GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Bram Stoker's Dracula(tm) Game
2.	Desert Speed Trap(tm) Game
3.	Double Dragon(tm) Game
4.	Ecco the Dolphin(tm) Game
5.	The Incredible Crash Dummies(tm) Game
6.	Jurassic Park(tm) Game
7.	Mortal Kombat(tm) Game
8.	Sonic Chaos(tm) Game
9.	Sonic Chaos(tm) Game
10.	Spider-Man: Return of the Sinister Six(tm) game
11.	Streets of Rage 2(tm) Game
12.	Strider Returns(tm) Game
13.	Surf Ninjas(tm) Game
14.	Tengen World Cup Soccer(tm) Game
15.	World Series Baseball(tm) Game
16.	WWF Steel Cage Challenge(tm) Game

Bram Stoker's Dracula(tm) Game
1	002-4FA-E66	Start with 1 life
2	012-4FA-E66	Start with 2 lives
3	052-4FA-E66	Start with 6 lives
4	092-4FA-E66	Start with 10 lives
5	3A3-C8A-2A2	Infinite lives
6	012-4AA-F7A	Start with energy at 1--1st life
7	062-4AA-F7A	Start with energy at 6--1st life
8	092-4AA-F7A	Start with energy at 9--1st life
9	013-C0A-F7A	Start with energy at 1--after 1st life
10	063-C0A-F7A	Start with energy at 6--after 1st life
11	093-C0A-F7A	Start with energy at 9--after 1st life
12	3A4-39C-2A2	After pick-up, keep weapons until end of level
13	001-7BB-19E	Infinite time
14.	3A5-93C-2A2	Invincible (blinking)
15.	C39-95E-E61	Immunity from water and spikes
Bram Stoker's Dracula is a trademark of Columbia Pictures 
Industries, Inc.

Desert Speed Trap(tm) Game 
1	212-39B-19D	Infinite hits 
2	014-74E-E66	2 energy points allowed for 1st life only 
3	024-74E-E66	3 energy points allowed for 1st life only 
4	004-74E-E66	1 energy point allowed for 1st life only 
5	094-74E-E66	10 energy points allowed for 1st life only--MAY MESS UP ENERGY BAR
6	015-3AF-E62	Start with 2 lives
7	065-3AF-E62	Start with 6 lives
8	095-3AF-E62	Start with 9 lives
9	001-59B-A2A	Infinite timer
10	015-0FF-E66	Start with 1 credit
11	055-0FF-E66	Start with 5 credits
12	075-0FF-E66	Start with 7 credits
13	095-0FF-E66	Start with 9 credits
14.	C31-A8B-E61	Enemies can't hurt
15.	035-0FF-E66 + 325-13F-082	Start on level 3
16.	065-0FF-E66 + 325-13F-082	Start on level 6
17.	095-0FF-E66 + 325-13F-082	Start on level 9
18.	0E5-0FF-E66 + 325-13F-082	Start on last level

Double Dragon(tm) Game
1	012-19F-E66	Start with 2 lives
2	052-19F-E66	Start with 6 lives 
3	092-19F-E66	Start with 10 lives 
4	012-21F-F76	Start with 1 energy bar for first knockdown only
5	022-21F-F76	Start with two energy bars for first knockdown only
6	00F-03F-3BF	Start with lots of energy 
7	00C-B6F-3BE	Pick up gun and keep till end of level 
8	013-D9C-DD6	Gun has 1 bullet 
9	053-D9C-DD6	Gun has 5 bullets 
10	093-D9C-DD6	Gun has 9 bullets 
11	017-EAD-E66	2 lives after 1st continue 
12	057-EAD-E66	6 lives after 1st continue 
13	097-EAD-E66	10 lives after 1st continue 
14	007-E5D-3B7	Infinite continues 
15	014-37F-F76	Start with 1 energy bar after 1st LIFE 
16	024-37F-F76	Start with 1.5 energy bars after 1st LIFE 
17	034-37F-F76	Start with 2 energy bars after 1st LIFE 
18	AFD-0AE-F70	Nasties warp all over the place--very hard to kill 

Ecco the Dolphin(tm) Game 
1	3E3-4B8-C46 	Infinite air
2	050-AC8-6E6 	Less air when you jump out of the water
3	003-4B8-C46 	Air goes down slower
4	21C-D49-6E2 	Infinite energy
5	05C-D29-199 	Take less damage
6	FFC-D29-199		Protection from some hazards
7	053-EAA-6E6 + 053-E4A-6E6 	Shells replenish less energy and less air
8	C93-E2A-6EE 	No replenishment of air energy by anything--you can still get air by jumping out of water
9	217-AD8-6E2 	No extra air when jumping out of the water--use this code with code air goes down slower 
for a level

The Incredible Crash Dummies(tm) Game 
1	01C-40F-F7E	Start with 1 life
2	05C-40F-F7E	Start with 5 lives
3	09C-40F-F7E	Start with 9 lives
4	00F-45F-19E	Infinite lives
5	00B-E1A-E69	Fire has no effect on Crash Dummies
6	009-7AD-E6E	Infinite time
The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.

Jurassic Park(tm) Game
Arcade Stage Codes:
1	01A-11B-E66	Start with 1 energy point
2	02A-11B-E66	Start with 2 energy points
3	05A-11B-E66	Start with 5 energy points
4	09A-11B-E66	Start with 9 energy points
5	AF6-E68-19A	One hit by an enemy is fatal
6	3A6-E78-2A2	Invincibility
Action Stage Codes:
7	01E-2EB-E66	Start with 1 life--1st game only
8	02E-2EB-E66	Start with 2 lives--1st game only
9	05E-2EB-E66	Start with 5 lives--1st game only
10	09E-2EB-E66	Start with 9 lives--1st game only
Pteranodon Level Codes:
11	012-509-E62	Hit enemies 1x and they run away
12	052-509-E62	Hit enemies 5x and they run away
13	092-509-E62	Hit enemies 9x and they run away
14	05E-679-E66	Start with 5 lives on continue
15	01E-679-E66	Start with 1 life on continue
16	09E-679-E66	Start with 9 lives on continue
17	C98-26D-19D	Invincibility--action stage only
18	01E-2EB-E66 + 01E-11B-E66	Start first game with 1 life and 1 continue
19	05E-2EB-E66 + 05E-11B-E66	Start first game with 5 lives and 5 continues
20	09E-2EB-E66 + 09E-11B-E66	Start first game with 9 lives and 9 continues
21	3AC-B49-2A2	Infinite lives
22	00E-739-E69	Infinite continues
23	AF8-22D-A20	1 touch by an enemy is fatal
Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin 
Entertainment, Inc.

Mortal Kombat(tm) Game
1	063-7B4-C4E	Each round is 69 seconds
2	023-7B4-C4E	Each round is 29 seconds
3	00B-40C-3BE	Infinite time
4	004-2D6-19E	Infinite credits
5	DEB-9F6-5D3	Blood
6	003-48B-F79	Player 1 is invincible
7	240-BFD-C4B	Player 1 starts with 1/2 health
8	240-C5D-C4B	Player 2 usually starts with 1/2 health
9	20B-06F-F7A	Punches do more damage
10	2CB-26F-C42	Most kicks do more damage
11	30B-86F-C42	Foot sweeps do more damage
12	30B-2EF-D5A	Flying punches do more damage
13	33B-56F-A2E	Uppercuts do more damage
14	2AF-237-D5A	Throws do more damage
15	2BB-76F-F7A	Sonya Blade's leg grab does more damage
16	2BB-66F-F7A	Scorpion's harpoon does more damage
17	2BB-6EF-F7A	Rayden's flying thunderbolt does more damage
18	2BB-4EF-D56	Johhny Cage's shadow kick does more damage
19	37B-36F-D52	Some other special moves do more damage
20	01B-C9A-E6A	Start on match 2
21	02B-C9A-E6A	Start on match 3
22	03B-C9A-E6A	Start on match 4
23	04B-C9A-E6A	Start on match 5
24	05B-C9A-E6A	Start on mirror match 
25	06B-C9A-E6A	Start on endurance match 1
26	07B-C9A-E6A	Start on endurance match 2
27	08B-C9A-E6A	Start on endurance match 3
28	09B-C9A-E6A	Start on match against Goro
29	0AB-C9A-E6A	Start on match against Shang Tsung
30	02B-E1A-F76	Start with 1 credit
31	06B-E1A-F76	Start with 5 credits
32	0BB-E1A-F76	Start with 10 credits
Mortal Kombat and related names are trademarks of Midway 
Manufacturing Company.

Sonic Chaos(tm) Game
1	008-3BD-E6E	Infinite time
2	022-1EC-E6E	Each ring worth 2
3	042-1EC-E6E	Each ring worth 4
4	062-1EC-E6E	Each ring worth 6
5	082-1EC-E6E	Each ring worth 8
6	0A2-1EC-E6E	Each ring worth 10
7	3A9-DCB-2A2	Never lose rings
8	22A-91D-2A2	Start with some rings most of the time
9	016-93C-E66	Sonic starts with 1 life
10	096-93C-E66	Sonic starts with 9 lives
11	506-93C-E66	Sonic starts with 50 lives
12	996-93C-E66	Sonic starts with 99 lives
13	014-23E-E66	Sonic continues with 1 life
14	094-23E-E66	Sonic continues with 9 lives
15	504-23E-E66	Sonic continues with 50 lives
16	994-23E-E66	Sonic continues with 99 lives
17	016-99C-F7E	Tails starts with 1 life
18	096-99C-F7E	Tails starts with 9 lives
19	506-99C-F7E	Tails starts with 50 lives
20	996-99C-F7E	Tails starts with 99 lives
21	014-28E-F7E	Tails continues with 1 life
22	094-28E-F7E	Tails continues with 9 lives
23	504-28E-F7E	Tails continues with 50 lives
24	994-28E-F7E	Tails continues with 99 lives
25	3A6-24E-2A2	Infinite lives
DONT COMBINE ANY OF CODES 26 THRU 35 WITH ANY OF 9 THRU 25
26	1F6-9EC-08F + 996-A0C-F7D	Sonic starts on Gigapolis Zone
27	3D6-9EC-08F + 996-A0C-F7D	Sonic starts on Sleeping Egg Zone
28	006-9EC-08F + 996-A0C-F7D	Sonic starts on Mecha Green Hill Zone
29	3C6-9EC-08F + 996-A0C-F7D	Sonic starts on Aqua Planet Zone
30	056-93C-E66 + 006-9EC-08F + 996-A0C-F7D	Sonic starts on Electric Egg Zone with 5 lives
31	016-99C-F7E + 1F6-9EC-08F + 996-A0C-F7D	Tails starts on Gigapolis Zone with 1 life
32	1F6-9EC-08F + 996-A0C-F7D	Tails starts on Sleeping Egg Zone
33	036-99C-F7E + 006-9EC-08F + 996-A0C-F7D	Tails starts on Mecha Green Hill Zone with 3 lives
34	3D6-9EC-08F + 996-A0C-F7D	Tails starts on Aqua Planet Zone
35	006-9EC-08F + 996-A0C-F7D	Tails starts on Electric Egg Zone
Sonic Chaos and related names are trademarks of SEGA.

Sonic Chaos(tm) Game
1	092-1EC-E6E	Collect 1 ring and you get 9 
2	032-1EC-E6E	Collect 1 ring and you get 3 
3	FF2-1EC-E6E	Collect 1 ring and you get 65
4	3A9-DAB-2A2	No loss of rings on collision
5	016-93C-E66	Start with 1 life 
6	056-93C-E66	Start with 5 lives 
7	096-93C-E66	Start with 9 lives 
8	3A6-24E-2A2	Infinite lives
9	008-41D-3B7	No clock timer
10	3C8-33F-5D4	Start on level 2-2
11	3AA-A3B-2A2	One hit and you are invincible (you must have a ring when you get hit)
12	208-4BB-F72	Hold right on the joypad and Sonic will finish the level by himself. Switch ff the code when you reach level 3

Spider-Man: Return of the Sinister Six(tm) game
1	003-39F-5D4	Begin with web fluid
2	013-35F-C4A	Start with less energy
3	0A3-35F-C4A	Start with more energy
4	0F3-35F-C4A	Start with a lot more energy
5	FF3-2FF-E6E	Gives you 2,540 points
6	063-1DF-E66	Start with 5 continues
7	093-1DF-E66	Start with 8 continues
8	3A4-0DD-2A2	Infinite energy
Spider-Man: Return of the Sinister Six is a trademark of Marvel 
Entertainment Group, Inc.

Streets of Rage 2(tm) Game
1	012-BEF-E66	Start with only 1 life
2	062-BEF-E66	Start with 6 lives
3	092-BEF-E66	Start with 9 lives
4	218-15C-91D	Infinite lives
5	0BE-F79-B36	Start 1st life with only 1/2 energy
6	3CE-F79-B36	Start 1st life with 2x energy
7	21A-FBC-91D	Infinite energy
8	00A-05B-E6E	Infinite time
9	012-C3F-E6E + 832-C5F-F74	Start on stage 2
10	022-C3F-E6E + 832-C5F-F74	Start on stage 3
11	032-C3F-E6E + 832-C5F-F74	Start on stage 4
12	042-C3F-E6E + 832-C5F-F74	Start on stage 5
13	052-C3F-E6E + 832-C5F-F74	Start on stage 6
14.	3E8-83A-91D + 098-84A-193 + 008-85A-E6F	Mega-power attacks
Streets of Rage 2 is a trademark of SEGA.

Strider Returns(tm) Game
1	00E-4AA-19E	Infinite time
2	3AB-A2F-2A2	Infinite lives
3	015-F8F-F7E	Start with 2 lives
4	035-F8F-F7E	Start with 4 lives
5	075-F8F-F7E	Start with 8 lives
6	095-F8F-F7E	Start with 10 lives
7	3A6-73A-2A2	Infinite energy
8	007-3BF-6EB	Start with energy at 1
9	107-3BF-6EB	Start with energy at 3
10	207-3BF-6EB Start with energy at 6
11	907-3BF-6EB Start with energy at 19
12	AF6-72A-A24 Invincibility
13	015-F3F-E6A Start on level 2
14	025-F3F-E6A Start on level 3
15	035-F3F-E6A Start on level 4
16	045-F3F-E6A Start on level 5
17.	001-49C-19E + 213-BEC-2A2	Loads of bad guys
18.	C91-4AC-2A2 + 000-71C-195	Only 1 animal enemy in game
Strider Returns is a trademark of Capcom U.S.A.

Surf Ninjas(tm) Game
1	015-36F-E66	Start with only 1 life 
2	065-36F-E66	Start with 6 lives 
3	095-36F-E66	Start with 9 lives 
4	3AE-28F-2A2	Infinite lives 
5	00F-47A-E6E	Infinite Zatches
6	010-AEF-E6A	Start on level 2: Docks of Venice, CA 
7	020-AEF-E6A	Start on level 3: Island of Patu San 
8	040-AEF-E6A	Start on level 4: jungle of Patu San 
9	050-AEF-E6A	Start at the cave of the ancients 
CODES 10 AND 11 ARE FOR PRACTICE ONLY. YOU CANNOT COMPLETE 
THE GAME WITHOUT COLLECTING THE KWANTZU IN THE CAVE OF THE 
ANCIENTS
10	060-AEF-E6A	Start on level 5: Colonel Chi's prison camp 
11	070-AEF-E6A	Start on level 6: Colonel Chi's Fortress 
12	005-49F-E62	Start with no Zatches
13	015-49F-E62	Start with only 1 Zatch 
14	105-49F-E62	Start with 10 Zatches 
15	505-49F-E62	Start with 50 Zatches 
16	005-4AF-E66	Start with no hints 
17	015-4AF-E66	Start with only one hint 
18	105-4AF-E66	Start with 10 hints 
19	505-4AF-E66	Start with 50 hints 
20	005-4BF-B3E	Start with no weapons 
21	055-4BF-B3E	Start with 5 of each weapon 
22	305-4BF-B3E	Start with 30 of each weapon 
23	505-4BF-B3E	Start with 50 of each weapon 
24	005-4CF-2AA	Start with no gold 
25	155-4CF-2AA	Start with only 15 gold coins 
26	605-4CF-2AA	Start with 60 gold coins 
27	995-4CF-2AA	Start with 99 gold coins 
28	C9A-ABA-19E	Infinite hints
29	000-72E-E6E	Infinite weapons
30	3A2-9A9-2A2	Infinite gold
Surf Ninjas and related names are trademarks of New Line 
Productions, Inc.

Tengen World Cup Soccer(tm) Game
1	002-D4C-19E	Infinite time--switch on to freeze time
2	002-6DC-F7A + 012-6EC-F7E	1 min. per half
3	002-6DC-F7A + 052-6EC-F7E	5 mins. per half
4	062-6DC-F7A + 002-6EC-F7E	60 mins. per half
World Cup Mode Codes:
6	3EF-2BE-082 + 00F-2DE-E6D	Start with 43 points to use on the edit screen
Exhibition Mode Only:
7	0AF-21E-B3A	Start with only 10 points on edit screen
8	2AF-21E-B3A	Start with 50 points on edit screen
9	3CF-21E-B3A	Start with 60 points on edit screen
10	001-21D-19E	Infinite points on edit screen
Tengen World Cup Soccer is a trademark of Tengen, Inc.

World Series Baseball(tm) Game
1	009-76C-19A	Outs not counted--except strikeouts
2	00A-C1E-19A	Can't walk
3	01A-C3E-F7A	1 ball and you walk
4	06A-C3E-F7A	6 balls and you walk
5	09A-C3E-F7A	9 balls and you walk
6	00A-37E-19A	No strikeouts
7	01A-39E-E66	1 strike and you're out
8	06A-39E-E66	6 strikes and you're out
9	09A-39E-E66	9 strikes and you're out
World Series Baseball is a trademark of Major League Baseball.

WWF Steel Cage Challenge(tm) Game
1	023-327-5D5	Start with no energy--Hulk Hogan
2	4F3-327-5D5	Start with 1/4 energy--Hulk Hogan
3	6A3-327-5D5	Start with 1/2 energy--Hulk Hogan
4	C03-327-5D5	Start with 3/4 energy--Hulk Hogan
5	453-8E7-5D5	Start with 1/4 energy--opponent
6	6A3-8E7-5D5	Start with 1/2 energy--opponent
7	C03-8E7-5D5	Start with 3/4 energy--opponent
8	03B-BAB-C42	Not allowed outside ring for long
9	003-076-E65	No out-of-ring counter for Hulk Hogan
10	C98-076-6EE	Hulk is invincible and so is opponent, who can only be body slammed
11	XXC-E05-F7A	Stamp takes xx points from opponent [04]
12	XXB-EA5-F7A	Tummy bump takes 04
13	FFB-845-A2A	Body slam causes max damage
14	00B-845-A2A	Body slam causes no damage
15	99B-845-A2A	Body slam causes 1/2 damage
