GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1996 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
Disney's The Jungle Book(tm) Game
Phantom 2040(tm)
Earthworm Jim(tm) Game

Disney's The Jungle Book(tm) Game
1.	19C 26E 7FB	Very little flash time after getting hit
2.	99C 26E 7FB	More flash time after getting hit
3.	3AC 20E 2A2	Infinite energy
4.	AFC 1FE 19E	1 hit and you die
5.	C3B 7DE E61	Invincible
Disney's The Jungle Book is a trademark of The Walt Disney Company

Phantom 2040(tm)
1.	109-309-A2A	Start with 10 bullets for your normal gun
2.	259-309-A2A	Start with 25 bullets for your normal gun
3.	509-309-A2A	Start with 50 bullets for your normal gun
4.	759-309-A2A	Start with 75 bullets for your normal gun
5.	999-309-A2A	Start with 99 bullets for your normal gun
6.	005-A9E-E6E	Infinite bullets for your normal gun
7.	019-419-E66	Start with 1 life
8.	059-419-E66	Start with 5 lives
9.	079-419-E66	Start with 7 lives
10.	099-419-E66	Start with 9 lives
11.	993-2AC-F72	Always collect max bullets for your normal gun
12.	7EE-509-3B7	Almost infinite energy--Switch off to kill some enemies
Phantom 2040 is a trademark of the Hearst Corporation

Earthworm Jim(tm) Game
1.	194-D86-7FB	Start with 1/4 energy
2.	324-D86-7FB	Start with 1/2 energy
3.	4B4-D86-7FB	Start with 3/4 energy
4.	B84-DD6-4C9 + 8B4-E26-E66	Start with 3000 bullets
5.	AO4-DD6-4C9 + 8C4-E26-E66	Start with 4000 bullets
6.	884-DD6-4C9 + 904-E26-E66	Start with 5000 bullets
7.	704-DD6-4C9 + 944-E26-E66	Start with 6000 bullets
8.	FF4-DD6-4C9 + FF4-E26-E66	Start with MEGA ammo
9.	3A4-0EC-2A2	Infinite lives
10.	3A3-B4C-2A2	Infinite energy
11.	3A5-53A-2A2	Infinite gun
12.	885-7C9-A2A	Flash longer when hit on the ground
13.	885-7C9-A2A	Dont flash at all when hit on the ground
14.	3AE-01F-2A2	One hit and youre invincible
15.	18D-EAF-6EA	Invincible
16.	002-5CC-C49	Gun pick-ups worth nothing
17.	012-5CC-C49	Gun pick-ups worth 1
18.	192-5CC-C49	Gun pick-ups worth 25
19.	322-5CC-C49	Gun pick-ups worth 50
20.	FF2-5CC-C49	Gun pick-ups worth a lot
21.	002-3BC-B3A	Energy pick-ups worth nothing
22.	012-3BC-B3A	Energy pick-ups worth 1
23.	192-3BC-B3A	Energy pick-ups worth 25
24.	322-3BC-B3A	Energy pick-ups worth 50
25.	FF2-3BC-B3A	Energy pick-ups worth a lot
Earthworm Jim is a trademark of Shiny Entertainment, Inc.


Shaq-Fu(tm) Game
1.	7E6-C0F-3BE + 7E6-CEF-3BE	Infinite time
2.	01A-2AD-F7E	Start with 10 seconds
3.	09A-2AD-F7E	Start with 90 seconds
4.	0FA-2AD-F7E	Start with 150 seconds
5.	019-FED-2A2 + 019-FFD-2A2 + 01A-B4D-2A2	Start with very little energy
6.	0D9-FED-2A2 + 0D9-FFD-2A2 + 0DA-B4D-2A2	Start with 1/4 energy
7.	199-FED-2A2 + 199-FFD-2A2 + 19A-B4D-2A2	Start with 1/2 energy
8.	229-FED-2A2 + 229-FFD-2A2 + 22A-B4D-2A2	Start with 3/4 energy
9.	FF9-FED-2A2 + FF9-FFD-2A2 + FFA-B4D-2A2	Start with MEGA energy
10.	007-F5B-F72	Roundhouse kick does nothing
11.	017-F5B-F72	Roundhouse kick does very little damage
12.	1A7-F5B-F72	Roundhouse kick does more damage
13.	407-F5B-F72	Roundhouse kick kills
14.	007-D1B-F7A	Jumping punch does nothing
15.	017-D1B-F7A	Jumping punch does very little damage
16.	1A7-D1B-F7A	Jumping punch does more damage
17.	407-D1B-F7A	Jumping punch kills
18.	008-21B-D5A	Flaming roundhouse does nothing
19.	018-21B-D5A	Flaming roundhouse does very little damage
20.	1A8-21B-D5A	Flaming roundhouse does more damage
21.	408-21B-D5A	Flaming roundhouse kills
22.	007-81B-F7A	Straight kick does nothing
23.	017-81B-F7A	Straight kick does very little damage
24.	1A7-81B-F7A	Straight kick does more damage
25.	407-81B-F7A	Straight kick kills
26.	007-F9B-F7A	Roundhouse sweep does nothing
27.	017-F9B-F7A	Roundhouse sweep does very little damage
28.	1A7-F9B-F7A	Roundhouse sweep does more damage
29.	407-F9B-F7A	Roundhouse sweep kills
30.	007-71B-F7A	Standing punch does nothing
31.	017-71B-F7A	Standing punch does very little damage
32.	1A7-71B-F7A	Standing punch does more damage
33.	407-71B-F7A	Standing punch kills
Shaq is a trademark of Mine 'O Mine, Inc.