GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1996 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.



CONTENTS OF THIS FILE:
Kirby'2 Dreamland 2(tm)
Super Chase HQ(tm)



Kirby's Dreamland 2(tm)
1.	003-838-19E	One hit and you're invincible
2.	012-BFA-6EB	Don't flash at all after getting hit
3.	202-BFA-6EB	Don't flash as long after getting hit
4.	FA7-CBD-4C1	Infinite energy
5.	AFA-9EC-A28	One hit and you die
6.	00D-589-E62	Start with 1 life
7.	04D-589-E62	Start with 5 lives
8.	06D-589-E62	Start with 7 lives
9.	09D-589-E62	Start with 10 lives
10.	FA1-C4B-4C1	Infinite lives
11.	01C-DE8-F76	Each star woth an extra life
12.	00C-DC8-19A	Can't get extra lives from stars
13.	01C-DE8-F76  + 3DC-878-19A	Each star takes away a life
Kirby's Dreamland 2 is a trademark of Nintendo/HAL Laboratory, Inc.



Super Chase H.Q.(tm) Game
1.	010-E5A-E66 + 019-08B-E66	Start with 1 turbo boost
2.	020-E5A-E66 + 029-08B-E66	Start with 2 turbo boosts
3.	050-E5A-E66 + 059-08B-E66	Start with 5 turbo boosts
4.	090-E5A-E66 + 099-08B-E66	Start with 9 turbo boosts
5.	007-67E-19E	Infinite turbos
6.	777-47E-081	Turbo boosts last half as long
7.	157-47E-081	Turbo boosts are very short
8.	007-14E-F79	Turbo boosts lasts as foreverswitch off to fire a turbo boost then switch back on while turbo boost is going
9.	006-78E-E6E	Infinite time
10.	F59-90B-2A1	Start with lots of points
Super Chase H.Q. is a trademark of Taito Corporation

