when you get hit 23 C2BB-6FA1 Don't lose green jemeralds when you fall and die 24 8BAB-6DD9 No enemies or jemeralds--good for exploring, switch off effects to advance 25 FFCB-A7D4 Red jemeralds set to 10 after you get hit--must have at least 1 Skuljagger is a trademark of Barr Entertainment Inc. SmartBall(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF6D-676D Start with 1 life instead of 3 2 D96D-676D Start with 5 lives 3 DC6D-676D Start with 10 lives 4 FB6D-676D Start with 25 lives 5 746D-676D Start with 50 lives 6 176D-676D Start with 99 lives 7 C2B9-0F0D Infinite lives 8 C2BE-A467 Protection from most enemies (lose no hearts) 9 C266-04A7 Infinite red balls on pick-up--until continue 10 7762-040D + DE62-0FAD Go to any level 11 ECC3-DF6D Super jump 12 E1C3-DF6D Mega-jump SmartBall is a trademark of Sony Imagesoft Inc. Soldiers of Fortune(tm) Game CODE KEY IN . . . EFFECT . . . 1 DCE0-87AD Smaller food power-ups heal twice as much 2 F0E0-87AD Smaller food power-ups heal four times as much 3 F3E9-8FDD Large food power-ups heal twice as much 4 7AE9-8FDD Large food power-ups heal four times as much 5 D0EB-8DDD Only 3 special powers can be stored instead of 6 (handicap) 6 6DEB-8D0D Special power power-ups are worth 6 (always fill meter) 7 3CC6-870D Special powers aren't used up 8 CBC1-E46F Infinite lives 9 1D4E-5475 Mercenary starts with much more health 10 1D44-87E5 Brigand starts with much more health 11 1D41-8F85 Gentleman starts with much more health 12 1D4B-8755 Navvie starts with much more health 13 1D42-8F75 Thug starts with much more health 14 1D4D-E4E5 Scientist starts with much more health 15 DDF6-5D50 Extra lives cost 244 instead of 500 16 DDF6-5DE0 Skill power-ups cost 44 instead of 300 17 DFF6-5F70 Health power-ups cost 1 instead of 75 18 FBF6-5F70 Health power-ups cost 25 instead of 75 19 DFF6-5F80 Speed power-ups cost 1 instead of 250 20 10F6-5F80 Speed power-ups cost 100 instead of 250 21 DFF6-5470 Wisdom power-ups cost 1 instead of 80 22 FBF6-5470 Wisdom power-ups cost 25 instead of 80 23 DFF6-5480 Special powers cost 1 instead of 150 24 74F6-5480 Special powers cost 50 instead of 150 25 DFF6-5780 Weapon power-ups cost 1 instead of 250 26 10F6-5780 Weapon power-ups cost 100 instead of 250 27 DDF6-5750 ??? (New Special powers?) costs 44 instead of 300 FOR CODES 28 THRU 115, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW 28 DF40-ED75 Brigand starts with Bomb special power 29 DF40-EF75 Mercenary starts with Bomb special power 30 DF40-E475 Gentleman starts with Bomb special power 31 DF40-E775 Navvie starts with Bomb special power 32 DF49-ED75 Thug starts with Bomb special power 33 DF49-EF75 Scientiest starts with Bomb special power 34 D440-ED75 Brigand starts with Shot Burst special power 35 D440-EF75 Mercenary starts with Shot Burst special power 36 D440-E475 Gentleman starts with Shot Burst special power 37 D440-E775 Navvie starts with Shot Burst special power 38 D449-ED75 Thug starts with Shot Burst special power 39 D449-EF75 Scientiest starts with Shot Burst special power 40 D740-ED75 Brigand starts with Map special power 41 D740-EF75 Mercenary starts with Map special power 42 D740-E475 Gentleman starts with Map special power 43 D740-E775 Navvie starts with Map special power 44 D749-ED75 Thug starts with Map special power 45 D749-EF75 Scientiest starts with Map special power FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER 46 D040-ED75 Brigand starts with Destroy Nodes special power 47 D040-EF75 Mercenary starts with Destroy Nodes special power 48 D040-E475 Gentleman starts with Destroy Nodes special power 49 D040-E775 Navvie starts with Destroy Nodes special power 50 D049-ED75 Thug starts with Destroy Nodes special power 51 D049-EF75 Scientiest starts with Destroy Nodes special power 52 D940-ED75 Brigand starts with Repel Monster special power 53 D940-EF75 Mercenary starts with Repel Monster special power 54 D940-E475 Gentleman starts with Repel Monster special power 55 D940-E775 Navvie starts with Repel Monster special power 56 D949-ED75 Thug starts with Repel Monster special power 57 D949-EF75 Scientiest starts with Repel Monster special power 58 D140-ED75 Brigand starts with First Aid special power 59 D140-EF75 Mercenary starts with First Aid special power 60 D140-E475 Gentleman starts with First Aid special power 61 D140-E775 Navvie starts with First Aid special power 62 D149-ED75 Thug starts with First Aid special power 63 D149-EF75 Scientiest starts with First Aid special power 64 D540-ED75 Brigand starts with Freeze Monster special power 65 D540-EF75 Mercenary starts with Freeze Monster special power 66 D540-E475 Gentleman starts with Freeze Monster special power 67 D540-E775 Navvie starts with Freeze Monster special power 68 D549-ED75 Thug starts with Freeze Monster special power 69 D549-EF75 Scientiest starts with Freeze Monster special power 70 D640-ED75 Brigand starts with Shield special power 71 D640-EF75 Mercenary starts with Shield special power 72 D640-E475 Gentleman starts with Shield special power 73 D640-E775 Navvie starts with Shield special power 74 D649-ED75 Thug starts with Shield special power 75 D649-EF75 Scientiest starts with Shield special power 76 DB40-ED75 Brigand starts with Party Power special power 77 DB40-EF75 Mercenary starts with Party Power special power 78 DB40-E475 Gentleman starts with Party Power special power 79 DB40-E775 Navvie starts with Party Power special power 80 DB49-ED75 Thug starts with Party Power special power 81 DB49-EF75 Scientiest starts with Party Power special power 82 DC40-ED75 Brigand starts with Air Burst special power 83 DC40-EF75 Mercenary starts with Air Burst special power 84 DC40-E475 Gentleman starts with Air Burst special power 85 DC40-E775 Navvie starts with Air Burst special power 86 DC49-ED75 Thug starts with Air Burst special power 87 DC49-EF75 Scientiest starts with Air Burst special power 88 D840-ED75 Brigand starts with Distract Monster special power 89 D840-EF75 Mercenary starts with Distract Monster special power 90 D840-E475 Gentleman starts with Distract Monster special power 91 D840-E775 Navvie starts with Distract Monster special power 92 D849-ED75 Thug starts with Distract Monster special power 93 D849-EF75 Scientiest starts with Distract Monster special power 94 DA40-ED75 Brigand starts with Molotov special power 95 DA40-EF75 Mercenary starts with Molotov special power 96 DA40-E475 Gentleman starts with Molotov special power 97 DA40-E775 Navvie starts with Molotov special power 98 DA49-ED75 Thug starts with Molotov special power 99 DA49-EF75 Scientiest starts with Molotov special power 100 D240-ED75 Brigand starts with Ground Mine special power 101 D240-EF75 Mercenary starts with Ground Mine special power 102 D240-E475 Gentleman starts with Ground Mine special power 103 D240-E775 Navvie starts with Ground Mine special power 104 D249-ED75 Thug starts with Ground Mine special power 105 D249-EF75 Scientiest starts with Ground Mine special power 106 D340-ED75 Brigand starts with Dynamite special power 107 D340-EF75 Mercenary starts with Dynamite special power 108 D340-E475 Gentleman starts with Dynamite special power 109 D340-E775 Navvie starts with Dynamite special power 110 D349-ED75 Thug starts with Dynamite special power 111 D349-EF75 Scientiest starts with Dynamite special power 112 DB40-EDE5 Brigand gets Party Power as a 4th special power 113 DB40-EFE5 Mercenary gets Party Power as a 4th special power 114 DB40-E785 Navvie gets Party Power as a 3rd special power 115 DB49-ED85 Thug gets Party Power as a 3rd special power Soldiers of Fortune is a trademark of Omega Group, Ltd. Sonic Blast Man(tm) Game CODE KEY IN . . . EFFECT . . . 1 D76B-D46D Start with 11 lives 2 DDA5-6F60 Infinite lives 3 DDAD-ADDF Start with 0 dynamite punches 4 D9AD-ADDF Start with 5 dynamite punches 5 D5AD-ADDF Start with 7 dynamite punches 6 DBAD-ADDF Start with 9 dynamite punches 7 C2C3-0464 Infinite dynamite punches 8 7AB9-0DD7 Start with 3/4 energy 9 46B9-0DD7 Start with 1/2 energy 10 F0B9-0DD7 Start with 1/4 energy 11 7AB5-A407 Continue with 3/4 energy 12 46B5-A407 Continue with 1/2 energy 13 F0B5-A407 Continue with 1/4 energy 14 C2A9-04AD Protection against most enemy hits 15 C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you 16 C2AC-A4A4 Infinite credits 17 C2A9-0F6F Super glove worth nothing 18 DDA4-070F Hamburger worth nothing 19 9DA4-070F Hamburger restores energy fully 20 DDAF-040F Apple worth nothing 21 9DAF-040F Apple restores energy fully 22 33BC-0F0F Start on Stage 2 23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3 62BC-0F0F + D4BC-0DAF 24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4 62BC-0F0F + D7BC-0DAF 25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5 62BC-0F0F + D0BC-0DAF Sonic Blast Man is a trademark of Taito Corp. Soul Blazer(tm) Game CODE KEY IN . . . EFFECT . . . 1 C26E-6DA7 + C223-0D07 Invincible 2 D0E6-0FB4 Start with 4 hit points 3 DEE6-0FB4 Start with 15 hit points 4 FBE6-0FB4 Start with 25 hit points 5 74E6-0FB4 Start with 50 hit points 6 08E6-0FB4 Start with 75 hit points 7 10E6-0FB4 Start with 100 hit points 8 5EE6-0FB4 Start with 127 hit points 9 DDE8-64BF Gems set to 999,999 every time a gem is picked up 10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100 for level 2 11 DFEA-ADA1 180 EXP required instead of 280 for level 3 12 D7EA-AFA1 380 EXP required instead of 580 for level 4 13 D1EA-A4A1 600 EXP required instead of 1,000 for level 5 14 F4EA-A7A1 1,200 EXP required instead of 2,000 for level 6 15 40E2-ADA1 2,400 EXP required instead of 3,200 for level 7 16 79E2-AFA1 3,500 EXP required instead of 4,500 for level 8 17 06E2-A4A1 4,800 EXP required instead of 5,800 for level 9 18 11E2-A7A1 6,600 EXP required instead of 7,600 for level 10 19 61E3-ADA1 8,600 EXP required instead of 9,600 for level 11 20 DDE3-AFA1 10,000 EXP required instead of 12,400 for level 12 21 7DE3-A4A1 13,000 EXP required instead of 15,000 for level 13 22 9DE3-A7A1 15,000 EXP required instead of 19,000 for level 14 Soul Blazer is a trademark of Enix America Corporation. Space Football(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2C9-D46F No pushback on firing 2 1BC9-DFAF Push forward on firing 3 1B26-A7D7 Instant acceleration 4 C2B9-D7AF Infinite energy Space Football is a trademark of Triffix Entertainment, Inc. Space Megaforce (tm) Game CODE KEY IN . . . EFFECT . . . 1 DDC9-DD06 Start with 0 bombs instead of 3 2 D5C9-DD06 Start with 7 bombs 3 FDC9-DD06 Start with 10 bombs 4 49C9-DD06 Start with 25 bombs 5 9DC9-DD06 Start with 50 bombs 6 BBC9-DD06 Start with 99 bombs 7 DD65-AFAB Infinite bombs 8 DFBE-A4A8 Start with 2 ships 9 D5BE-A4A8 Start with 8 ships 10 FDBE-A4A8 Start with 11 ships 11 49BE-A4A8 Start with 26 ships 12 9DBE-A4A8 Start with 51 ships 13 59BE-A4A8 Start with 76 ships 14 BBBE-A4A8 Start with 100 ships 15 DD6D-07AC Infinite ships 16 DDCE-D4D6 Each bomb capsule worth 0 17 D4CE-D4D6 Each bomb capsule worth 2 18 D0CE-D4D6 Each bomb capsule worth 4 19 D1CE-D4D6 Each bomb capsule worth 6 20 CB68-D4AC + D168-D7DC Protection against enemy hits, and weapon level goes to 2 when hit 21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy hits, and weapon level goes to 6 when hit 22 CB6A-0D0D + D46A-0D6D Start in area 2 23 CB6A-0D0D + D76A-0D6D Start in area 3 24 CB6A-0D0D + D06A-0D6D Start in area 4 25 CB6A-0D0D + D96A-0D6D Start in area 5 26 CB6A-0D0D + D16A-0D6D Start in area 6 27 CB6A-0D0D + D56A-0D6D Start in area 7 28 CB6A-0D0D + D66A-0D6D Start in area 8 29 CB6A-0D0D + DB6A-0D6D Start in area 9 30 CB6A-0D0D + DC6A-0D6D Start in area 10 31 CB6A-0D0D + D86A-0D6D Start in area 11 32 CB6A-0D0D + DA6A-0D6D Start in area 12 33 CBC4-0F06 + DDC4-0F66 All weapon capsules give you weapon type 1 34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2 35 CBC4-0F06 + D4C4-0F66 All weapon capsules give you weapon type 3 36 CBC4-0F06 + D7C4-0F66 All weapon capsules give you weapon type 4 37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5 38 CBC4-0F06 + D9C4-0F66 All weapon capsules give you weapon type 6 39 828E-AF6B Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds) Space Megaforce is a trademark of Toho Co., Ltd. Spanky's Quest(tm) Game CODE KEY IN . . . EFFECT . . . 1 40AC-DF08 Infinite lives 2 DD31-AFAD Start with 1 life 3 D931-AFAD Start with 6 lives 4 DB31-AFAD Start with 10 lives 5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1 6 CB35-A7AD + DF36-ADDD Start on area 2-1 7 CB35-A7AD + D436-ADDD Start on area 3-1 8 CB35-A7AD + D736-ADDD Start on area 4-1 9 CB35-A7AD + D036-ADDD Start on area 5-1 Spanky's Quest is a trademark of Natsume Inc. Spawn(tm) Game CODE KEY IN . . . EFFECT . . . 1 FDB0-E4DB Start with 1/4 energy 2 4CB0-E4DB Start with 1/2 energy 3 73B0-E4DB Start with 3/4 energy 4 C208-87D1 Infinite energy 5 C203-84D1 Get hit and become invincible 6 FDDB-5FB9 Don't flash after getting hit 7 3C03-8F61 Almost invincible 8 C2F4-7FD1 Falling doesn't use any life points 9 C27D-8701 Special moves don't use any life points 10 D6D7-8F20 Some bullets do 2x damage 11 DDD7-8F20 Some bullets do no damage 12 EED7-8F20 Some bullets kill you 13 DB78-84B0 Some enemy punches electrocute you 14 DD78-84B0 Some enemy punches do no damage 15 EE78-84B0 Some enemy punches kill you 16 DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage 17 DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage 18 EEB0-EFA3 + EECF-8763 Guys with pipes kill 19 DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage 20 DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage 21 EE4B-7DF1 + EE43-E4F9 Flaming bottles kill Spawn is a trademark of Todd McFarlane Productions, Inc. Spider-Man and the X-Men: Arcade's Revenge (tm) Game CODE KEY IN . . . EFFECT . . . 1 DD68-646D Start with 1 life instead of 3 2 D068-646D Start with 5 lives 3 D168-646D Start with 7 lives 4 DB68-646D Start with 10 lives 5 FB68-646D Start with 26 lives 6 7468-646D Start with 51 lives 7 1768-646D Start with 100 lives 8 C266-D51D Spider-Man (tm) has infinite lives 9 C26D-090A Gambit (tm) has infinite lives 10 C2C2-D767 Wolverine (tm), Cyclops (tm) and Storm (tm) have infinite lives 11 C261-A044 Spider-Man is invincible after getting hit (blinks) 12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump too high in some places you die) 13 DDCB-6144 Protects Spider-Man from most hits (lose no energy) 14 C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds) Spider-Man and the X-Men: Arcade's Revenge, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc. Spindizzy Worlds(tm) Game CODE KEY IN . . . EFFECT . . . 1 D46F-6FDD Faster G.E.R.A.L.D.(tm) 2 D0BD-64DF Slower timer 3 4D6C-DFD7 More fuel lost from falling off landscape 4 D96C-DFD7 Less fuel lost from falling off landscape 5 DD6C-DFD7 Almost zero fuel lost from falling off landscape 6 4AEC-DDA4 Don't lose fuel from anything! Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley. Star Trek: Deep Space Nine(tm) Game CODE KEY IN . . . EFFECT . . . 1 FDBF-0F04 + FDBF-076F Start with 1/4 energy 2 F2BF-0F04 + F2BF-076F Start with 1/2 energy 3 45BF-0F04 + 45BF-076F Start with 3/4 energy 4 C23C-6545 Infinite energy 5 C23E-0935 One hit and you're invincible 6 D0BF-0D6F Sisko looks like O'brien 7 3C3E-0915 + 3C3E-09C5 Invincible Star Trek: Deep Space Nine is a trademark of Paramount Pictures Star Trek: The Next Generation(tm) Game CODE KEY IN . . . EFFECT . . . Away Team Codes 1 DD81-47DB + DD88-4DDB Medical packs aren't used up 2 DF2A-1DD7 Start each away mission with 1 medical pack 3 D42A-1DD7 Start each away mission with 2 medical packs 4 D02A-1DD7 Start each away mission with 4 medical packs (only 3 shown) 5 D92A-1DD7 Start each away mission with 5 medical packs (only 3 shown) 6 DDAF-446C Phaser power doesn't go down 7 F62A-1467 Start away missions with phasers at 1/2 power 8 402A-1467 Start away missions with phasers at 3/4 power 9 DA2A-1467 Start away missions with phasers at 1/4 power 10 6D86-4FAB Medical packs heal more 11 D486-44DB Medical packs heal twice as much 12 D786-44DB Medical packs heal completely 13 8EA4-4FD6 Crew members are immune to enemy fire Space Combat Codes 14 DFB2-1DF7 Forward torpedoes reload much faster 15 D4B2-1DF7 Forward torpedoes reload faster 16 DFB8-1FF7 Aft torpedoes reload much faster 17 D4B8-1FF7 Aft torpedoes reload faster 18 C26C-3FFD Forward torpedoes don't require recharging 19 C267-342D Aft torpedoes don't require recharging 20 D6B4-1F27 Enemy shields regenerate at half speed 21 D0B4-1F27 Enemy shields regenerate at 1/4 speed 22 DDB4-1F27 Enemy shields don't regenerate 23 F6B4-1F27 Enemy shields regenerate faster 24 3C6A-14FF Forward phasers never lose power 25 C2B3-4DB7 Forward phasers don't recharge 26 3C69-17BF Aft phasers never lose power 27 C2BE-44F7 Aft phasers don't recharge 28 D764-1D24 Torpedoes do half damage 29 D064-1D24 Torpedoes do less damage 30 D564-1D24 Torpedoes do slightly more damage 31 D664-1D24 Torpedoes do more damage 32 DB64-1D24 Torpedoes do much more damage 33 DA64-1D24 Torpedoes do double damage Star Trek: The Next Generation and Phaser are trademarks of Paramount Pictures. Street Fighter II(tm) Game CODE KEY IN . . . EFFECT . . . 1 BD62-672A 90 seconds per battle instead of 99 2 6D62-672A 80 seconds per battle 3 5D62-672A 70 seconds per battle 4 1D62-672A 60 seconds per battle 5 9D62-672A 50 seconds per battle 6 0D62-672A 40 seconds per battle 7 7D62-672A 30 seconds per battle 8 4D62-672A 20 seconds per battle 9 FD62-672A 10 seconds per battle 10 DF80-AD64 Win 1 bout to win the match instead of 2 out of 3 --must switch off effects before fighting M. Bison(tm) 11 EDBE-0F09 Dizziness wears off very quickly 12 C9BE-0DA9 Dizziness lasts longer --on harder levels, won't work on computer 13 BB63-6D2A 99 seconds in 1st bonus round instead of 40 14 BD63-6D2A 90 seconds in 1st bonus round 15 6D63-6D2A 80 seconds in 1st bonus round 16 5D63-6D2A 70 seconds in 1st bonus round 17 1D63-6D2A 60 seconds in 1st bonus round 18 9D63-6D2A 50 seconds in 1st bonus round 19 7D63-6D2A 30 seconds in 1st bonus round 20 4D63-6D2A 20 seconds in 1st bonus round 21 FD63-6D2A 10 seconds in 1st bonus round 22 4DC6-6493 Championship mode on 23 6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must switch off before you continue on M. Bison(tm) stage) NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU ALWAYS WANT TO FIGHT 24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm) 25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm) 26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm) 27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm) 28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm) 29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm) 30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm) 31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm) 32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm) 33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm) 34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm) 35 B9A0-AF04 Fight M. Bison(tm) 36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1 37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2 FOR CODES 38 AND 39, ZANGIEF'S SPINNING PILE DRIVER DOES LESS DAMAGE 38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage 39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage 40 503E-04DF Player dies after getting hit by 2 blows 41 60AC-AFD4 Both players start with 3/4 energy (1/4 damage) 42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage) 43 4AAC-AFD4 Both players start with 1/4 energy (3/4 damage) 44 C2CC-A7DF Round number does not advance (can't fight to a draw) 45 DF81-A704 1 draw ends fight in VS. battle 46 893E-04DF Most punches and kicks do no damage 47 DDAC-AFD4 Both players start with no energy (1 hit and you're dead) 48 DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead) 49 1C65-DF00 Players move faster 50 D965-DF00 Some special moves are faster 51 DD61-6DA9 Both players can do special moves in the air 52 73A5-DF60 Dragon punch does not go as high 53 2AA5-DF60 Dragon punch goes higher 54 DD84-DD01 Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm)and Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm)) 55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball 56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are 57 DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower) 58 DDB8-ADF3 Fireballs are lower to the ground 59 1DB8-ADF3 Fireballs are higher off the ground 60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards) 61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower 62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster 63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast 64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower 65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster 66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast 67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower 68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster 69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast 70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower 71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster 72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast 73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower 74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster 75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast 76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower 77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster 78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast 79 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm)) 80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm) 81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc. Street Fighter II: TURBO(tm) Game CODE KEY IN . . . EFFECT . . . 1 BDA3-176D Start with 90 seconds instead of 99 2 5DA3-176D Start with 70 seconds 3 9DA3-176D Start with 50 seconds 4 7DA3-176D Start with 30 seconds 5 FDA3-176D Start with 10 seconds 6 6091-E76D Start with 3/4 energy 7 9691-E76D Start with 1/2 energy 8 4A91-E76D Start with 1/4 energy 9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40 10 6DAE-1DDD 1st bonus round is 80 seconds 11 1DAE-1DDD 1st bonus round is 60 seconds 12 4DAE-1DDD 1st bonus round is 20 seconds 13 BBAE-1D6D 2nd bonus round is 99 seconds 14 6DAE-1D6D 2nd bonus round is 80 seconds 15 1DAE-1D6D 2nd bonus round is 60 seconds 16 4DAE-1D6D 2nd bonus round is 20 seconds 17 DD05-7F04 Infinite time 18 DDF1-7D60 Some special moves can be performed in the air --DON'T DO VEGA(tm)'S WALL LEAP(tm) 19 891F-84AD Most attacks do no damage (throws still work) 20 C734-7405 Throws do no damage 21 F034-7405 1st throws do more damage (if you have enough energy), others do less damage 22 DD3F-EFAD Players can walk through each other 23 DD18-570D 1st hit of any kind defeats opponent 24 DF04-5DAF Winner of 2nd round wins the battle 25 ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode 26 D071-E460 No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER 27 DD75-8460 Hard special moves become light 28 D475-8461 Hard special moves become medium 29 D675-8462 Hard special moves become disabled 30 8ED2-87A9 Invisible players 31 C933-7DA9 Most special moves go nowhere 32 C9B8-77A5 Fireballs go nowhere 33 D039-14AD Hard Hurricane Kicks(tm) go faster and farther --TO THE RIGHT ONLY Ryu(tm) Codes 34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far 35 D630-1DAD Ryu's hard Dragon Punch goes farther 36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far 37 D630-1D0D Ryu's medium Dragon Punch goes farther 38 D637-17AD Ryu's light Dragon Punch goes farther 39 D526-1DAF Ryu jumps backward farther 40 E525-14AF Ryu jumps forward farther Ken(tm) Codes 41 D52D-CDAF Ken jumps backward farther 42 E52E-14AF Ken jumps forward farther 43 DF30-17AD Ken's hard Dragon Punch doesn't go as far 44 D330-17AD Ken's hard Dragon Punch goes farther 45 DF30-170D Ken's medium Dragon Punch doesn't go as far 46 D830-170D Ken's medium Dragon Punch goes farther 47 D630-14AD Ken's light Dragon Punch goes farther CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm) 48 3E31-37AD Hard projectiles go faster 49 EE31-37AD Hard projectiles go slower 50 3E31-370D Medium projectiles go faster 51 EE31-370D Medium projectiles go slower 52 3E31-34AD Light projectiles go faster 53 EE31-34AD Light projectiles go slower Edmond Honda(tm) Codes 54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster 55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower 56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster 57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower 58 DE35-1DAD Edmond Honda's light Sumo Head Butts are faster 59 DF35-1DAD Edmond Honda's light Sumo Head Butts are slower 60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster 61 F435-176D Edmond Honda's medium Sumo Smashes are faster 62 F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat(tm) Codes 63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther 64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther 65 D63B-C40D Sagat's light Tiger Uppercut goes farther 66 D439-340D Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out 67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther 68 D83C-C70D Sagat's medium Tiger Knee goes farther 69 D83C-CF0D Sagat's light Tiger Knee goes farther Bison(tm) Codes 70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower 71 DC39-C40D M. Bison's hard Psycho Crusher goes faster 72 DF39-CFAD M. Bison's medium Psycho Crusher goes slower 73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster 74 DF39-CF0D M. Bison's light Psycho Crusher goes slower 75 DC39-CF0D M. Bison's light Psycho Crusher goes faster CODES 76 THRU 81: NOT IN NORMAL MODE 76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower 77 DC31-CD6D M. Bison's hard Scissor Kick goes faster 78 DF31-CDDD M. Bison's medium Scissor Kick goes slower 79 DC31-CDDD M. Bison's medium Scissor Kick goes faster 80 DF39-C76D M. Bison's light Scissor Kick goes slower 81 DC39-C76D M. Bison's light Scissor Kick goes faster Balrog(tm) Codes 82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower 83 D869-7DD1 Balrog's first Dash Punch goes faster 84 D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little backward) 85 DC32-CF0D Balrog's first Turn Punch goes faster Chun Li(tm) Codes 86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther 87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far 88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther 89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far 90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther Blanka(tm) Codes 91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower 92 DC3B-14DD Blanka's hard Rolling Attack goes faster 93 DF3B-1F6D Blanka's medium Rolling Attack goes slower 94 DC3B-1F6D Blanka's medium Rolling Attack goes faster 95 DF3B-1FDD Blanka's light Rolling Attack goes slower 96 DC3B-1FDD Blanka's light Rolling Attack goes faster 97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go as far 98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther 99 DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far 100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther 101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far 102 DA3B-170D Blanka's light Vertical Rolling Attack goes out farther Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical Rolling Attack are trademarks of Capcom Co. Ltd. Game Genie is a trademark of Lewis Galoob Toys, Inc. Strike Gunner S-T-G(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2B4-076F Infinite lives--player 1 2 C2B8-046F Infinite lives--player 2 3 C262-D9E6 Infinite continues WITH CODES 4 AND 5, DO NOT COMBINE PLAYERS IN GAME 4 C2EA-D46D Infinite special weapon energy--player 1 5 C2E4-0DAD Infinite special weapon energy--player 2 6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2 7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3 8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4 9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5 10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6 11 CBAA-640A + DBAA-64AA Player 1's shot power goes to max on pick-up of 1 shot-power unit 12 CBAA-640A + DBA2-64AA Player 2's shot power goes to max on pick-up of 1 shot-power unit Strike Gunner S-T-G is a trademark of Vap Inc., Athene Super Adventure Island(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD6A-646F Start with 1 life instead of 3 2 D06A-646F Start with 5 lives 3 DB6A-646F Start with 10 lives 4 D36A-646F Start with 15 lives 5 F66A-646F Start with 25 lives 6 7F6A-646F Start with 50 lives 7 146A-646F Start with 99 lives 8 C2B3-D46D Infinite lives 9 DD6A-67AF Start with 1 credit 10 D96A-67AF Start with 6 credits 11 C2CD-0F0D Infinite credits 12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T WORK FOR SKATEBOARD 13 798C-DF0D Super jump 14 408C-DF0D Mega-jump 15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die --may give you unusual weapons 16 D766-0FD7 Start in area 1, stage 2 17 D966-0FD7 Start in area 1 bonus round 18 D566-0FD7 Start in area 1, stage 3 19 DC66-0FD7 Start in area 2, stage 1 20 DA66-0FD7 Start in area 2, stage 2 21 D366-0FD7 Start in area 2 bonus round 22 FF66-0FD7 Start in area 2, stage 3 23 F066-0FD7 Start in area 3, stage 1 24 F666-0FD7 Start in area 3, stage 2 25 FC66-0FD7 Start in area 3, stage 3 26 F266-0FD7 Start in area 4, stage 1 27 FE66-0FD7 Start in area 4, stage 2 28 4D66-0FD7 Start in area 4 bonus round 29 4066-0FD7 Start in area 4, stage 3 30 4566-0FD7 Start in area 5, stage 1 31 4B66-0FD7 Start in area 5, stage 2 32 4866-0FD7 Start in area 5, stage 3 33 4266-0FD7 Start in area 5, bonus round Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc. Super Adventure Island II(tm) Game CODE KEY IN . . . EFFECT . . . 1 C29B-EF0F Infinite energy 2 C2D6-8FAB Almost invincible after getting hit 3 CB45-ED6D Stacks of cash 4 C2B4-7D8E Small potions don't restore energy 5 DFF1-770B Fall slowly 6 DDF1-770B Don’t fall at all--switch off to touch the ground again Super Adventure Island II is a trademark of Hudson soft Co.,Ltd. Super Baseball Simulator 1.000(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDCD-646C Infinite added points 2 783E-DF6C Fewer "HR" points to distribute--standard game 3 9D3E-D4DC Fewer "R" points to distribute--standard game 4 F03E-D46C Fewer "F" points to distribute--standard game 5 DB3F-070C More "AV" points to distribute--moderate game 6 DF3F-07AC + BD3F-076C More "HR" points to distribute--moderate game 7 1634-0DDC + DF34-0D0C More "R" points to distribute--moderate game 8 1034-0D6C More "F" points to distribute--moderate game Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc. Super Bases Loaded(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning 2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings 3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings 4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings 5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings 6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out 7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out 8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out 9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out 10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out 11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out 12 C2E8-DF0D Batter never strikes out 13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball 14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls 15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls 16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls 17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls 18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls 19 C2EA-D40D Batter never walks 20 DDE7-07AD 1 out per inning 21 DFE7-07AD 2 outs per inning 22 D7E7-07AD 4 outs per inning 23 D0E7-07AD 5 outs per inning 24 D1E7-07AD 7 outs per inning 25 D6E7-07AD 9 outs per inning Super Bases Loaded is a trademark of Jaleco USA Inc. Super Batter Up(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2B2-0D6A Batter never walks 2 DFB2-040A 1 ball per walk 3 D4B2-040A 2 balls per walk 4 D7B2-040A 3 balls per walk 5 D9B2-040A 5 balls per walk 6 D1B2-040A 6 balls per walk 7 D5B2-040A 7 balls per walk 8 C2BD-64DA Batter never strikes out 9 DFBD-67AA 1 strike per out 10 D4BD-67AA 2 strikes per out 11 D0BD-67AA 4 strikes per out 12 D9BD-67AA 5 strikes per out Super Batter Up is a trademark of Namco Ltd. Super Battletank(tm) Game CODE KEY IN . . . EFFECT . . . DON'T COMBINE CODES 1 AND 2 1 4ABD-DDA4 Infinite weapon ammo--not for smoke screens or machine gun 2 C9AC-0D67 Take no damage from most enemies or mines 3 1022-D7D4 More cannon ammo on each mission 4 D923-DF04 More laser shells on each mission 5 D923-D7A4 More smoke screens on each mission 6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4 7 FB22-D7D4 Less cannon ammo on each mission 8 DD23-DF04 No laser shells on each mission 9 DD23-D7A4 No smoke screens on each mission 10 482E-D4D4 Less machine gun ammo on stages 1 thru 4 Super Battletank is a trademark of Absolute Entertainment, Inc. Super Bowling(tm) Game CODE KEY IN . . . EFFECT . . . 1 4ACA-0464 No spin on ball 2 D1C5-DDAD Faster spin meter 3 D4C5-DDAD Slower spin meter 4 DFC5-DDAD Really slow spin meter 5 D1C5-D4DD Faster power meter 6 D4C5-D4DD Slower power meter 7 DFC5-D4DD Really slow power meter Super Bowling is a trademark of American Technos Inc. Super Buster Bros.(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF61-0DDA Start with 2 lives 2 D461-0DDA Start with 3 lives 3 D061-0DDA Start with 5 lives 4 D961-0DDA Start with 6 lives 5 D561-0DDA Start with 8 lives 6 DB61-0DDA Start with 10 lives 7 DD61-0DDA Start with 1 life 8 DDB2-07A4 Infinite lives 9 FB83-0D64 Clock runs faster 10 1083-0D64 Clock runs slower 11 A683-0D64 Clock runs much slower 12 DD83-0704 Clock is frozen (no time limit) 13 DD61-0D0A 1 credit 14 DF61-0D0A 2 credits 15 D461-0D0A 3 credits 16 D761-0D0A 4 credits 17 D961-0D0A 6 credits 18 D561-0D0A 8 credits 19 EE61-0D0A No credits 20 C9B9-6D04 Infinite credits 21 D42B-A7D0 Extra credit after 2 food items instead of 10 22 D02B-A7D0 Extra credit after 4 food items 23 D12B-A7D0 Extra credit after 6 food items 24 D62B-A7D0 Extra credit after 8 food items 25 3C2B-A460 Food items never earn extra credit 26 D184-ADA8 Double harpoon pick-up gives you machine gun 27 C96E-6FD6 Retain weapon after dying or advancing thru stages 28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99 29 D180-DDD4 + D181-DF04 Panic mode has 5 levels 30 D880-DDD4 + D881-DF04 Panic mode has 10 levels 31 F980-DDD4 + F981-DF04 Panic mode has 20 levels Super Buster Bros. is a trademark of Capcom USA, Inc. Super Castlevania IV(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD6C-DD66 Infinite lives--switch off effects to get a password 2 FDB2-D4AF Start with 10 lives--first game only 3 DFB2-D4AF Start with 1 life--first game only 4 A689-0FD7 Infinite shots for most weapons 5 BBB3-D40F Start with 99 hearts --1st life only 6 9DB3-D40F Start with 50 hearts --1st life only 7 D22F-07D7 No energy lost when hit by some enemies 8 6D6D-DF06 Stop timer 9 5E6D-DDA6 Slower timer 10 FE6D-DDA6 Faster timer Super Castlevania IV and Simon are trademarks of Konami, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Double Dragon(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF8C-070B 1 extra credit--2-player game A CODES 2 THRU 7 DO NOT WORK ON CONTINUES 2 DB86-070B 9 lives--1-player game 3 D186-070B 6 lives--1-player game 4 DF86-070B 1 life--1-player game 5 DB88-0D6B 9 lives--2-player game A 6 D188-0D6B 6 lives--2-player game A 7 DF88-0D6B 1 life--2-player game A 8 4A86-6F05 Infinite lives--player 1 9 DDB3-A7F1 Dragon power increases faster 10 D7B2-A7B5 Prolonged maximum dragon power Super Double Dragon is a trademark of Technos Japan Corporation. Super Empire Strikes Back(tm) Game CODE KEY IN . . . EFFECT . . . 1 6DE9-47AF Infinite thermal detonators 2 6D23-47F9 Start with all force abilities 3 C229-14F9 Elevation & Freeze don't drain force bar 4 DDCC-1DDA Saber control doesn't drain force bar 5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible don't drain force bar 6 C238-C70F Infinite lives 7 DF21-C465 Continue with 2 lives on Easy 8 D921-C465 Continue with 6 lives on Easy 9 F021-C465 Continue with 21 lives on Easy 10 7421-C465 Continue with 51 lives on Easy 11 DF21-C7D5 Start with 2 lives on Brave 12 D921-C7D5 Start with 6 lives on Brave 13 F021-C7D5 Start with 21 lives on Brave 14 1721-C7D5 Start with 100 lives on Brave 15 DF21-C765 Continue with 2 lives on Jedi(tm) 16 D921-C765 Continue with 6 lives on Jedi 17 F021-C765 Continue with 21 lives on Jedi 18 1721-C765 Continue with 100 lives on Jedi 19 F425-CDD5 Start with 1/2 as much health on Easy 20 F625-CDD5 Start with 3/4 as much health on Easy 21 4C25-CDD5 Start with more health on Easy 22 7D25-CDD5 Start with much more health on Easy 23 0025-CDD5 Start with maximum health on Easy 24 FD25-CD65 Start with 1/2 as much health on Brave 25 F625-CD65 Start with 3/4 as much health on Brave 26 4C25-CD65 Start with more health on Brave 27 7D25-CD65 Start with much more health on Brave 28 0025-CD65 Start with maximum health on Brave 29 D325-CFD5 Start with half as much health on Jedi 30 F925-CFD5 Start with 3/4 as much health on Jedi 31 483F-376F Almost invincible--except spikes (works for enemy too) 32 DD2C-CDA5 Start with no continues 33 DF2C-CDA5 Start with 1 continue 34 D92C-CDA5 Start with 5 continues 35 DB2C-CDA5 Start with 9 continues 36 C229-4DD1 Infinite continues 37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health 38 7D20-CF2F Tauntaun starts with 3/4x usual health 39 0020-CF2F Tauntaun starts with a little more health than usual 40 622C-47D0 Start with Flame gun--1st life only 41 C238-CD6F Keep gun power-ups after dying 42 DD81-3DD4 Shield power-ups don't last as long 43 D481-3DD4 Shield power-ups last longer 44 D781-3DD4 Shield power-ups last much longer 45 DE81-3DD4 Shield power-ups last a very long time 46 D484-37A4 Health sword power-ups add 1/2 as much 47 D684-37A4 Health sword power-ups add 2x as much 48 FD84-37A4 Health sword power-ups add 4x as much 49 F68B-3764 Force orbs add 1/2 as much 50 1D8B-3764 Force orbs add 2x as much 51 EE8B-3764 Force orbs fill force bar 52 DF2B-C465 Small hearts heal less on Easy 53 D12B-C465 Small hearts heal 2x as much on Easy 54 DA2B-C465 Small hearts heal 4x as much on Easy 55 4D2B-C465 Small hearts heal very much on Easy 56 002B-C465 Small hearts heal completely on Easy 57 DF2B-C7D5 Small hearts heal less on Brave level 58 D02B-C7D5 Small hearts heal 2x as much on Brave 59 D62B-C7D5 Small hearts heal 4x as much on Brave 60 4D2B-C7D5 Small hearts heal very much on Brave 61 002B-C7D5 Small hearts heal completely on Brave 62 DF2B-C765 Small hearts heal less on Jedi level 63 D02B-C765 Small hearts heal 2x as much on Jedi 64 D62B-C765 Small hearts heal 4x as much on Jedi 65 4D2B-C765 Small hearts heal very much on Jedi 66 002B-C765 Small hearts heal completely on Jedi 67 3C8D-3D04 Big hearts heal 1/2 your health instead of 1/4 68 DC8D-3D04 Big hearts heal completely 69 D469-1707 Start on level 1-2 70 D169-1707 Start on level 1-3 71 D769-1707 Start on level 1-4 72 D969-1707 Start on level 1-5 73 D069-1707 Start on level 1-6 74 DB69-1707 Start on level 1-7 75 F969-1707 Start on level 1-8 76 D569-1707 Start on level 1-10 77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level 78 D669-1707 Start on level 1-11 79 F469-17D7 + DD69-1707 Start on Asteroids level 80 DA69-1707 Start on level 3-1 81 D269-1707 Start on level 3-2 82 D369-1707 Start on level 3-3 83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level 84 DE69-1707 Start on level 4-2 85 F769-1707 Start on level 4-3 86 F469-1707 Start on level 4-4 87 FD69-1707 Start on level 4-5 88 F569-1707 Start on level 4-6 89 F669-1707 Start on level 4-7 90 F169-1707 Start on Darth Vader(tm) level Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and Darth Vader are trademarks of Lucasfilm Ltd. Super Ghouls 'N Ghosts(tm) Game CODE KEY IN . . . EFFECT . . . 1 A2C1-AD01 Infinite lives 2 DDB6-67FF Infinite continues 3 DFC0-A401 Start with 1 continue 4 DBC0-A401 Start with 9 continues 5 A286-0F01 Stop timer 6 9386-0D01 Slower timer 7 FE86-0D01 Faster timer 8 DBC3-0465 Start with 9 minutes on timer Super Ghouls 'N Ghosts is a trademark of Capcom USA, In Super Mario All-Stars(tm) Game "FILE A" codes affect only the game stored in FILE A. CODE KEY IN . . . EFFECT . . . Super Mario Bros.(tm) Game Codes 1 DFDF-FAAD Start FILE A game with 2 lives 2 DBDF-FAAD Start FILE A game with 10 lives 3 7FDF-FAAD Start FILE A game with 50 lives 4 17DF-FAAD Start FILE A game with 100 lives 5 C2C1-D4AA Infinite lives 6 6D84-DF03 Infinite time 7 C26B-0FBF 1-up worth nothing 8 D5DF-FADD Allows you to select any world for FILE A 9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK 10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump 11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump 12 D62F-6DAE Invincibility does not last as long 13 9D2F-6DAE Invincibility lasts longer The Lost Levels(tm) Game Codes 1 DFDF-FEDD Start FILE A game with 2 lives 2 DBDF-FEDD Start FILE A game with 10 lives 3 7FDF-FEDD Start FILE A game with 50 lives 4 17DF-FEDD Start FILE A game with 100 lives 5 C2B6-A455 Infinite lives 6 6D82-0F79 Infinite time 7 DADF-F30D + D7DF-F36D Allows you to select any world or level for FILE A Super Mario Bros. 2(tm) Game Codes 1 DF61-05D0 1 life after continue 2 DB61-05D0 9 lives after continue 3 FB61-05D0 25 lives after continue 4 7461-05D0 50 lives after continue 5 1761-05D0 99 lives after continue 6 C26E-D5A6 Infinite lives 7 DF6B-A9A1 Continue with 3 hearts instead of 2 8 D46B-A9A1 Continue with 4 hearts 9 DD32-6966 Never lose hearts 10 7A60-A966 Jumping in place charges super jump 11 D1D4-FA0D Allows you to select any world for FILE A Super Mario Bros. 3(tm) Game 1 DDAF-A8A3 Fly at any time (run meter always full) 2 EEA4-AB63 You can fly for as long as you want, until you land 3 E1A3-D60A Start and continue as Big Mario(tm) 4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to the map 5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm) whenever you go to the map 6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) whenever you go to the map 7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm) whenever you go to the map 8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm) whenever you go to the map 9 CB69-AC07 + D169-AC67 Change to Sledgehammer Mario(tm) when you go to the map 10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS 11 D4A8-6CAA Collisions turn you into Big Mario 12 D7A8-6CAA Collisions turn you into Fire Mario 13 D0A8-6CAA Collisions turn you into Raccoon Mario--can make him get "tangled" in collisions--turn off effects to get loose 14 D9A8-6CAA Collisions turn you into Frog Mario 15 D1A8-6CAA Collisions turn you into Tanooki Mario 16 D5A8-6CAA Collisions turn you into Sledgehammer Mario 17 C23B-680D After getting star, invincible until end of level --MAY HAVE TO TURN OFF EFFECTS TO JUMP UP 18 DFBB-DBAF 1 life after continue 19 DBBB-DBAF 10 lives after continue 20 FBBB-DBAF 26 lives after continue 21 74BB-DBAF 51 lives after continue 22 17BB-DBAF 100 lives after continue 23 82BB-0C6D Infinite lives 24 D93E-6C49 Gain lots of lives with each 5 coins (up to 99 lives) FOR CODES 25 THRU 28, YOU MUST FIRST GET AT LEAST 100 COINS 25 D93E-6819 You only need 5 coins for a free extra life 26 DC3E-6819 You only need 10 coins for a free extra life 27 FB3E-6819 You only need 25 coins for a free extra life 28 743E-6819 You only need 50 coins for a free extra life 29 AD3E-6801 Power jump 30 863E-6801 Super jump 31 8D3E-6801 Mega-jump 32 C63E-6801 Ultra power jump 33 DDA9-A603 Skywalking (stay up until you release the jump button) 34 6D3D-6619 Infinite time 35 D5D4-F36D Select any world for FILE A game --DOESN'T WORK ON WORLD 8 Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Mario World(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDB4-6F07 Start with 1 life instead of 5 2 D6B4-6F07 Start with 9 lives 3 D3B4-6F07 Start with 15 lives 4 F6B4-6F07 Start with 25 lives 5 7FB4-6F07 Start with 50 lives 6 14B4-6F07 Start with 99 lives 7 C222-D4DD Infinite lives 8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100 9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins 10 F064-A7D7 + F067-AFA7 Extra life at 20 coins 11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins 12 DD32-6DAD Start and stay invincible most of the time 13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you get hit--extra items may still fall out of box at top of screen 14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you fall and die 15 D02C-AF6F Low jump 16 D42C-AF6F Super jump 17 DF2C-AF6F Mega-jump WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE 18 C264-64D7 Infinite time 19 D2E5-A7AD Extra life with every dragon coin instead of 5 20 31B7-6F07 Start as Super Mario 21 CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 22 CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario 23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 24 D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies 25 D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies 26 D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc. SUPER METROID(tm) GAME CODE KEY IN . . . EFFECT . . . 1 DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game 2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select) 3 C225-3005 No energy loss from enemies 4 C22A-456D Super jumps don't drain energy 5 C288-C5A7 Almost infinite missiles 6 C28A-C9D7 Almost infinite super missiles 7 3CA4-450D Almost infinite super bombs 8 62C5-14A6 Start with hyper gun in inventory SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A NEW GAME WARNING: YOU MAY ERASE YOUR SAVED GAMES IF YOU DO NOT USE THE "MASTER CODE" (CODE 9) OR IF YOU ENTER IT INCORRECTLY! 9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks 11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks 12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks 13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks 14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks 15 DCD7-F26D Maximum missiles=10 16 FBD7-F26D Maximum missiles=25 17 74D7-F26D Maximum missiles=50 18 08D7-F26D Maximum missiles=75 19 10D7-F26D Maximum missiles=100 20 52D7-F26D Maximum missiles=125 21 B1D7-F26D Maximum missiles=150 22 CED7-F26D Maximum missiles=175 23 A6D7-F26D Maximum missiles=200 24 D9D7-F36D Maximum super missiles=5 25 DCD7-F36D Maximum super missiles=10 26 FBD7-F36D Maximum super missiles=25 27 74D7-F36D Maximum super missiles=50 28 D9D7-FE6D Maximum super bombs=5 29 DCD7-FE6D Maximum super bombs=10 30 FBD7-FE6D Maximum super bombs=25 31 74D7-FE6D Maximum super bombs=50 32 DDD0-FE6D Set hours played to 0 (for better ending) 33 FDDF-F2AD Add charge beam 34 DFDF-F26D Get wave beam 35 D7DF-F26D Get ice and wave beams 36 D5DF-F26D Get ice, wave, and spazer beam 37 DEDF-F26D Get ice, wave, spazer, and plasma beams 38 D0DF-FA6D Add ball 39 D9DF-FA6D Add ball and varia suit 40 D5DF-FA6D Add ball, varia suit, spring ball 41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit 42 4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit 43 FDDF-FAAD Add bomb 44 6DDF-FAAD + 6DDF-FA0D Add X-ray 45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple 46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb 47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb 48 FFDF-FAAD Add bomb and hi-jump boots 49 7FDF-FAAD Add bomb, hi-jump boots and speed boots 50 77DF-FAAD Add bomb, all boots 51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray 52 EED9-93DD Crateria is already mapped out 53 EED9-930D Brinstar is already mapped out 54 EED9-936D Norfair is already mapped out 55 EED9-93AD Wrecked ship is already mapped out 56 EED9-9EDD Maridia is already mapped out 57 EED9-9E0D Tourian is already mapped out Super Metroid, Super NES and related names are trademarks of Nintendo of America Inc. Super Ninja Boy(tm) Game CODE KEY IN . . . EFFECT . . . 1 822E-07B0 Protection from most hazards --makes some side-view enemies invincible 2 EC81-AF69 Start with 250 cash 3 6981-A4D9 Start with 40,960 cash 4 1DAF-D4D6 Don't subtract money (must have enough to buy) 5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, defense, energy, max HP, max NP) 6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50 7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100 8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255 9 DF24-A4AC 1 experience point required for level 2 10 DF24-A76C 1 experience point required for level 3 11 DF27-AD0C 1 experience point required for level 4 12 DF27-AFDC 1 experience point required for level 5 13 DD61-D725 Don't subtract M's for ninja cyclone attack 14 DDA5-0421 Don't subtract M's for mighty balls attack 15 D437-6420 Skulls subtract 2 M's 16 DD37-6420 Skulls don't subtract an M 17 DD30-6720 M power-ups worth nothing (handicap) 18 D430-6720 M power-ups worth 2 19 D730-6720 M power-ups worth 3 20 D030-6720 M power-ups worth 4 21 D930-6720 M power-ups worth 5 22 F930-6720 M power-ups set to 15 Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc. Super Off-Road(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4B7-07AF + 22B0-0FDF Infinite nitros 2 2BCA-6707 Infinite cash--player 1 3 2B84-DDDD Infinite cash--player 2 4 D987-6D0F Start with $500,000 5 DB87-6D0F Start with $900,000 Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Off Road, The Baja(tm) Game CODE KEY IN . . . EFFECT . . . 1 3CA0-CD6F Infinite nitros 2 DBB6-1FDF $9,000 for brakes 3 D4B6-1FDF $2,000 for brakes 4 DBB6-1F6F $9,000 for tires 5 D4B6-1F6F $2,000 for tires 6 D4B6-14DF $2,000 for shocks 7 DBB6-14DF $9,000 for shocks 8 D4B6-146F $2,000 for lights 9 DBB6-146F $9,000 for lights 10 D4B6-17DF $2,000 for engine 11 D0B6-17DF $4,000 for engine 12 C283-34D7 Indestructible engine 13 C28A-3D67 Indestructible shocks 14 C28C-3DD7 Indestructible tires 15 1D81-37D7 Vehicle can take only about 60% damage 16 7D81-37D7 Vehicle can take only about 35% damage Super Off Road, The Baja is a trademark of Tradewest, Inc. Super Play Action Football(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFB7-D4D7 1 timeout each team 2 10B7-D407 Player 1 has no timeouts 3 10B7-D4A7 Player 2 has no timeouts 4 4067-6FDD Infinite time to select play 5 F367-6D0D Less time to select play 6 5D67-6D0D More time to select play Super Play Action Football is a trademark of Nintendo of America Inc. Super Punch Out!!(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2A4-DFD4 Infinite energy from most punches 2 D9AD-DDA4 Both fighters gain max energy after making a hit 3 C2AB-DFDF Some special attacks don't hurt as much 4 CB34-AD07 + F834-AD67 + 3C34-ADA7 Always have K.O. punch after first hit 5 C9E3-64DD Infinite match time 6 DDB7-0704 No rematches 7 D1B7-0704 Start with 5 rematches 8 DBB7-0704 Start with 8 rematches 9 C2B8-64A5 Infinite rematches 10 DFAB-AFDD Most opponents stay down for the count 11 49BC-6F6F Both players start with half energy 12 DFBC-6F6F Both players start with very little energy 13 DB8A-D4A1 + D48A-D7D1 + 3C8A-D701 Start on world circuit Super Punch Out!! is a trademark of Nintendo of America Inc. Super R-Type(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3 2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives 3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives 4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives 5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives 6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives 7 C2C7-6D0F Infinite lives 8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3 9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives 10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives 11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives 12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives 13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives 14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up 15 DD80-6DA1 Spiral motion gun takes much less time to power up 16 6D84-6F01 Spiral motion gun can't get over-charged 17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of power --but can't exceed 1 unit 18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of power --but can't exceed 2 units 19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power 20 C267-A4D9 Once FORCE has been obtained, keep it forever Super R-Type is a trademark of Irem America Corporation. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Return of the Jedi(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD82-C7B1 Start with 1 life 2 D082-C7B1 Start with 5 lives 3 DB82-C7B1 Start with 10 lives 4 F682-C7B1 Start with 25 lives 5 C230-CF0F Infinite lives 6 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly 7 CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy 8 CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy 9 CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy 10 CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy 11 C234-34AA Infinite Force power when you use the Force Saber 12 CB6E-4704 Always have shield 13 C222-3769 Once you have thermal detonator you keep it --switch off to use force power 14 C281-3DB9 Infinite Force power when you use the Freeze Force Return of the Jedi is a trademark of Lucasfilm Ltd. Super Scope 6(tm) Game CODE KEY IN . . . EFFECT . . . THE SUPER SCOPE 6(tm) RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN Blastris(tm) A Game 1 DFC6-05D4 Add 1 bullets at a time 2 D7C6-05D4 Add 3 bullets at a time 3 D9C6-05D4 Add 5 bullets at a time 4 D5C6-05D4 Add 7 bullets at a time 5 DBC6-05D4 Add 9 bullets at a time 6 C9C2-D16F Infinite bullets 7 DFC9-056F Clear 1 line instead of 5 to advance to next level 8 D4C9-056F Clear 2 lines to advance to next level 9 D7C9-056F Clear 3 lines to advance to next level 10 D0C9-056F Clear 4 lines to advance to next level Blastris B Game, Type B: 11 D968-D100 Select low mode to start on level 5 12 DE68-D100 Select low mode to start on level 15 13 FB68-D100 Select low mode to start on level 25 14 F368-D100 Select low mode to start on level 30 15 4768-D100 Select low mode to start on level 35 16 4668-D100 Select low mode to start on level 40 Mole Patrol(tm) Game, Stage Mode: 17 BAA6-01DD Clear stage after 1 Molian is hit LazerBlazer(tm) Game, Type A: 18 8262-64A1 Take no damage LazerBlazer Game, Type B: 19 3CB0-670B Take no damage LazerBlazer Game, Type C: 20 C269-67DE Take no damage Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc. Super Smash TV(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD62-076D Start with 3 lives 2 DF62-076D Start with 4 lives 3 D462-076D Start with 5 lives 4 D062-076D Start with 7 lives 5 D962-076D Start with 8 lives 6 D162-076D Start with 9 lives 7 D562-076D Start with 10 lives 8 82BB-DD04 Infinite lives 9 EEB1-D7A4 2 lives after continue--player 1 10 DDB1-D7A4 3 lives after continue--player 1 11 DFB1-D7A4 4 lives after continue--player 1 12 D4B1-D7A4 5 lives after continue--player 1 13 D0B1-D7A4 7 lives after continue--player 1 14 D9B1-D7A4 8 lives after continue--player 1 15 D1B1-D7A4 9 lives after continue--player 1 16 D5B1-D7A4 10 lives after continue--player 1 17 EEB0-DDA4 2 lives after continue--player 2 18 DDB0-DDA4 3 lives after continue--player 2 19 DFB0-DDA4 4 lives after continue--player 2 20 D4B0-DDA4 5 lives after continue--player 2 21 D0B0-DDA4 7 lives after continue--player 2 22 D9B0-DDA4 8 lives after continue--player 2 23 D1B0-DDA4 9 lives after continue--player 2 24 D5B0-DDA4 10 lives after continue--player 2 25 8284-AF03 Bonus life worth nothing 26 DD62-0F0D Start with 0 continues instead of 4 27 DF62-0F0D Start with 1 continue 28 D462-0F0D Start with 2 continues 29 D762-0F0D Start with 3 continues 30 D962-0F0D Start with 5 continues 31 D162-0F0D Start with 6 continues 32 D562-0F0D Start with 7 continues 33 D662-0F0D Start with 8 continues 34 DB62-0F0D Start with 9 continues 35 C223-D78B Infinite continues (but if continue timer runs out and player starts, a credit gets used up) 36 6D65-6403 + DF65-6463 Once you get a mobile force field, you are invincible (the visible effect can wear off, but you still have invincibility) DON'T COMBINE CODES 37 AND 38 37 8283-67D7 Weapons gauge doesn't lose power until you die 38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade when you die, and after you die, weapon power doesn't decrease until you get a new weapon 39 EEBF-D7A4 Player 1 joins in with 2 lives 40 DDBF-D7A4 Player 1 joins in with 3 lives 41 DFBF-D7A4 Player 1 joins in with 4 lives 42 D4BF-D7A4 Player 1 joins in with 5 lives 43 D0BF-D7A4 Player 1 joins in with 7 lives 44 D9BF-D7A4 Player 1 joins in with 8 lives 45 D1BF-D7A4 Player 1 joins in with 9 lives 46 D5BF-D7A4 Player 1 joins in with 10 lives Super Smash TV is a trademark of Williams Electronic Games, Inc. Super Soccer(tm) Game CODE KEY IN . . . EFFECT . . . 1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1 2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1 3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1 4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1 5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1 6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1 7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1 8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1 9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2 10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2 11 1B22-0465 + D722-04A5 Each goal worth 4--player 2 12 1B22-0465 + D022-04A5 Each goal worth 5--player 2 13 1B22-0465 + D922-04A5 Each goal worth 6--player 2 14 1B22-0465 + D122-04A5 Each goal worth 7--player 2 15 1B22-0465 + D522-04A5 Each goal worth 8--player 2 16 1B22-0465 + D622-04A5 Each goal worth 9--player 2 17 DDA6-0DD1 Timer continues to count when it is normally stopped (pause can still stop time) Super Soccer is a trademark of Human Inc. Super Soccer Champ(tm) Game CODE KEY IN . . . EFFECT . . . 1 F32B-D400 Faster timer 2 5D2B-D400 Slower timer 3 D4E7-6DEF Faster Brazil strikers 4 D4E0-6DEF Faster USA strikers 5 D4ED-6DEF Faster England strikers 6 D4E3-0DEF Faster Germany strikers 7 D4EF-6DEF Faster Italy strikers 8 D4E4-6DEF Faster Holland strikers 9 D4EE-0DEF Faster Argentina strikers 10 D4E9-6DEF Faster France strikers Super Soccer Champ is a trademark of Taito Corp. Super Star Wars (tm) Game CODE KEY IN . . . EFFECT . . . 1 DF35-CDA0 Start with 2 lives 2 D935-CDA0 Start with 6 lives 3 D535-CDA0 Start with 8 lives 4 DC35-CDA0 Start with 11 lives 5 DE35-CDA0 Start with 16 lives 6 FB35-CDA0 Start with 26 lives 7 7435-CDA0 Start with 51 lives 8 1735-CDA0 Start with 100 lives 9 C232-14D4 + CB6C-3767 Infinite lives 10 DD3B-C760 Start with no continues 11 D93B-C760 Start with 5 continues 12 D53B-C760 Start with 7 continues 13 DC3B-C760 Start with 10 continues 14 DE3B-C760 Start with 15 continues 15 FB3B-C760 Start with 25 continues 16 743B-C760 Start with 50 continues 17 173B-C760 Start with 99 continues 18 4A21-14D5 Infinite continues 19 F435-CFA0 Start with 1/2 as much health as usual (easy level) 20 FD35-C400 Start with 1/2 as much health as usual (brave level) 21 D335-C4A0 Start with 1/2 as much health as usual (Jedi (tm) level) 22 0635-CFA0 Start with twice as much health as usual (easy level) 23 0D35-C400 Start with twice as much health as usual (brave level) 24 7635-C4A0 Start with twice as much health as usual (Jedi level) 25 1D34-C704 Protection against most damage 26 D43B-CF00 Small hearts restore half as much health as usual (easy level) 27 DF3B-CFA0 Small hearts restore half as much health as usual (brave level) 28 DF3B-C400 Small hearts restore half as much health as usual (Jedi level) 29 D13B-CF00 Small hearts restore twice as much health as usual (easy level) 30 D03B-CFA0 Small hearts restore twice as much health as usual (brave level) 31 D03B-C400 Small hearts restore twice as much health as usual (Jedi level) 32 DA3B-CF00 Small hearts restore 4 times as much health as usual (easy level) 33 D63B-CFA0 Small hearts restore 4 times as much health as usual (brave level) 34 D63B-C400 Small hearts restore 4 times as much health as usual (Jedi level) 35 DDB0-C767 Begin the game with the lightsaber 36 DD88-37A5 Han Solo (tm) & Chewbacca (tm) begin with a blaster 37 D488-37A5 Han Solo & Chewbacca begin with a seeker gun 38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun 39 D088-37A5 Han Solo & Chewbacca begin with a plasma gun 40 553A-1764 Blaster power-ups remain after dying 41 DDB9-CF67 All 3 characters selectable at the beginning of the game 42 DF67-4FAF + DF60-4D6F Only 1 Jawa (tm) needed to pass landspeeder levels 43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels 44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels 45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels 46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels 47 F467-4D0F Start with half fuel on landspeeder levels 48 0667-4D0F Start with double fuel on landspeeder levels--you can't tell how much you have, but it works 49 6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell how much you have, but it works 50 40A1-47D4 Fuel power-ups completely refill the landspeeder Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd. SUPER STREET FIGHTER II(tm) GAME CODE KEY IN . . . EFFECT . . . 1 D002-EDD5 No charging required for some special moves 2 DD47-8DD1 Some special moves can be done in the air 3 3C10-7467 + 3C10-74A7 Don't take damage except from throws or grabs--both players 4 DD10-7707 1st normal hit wins--except throws or grabs 5 1077-7F61 Dizziness doesn't last 6 4A9C-7FDF Both players start with 1/4 health 7 969C-7FDF Both players start with 1/2 health 8 609C-7FDF Both players start with 3/4 health 9 CB17-8FAD + 7D17-84DD Every hit sets opponent on fire 10 CB17-8FAD + F617-84DD Every hit sets the opponent on fire and knocks him down 11 CB17-8FAD + FC17-84DD Every hit zaps the opponent and knocks him down 12 CB17-8FAD + FA17-84DD Every hit knocks the opponent down 13 CB17-8FAD + DC17-84DD Every hit is a "hard hit"--opponent almost never gets knocked down CODES 14 AND 15 DON'T WORK FOR THE COMPUTER 14 CB79-EF61 + D579-EFA1 Players jump slower 15 CB79-EF61 + D879-EFA1 Players jump faster THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE Ryu 16 6E9D-8729 Jab dragon punch, close to opponent 17 6E9B-E429 Fierce red fireballs from far away 18 6E9D-E429 Roundhouse hurricane kick in the air Ken 19 6E96-8721 Fierce dragon punch, close to opponent 20 6E92-8F21 Fierce fireballs, close to opponent 21 6E9A-5721 Roundhouse hurricane kick while on the ground Blanka 22 6E1C-E720 Fierce forward ball 23 6E1B-7D29 Beast leap 24 6E15-ED20 Jab zap Chun-Li 25 6E5D-7D20 Fierce fireball 26 DE10-5425 Down step 27 6E11-8425 Short lightning kick Honda 28 6E99-8795 Jab hundred-hand slap 29 6E96-E495 Fierce torpedo 30 6E92-E795 Fierce sumo splash Guile 31 6E16-5491 Fierce sonic boom 32 6E1E-7491 Roundhouse sonic kick, extremely close range Zangief 33 6E51-EF90 Double spinning lariat (only certain hits) 34 6E5F-ED90 Spinning clothesline Dhalsim 35 DE5E-8729 Yoga spear 36 6E5E-E429 Strong yoga flame (solid hit) 37 6E58-E729 Fierce yoga fire Sagat 38 6E64-5F20 Roundhouse low tiger, from far away 39 6E62-7720 Fierce high tiger, from far away 40 6E53-ED25 Short tiger knee 41 EE27-479E Jab projectiles move slower for everyone but Sagat 42 EE20-4D2E Jab projectiles move slower for Sagat 43 EC20-4D9E Fierce projectiles move faster for everyone but Sagat 44 E520-4F2E Fierce projectiles move faster for Sagat Vega 45 AE6A-8491 Fierce claw dive 46 6E62-8F91 Rolling claw attack 47 6E6E-EF91 Claw thrust Balrog 48 6E6A-EF90 Fierce charging punch 49 6E62-E790 Roundhouse charging uppercut 50 6E69-5799 Fierce shoulder butt Cammy 51 6EB3-5F20 Fierce spin knuckle 52 6EBB-5720 Roundhouse front kick 53 6EBF-5420 Roundhouse cannon drill, from far away Hawk 54 6EB3-5F91 The Hawk Fei Long 55 6EC7-5F20 Fierce slide punch (1st hit) 56 6EC0-5D20 Fierce slide punch (2nd hit) 57 6EC0-5720 Fierce slide punch (3rd hit) 58 6ECE-7420 Roundhouse dragon kick Dee Jay 59 6EC5-EF99 Fierce hyper fist (1st hit) 60 6ECF-7D91 Fierce Max Out 61 6EC3-8F99 Roundhouse dread kick 62 DF81-E404 Each battle lasts only 1 round 63 FE0C-7FDD Speed up timer 64 9C0C-7FDD Slow down timer 65 3169-57A5 No delay after throwing fireball--Ryu and Ken 66 F122-E760 Player 2 starts right in front of player 1 67 1060-E405 Ryu's and Ken's hurricane kicks rise higher when done in mid-air 68 D1A9-1DBA Faster hurricane kicks--roundhouse 69 DBA9-1DBA Super fast hurricane kicks--roundhouse 70 D18C-74D5 Balrog has a faster turn punch--roundhouse 71 DB8C-74D5 Balrog has a superfast turn punch--roundhouse 72 D15E-8F60 Chun Li has a faster whirlwind kick--roundhouse 73 DB5E-8F60 Chun Li has a superfast whirlwind kick--roundhouse 74 DB2F-CD9A M. Bison has a super fast psycho crusher--fierce 75 1086-5D00 M. Bison does his psycho crusher in one place--fierce 76 D553-5F00 Vega has a superfast claw roll 77 1053-5760 Vega does his claw roll in one place 78 DB23-179A Deejay's dread kick is faster--fierce 79 DB23-1F9A Deejay's dread kick is faster--strong 80 D1BE-E7A0 Cammy has an erratic cannon drill 81 DDBE-E760 Cammy has a superfast cannon drill 82 D620-17FA Cammy has a superfast front kick--fierce 83 D620-149A Cammy has a superfast front kick--strong 84 D620-14FA Cammy has a superfast front kick--jab 85 D528-1D2A Feilong has a superfast rekka-ken--strong 86 D627-1F2A Feilong has a superfast rekka-ken--fierce Super Street Fighter II and related names are trademarks of Capcom. Super Strike Eagle(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD3F-0F61 Start with 0 chaff instead of 12 2 D13F-0F61 Start with 6 chaff 3 743F-0F61 Start with 50 chaff 4 173F-0F61 Start with 99 chaff 5 3C2A-4707 Infinite chaff 6 DD3F-04A1 Start with 0 flares instead of 12 7 D13F-04A1 Start with 6 flares 8 743F-04A1 Start with 50 flares 9 173F-04A1 Start with 99 flares 10 3C26-4FD7 Infinite flares 11 D437-0401 Start with 2 sidewinder missiles instead of 12 12 FB37-0401 Start with 25 sidewinder missiles 13 7437-0401 Start with 50 sidewinder missiles 14 1737-0401 Start with 99 sidewinder missiles 15 C92F-44A7 Infinite sidewinder missiles 16 0D3D-0701 Start with less fuel 17 C9BD-47A4 Infinite fuel 18 82CD-3FD7 Infinite maverick missiles 19 DD2A-3D64 Infinite ammo--air-to-air mode 20 DC2A-3D64 Use up ammo faster--air-to-air mode Super Strike Eagle is a trademark of MicroProse Software Inc. Super Tennis(tm) Game CODE KEY IN . . . EFFECT . . . 1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt 2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy 3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian 4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki 5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil 6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa 7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John 8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin 9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer 10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna 11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich 12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie 13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro 14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette 15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve 16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy 17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob 18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka 19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar 20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb Super Tennis is a trademark of Tonkin House. Super Turrican(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD61-6D0D Start with 1 life--Normal/Hard only 2 DF61-6D0D Start with 2 lives--Normal/Hard only 3 D061-6D0D Start with 5 lives--Normal/Hard only 4 DB61-6D0D Start with 10 lives--Normal/Hard only 5 F661-6D0D Start with 25 lives--Normal/Hard only 6 7F61-6D0D Start with 50 lives--Normal/Hard only 7 1461-6D0D Start with 99 lives--Normal/Hard only 8 C22D-ADDF Infinite lives 9 DF6F-6DDD Start with 1 continue--Easy/Normal only 10 D46F-6DDD Start with 2 continues--Easy/Normal only 11 D96F-6DDD Start with 5 continues--Easy/Normal only Super Turrican 2(tm) Game 1 DDC3-1D05 Start with 0 bombs 2 DFC3-1D05 Start with 1 bomb 3 D9C3-1D05 Start with 5 bombs 4 DCC3-1D05 Start with 10 bombs 5 DDC3-1FA5 Start with 1 life 6 D0C3-1FA5 Start with 5 lives 7 DBC3-1FA5 Start with 10 lives 8 D3C3-1FA5 Start with 15 lives 9 DFC3-1705 Start your first life with very little energy 10 D7C3-1705 Start your first life with 1/4 energy 11 D5C3-1705 Start your first life with 1/2 energy 12 DCC3-1705 Start your first life with 3/4 energy 13 DFC3-34A7 Start all lives after your first with very little energy 14 D7C3-34A7 Start all lives after your first with 1/4 energy 15 D5C3-34A7 Start all lives after your first with 1/2 energy 16 DCC3-34A7 Start all lives after your first with 3/4 energy 17 C2C6-1FD7 Almost infinite energy 18 C266-44A5 Infinite smart bombs 19 C2C5-37A7 Almost infinite lives unless you fall off screen 20 C2CD-3FA6 Can't pick up anymore smart bombs 21 D0A7-37D7 Weapon powerups give you full power 22 D4A0-34A7 Start with flame thrower 23 82C1-4FAF Infinite energy wheel energy 24 D7BC-3F6F Start with very little energy wheel energy 25 D8BC-3F6F Start with 1/4 energy wheel energy 26 F9BC-3F6F Start with 1/2 energy wheel energy 27 44BC-3F6F Start with 3/4 energy wheel energy 28 C2C5-CF66 Hearts are worth nothing 29 C28C-C400 Infinite time Super Turrican 2 is a trademark of Rainbow Arts Gmbh. WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW 12 DC6F-6DDD Start with 10 continues--Easy/Normal only 13 FB6F-6DDD Start with 25 continues--Easy/Normal only 14 746F-6DDD Start with 50 continues--Easy/Normal only 15 176F-6DDD Start with 99 continues--Easy/Normal only 16 C266-DD6F Infinite continues 17 D083-6D0D + BA83-67DD Start with all weapons at maximum power (4 power-ups) 18 6D22-640F + F122-646F Don't decrease weapon power after dying 19 DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17 20 D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17 21 4A82-AF0D Never change weapon type (use with Code 19 or 20 for blue or yellow, or by itself for red) 22 C22D-0404 Infinite wheel time 23 C226-DDD4 Invincibility (falling in a hole still kills you) 24 6D28-ADDF Level timer doesn't count down (infinite time) 25 DD8E-6DDD Start with no "smart lines" 26 DF8E-6DDD Start with 1 "smart line" 27 D48E-6DDD Start with 2 "smart lines" 28 D08E-6DDD Start with 4 "smart lines"--only 3 shown at once 29 D98E-6DDD Start with 5 "smart lines"--only 3 shown at once 30 DC8E-6DDD Start with 10 "smart lines"--only 3 shown at once 31 FB8E-6DDD Start with 25 "smart lines"--only 3 shown at once 32 748E-6DDD Start with 50 "smart lines"--only 3 shown at once 33 178E-6DDD Start with 99 "smart lines"--only 3 shown at once 34 C226-D704 Infinite "smart lines" 35 D46D-64DD Start on level 2 36 D76D-64DD Start on level 3 37 D06D-64DD Start on level 4 38 D96D-64DD Start on level 5 39 D16D-64DD Start on level 6 40 D56D-64DD Start on level 7 41 D66D-64DD Start on level 8 42 DB6D-64DD Start on level 9 43 DC6D-64DD Start on level 10 44 D86D-64DD Start on level 11 45 DA6D-64DD Start on level 12 Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation. Super Valis IV(tm) Game CODE KEY IN . . . EFFECT . . . 1 042C-ADD7 Allows you to select easy mode on the options screen 2 DD66-A7A7 Infinite usage for all special attacks 3 C2AA-0DAF Protection from most enemy attacks 4 F684-0F0D Heart worth more 5 4684-0F0D Heart worth much more DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WORK 6 CB62-6767 + D762-67A7 Item is always search 7 CB62-6767 + DF62-67A7 Item is always three-way beam 8 CB62-6767 + D462-67A7 Item is always bomber 9 CB62-6767 + D062-67A7 Item is always homing 10 CB62-6767 + D962-67A7 Item is always heart 11 CB62-6767 + D162-67A7 Item is always armor 12 826F-A467 Selecting an item does not remove it from the menu of available items Super Valis IV is a trademark of Atlus. Syndicate(tm) CODE KEY IN . . . EFFECT . . . 1 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash 2 CBAB-CD01 All agents have infinite ammo for pistols Syndicate is a trademark of Electronic Arts Ltd. T2 The Arcade Game(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD2A-476B Infinite missiles--player 1 2 DD2E-4DDB Infinite missiles--player 2 3 6D33-47D6 Infinite energy--player 1 4 6D3F-1DA6 Infinite energy--player 2 5 5E27-44A7 Shields lasts longer 6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1 7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2 8 C267-47A5 Keep P.P.E. for that level once picked up--P1 9 C260-4765 Keep P.P.E. for that level once picked up--P2 10 D12D-4707 Get 6 missiles for each 1--player 1 11 DB2D-4707 Get 9 missiles for each 1--player 1 12 D124-4D67 Get 9 missiles for each 1--player 2 13 DB24-4D67 Get 6 missiles for each 1--player 2 14 C9B7-1407 Infinite gunpower--player 1 15 C9B9-17D7 Infinite gunpower--player 2 16 FDB3-476F Gunpower replenishes slower--player 1 17 FDB0-1F0F Gunpower replenishes slower--player 2 18 FD3E-C7A3 10 credits 19 F93E-C7A3 15 credits 20 4D3E-C7A3 20 credits 21 D12B-44A7 P.P.E. does extra damage--player 1 22 F42B-44A7 P.P.E. does massive damage--player 1 T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc. Taz-Mania(tm) Game CODE KEY IN . . . EFFECT . . . CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS --THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE 1 E389-319C Each kiwi worth 2 2 EA89-319C Each kiwi worth 4 3 E889-319C Each kiwi worth 5 4 EB89-319C Each kiwi worth 7 5 6089-319C Advance to next level after getting 1 kiwi WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES 6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2 7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3 8 4A36-1140 + 7D36-1110 Start on act 1 bonus level 9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1 10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2 11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3 12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level 13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1 14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2 15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3 16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level 17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1 18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2 19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3 20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level 21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1 22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2 23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3 DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23 24 DF3F-15C0 Start with 1 continue instead of 3 25 D93F-15C0 Start with 5 continues 26 D53F-15C0 Start with 7 continues 27 DB3F-15C0 Start with 9 continues 28 743F-15C0 Start with 50 continues 29 173F-15C0 Start with 99 continues 30 C238-1140 Infinite continues WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON 31 DD3B-C0C0 Infinite time 32 D035-C540 Faster timer 33 DF64-41C0 You have 1 minute to complete act 1, level 1 34 D964-41C0 You have 5 minutes to complete act 1, level 1 WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR 35 DD30-C910 Red bird worth 0 seconds instead of 10 36 D430-C910 Red bird worth 20 seconds 37 D730-C910 Red bird worth 30 seconds 38 D030-C910 Red bird worth 40 seconds 39 D930-C910 Red bird worth 50 seconds 40 D522-3545 Start with 1/4 normal health 41 DE22-3545 Start with 1/2 normal health 42 F922-3545 Start with 3/4 normal health 43 C935-40C0 Infinite health Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc. Tecmo Super Bowl(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD66-14AC Player 1 touchdowns worth 0 points 2 D766-14AC Player 1 touchdowns worth 3 points 3 D966-14AC Player 1 touchdowns worth 5 points 4 D666-14AC Player 1 touchdowns worth 8 points 5 DD61-34DC Player 1 extra points worth 0 points 6 D761-34DC Player 1 extra points worth 3 points 7 D961-34DC Player 1 extra points worth 5 points 8 DB61-34DC Player 1 extra points worth 9 points 9 DD63-37AB Player 1 field goals worth 0 points 10 DF63-37AB Player 1 field goals worth 1 points 11 D963-37AB Player 1 field goals worth 5 points 12 DB63-37AB Player 1 field goals worth 9 points 13 DDB0-17AB Player 1 safeties worth 0 points 14 DFB0-17AB Player 1 safeties worth 1 points 15 D9B0-17AB Player 1 safeties worth 5 points 16 DBB0-17AB Player 1 safeties worth 9 points 17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 points 18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 points 19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 points 20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 points 21 DDB5-34AB Player 2 extra points worth 0 points 22 D7B5-34AB Player 2 extra points worth 3 points 23 D9B5-34AB Player 2 extra points worth 5 points 24 DBB5-34AB Player 2 extra points worth 9 points 25 DDBD-4DDB Player 2 field goals worth 0 points 26 DFBD-4DDB Player 2 field goals worth 1 points 27 D9BD-4DDB Player 2 field goals worth 5 points 28 DBBD-4DDB Player 2 field goals worth 9 points 29 DD67-17DC Player 2 safeties worth 0 points 30 DF67-17DC Player 2 safeties worth 1 points 31 D967-17DC Player 2 safeties worth 5 points 32 DB67-17DC Player 2 safeties worth 9 points 33 DDA5-1F2D Both players get 0 timeouts for the first half 34 D4A5-1F2D Both players get 2 timeouts for the first half 35 D5A5-1F2D Both players get 7 timeouts for the first half 36 DBA5-1F2D Both players get 9 timeouts for the first half 37 10A5-14FD Player 1 gets 0 timeouts for the first half 38 10A5-14BD Player 2 gets 0 timeouts for the first half 39 DDAA-14FD Both players get 0 timeouts for the second half 40 D4AA-14FD Both players get 2 timeouts for the second half 41 D5AA-14FD Both players get 7 timeouts for the second half 42 DBAA-14FD Both players get 9 timeouts for the second half 43 10AA-149D Player 1 gets 0 timeouts for the second half 44 10AA-142D Player 2 gets 0 timeouts for the second half 45 C9AA-149D Player 1's timeouts are not reset at half-time 46 C9AA-142D Player 2's timeouts are not reset at half-time 47 DFBA-170C 1 play to get a 1st down 48 D4BA-170C 2 plays to get a 1st down 49 D7BA-170C 3 plays to get a 1st down 50 D9BA-170C 5 plays to get a 1st down 51 D5BA-170C 7 plays to get a 1st down 52 C9BA-14DC Always 1st down Super Bowl is a trademark of the National Football League. Tecmo is a trademark of Tecmo, Ltd. Tecmo Super Bowl III(tm) Game 1 DF67-4709 3 minute quarters only last 1 minute 2 C9B7-CD08 Infinite downs 3 DFBA-17AC Touchdowns are worth 0 4 DFBA-17AC Touchdowns are worth 1 5 DFBA-17AC Touchdowns are worth 2 6 DFBA-17AC Touchdowns are worth 5 7 DFBA-17AC Touchdowns are worth 9 8 DB63-CDDC Safety is worth 0 9 DB63-CDDC Safety is worth 1 10 DB63-CDDC Safety is worth 5 11 DB63-CDDC Safety is worth 7 12 DB63-CDDC Safety is worth 9 13 D7AE-4706 Field Goals are worth 0 14 D7AE-4706 Field Goals are worth 1 15 D7AE-4706 Field Goals are worth 2 16 D7AE-4706 Field Goals are worth 5 17 D7AE-4706 Field Goals are worth 9 18 C2C0-47DC Computer can't score 19 DBA3-172D Start with 0 time-outs 20 DBA3-172D Start with 1 time-out 21 DBA3-172D Start with 5 time-outs 22 DBA3-172D Start with 7 time-outs 23 DBA3-172D Start with 9 time-outs 24 A9EE-44DB Infinite time-outs Tecmo Super Bowl III is a trademark of Tecmo Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game CODE KEY IN . . . EFFECT . . . 1 892F-0DD7 Protection against most enemy attacks 2 DDAC-6F67 Infinite lives WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN 3 DD28-67D9 Start with 1 life instead of 3 4 D028-67D9 Start with 5 lives 5 DB28-67D9 Start with 10 lives 6 4028-67D9 Start with 25 lives 7 0B28-67D9 Start with 50 lives 8 5028-67D9 Start with 75 lives 9 BB28-67D9 Start with 100 lives 10 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DFB8-A4BF Start on level 2 11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3 12 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D7B8-A4BF Start on level 4 13 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D0B8-A4BF Start on level 5 14 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D9B8-A4BF Start on level 6 15 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D1B8-A4BF Start on level 7 16 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D5B8-A4BF Start on level 8 17 69B8-A42F + 6FB8-A7FF + DDB8-A79F + D6B8-A4BF Start on level 9 18 69B8-A42F + 6FB8-A7FF + DDB8-A79F + DBB8-A4BF Start on level 10 Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc. Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game CODE KEY IN . . . EFFECT . . . CHARACTER CODES WORK IN ALL MODES EXCEPT STORY WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING 1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm) 2 D8CA-1405 Leonardo is replaced by Karai(tm) 3 DCCA-14A5 Raphael(tm) is replaced by Rat King 4 D8CA-14A5 Raphael is replaced by Karai 5 DCCA-1705 Donatello(tm) is replaced by Rat King 6 D8CA-1705 Donatello is replaced by Karai 7 F6E9-3D25 Both players start with 1/4 health 8 7DE9-3D25 Both players start with 1/2 health 9 06E9-3D25 Both players start with 3/4 health 10 DDB1-CF60 Start with no continues (leave menu option on 3) 11 D4B1-CF60 Start with 1 continue 12 D0B1-CF60 Start with 3 continues 13 D1B1-CF60 Start with 5 continues 14 D6B1-CF60 Start with 7 continues 15 82A6-4FA4 Automatic and infinite continues FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60 16 FD86-4F00 Matches are 10 seconds long 17 F986-4F00 Matches are 15 seconds long 18 4D86-4F00 Matches are 20 seconds long 19 5986-4F00 Matches are 75 seconds long DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28 20 DFCA-44A3 Ultimate attack can be done any time the bar isn't empty 21 F0CA-44A3 Ultimate attack can be done with about 1/4 energy 22 46CA-44A3 Ultimate attack can be done with about 1/2 energy 23 7ACA-44A3 Ultimate attack can be done with about 3/4 energy 24 DDC1-1D03 Energy bar doesn't go down over time 25 D4C1-1D03 Energy bar goes down twice as fast 26 F0C3-4463 After doing an ultimate attack, energy bar goes to about 1/4 27 46C3-4463 After doing an ultimate attack, energy bar goes to about 1/2 28 7AC3-4463 After doing an ultimate attack, energy bar goes to about 3/4 Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and Donatello are trademarks of Mirage Studios. Tournament Fighters is a trademark of Konami (America) Inc. Terminator(tm) Game CODE KEY IN . . . EFFECT . . . 1 DCAB-A7FC 10 grenades on pick-up 2 D4AB-A7FC 2 grenades on pick-up 3 4AA3-0F96 Infinite grenades 4 C2A5-0D98 Infinite missiles 5 C286-17DD Infinite lives--not on car stages 6 EE81-0D9C Longer invulnerability after being hit 7 FE81-0D9C Shorter invulnerability after being hit 8 DBA2-C4AF Start with 9 lives 9 DFA2-C4AF Start with 1 life 10 4AA9-04F6 Don't lose grenades on dying 11 4AA9-0F96 Don't lose missiles on dying 12 D7A9-0D96 Get rapid fire on dying 13 D767-CFAD Start with rapid fire Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership. Tetris(tm) & Dr. Mario(tm) Game CODE KEY IN . . . EFFECT . . . Tetris 1 6DB4-1F65 Level never increases 2 DFB4-1405 After the first level your level increases every line 3 CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same piece always drops 4 CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed Dr. Mario(tm) 1 CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same piece always drops-until you hit the change button 2 CB67-37DC + DC67-370C + 3C67-376C The same piece always drops Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc. Tetris 2(tm) Game 1 9DBD-3DF4 Select any round (1-player mode only)-at round select meter, keep pressing 'right' on d-pad 2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0 3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at 255 4 6DB1-346B More time to place the blocks where you want them -even after they hit the ground (left and right only once on ground) Tetris 2 is a trademark of Elorg. Thunder Spirits(tm) Game CODE KEY IN . . . EFFECT . . . 1 C7BF-0DAD Start with 1 credit instead of 4 2 84BF-0DAD Start with 2 credits 3 B4BF-0DAD Start with 3 credits 4 BEBF-0DAD Start with 5 credits 5 68BF-0D6D + C4BF-0DAD Start with 8 credits 6 D0BF-0D6D + C3BF-0DAD Start with 12 credits 7 3CAC-67DF Infinite credits 8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3 9 DDB3-DD0D + CBB3-DDDD Start with 2 lives 10 D7B3-DD0D + CBB3-DDDD Start with 5 lives 11 D9B3-DD0D + CBB3-DDDD Start with 7 lives 12 D5B3-DD0D + CBB3-DDDD Start with 9 lives 13 F5B3-DD0D + CBB3-DDDD Start with 25 lives 14 7DB3-DD0D + CBB3-DDDD Start with 50 lives 15 14B3-DD0D + CBB3-DDDD Start with 100 lives 16 CBCC-0407 Infinite lives 17 BAAD-ADDF Continue with 1 life instead of 3 18 DDAE-670F + CBAE-67DF Continue with 2 lives 19 D7AE-670F + CBAE-67DF Continue with 5 lives 20 D9AE-670F + CBAE-67DF Continue with 7 lives 21 D5AE-670F + CBAE-67DF Continue with 9 lives 22 DF65-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 2 23 D465-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 3 24 D765-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 4 25 D065-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 5 26 D965-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 6 27 D165-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 7 28 D565-67D4 + CB65-64A4 + DD65-6704 + 3C65-6764 Start on stage 8 29 C2C8-0407 + C2C8-0767 Keep captured weapon until game ends (except claw and shield) Thunder Spirits is a trademark of Technosoft/Toshiba EMI The Tick(tm) Game CODE KEY IN . . . EFFECT . . . 1 DDC7-1F6F Infinite lives 2 DA60-1352 Most kicks are stronger 3 FE60-1352 Most kicks kill most enemies The Tick is a trademark of Ben Edlund TIMESLIP(TM) GAME CODE KEY IN . . . EFFECT . . . 1 CD24-67A7 + CD24-6467 Keep gun power-ups after dying 2 EE6B-670D Start with 16 lives 3 C22E-04A7 Infinite lives 4 C2B7-6DD0 Infinite energy 5 DE2E-0F67 Start with 4 energy-after 1st life 6 D52E-0F67 Start with 3 energy-after 1st life 7 DE6C-6F0D Start with 4 energy-1st life 8 D56C-6F0D Start with 3 energy-1st life 9 3CC2-D769 Invincibility 10 6DB7-6460 Flash 2x longer when hit 11 FDB7-6460 Barely flash at all 12 C26F-6FD1 + C26C-07A1 + C26F-ADD1 + C26C-0FA1 Fewer enemies Timeslip is a trademark of Vic Tokai Inc. Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF6F-14DF Start with 1 life 2 D96F-14DF Start with 5 lives 3 FD6F-14DF Start with 10 lives 4 496F-14DF Start with 25 lives 5 9D6F-14DF Start with 50 lives 6 BB6F-14DF Start with 99 lives 7 DFC0-CFAF Continue with 1 life 8 D9C0-CFAF Continue with 5 lives 9 FDC0-CFAF Continue with 10 lives 10 49C0-CFAF Continue with 25 lives 11 9DC0-CFAF Continue with 50 lives 12 BBC0-CFAF Continue with 99 lives 13 DD34-37D7 Infinite lives--except football level 14 DDC0-3F07 Infinite lives--football level 15 DD6D-47D0 Start with no continues on normal level--handicap 16 D56D-47D0 Start with 7 continues on normal level 17 DB6D-47D0 Start with 9 continues on normal level 18 DD6D-4700 Start with no continues on challenge level 19 D96D-4700 Start with 5 continues on challenge level 20 D56D-4700 Start with 7 continues on challenge level 21 DB6D-4700 Start with 9 continues on challenge level 22 DFCD-4FAF Start with 1 heart on Children or Normal difficulty levels --DON'T PICK CHALLENGE LEVEL 23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge 24 D9CD-4FAF Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge 25 3CE9-448A Infinite health (when hit, a fake empty heart appears) 26 D184-C4A1 5 heart maximum on challenge level 27 C927-47AD Dash meter doesn't go down 28 D46B-CFAF 1-up gives 2 free guys--not on mystery weight challenge level, or if you get 1-up by collecting stars 29 D43E-C48E Small star worth 2 stars 30 D93E-C48E Small star worth 5 stars 31 FD3E-C48E Small star worth 10 stars 32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long 33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long 34 C9CE-1F0F Choose bonus level after completing a level 35 7036-C001 Passwords work on any difficulty level (not just Children level) Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros. TKO Super Championship Boxing(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB60-A7D4 9 minutes per round 2 D160-A7D4 6 minutes per round 3 DF60-A7D4 1 minute per round 4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches in punch meter instead of 6 5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches in punch meter 6 4088-AF00 Infinite punch meters--both players 7 40BF-04DD Infinite punch meter--player 1 8 40B0-076D Infinite punch meter--player 2 TKO Super Championship Boxing is a trademark of Sofel Corporation. Top Gear(tm) Game CODE KEY IN . . . EFFECT . . . 1 972B-0F64 Start with 1/2 fuel 2 5A2B-0F64 Start with 3/4 fuel 3 C225-6429 Infinite fuel--player 1 4 C223-6D95 Infinite fuel--player 2 5 DD63-6DDD Start with no nitro boosts instead of 3 6 DF63-6DDD Start with 1 nitro boost 7 D463-6DDD Start with 2 nitro boosts 8 D163-6DDD Start with 6 nitro boosts 9 DB63-6DDD Start with 9 nitro boosts 10 3C84-6D64 Infinite nitro boosts--player 1 11 3C86-64A4 Infinite nitro boosts--player 2 12 C280-6FA4 Nitro boost lasts until end of race--player 1 13 C288-6DD4 Nitro boost lasts until end of race--player 2 14 6DB7-AFEA Race in any country Top Gear is a trademark of Kemco America, Inc. Top Gear 2(tm) Game CODE KEY IN . . . EFFECT . . . 1 DD2A-4D6D Start with no nitros instead of 6 2 D42A-4D6D Start with 2 nitros 3 D02A-4D6D Start with 4 nitros 4 D62A-4D6D Start with 8 nitros 5 DC2A-4D6D Start with 10 nitros 6 C267-CD07 Infinite nitros for Player 1 7 C2CB-CF0F Infinite nitros for Player 2 8 C9BD-1F04 Fuel never runs out AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY 9 7430-398E 1st place gives $50,000 instead of $10,000 10 7430-317E 2nd place gives $50,000 instead of $6,000 11 7430-318E 3rd place gives $50,000 instead of $4,000 12 7430-357E 4th place gives $50,000 instead of $3,000 13 7430-358E 5th place gives $50,000 instead of $2,000 14 7439-307E 6th place gives $50,000 instead of $1,000 15 7439-308E 7th place gives $50,000 instead of $0 16 7439-397E 8th place gives $50,000 instead of $0 17 7439-398E 9th place gives $50,000 instead of $0 18 7439-317E 10th place gives $50,000 instead of $0 29 F039-355A 1st place is worth 20 points instead of 10 30 F039-35EA 2nd place is worth 20 points instead of 6 31 F031-305A 3rd place is worth 20 points instead of 4 32 F031-30EA 4th place is worth 20 points instead of 3 33 F031-395A 5th place is worth 20 points instead of 2 34 F031-39EA 6th place is worth 20 points instead of 1 35 F031-315A 7th place is worth 20 points instead of 0 36 F031-31EA 8th place is worth 20 points instead of 0 37 F031-355A 9th place is worth 20 points instead of 0 38 F031-35EA 10th place is worth 20 points instead of 0 49 0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy) NOTE: "K" EQUALS 1000 (EX.: $15K = $15,000) 50 DFC5-405E 2nd engine costs $1K instead of $30K 51 DEC5-405E 2nd engine costs $15K instead of $30K 52 DFC5-40EE 3rd engine costs $1K instead of $50K 53 FBC5-40EE 3rd engine costs $25K instead of $50K 54 DFC5-495E 4th engine costs $1K instead of $80K 55 46C5-495E 4th engine costs $40K instead of $80K 56 DDC5-415E 2nd wet tires are free 57 DDC5-41EE 3rd wet tires are free 58 DDC5-455E 4th wet tires are free 59 DDC6-405E 2nd dry tires are free 60 DDC6-40EE 3rd dry tires are free 61 DDC6-495E 4th dry tires are free 62 DFC6-415E 2nd gear box costs $1K instead of $10K 63 D9C6-415E 2nd gear box costs $5K instead of $10K 64 DFC6-41EE 3rd gear box costs $1K instead of $30K 65 DEC6-41EE 3rd gear box costs $15K instead of $30K 66 DFC6-455E 4th gear box costs $1K instead of $50K 67 FBC6-455E 4th gear box costs $25K instead of $50K 68 DFCB-405E 2nd nitro costs $1K instead of $5K 69 D4CB-405E 2nd nitro costs $2K instead of $5K 70 DFCB-40EE 3rd nitro costs $1K instead of $15K 71 D5CB-40EE 3rd nitro costs $7K instead of $15K 72 DFCB-495E 4th nitro costs $1K instead of $30K 73 DECB-495E 4th nitro costs $15K instead of $30K 74 DFCC-405E 2nd side armor costs $1K instead of $5K 75 D4CC-405E 2nd side armor costs $2K instead of $5K 76 DFCC-40EE 3rd side armor costs $1K instead of $10K 77 D9CC-40EE 3rd side armor costs $5K instead of $10K 78 DFCC-495E 4th side armor costs $1K instead of $20K 79 DCCC-495E 4th side armor costs $10K instead of $20K 80 DFCC-415E 2nd rear armor costs $1K instead of $5K 81 D4CC-415E 2nd rear armor costs $2K instead of $5K 82 DFCC-41EE 3rd rear armor costs $1K instead of $10K 83 D9CC-41EE 3rd rear armor costs $5K instead of $10K 84 DFCC-455E 4th rear armor costs $1K instead of $20K 85 DCCC-455E 4th rear armor costs $10K instead of $20K 86 DFC8-405E 2nd front armor costs $1K instead of $5K 87 D4C8-405E 2nd front armor costs $2K instead of $5K 88 DFC8-40EE 3rd front armor costs $1K instead of $10K 89 D9C8-40EE 3rd front armor costs $5K instead of $10K 90 DFC8-495E 4th front armor costs $1K instead of $20K 91 DCC8-495E 4th front armor costs $10K instead of $20K Top Gear 2 is a trademark of Kemco America, Inc. Total Carnage(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFC3-44D2 Start with 2 lives 2 DBC3-44D2 Start with 10 lives 3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb 4 DBCD-1DD2 Start with 9 time bombs 5 DFBC-47D4 Join in with 2 lives and 3 time bombs 6 DBBC-47D4 Join in with 10 lives and 9 time bombs 7 C932-341E Infinite lives 8 4029-3F12 Infinite time bombs 9 D6B3-C764 Shields last longer 10 DDB3-C764 Shields don't last as long 11 6D27-441E Immune to damage from enemy 12 C930-4D4A Weapons don't run out until you die or change weapons Total Carnage is a trademark of Midway Manufacturing Company. Toy Story(tm) Game CODE KEY IN . . . EFFECT . . . 1 CEB9-3914 Infinite lives 2 C2B7-3914 Invincible 3 D63D-C7BA Start with 5 more lives than usual 4 DE3D-C7BA Start with 10 more lives than usual 5 F33D-C7BA Start with 25 more lives than usual 6 753D-C7BA Start with 50 more lives than usual 7 DFA6-3DC4 Start on level 2 8 D4A6-3DC4 Start on level 3 9 D7A6-3DC4 Start on level 4 10 D0A6-3DC4 Start on level 5 11 D9A6-3DC4 Start on level 6 12 D1A6-3DC4 Start on level 7 13 D5A6-3DC4 Start on level 8 14 D6A6-3DC4 Start on level 9 15 DBA6-3DC4 Start on level 10 16 DCA6-3DC4 Start on level 11 17 D8A6-3DC4 Start on level 12 18 DAA6-3DC4 Start on level 13 19 D2A6-3DC4 Start on level 14 20 D3A6-3DC4 Start on level 15 21 DEA6-3DC4 Start on level 16 22 FDA6-3DC4 Start on level 17 Toy Story is a trademark of The Walt Disney Company. Toys(tm) Game CODE KEY IN . . . EFFECT . . . 1 C261-3D7B Infinite lives 2 DF2D-37AC Start with 1 life 3 DB2D-37AC Start with 9 lives 4 C2B6-3F5C + C2A4-3F8C Protection against most hazards 5 DC85-4D34 Fewer toys gained from floor boxes 6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes 7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes 8 DC69-CF47 Fewer toys gained from carousel 9 7969-CF47 More toys gained from carousel 10 1E69-CF47 Lots more toys gained from carousel Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation. Tuff E Nuff(tm) Game CODE KEY IN . . . EFFECT . . . 1 6D65-14D4 Each round is 80 seconds 2 1D65-14D4 Each round is 60 seconds 3 0D65-14D4 Each round is 40 seconds 4 4D65-14D4 Each round is 20 seconds 5 DDAE-CDA5 Allows you to select same player vs. same player in a 1-player vs. 2-player game (must select 2nd player using right button, not left) 6 EEA3-C7A1 Allows you to select any character in a vs. computer game. 7 F1CE-1FD9 Start with 1/4 health--player 1 only 8 4ACE-1FD9 Start with 1/2 health--player 1 only 9 04CE-1FD9 Start with 3/4 health--player 1 only USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION 10 D066-446F Play stage 2 in story 11 D166-446F Play stage 3 in story 12 D666-446F Play stage 4 in story 13 DC66-446F Play stage 5 in story 14 DA66-446F Play stage 6 in story 15 D366-446F Play stage 7 in story 16 FD66-446F Play stage 8 in story 17 F466-446F Play stage 9 in story 18 F066-446F Play final stage in story FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO DAMAGE --MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS 19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage 20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does more damage 21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from close up only 22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no damage 23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does more damage--from close up only 24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more damage 25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more damage 26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does more damage 27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does more damage 28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more damage 29 F339-3614 Kotono's Flying Swallow Double Drop(tm) does more damage 30 F624-3C37 Kotono's Flying Side Kick does more damage 31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does more damage 32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does more damage 33 F633-3B14 Kotono's Double Edge(tm) does more damage 34 403B-364F Kotono's Special Kick does more damage 35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage 36 F630-4B49 Vortz's Low Kick does more damage 37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more damage 38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does more damage 39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more damage 40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage 41 4C30-18C9 Vortz's Lightning Tackle(tm) does more damage Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break, Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning Tackle are trademarks of Jaleco USA, Inc. Ultima: Runes of Virtue II(tm) Game CODE KEY IN . . . EFFECT . . . ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE 1 7760-47D8 Start with Crossbow 2 7060-47D8 Start with Longbow 3 7560-47D8 Start with Fireball wand 4 7660-47D8 Start with Boomerang 5 4E60-47D8 Start with Shuriken 6 7D60-4768 Start with 30 intelligence 7 D960-4768 Start with 5 intelligence 8 C2C3-47A7 Infinite energy--makes enemies invincible too 9 DF69-4FD8 Start with less stars 10 CB3B-1464 Stars never recharge 11 CB67-3764 Almost infinite stars 12 CB6C-4D68 + 4A6C-4DA8 Start with a stronger armor Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems Ultraman(tm) Game CODE KEY IN . . . EFFECT . . . 1 4024-6FA7 Infinite chances 2 DD6C-0467 Start with 1 chance 3 D96C-0467 Start with 6 chances 4 DB6C-0467 Start with 9 chances 5 DBB4-DD6D 9 minutes per stage 6 D1B4-DD6D 6 minutes per stage 7 D4B4-DD6D 2 minutes per stage 8 4ABA-67DF Infinite energy 9 DFAC-D76E Weaker punch 10 DFA8-DDDE Weaker kick 11 DD8F-DF0D Quicker energy replenishment 12 3C80-DDDD Less energy replenishment for enemies Ultraman is a trademark of Tsuburaya Productions Co., Ltd. UN Squadron(tm) Game CODE KEY IN . . . EFFECT . . . 1 A923-DDDF + A923-DD6F Infinite lives 2 AD2C-0D0F Infinite continues 3 DF89-040D Start with 1 life and 1 continue 4 D989-040D Start with 5 lives and 5 continues 5 DB89-040D Start with 9 lives and 9 continues 6 2238-A72F Infinite shots for all weapons 7 A98E-07D4 Infinite money 8 DD80-0DAD Start with no money 9 BD80-0DAD Start with $9,000 UN Squadron and Project 4 are trademarks of Capcom USA Inc. Urban Strike(tm) Game 1 DD3C-1682 + DD3C-16E2 Start with 0 missiles 2 103C-1682 + DD3C-16E2 Start with 100 missiles 3 A63C-1682 + DD3C-16E2 Start with 200 missiles 4 E73C-1682 + DF3C-16E2 Start with 500 missiles 5 363C-1682 + D73C-16E2 Start with 1000 missiles 6 EE3C-1682 + 5E3C-16E2 Start with MEGA missiles 7 DD35-1B82 + DD35-1BE2 Start with 0 rockets 8 1035-1B82 + DD35-1BE2 Start with 100 rockets 9 A635-1B82 + DD35-1BE2 Start with 200 rockets 10 E735-1B82 + DF35-1BE2 Start with 500 rockets 11 3635-1B82 + D735-1BE2 Start with 1000 rockets 12 EE35-1B82 + 5E35-1BE2 Start with MEGA rockets 13 DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun 14 103E-4682 + DD3E-46E2 Start with 100 shots for the gun 15 A63E-4682 + DD3E-46E2 Start with 200 shots for the gun 16 E73E-4682 + DF3E-46E2 Start with 500 shots for the gun 17 363E-4682 + D73E-46E2 Start with 1000 shots for the gun 18 EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun 19 DD8E-CB72 + DD8E-CB52 Start with 0 armor 20 108E-CB72 + DD8E-CB52 Start with 100 armor 21 A68E-CB72 + DD8E-CB52 Start with 200 armor 22 E78E-CB72 + DF8E-CB52 Start with 500 armor 23 368E-CB72 + D78E-CB52 Start with 1000 armor 24 EE8E-CB72 + 5E8E-CB52 Start with MEGA armor 25 C2C9-C4DD Infinite fuel 26 3CAC-360F Infinite ammo 27 DF84-42D6 Start with 1 life 28 D984-42D6 Start with 5 lives 29 DB84-42D6 Start with 9 lives 30 7484-42D6 Start with 50 lives 31 1084-42D6 Start with 100 lives 32 C2C5-4D0F Infinite lives Urban Strike is a trademark of Electronic Arts Vegas Stakes(tm) Game CODE KEY IN . . . EFFECT . . . 1 DF81-A4D7 Player 1 starts with $488 2 DF8B-AF07 Player 2 starts with $488 3 DF8A-AD67 Player 3 starts with $488 4 DF83-A7A7 Player 4 starts with $488 5 D681-A4D7 Player 1 starts with $2280 6 D68B-AF07 Player 2 starts with $2280 7 D68A-AD67 Player 3 starts with $2280 8 D683-A7A7 Player 4 starts with $2280 9 4181-A4D7 Player 1 starts with $9960 10 418B-AF07 Player 2 starts with $9960 11 418A-AD67 Player 3 starts with $9960 12 4183-A7A7 Player 4 starts with $9960 13 D481-A707 Player 1 starts with $132,072 (highroller status) 14 D48B-A467 Player 2 starts with $132,072 15 D48A-AFA7 Player 3 starts with $132,072 16 D48E-AFD7 Player 4 starts with $132,072 CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION 17 DDA0-A4AD You only need $34,464 to get highroller status 18 DDA8-640D You only need $38,527 to win the game instead of $10 million 19 0AA8-640D You only need $5,019,263 to win the game 20 DD87-04EC Player wins pushes in blackjack 21 DF87-04EC Dealer wins pushes in blackjack Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo. Waialae Country Club(tm) Game CODE KEY IN . . . EFFECT . . . 1 1C6A-67D9 + D081-046A Most holes have new par values 2 CE6A-64A9 All holes are par 5 3 CE6A-64A9 + 1A6A-67D9 All holes are par 4 Waialae Country Club is a trademark of Waialae Country Club. Wayne's World(tm) Game CODE KEY IN . . . EFFECT . . . 1 DFAA-A764 Start with 1 life 2 D7AA-A764 Start with 3 lives 3 D5AA-A764 Start with 7 lives 4 DBAA-A764 Start with 9 lives 5 C28F-0704 Infinite lives 6 DF87-0764 Start with 1 Worthiness(tm) point 7 D787-0764 Start with 3 Worthiness points 8 D587-0764 Start with 7 Worthiness points 9 DB87-0764 Start with 9 Worthiness points 10 C2BC-D728 Infinite Worthiness 11 C2B5-04BC Worthiness item worth nothing on pick-up 12 C2B0-04BC Schwing(tm) item worth nothing on pick-up 13 C269-0DBB Infinite Schwings if you have at least 1 14 EEB3-DF98 Invincibility lasts longer after getting hit 15 FDB3-DF98 Invincibility does not last as long after getting hit 16 82BB-0FF8 Invincibility lasts forever after getting hit (Wayne(tm) blinks) 17 6DBB-D428 Invincibility (Wayne doesn't blink) 18 DDBB-D4BC Amp power-up worth nothing on pick-up 19 D0BB-D4BC Amp power-up gives you Distortion-type chords 20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords 21 D7BB-D4BC Amp power-up gives you Chorus-type chords 22 D9BB-D4BC Amp power-up gives you Homer-type chords 23 DDBD-0DFC Distortion power-up worth nothing on pick-up 24 DFBD-0DFC Distortion power-up gives you Amp-type chords 25 D4BD-0DFC Distortion power-up gives you Mega-Amp-type chords 26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords 27 D9BD-0DFC Distortion power-up gives you Homer-type-chords 28 C2BB-079C Heart item worth nothing Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC. WE'RE BACK(TM) GAME CODE KEY IN . . . EFFECT . . . 1 FEB1-C14C Super jump 2 4EB1-C14C Mega jump 3 DB8B-C030 9 lives 4 D18B-C030 6 lives 5 DF8B-C030 1 life 6 C2B2-C54B Infinite energy 7 C265-41CB Infinite lives 8 D48B-C110 + D466-49CC Start with less energy 9 D76D-111C Less grain to get for tail swipe 10 DB6D-103C Less grain to get for stomp FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR UNTIL YOU DIE 11 C2C6-C148 Infinite vorb when picked up 12 C2C1-301B Infinite elsa when picked up 13 C2C5-4038 Infinite dweebs when picked up 14 C2C1-194C Infinite woog when picked up 15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan - zone 2' 16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway' 17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane' 18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction in the city' 19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving - zone 1' 20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving - zone 2' 21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-out' 22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park - zone 1' 23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park - zone 2' 24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo' 25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric panic' 26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the circus' 27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone 1' 28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone 2' 29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the box' 30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state building' 31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship - zone 1' 32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship - zone 2' Wheel of Fortune(tm) Game CODE KEY IN . . . EFFECT . . . 1 F3B1-DF64 3/4 of normal time to choose 2 F0B1-DF64 1/2 of normal time to choose 3 DCB1-DF64 1/4 of normal time to choose 4 C264-DF0F Infinite time to choose 5 DD62-DF07 Vowels are free is you have at least $250 6 7462-DF07 Vowels cost $50 if you have at least $250 7 1062-DF07 Vowels cost $100 if you have at least $250 8 B162-DF07 Vowels cost $150 if you have at least $250 9 A662-DF07 Vowels cost $200 if you have at least $250 10 C2BE-DFDF Don't lose money when landing on Bankrupt Wheel of Fortune is a trademark of Califon Productions. Wing Commander(tm) Game CODE KEY IN . . . EFFECT . . . 1 7ABC-3713 Increase front shield on Hornet 2 7AB4-4D1E Increase rear shield on Hornet 3 0DBB-4F1E Increase front armor on Hornet 4 0DBD-141E Increase rear armor on Hornet 5 0DBE-1D1E Increase left side armor on Hornet 6 0DB5-171E Increase right side armor on Hornet 7 17B8-3D13 Increase front shield on Scimitar 8 17B4-4F1E Increase rear shield on Scimitar 9 17BB-441E Increase front armor on Scimitar 10 17BD-171E Increase rear armor on Scimitar 11 17BE-1F1E Increase left side armor on Scimitar 12 17B6-1D1E Increase right side armor on Scimitar 13 EEBC-37C3 Mega front shields on Hornet 14 EEB4-4DCE Mega rear shields on Hornet 15 99B8-3DC3 Mega front shields on Scimitar 16 99B4-4FCE Mega rear shields on Scimitar Wing Commander is a trademark of Origin Systems, Inc. Wing Commander: The Secret Missions(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2A6-4D0D Infinite blaster power 2 C2C8-14AD Infinite fuel 3 D668-C402 Start on mission 8 4 D068-C402 Start on mission 4 5 3C66-C7A1 Infinite missiles Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc. Wings 2--Aces High(tm) Game CODE KEY IN . . . EFFECT . . . 1 828A-040B Infinite lives--all pilots (you can still get fired) 2 C2C6-DDD8 Infinite power-ups Wings 2--Aces High is a trademark of Namco Hometek, Inc. Wizardry VI(tm) Game CODE KEY IN . . . EFFECT . . . 1 8288-A491 The whole party doesn't take damage from normal enemy attacks (doesn't protect from poison or certain magic spells) 2 4DBF-DD27 Create a character and he has a lot of gold Wizardry VI is a trademark of Sir-Tech Software, Inc. Wolfenstein 3-D(tm) Game CODE KEY IN . . . EFFECT . . . 1 C28D-7D0F Infinite ammo 2 C228-E7D4 Infinite lives 3 DF25-84D4 Start with 1 life 4 D125-84D4 Start with 6 lives 5 DB25-84D4 Start with 9 lives 6 C2CC-5D64 Infinite energy 7 1729-8704 + 1728-74D4 Start with more ammo 8 622C-7764 Start with chain gun 9 622C-74A4 Start with machine gun CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE 10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and ammo 11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and ammo 12 C289-77DF Infinite ammo for special weapon 1 13 C28F-84DF Infinite ammo for special weapon 2 Wolfenstein 3-D is a trademark of Imagineer America Inc. World Heroes(tm) Game CODE KEY IN . . . EFFECT . . . 1 D509-8F04 Player 2 wins a draw 2 D409-8F04 Player 1 wins a draw 3 4008-8FAF Infinite energy--player 1 4 CD07-84AF Slow timer down by half 5 5349-87D4 Player 1 starts with more energy 6 7D49-87D4 Player 1 starts with 1/2 energy 7 DF49-87D4 Player 1 starts with very little energy 8 534A-8F64 Player 2/CPU starts with more energy 9 7D4A-8F64 Player 2/CPU starts with half energy 10 DF4A-8F64 Player 2/CPU starts with very little energy 11 7B86-84A4 Player 1 always wins 12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either player 13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either player 14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--either player) World Heroes is a trademark of SNK & ADK. World League Soccer(tm) Game CODE KEY IN . . . EFFECT . . . 1 D4AC-ADA3 Each goal worth 2--player 1 2 D7AC-ADA3 Each goal worth 3--player 1 3 D0AC-ADA3 Each goal worth 4--player 1 4 D9AC-ADA3 Each goal worth 5--player 1 5 D1AC-ADA3 Each goal worth 6--player 1 6 D5AC-ADA3 Each goal worth 7--player 1 7 D6AC-ADA3 Each goal worth 8--player 1 8 DBAC-ADA3 Each goal worth 9--player 1 9 D4AD-D7DE Each goal worth 2--player 2 10 D7AD-D7DE Each goal worth 3--player 2 11 D0AD-D7DE Each goal worth 4--player 2 12 D9AD-D7DE Each goal worth 5--player 2 13 D1AD-D7DE Each goal worth 6--player 2 14 D5AD-D7DE Each goal worth 7--player 2 15 D6AD-D7DE Each goal worth 8--player 2 16 DBAD-D7DE Each goal worth 9--player 2 World League Soccer is a trademark of Mindscape Inc. WWF RAW(tm) Game CODE KEY IN . . . EFFECT . . . 1 D7ED-1C7D Start with half energy 2 C231-36E3 Nobody gets hurt 3 C2E3-C653 No out of ring timer WWF RAW is a trademark of Acclaim WWF Super WrestleMania(tm) Game CODE KEY IN . . . EFFECT . . . 1 DAC6-6FDD Both players start with 1/4 energy 2 F6C6-6FDD Both players start with 1/2 energy 3 40C6-6FDD Both players start with 3/4 energy 4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage 5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage 6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage 7 DDB0-0FA7 Stomps do no damage 8 D7B0-0FA7 Stomps do more damage 9 D1B0-0FA7 Stomps do a lot more damage 10 DDEE-DF91 Elbow drops do no damage 11 D9EE-DF91 Elbow drops do more damage 12 D6EE-DF91 Elbow drops do a lot more damage 13 DDEE-DF21 Flying elbow drops do no damage 14 D5EE-DF21 Flying elbow drops do more damage 15 DCEE-DF21 Flying elbow drops do a lot more damage 16 DDBB-0407 Headbutts do no damage 17 D1BB-0407 Headbutts do more damage 18 DBBB-0407 Headbutts do a lot more damage WWF Super WrestleMania is a trademark of TitanSports, Inc. WWF WrestleMania: The Arcade Game(tm) Game CODE KEY IN . . . EFFECT . . . 1 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy 2 OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy 3 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy 4 C9D2-8FDA Do mega damage and don't die 5 3CF0-7B91 Infinite time 6 4DDF-7D6A Opponent starts with 1/4 energy 7 0EDF-7D6A Opponent starts with 1/2 energy 8 56DF-7D6A Opponent starts with 3/4 energy 9 CBF0-84DE + 6DF0-84AE Combo meter is at max WWF and WrestleMania are trademarks of TitanSports, Inc. Xardion(tm) Game CODE KEY IN . . . EFFECT . . . 1 4A25-0FB4 Immune to most collisions 2 4A31-6DFD Immune to most bullets 3 DDE2-07CD Start characters at level 12 Xardion is a trademark of Asmik Corporation of America. Yoshi's Cookie(tm) Game CODE KEY IN . . . EFFECT . . . 1 6D8F-DF3B In Action mode, passing a stage advances to the next round 2 D48D-AD36 Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) 3 14C6-0436 All 99 Action rounds available without the secret code 4 DF86-A71C In VS mode, only 1 win is required instead of 3 --player 2 always wins the set (2-player only) 5 C2A0-DF48 In VS mode, the fuses don't count down 6 D685-A766 + DD86-AF66 In VS mode, play against tougher opponents without the secret code 7 DD3C-6738 In Puzzle mode, passing a stage advances to the next round 8 C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible) Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc. Yoshis Island(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2EE-649F Infinite lives 2 C23F-ADDD Star timer doesn't decrease when hit 3 D9B7-0023 Start with 5 lives 4 DCB7-0023 Start with 10 lives 5 FBB7-0023 Start with 25 lives 6 74B7-0023 Start with 50 lives 7 17B7-0023 Start with 99 lives 8 DC36-010D Continue with 5 lives 9 FB36-010D Continue with 10 lives 10 7436-010D Continue with 25 lives 11 1736-010D Continue with 50 lives 12 1736-010D Continue with 99 lives 13 CB69-006D + 3069-00AD All levels are completed with 100 points 14 CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points 15 1D26-AFA1 Power-ups don't get used up 16 C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed 17 D98A-AF7B Red !'s stay on for over twice as long 18 DB8A-AF7B Red !'s stay on for over four times as long 19 5E8A-AF7B Red !'s stay on for a very, very long time Yoshi's Island is a trademark of Nintendo of America Yoshi's Safari(tm) Game CODE KEY IN . . . EFFECT . . . WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN. 1 DFC9-4F82 1 minute for stage 1 instead of 4 2 DBC9-4F82 9 minutes for stage 1 3 DFC9-4472 1 minute for stage 2 instead of 4 4 DBC9-4472 9 minutes for stage 2 5 C2E9-47DE Infinite time 6 DF6B-1D60 + DF26-15DF Lose power more quickly 7 D96B-1D00 + D926-11AF Lose power more slowly 8 DF6C-1460 + DF2B-156F Gain power more quickly 9 4D6C-1400 + 4D2B-150F Gain power more slowly 10 DD6B-1D00 + DD26-11AF Infinite power 11 DBEF-1D6E 1-up with every coin after you get 10 WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10 12 F3EF-1D6E 1-up with every coin after you get 30 13 14EF-1D6E 1-up with every coin after you get 99 14 DD67-1D50 Start with 1 life 15 D067-1D50 Start with 5 lives 16 DB67-1D50 Start with 10 lives 17 C228-376D Infinite lives 18 C221-116D + C283-4FAE Almost infinite health 19 C28F-3D02 Don't lose coins when you miss a jump Yoshi's Safari is a trademark of Nintendo of America Inc. Young Merlin(tm) Game CODE KEY IN . . . EFFECT . . . 1 D9B7-14F9 Faster Merlin 2 D46B-1030 Slower mine cart 3 D186-C1D1 Start with 6 heart containers-new game only 4 D686-C1D1 Start with 8 heart containers-new game only 5 D4C0-CD6F 2 energy hearts from rainbow water bottle 6 D7C0-CD6F 3 energy hearts from rainbow water bottle Young Merlin is a trademark of Westwood Studios, Inc. Ys - Wanderers from Ys III(tm) Game CODE KEY IN . . . EFFECT . . . 1 C2B3-D092 Protection from most enemies 2 DF8E-00BE Start with 488 gold instead of 1,000 3 D58E-00BE Start with 2,024 gold 4 498E-00BE Start with 9,704 gold 5 038E-00BE Start with 20,200 gold 6 BA8E-00BE Start with 40,168 gold 7 EE8E-00BE Start with 65,512 gold 8 CBBB-A192 Gain experience quicker 9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker 10 1082-012E Start with 100 hit points instead of 20 11 A682-012E Start with 200 hit points 12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp. Zombies Ate My Neighbors(tm) Game CODE KEY IN . . . EFFECT . . . 1 DB66-4DD4 Start with 10 lives 2 D166-4DD4 Start with 7 lives 3 DD66-4DD4 Start with 1 life 4 82AA-CF07 Infinite lives USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20 5 DD6B-4DA4 Start with 50 shots in squirtgun 6 DD6B-4D64 Start with 100 shots in squirtgun 7 D96B-4DA4 Start with 550 shots in squirtgun 8 DB6B-4DA4 Start with 950 shots in squirtgun FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID KIT 9 266B-4704 Start with soda pop cans Instead of squirtguns 10 216B-4704 Start with bazookas 11 2C6B-4704 Start with tomatoes 12 A36B-4704 Start with fire extinguishers 13 2A6B-4704 Start with ice pops 14 236B-4704 Start with "peppers" 15 2D6B-4704 Start with martian bubble guns 16 246B-4704 Start with weed-eaters 17 206B-4704 Start with ancient artifacts 18 3D6B-4704 Start with plates 19 346B-4704 Start with silverware 20 306B-4704 Start with footballs 21 DD30-1FA7 Infinite weapons 22 DB6B-4F04 Start with 9 first aid kits instead of 1 FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM 23 D36C-4DD4 Start with speed shoes instead if a first aid kit 24 FD6C-4DD4 Start with a monster potion 25 F46C-4DD4 Start with a ghost potion 26 F06C-4DD4 Start with a random potion 27 FA6C-4DD4 Start with a pandora's box 28 F36C-4DD4 Start with a skeleton key 29 4D6C-4DD4 Start with a decoy 30 DD39-34D4 Infinite special items--except keys and random potions 31 DD3F-1DD4 Infinite keys once you have at least one 32 DBEC-4704 Package of 99 squirtgun shots worth 999 33 BBE8-44D4 Package of 20 Soda pop cans worth 99 34 BBE8-4464 Package of 20 tomatoes worth 99 35 BBE8-4FA4 Package of 5 bazookas worth 999 36 DBEF-1F04 Each first aid kit worth 9 on pick up 37 DBED-1FA4 Each key worth 9 on pick up 38 D965-4464 Start with 1/2 health 39 D921-1DD4 Continue with 1/2 health 40 3C20-4D0D Infinite health FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER 41 DF63-14DF Only 1 victim to rescue per level 42 BAA1-44A4 Can advance to next level after getting 1 victim 43 D46E-1D0F Start on level 2 44 D76E-1D0F Start on level 3 45 D06E-1D0F Start on level 4 46 D96E-1D0F Start on level 5 47 D16E-1D0F Start on level 6 48 D56E-1D0F Start on level 7 49 D66E-1D0F Start on level 8 50 DB6E-1D0F Start on level 9 51 DC6E-1D0F Start on level 10 52 D86E-1D0F Start on level 11 53 DA6E-1D0F Start on level 12 54 D26E-1D0F Start on level 13 55 D36E-1D0F Start on level 14 56 DE6E-1D0F Start on level 15 57 FD6E-1D0F Start on level 16 58 FF6E-1D0F Start on level 17 59 F46E-1D0F Start on level 18 60 F76E-1D0F Start on level 19 61 F06E-1D0F Start on level 20 62 F96E-1D0F Start on level 21 63 F16E-1D0F Start on level 22 64 F56E-1D0F Start on level 23 65 F66E-1D0F Start on level 24 66 FB6E-1D0F Start on level 25 67 FC6E-1D0F Start on level 26 68 F86E-1D0F Start on level 27 69 FA6E-1D0F Start on level 28 70 F26E-1D0F Start on level 29 71 F36E-1D0F Start on level 30 72 FE6E-1D0F Start on level 31 73 4D6E-1D0F Start on level 32 74 4F6E-1D0F Start on level 33 75 446E-1D0F Start on level 34 76 476E-1D0F Start on level 35 77 406E-1D0F Start on level 36 78 496E-1D0F Start on level 37 79 416E-1D0F Start on level 38 80 456E-1D0F Start on level 39 81 466E-1D0F Start on level 40 82 4B6E-1D0F Start on level 41 83 4C6E-1D0F Start on level 42 84 486E-1D0F Start on level 43 85 4A6E-1D0F Start on level 44 86 426E-1D0F Start on level 45 87 436E-1D0F Start on level 46 88 4E6E-1D0F Start on level 47 89 7D6E-1D0F Start on level 48 90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm) 91 776E-1D0F Start on bonus level Day of the Tentacle(tm) 92 706E-1D0F Start on bonus level Someplace Very Warm(tm) 93 796E-1D0F Start on bonus level Curse of the Pharaohs(tm) 94 716E-1D0F Start on bonus level Mushroom Men(tm) 95 756E-1D0F Start on bonus level Cheerleaders vs the Monsters(tm) 96 7F6E-1D0F Start on credit level Monsters Among Us(tm) Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, Cheerleaders vs the Monsters and Monsters Among Us are trademarks of Lucasarts Entertainment Company.