GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

Mortal Kombat II(tm) Game
1	00B-B19-F79	Infinite energy
2	001-30A-082 + 3E1-31A-C42 + 001-32A-F7A	View ending
3	3A4-026-2A2	Infinite credits
4	001-2CA-F76	Start with 0 credits 
5	0B1-2CA-F76	Start with 10 credits 
6	101-2CA-F76	Start with 15 credits 
7	04B-7C6-C4E	Start with 49 sec.
8	07B-7C6-C4E	Start with 79 sec.
9	00B-7C6-C4E	Start with 9 sec.
10	005-3F5-3BE	Infinite time
11	32B-A3E-F77	Start with 3/4 energy--player 1
12	22B-A3E-F77	Start with 1/2 energy--player 1
13	12B-A3E-F77	Start with 1/4 energy--player 1
14	02B-A3E-F77	Start with very little energy--player 1
15	32B-A6E-F77	Start with 3/4 energy--player 2
16	22B-A6E-F77	Start with 1/2 energy--player 2
17	12B-A6E-F77	Start with 1/4 energy--player 2
18	02B-A6E-F77	Start with very little energy--player 2
19	006-4EF-D56	Flying kick does no damage
20	996-4EF-D56	Flying kick does mega damage
21	006-66F-A2E	Uppercut does no damage
22	996-66F-A2E	Uppercut does mega damage
23	006-1EF-E66	Crouching kick does no damage
24	996-1EF-E66	Crouching kick does mega damage
25	006-26F-F72	Regular high kick does no damage
26	996-26F-F72	Regular high kick does mega damage
27	006-AEF-C42	Roundhouse foot sweep does no damage
28	996-AEF-C42	Roundhouse foot sweep does mega damage
Mortal Kombat is a trademark of Midway Manufacturing Company