GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	World Bowling(tm) Game
2.	Mysterium(tm) Game
3.	Rolans Curse 2(tm) Game
4.	Play Action Football(tm) Game
5.	Square Deal(tm) Game
6.	Mortal Kombat II(tm) Game

World Bowling(tm) Game
1	3E6-94B-F71 + FF6-95B-C4E	Always bowl at full power
2	3E3-44A-08F + 0A3-45A-A28	Get a spare even if you miss
World bowling is trademark of Romstar Inc.

Mysterium(tm) Game
1	3AD-B38-E6A	Start with 1/2 energy
2	AF8-78C-E68	When switched on in a battle everyone's 
energy is set to max--works for enemy, so switch off to defeat 
them
3	01D-008-E66	Start with 1 life
4	05D-008-E66	Start with 5 lives
5	09D-008-E66	Start with 9 lives
6	FA3-98C-4C1	Infinite lives
Mysterium is a trademark of Asmik Corporation of America

Rolans Curse 2(tm) Game
1	F0E-86C-6E9 	Infinite HP
2	F0E-01F-6E9 	Infinite magic
3	094-59A-E6E 	Takes 9 MP to use Electric ball
4	024-59A-E6E 	Takes 2 MP to use Electric ball
5	3C3-72E-5D4 	Starts you from a new place with power-ups
Rolans Curse 2 is a trademark of American Sammy Corporation

Play Action Football(tm) Game
1	3E5-DFC-6EA + 405-E0C-4C9 + 005-E5C-19E	Always kick at 
full power
2	00A-6BD-19E	Infinite time
3	013-2A9-E69	Infinite downs
4	02B-84E-F7A	Only get 2 downs
5	053-419-C42	Only need 5 yards for 1st down
Play Action Footbal is a trademark of Nintendo of America

Square Deal(tm) Game
1	01D-A0E-F79	Infinite time on pause counter
2	1EC-83E-10A	Timer starts at 30
3	00C-83E-10A	No time on pause counter
4	0A4-D8D-F7E	Select up to level 10 in level select
5	3E3-AFD-C4E + 013-B0D-193	Start with 1 replay
6	3E3-AFD-C4E + 033-B0D-193	Start with 3 replays
7	3E3-AFD-C4E + 093-B0D-193	Start with 9 replays
Square Deal is a trademark of Interactive Network Inc.

Mortal Kombat II(tm) Game
1	001-57F-F72	No continues
2	011-57F-F72	1 continue
3	031-57F-F72	3 continues
4	091-57F-F72	9 continues
5	0F1-57F-F72	15 continues
6	00D-ABF-3BE	Infinite continues
7	02C-55B-E6E	Much faster timer
8	00C-55B-E6E	No timer
9	2C3-39D-800	Timer starts at 30
10	3C3-39D-800	Timer starts at 40
11	4C3-39D-800	Timer starts at 50
12	5C3-39D-800	Timer starts at 60
13	009-48B-91D	Infinite energy
14	006-2EB-3B7 + 000-1FA-3B7	Player can't move from floor
* SWITCH OFF AT END OF ROUND TO ADVANCE
15	3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9	*Complete 
round 1 and go to round 3
16	3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9	*Complete 
round 1 and go to round 4
17	003-279-19E + 003-249-19E	Computer can't move from 
floor
18	F40-E89-2AE	Normal punches do more damage
19	311-009-3B9	Uppercuts do less damage
20	311-3A9-E69	Back throws do less damage
21	F41-5A9-E60	Special moves (projectiles) do more damage
Mortal Kombat II is a trademark of Midway Manufacturing Company. 

