***************************************************************************** Paper Mario FAQ/Walkthrough For the Nintendo 64 Version 1.4 (Last Updated 12/20/2010) By Devin Morgan This file is Copyright (c)2001-2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Characters 7. Walkthrough 8. Enemies 9. Bosses 10. Items 11. Badges 12. Star Piece Locations 13. Star Spirit Powers 14. Shops 15. Tayce T. Recipes 16. Letters 17. Koopa Koot Favors 18. Chuck Quizmo Questions 19. Mini-Games 20. Secrets/Tips and Tricks 21. Credits 22. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.4 (12/20/10): After so many years, I have revisited this FAQ and cleaned up the formatting (eliminating large paragraphs and so on). I also updated the recipes for the Life Shroom and Volt Shroom, and added information about when each set of Chuck Quizmo questions become available during the course of the game, thanks to user submissions! Version 1.3 (6/2/01): I corrected an error about the Koopa Leaf and the amount of FP it recovers, thanks to VGMaster96(at)aol.com! Version 1.25 (5/27/01): Sorry for the lack of updates for the past 2 months, but I finally got around to playing and defeating the Master for the final time, which means I have information on that battle included in this guide now! Also, this guide is basically complete, but feel free to send me anything you would like to add! Version 1.2 (3/25/01): This is possibly the final update I'm going to make to this FAQ, as it's totally complete as of now. Anyway, I added a Mini-Games section here, as you can see. Version 1.15 (3/19/01): Here, I finally added all the recipe listings, major thanks to IGN Guides for that part! I wouldn't be able to get a complete list like that without them, I mean it! Version 1.1 (3/18/01): With this update, I finally added the full list of Chuck Quizmo's quiz questions to the guide! Also, to make them easier to find (and to make the Secrets section less cluttered), I put them into a separate section of the guide altogether. Version 1.0 (3/13/01): Well, the walkthrough is finally complete! Now that that's done, I am going to work on the other little sections and finish up the guide completely! Version 0.9 (3/5/01): Now, the walkthrough covers just up to the entrance of Bowser's Castle in Chapter 8! Next update will most likely finish up the walkthrough, then after that I'll go back and add whatever I missed (Badges, Star Pieces, Quizmo Questions, Recipes, and so on). Version 0.85 (3/4/01): This pretty small update just includes a walkthrough update up to the entrance of the Crystal Palace. I also added several other things here and there as well. Next update or so will be the one to make the walkthrough complete! Version 0.8 (3/3/01): This one is a pretty large update from before. The guide covers all the way to the beginning of Chapter 7, and there is lots of other bits of information added in other sections, so that also added to the large update here! Version 0.7 (3/1/01): This update has a walkthrough all the way up to the beginning of Flower Fields in Chapter 6! In another day or so, I'll have another big update with all this and more completed! Version 0.6 (2/25/01): For the second update today, I have completed all of Chapter 4, and started on Chapter 5! There is still a bit more to add, so check out the next update for more here! Version 0.5 (2/25/01): The walkthrough now has information leading all the way to the start of Chapter 4! I've also added a good portion of information in other sections of the guide as well here. Version 0.4 (2/23/01): As of now, this guide covers all of Chapter 2, as well as a good amount of Chapter 3. There is still ALOT more to add, so check the next update for many more additions! Version 0.3 (2/19/01): The walkthrough now covers up to the Dry Dry Ruins. There wasn't too much of a update to the walkthrough here, but I did add a bit to the other sections to make up for it! Version 0.2 (2/16/01): This update includes a walkthrough all the way through Chapter 1. I've also added a few other things here and there, as you may see when you look around. Version 0.15 (2/14/01): I got a bit of an update for today here! The walkthrough covers up to the Koopa Bros. Fortress, but I also added quite a bit of information on the other sections of the guide as well. Next update will have a bigger chunk of the walkthrough included! Version 0.1 (2/11/01): The first version of this FAQ was started. It has the first areas of the game covered so far, but look for much more to be added soon! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= Mario is back on the Nintendo 64 after all these years for the "sequel" to the original Super Mario RPG for the SNES. This game takes on more of a 2- dimensional appearance this time around, since the game takes place in a 3D world with 2D characters. There are many new items and features to be taken advantage of in this game as well. It's definitely worth getting, and I highly recommend it, too! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Far, far away beyond the sky, way above the clouds, it's been said that there was a haven where the Stars lived. In the sanctuary of Star Haven there rested a fabled treasure called the Star Rod, which had the power to grant all wishes. Using this wondrous Star Rod, the seven revered Star Spirits watched over our peaceful world carefully... very carefully. Then one day, a terrible thing happened... The evil King Bowser appeared in Star Haven and stole the Star Rod! Using its incredible power he quickly imprisoned the seven Star Spirits! Completely unaware of the trouble in far-off Star Haven, Mario was back home in the Mushroom Kingdom, eagerly reading a letter from Princess Peach. It was an invitation to a party at the castle! With much anticipation, he and his brother Luigi set off for the party, oblivious to the chaos that lay ahead... ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Stick: Move around in battle or menus Start: Bring up menu screen (when not in battle) A: Confirm selection, jump, talk to people, open doors, perform current action in battle B: Use Hammer outside battle, cancel selection, speed up dialogue when Talking to someone Z: Spin-dash to move faster, review previous parts of a conversation, switch order of attacking in battle C-Up: View status bar outside battle C-Left: Use an item outside battle C-Down: Perform action with current party member(s) C-Right: Switch between party members (if you have more than 1 other partner) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Overview -= -=-=-=-=-=-=-=-=-= ================ General Gameplay ================ In this game, you control Mario with the Control Stick as you move around the world. If you engage an enemy in your travels, you will enter battle (see below). Normally, you can interact with the environment by jumping and using your Hammer (such as hitting trees and blocks), as well as pressing A when you see a red "!" to make something happen (such as searching bushes or opening doors). You will see a square tab at the edge of the current area; walk onto it to reach the connecting region, the next room, etc. ===== Towns ===== The main hub is Toad Town; from here you can reach every other area of the game. In every town, there are two types of buildings: Toad Houses (mushroom sign) and Shops (fire flower sign). You can rest in Toad Houses for free, fully recovering your HP/FP and Star Power. In shops, you can buy and sell items, and even have the clerk hold onto items you don't want to carry around with you (Mario can carry a maximum of 10 items at once, so it makes sense to store the better items you don't want to use early in the game). In Toad Town, there are two shops. There are also other areas unique to this town you can check out, such as the Dojo and Post Office. ====== Battle ====== As you move around the world, you will see enemies along the way, who will attempt to attack you to initiate battle. This allows you to avoid the enemy (and thus the battle) or actively seek out enemies to fight and gain experience. You can gain (or lose) an advantage in the pending battle depending on how you approach the enemy: First Strike: Attack the enemy first by jumping/using the Hammer, giving you an extra attack on the front enemy in battle. Neutral: Approach the enemy with neither side attacking. Enemy Strike: The enemy successfully attacks you on the map, allowing them to attack first in battle. In battle, each side takes turns attacking, with Mario and his current partner acting before the enemies do. The battle system relies heavily on timed attacks, known as action commands, meaning you can inflict more/take less damage if you press the A button at the right time when attacking or being attacked. Usually there will be an on-screen prompt to help you with this when attacking. As for defending against attacks, you need to press A at the right time when an enemy is about to hit you or otherwise finish their attack. If done successfully, you will take less damage than usual. Depending on the enemy being faced, Mario's available attacks may vary. For instance, with flying enemies, you can not use the Hammer. Also, when attacking with a ground-based character, you can attack the front enemy of the pack only. Flying characters (like Parakarry) can target any enemy). Certain Badges will help with this, of course. Your partner does not have their own HP bar. That said, if they are hit by an enemy attack, they will be unable to act for a set number of turns in battle, depending on the damage taken. You can switch your partner during battle, but it wastes a turn (unless you have a certain Badge equipped). When you defeat an enemy, it will yield Star Points (experience points). The exact amount depends on Mario's current level compared to the enemy. Eventually you will gain nothing by defeating weaker enemies, which forces you to advance in the game in order to continue gaining levels. For every 100 Star Points gained, Mario gains a level. This will automatically restore his HP, FP, and Star Power. As an added bonus, Mario can gain an added boost in HP, FP, or Badge Points (BP, needed to equip Badges). The maximum level Mario can attain is Level 27 with a maximum base of 50 HP, 50 FP, and 30 BP. When the battle scene ends, you will return to the map screen and coins/items will be dropped by the defeated enemy. If you ran from the battle, you may drop some coins and remain invulnerable for a couple of moments. ========== Star Power ========== Throughout the game, you will see a special rainbow-colored meter on your status screen. This is the Star Power meter, and you need this in order to use the Star Spirits' abilities (more on those in the Star Spirit Powers section of the guide). After every round of battle, you will automatically regain a slight amount of power on this meter. The amount recovered can be increased by equipping Deep Focus Badges. When the star icon at the end of a section of the meter is lit up, it means you have a full Star Power unit to use. The only way to recover Star Power is to use the Focus command in battle, or rest in a Toad House. You also fully recover this power when Mario gains an experience level. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 6. Characters -= -=-=-=-=-=-=-=-=-=-= ===== Mario ===== Obviously, Mario is the 2D hero of this game, hence the game's title! Armed with his trusty Hammer and his famous Jump attack, he's ready to take on the baddies all throughout this game! Mario's Moves ------------- Hammer: In battle, Mario can use his trusty hammer to attack. There are more moves you can do with the Hammer, depending on the badges you have equipped. To attack with the Hammer, hold Left on the Control Stick until the circle flashes, then release to attack. Jump: As in the other Mario games, he uses a Jump attack as well. The types of these jumps that can be performed depend on the badges you have as well. Before you land on the enemy, press A again to jump on them again to cause extra damage. Star Powers: As you free the Star Spirits, Mario will be able to use Star Powers in battle, provided there is enough power in the star meter. There is another section in this guide that focuses on those attacks, so look in there if you need help. ========= Goombario ========= This mushroom kid is the first partner Mario has in his adventure. From the start, Goombario is a useful character to have on your team with his unique ability to tell you any enemy's stats on the spot. If you press C-Down with Goombario as your current partner, he'll talk to you about the current area and what you should do next. Goombario's Moves ----------------- Headbonk: Goombario uses his head to hit an enemy from above. Press A before landing to hit the enemy a second time. Beware that you don't use this on enemies with spikes on their heads or you'll take some damage! Tattle: Perhaps his most useful move is this one. Use this on any enemy or boss to determine their HP, as well as their attack and defense levels. You'll also receive a hint on how to deal with that enemy, so pay attention when you use this move! Charge: When used in battle, and at the cost of 1 FP, Goombario can raise his attack power by 2 points for the next round in that battle. This is definitely useful when you want Goombario to help finish off a tough enemy fast! Multibonk: This move is basically the same as the regular Headbonk, but it can be performed many consecutive times until you miss the action command. It costs 3 FP per use. ====== Kooper ====== This shelled character is the second person to join Mario's party. His Shell Toss ability, which can be used outside battle (press C-Down), can be extremely useful when reaching far away items, switches, etc. He's definitely a great asset to your crew! Kooper's Moves -------------- Shell Toss: When used in battle, Kooper hides inside his shell and spins towards an enemy, causing some damage. Use this move just like you would Mario's Hammer attack; pull back on the Control Stick to charge up, then release to attack. Power Shell: This is basically a more powerful and effective version of the Shell Toss. Instead of hitting only one enemy, it hits all the enemies in a row. However, it costs 3 FP each time you use this attack. Dizzy Shell: As its name implies, Kooper attempts to paralyze the enemies with this attack. Costing 4 FP per use, press A repeatedly to build up the chances of paralyzing the enemies when you hit. If you're successful, those enemies won't be able to move for a few rounds. Fire Shell: This strong ability has Kooper spinning in his shell to attack the enemy with a fiery blaze. The action command is to press Left on the Control Stick repeatedly to charge the meter. It costs 5 FP each time you use this. ======== Bombette ======== This pink Bob-omb is your third companion after you help it escape from the cell in the Koopa Bros. Fortress. Her main use is to blow open holes in cracked walls and other weak objects. Bombette's Moves ---------------- Body Slam: As the name implies, Bombette rams herself into an enemy to attack. Charge it up by holding A until the meter becomes full and the circle flashes, then release to attack. Bomb: Her signature move allows her to explode, causing a good amount of damage to the enemies she hits. To use effectively, press A as fast as you can to fill the meter to the 100% mark; that way, the attack is at its strongest point when used. Power Bomb: This is a much more powerful version of her Bomb ability. Although this one costs 6 FP per use, she can explode, causing great amounts of damage to all enemies on the ground. Mega Bomb: This is basically a much stronger version of the Power Bomb, but this one can hit all enemies on the screen as opposed to just those on the ground. It costs 8 FP per use, and you must press A repeatedly really fast to build up the action command meter. ========= Parakarry ========= This Paratroopa delivers mail all around the Mushroom Kingdom. You bump into him at Mt. Rugged, where he happens to have lost some Letters. His contribution to the group is the ability to carry Mario over small gaps, so this guy will prove to be very useful throughout the game. Parakarry's Moves ----------------- Sky Dive: With this, Parakarry basically rams into the enemy from within his shell in mid-air. Press A before making contact to cause extra damage. Shell Shot: This move allows Parakarry to rocket into an enemy at high speed, causing a good amount of damage. The action command for this one is unique as well. To use, hold Left on the Control Stick while the crosshair line moves up and down. Line it up with the blue target surrounding the enemy you picked, then release to rocket into the target. Air Lift: When used, Parakarry will attempt to carry a single enemy out of the battle, giving you that much less to deal with. It costs 3 FP per use, and you must press A repeatedly to increase your chances of being successful. Also, note that it doesn't work on spiked enemies. Air Raid: For this Ultra move, Parakarry flies all over the screen, hitting all enemies on the screen. This move is similar to the Shell Shot, but it hits every enemy, and it uses 6 FP instead. For the action command, hit Left on the Control Stick repeatedly to charge it up. === Bow === This ghost lives in Boo's Mansion, and asks for Mario's help to defeat Tubba Blubba. Her abilities can prove to be very useful, especially since she can turn you and herself transparent outside of battle to avoid being seen by anything. Bow's Moves ----------- Slap: This generic move allows this ghost to slap the enemy several times. When used, keep pressing Left on the Control Stick repeatedly to build up power. The more you press to the Left, the more power the attack is. Outta Sight: This special move allows Bow to make Mario transparent in battle for a round of battle. This costs 2 FP per use, and it prevents enemies from hitting you since they can't see you. Spook: This move allows Bow to really scare the hell out of the enemies, and even make them run away scared! It costs 3 FP per use, and you execute it by pressing Left on the Control Stick repeatedly to build up the meter. The more you build it up, the higher your chances of scaring away the enemies are. Fan Smack: The Ultra Rank move that Bow learns is her most powerful one, obviously. She uses her fan to smack the hell out of the enemy you targeted. For the action command, push the Control Stick to the Left repeatedly really fast to build up the meter. It also costs 5 FP each time you use this attack. ==== Watt ==== This light from the Big Lantern Ghost's lamp is the next friend you'll meet in the Shy Guy's Toy Box. Her ability to light up rooms and reveal hidden chests is quite helpful and useful as well. Her electrical attacks are also good to use in battle, too. Watt's Moves ------------ Electro Dash: With this, Watt charges up her electrical power as you hold down A until the meter becomes full. After you let go, Watt will electrocute the enemy and lower their defenses as well. Power Shock: Here, Watt uses her electrical power to paralyze a single enemy. You must press A repeatedly to build up the chances of this move working, though. It also costs 2 FP per use. Turbo Charge: With this move, Watt will use her electrical powers to boost Mario's attack power temporarily. When the meter appears, press A when the red circles light up to use it. Also, it costs 3 FP each time you use this. Mega Shock: Watt will be able to paralyze all enemies with this ability. It costs 5 FP per use, and for the action command, you must press A and B together repeatedly to fill up the meter, increasing the effectiveness of the move. ====== Sushie ====== Your seventh partner in this quest is in the form of a fish. Her specialty is that you can swim on the water by pressing C-Down when standing on the edge of the wooden docks near the water. While in the water, you can press/hold C- Down again to dive for a short time. Sushie's Moves -------------- Belly Flop: For this move, Sushie does a belly flop on the enemy's head. Pull Left on the Control Stick to charge up, then release when the red circle lights up to do the attack. As always, the power of the attack depends on how much you charge it. Squirt: This is a pretty good attack, although the action command for it is pretty annoying to perform. This shoots a stream of water at the enemy, and it costs 3 FP per use. For the action command, hold A to fill up the bar, but don't let it go all the way. When it almost reaches the end, start tapping A to keep it near the end until the move is performed. Water Block: Sushie creates a protective shield around Mario, temporarily raising his defense. It costs 3 FP per use, and to charge it, you must press A each time a red circle is lit up on the meter. The shield only lasts for a limited time, however. Tidal Wave: For her Ultra move, Sushie makes a massive tidal wave to attack all enemies on the screen. It costs 6 FP per use, and you must press B, A, or C-Down in the order they show up on the screen in order to make this move powerful. ========== Lakilester ========== This "good" Lakitu is the final partner you'll meet in your quest. His ability to fly in his cloud will be very useful, especially when crossing spike pits and other hazardous areas on the ground. Also, you can float for an unlimited amount of time as well, so that's another good thing. Lakilester's Moves ------------------ Spiny Flip: Lakilester throws a Spiny Egg at the enemy to cause damage here. The action command is pretty annoying and hard to control, though. The blue cursor stays on the target, and you have a few seconds to align the other cursor with the blue one before Lakilester throws the Spiny Egg. It's either a win-or-lose situation here with this move. Spiny Surge: For this move, Lakilester throws a barrage of Spiny Eggs at all the enemies on the screen. Pull the Control Stick to the left repeatedly to use the action command, therefore raising the amount of damage taken with this attack. However, it costs 4 FP each time you use it. Cloud Nine: When used, Lakilester encases Mario in a cloud, protecting him from enemy attacks. For the action command, press A when the red circles on the meter light up. This uses 4 FP, and it lasts for only a few rounds. Hurricane: This Ultra move can have the power to blow some enemies out of the current battle if successful. It costs 5 FP per use, and you must press A and B together repeatedly to charge it up. The more you charge up, it increases the chances of this move being successful. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ============ Introduction ============ The game opens outside Mario and Luigi's house, when Parakarry delivers a letter to them. Luigi picks up the letter and brings it inside, then reads it to Mario. It's an invitation to a party at Princess Peach's castle. The two leave the house and head through town, then finally arrive at the castle. After a short talk, you'll gain control of Mario. So, head straight up the stairs and through the big door to the next room. Go left and up some more steps, then continue into the next room. Continue through the next couple of rooms until you meet up with Princess Peach. After a conversation with Peach, the ground outside will start shaking and a giant castle will come out of the ground and carry Peach's castle high into the sky. Bowser and his assistant then appear and taunt Mario. After that, you'll enter battle against Bowser. Just keep using the Jump attack to hurt him until Bowser uses the Star Rod and defeats you with his fiery breath (it's impossible to win this battle, by the way). When the battle ends, he'll knock you out of the castle, and you'll land in a forest below. =============================== Prologue: A Plea from the Stars =============================== When you land in the forest, the 7 Star Spirits will appear and attempt to revive Mario while he's unconscious. They'll disappear and a Goomba will find Mario in the forest. It'll call for help, and the scene will end. Goomba Village -------------- When the scene opens again, Mario will be lying in a bed in a small house. A Star Spirit, Eldstar, will appear again and tell you to meet it at the Shooting Star Summit. After that, it'll disappear and Mario will finally wake up. Toad will then enter the house and talk for a few moments, and then he'll suggest you pay the Goombas a visit. So, go left and exit this house. Talk to the Goomba children, then go right and enter the larger building. Talk to Gooma (the grandmother) inside, and then go through the door in the back to reach the veranda. Talk to Goompa (the grandfather), then go back inside and head left and down to exit the house. Go right and use the Save Block if you like, then talk to the father Goomba standing by the gate. After he tells you where to go, Kammy Koopa will fly in. She'll drop a giant block on the gate, then fly away. Since you can't get around it, the Goomba father will ask you to retrieve the hammer the grandfather was using to fix the veranda. Go left and back into the large building again. Inside, go right and up through the back door to the veranda. There is nothing out there, so you'll fall down to the area below, which is Jr. Troopa's Playground. Jr. Troopa's Playground ----------------------- When you land, go right and down, then talk to Goompa. He says that there's no way back to the house for now since the path is blocked. Mario asks about using the hammer, but Goompa says it's lost somewhere, so he'll follow you around to help look for it. Follow the path left to the next area, then Goompa will tell you to check in the bushes to find it. Go behind each bush and press A when the exclamation point appears to shake out whatever is in the branches. Collect the coins that you find, and continue searching until you eventually shake out the Hammer. Now, destroy the blocks on the ground and hit the trees with the Hammer (press B). You should get a Dolly by hitting one of the trees. Then, take the path right to get out of this area. Goompa will run ahead, but gets stopped by the Jr. Troopa. You'll then enter a battle against it. Read the Bosses section for some quick help on defeating it. After the battle, continue right to the next area. Here, head right and destroy the large block with the Hammer, and the tree next to it to get a Mushroom. Then, destroy some more blocks in the area. Hit the block with the heart inside to recover your health, then bounce on the trampoline nearby to reach the higher ledge. Collect the Fire Flower, then jump back down and go right to the next area. There, go right along the path and defeat the Goombas and Spiked Goombas along the way. When you can go up, jump to the higher ledge and go left and up to the top. Once there, go left and collect a Star Piece. Now, head all the way right and continue along the path to the next area, which is Goomba Village. Goomba Village -------------- Back in the Goomba Village, go right and open the locked gate. Then, the children will all great Goompa. He'll run inside to get something for you. Goombario will talk to you for a moment, and then Goompa will come back out and give you the Power Jump Badge. After that, he'll tell Goombario to accompany you on your journey, so you'll now have a second party member! Before you do anything else, talk to Goombaria and give her the Dolly you found to get a Star Piece. Now, equip the Power Jump Badge on Mario and save your game via the nearby Save Block. Then, go right and destroy the large block in your way. With the path cleared, head right and out of the Goomba Village. Goomba Road ----------- Upon starting along the path to Toad Town, head right and read the sign along the road. Defeat the Goomba that jumps off it to attack, then continue right and defeat those enemies as well. Jump up and hit the blocks to get a few coins, then continue going right into the next area. There, go right and defeat a Spiked Goomba. After that, jump up and hit the block you come across to get the Close Call Badge. Be sure to equip this one right away! Continue right and read the sign, then grab the Mushroom that falls from it. Go right some more and defeat a Paragoomba, and then hit the Heart Block to recover your HP/FP. Now, head right into the next scene. In this scene, go right towards the trampoline and the Goomba Bros. will appear on the high ledge. They'll talk for a moment before jumping down to engage in battle with you. Read the Bosses section for help on defeating them. After you win (you should've gained a level by now), they'll run away scared! So, go right and save with the Save Block, then jump on the nearby trampoline to reach the high ledge. Now, go right into the next area. Here, read the sign with the picture of a mushroom on it. Defeat the Goomba that jumps off the sign, then head right to the following area to reach King Goomba's Fortress. King Goomba's Fortress ---------------------- When you arrive here, you'll see a short scene where the Red and Blue Goombas are running to the fort after their defeat. They whine to the Goomba King, and then all three of them come outside to meet your group. You'll then enter a battle against these guys, so read the Bosses section for help on beating them quickly. After that battle, the three will retreat to the inside of the fortress, leaving you outside. So, go up to the tree nearby and hit it with the Hammer to get a Star Piece. Then, go to the locked door of the fortress and hit A to listen in on their conversation inside. They'll hint at a hidden switch outside the fortress. Check behind the light-colored bush near the entrance to the fortress to make a switch pop out. Hit the switch and the Goomba King will freak out since you already hit it. The fortress will then come apart and form a bridge across the chasm behind it, and the Goomba King will be sent VERY far away! Now that that's over, go through the fortress and cross the bridge to reach the area at the other end. There, continue right to reach the next area. At this point, you'll see Kammy Koopa spying on you before she flies away. You will also be given the option to save if you'd like. After you're done with that, you'll view a scene of Kammy Koopa returning to Bowser's flying castle. There will be a conversation between the two about Goomba King's defeat, and about the Star Rod's powers. They will then talk about the Star Spirits and how they're being guarded, then they'll mention something about the Koopa Bros. guarding the first one. At that point, the Koopa Bros. will appear and demonstrate their special attack for Bowser, which you aren't allowed to see yet. After realizing noone's guarding the Star Spirit, the Koopa Bros. leave and the scene ends. Now that you're back in control of Mario, head right and down the hill to the bottom. Then, go left and hit the block to get a Sleepy Sheep. Now, continue right a little bit to where the actual path begins. Hit the tree in the background with the Hammer to make a trampoline fall out of its branches. Use it to bounce to the roof covering the path, then open the chest to get the Hammer Throw Badge. After that, go back left and drop down to the ground, then continue all the way right to Toad Town. Toad Town --------- When you enter this town for the first time, Toad will come up to you and talk for a moment. After he's done, start by going around and talking to the people wandering around. Also, be sure to stop by the Item Shop (has a flower sign next to the door) and buy some Honey Syrup and Mushrooms since you'll need them! When you're done here, go back outside and go left to find a green pipe (it's near the entrance to the town). Go down the pipe to warp back to Mario's house. Mario and Luigi's House ----------------------- When you arrive here, Luigi will greet you and tell you how he was worried because of that earthquake. After he's done talking, go inside the house and rest in Mario's bed if you like. Otherwise, go back down the pipe and return to Toad Town. Toad Town --------- When you get back here, go right along the path all the way to the next area. Go up into the grass to the left of the building with the spinning roof, then hit the tree with the Hammer to get another Star Piece. Then, continue right to the center area of town. At that point, head north along the road and go through the large blue gate at the end. Follow the path up and right past where the castle was supposed to be, then continue right to the following area. Here, continue right along the path and take the upper route to reach the Shooting Star Summit. Shooting Star Summit -------------------- When you enter this area, head left and collect the Star Piece you find there. Then, go back to the right and start jumping from ledge to ledge to get up the hill to the very top. Once you reach the summit, go straight to the Star Spirit waiting for you. Talk to the elder spirit and the other spirits will appear around you. They'll all tell you the story about the Star Rod and what Bowser did. After their story is over, you'll be given the option to save your game again. Do what you will, then the scene will shift up to the castle in the sky. It'll show Princess Peach wishing for help before Bowser and Kammy enter the room and taunt her for a moment. After they leave, a small star will knock on the door leading outside and Peach will let it in. It'll then introduce itself as Twink, and will grant her wishes. Since Twink can't handle granting big wishes yet, Peach asks it to bring Mario the Lucky Star and to tell him she's safe. After Twink leaves, the scene will then shift back down to Mario. When you gain control again, head left down the path to leave the area when Twink will suddenly crash into you from the sky. It'll give you the Lucky Star, which allows you to use the "action command" in battle. Choose to watch the demonstration if you want, then Magikoopa will appear to bother you. Engage in battle with this guy, so check out the Bosses section for quick strategy on winning here. After this, Twink will leave and you'll be left to go about on your adventure. So, go left through the next couple areas and get back to Toad Town. Toad Town --------- When you pass through the blue gates again, Toad will meet you and say that Merlon is looking for you. So, go down and left to the house with the spinning roof and knock on the door a few times. You have to do that a few times to get him to open up. After he lets you in, he'll tell you a long and boring story which Mario falls asleep listening to. After Merlon is done, he'll tell you to head to the Koopa Bros. Fortress. Now, leave the house and go right, then enter the Toad House (the one with the mushroom sign hanging above the door). Rest here to recover your HP/FP, then leave the house and save your game. After that, go right along the path and you'll encounter a group of dark-colored Toads that won't let you pass. So, go back to Merlon's place and talk to him about it. Merlon will leave the house, so follow him outside and right towards those dark Toads again. Talk to Merlon and he'll make them reveal their true forms. They happen to be the Koopa Bros. in disguise. They retreat, leaving the path clear for now, so now's your chance. Head right and into the start of the game's first chapter! ======================================== Chapter 1: Storming Koopa Bros. Fortress ======================================== Pleasant Path ------------- Upon entering this path east of Toad Town, head right and defeat the enemies you come across. Hit the blocks you pass, especially the red question block since it contains the Dizzy Attack Badge. Then, continue ahead and bust some more blocks to find a Fright Jar. After that, keep going right to the next scene. There, go right and hit the first block you reach to get a POW Block. Defeat the nearby Koopa Troopa, then hit the tree with the Hammer to make a blue switch fall to the ground. Stomp the switch to make a bridge drop down to the right. Go across the bridge to the other side, and hit the block there. Defeat the Spiked Goomba that drops down, then continue right and defeat whatever other enemies are in the way. Go right and jump onto the next ledge, then check behind the fence to find a Sleepy Sheep. Now, continue right along the path, hitting the blocks and defeating enemies along the way. At the top, head right to the next area. There, read the nearby sign to view directions, then take the path going south. Drop down to the lower ledges and follow the path down and around to find three blocks on the ground. Hit them with your Hammer to reveal a red treasure box in the air. Hit it to get the Attack FX B Badge. Then, follow the path right into the Koopa Village. Koopa Village ------------- When you enter this village, a Koopa will greet you. However, he'll tell you that there are Fuzzies in the village causing problems for them. At that point, a Fuzzy comes and steals his shell! When you gain control, jump on the Fuzzy with the shell to give it back to the Koopa. After that, help out the other two Koopas outside by getting their shells back. Defeat the Fuzzies roaming around, then check out all the bushes in the village to find some Coins, a Dried Shroom, and a Koopa Leaf. Stop in the shop if you want, otherwise head right to the next area of town. There, check behind the bushes nearby to get another Koopa Leaf. Now, help the Koopa get his shell back by attacking the Fuzzy carrying it. Go right and push the blue block towards the center of the lower area, then jump and hit the block to make the shell atop it fall to the ground. After that, defeat the remaining Fuzzies, then knock on the door of the house with the green roof (the house that's shaking every now and then). A Koopa named Kooper will come out and ask you to help him get his shell back from the Fuzzy in his house. So, enter the house and the Fuzzy will run out the other end. Go through the back door and chase it right through the next couple of areas until you reach the forest. When you get there, you'll have to play a guessing game in order to win the shell again. The Fuzzy holding the shell, along with three other Fuzzies, will jump from tree to tree above you, and when they stop, you must hit the tree that has the shell. Do that three times to win Kooper's Shell! Now that you have the shell, head left towards the exit of this area and Kooper will come running towards you. Give him the shell when prompted to, then choose to let him join your party. Now that everything's settled, go left like you're going to leave and the Fuzzies will all appear and battle you. Defeat the four of them, then after they retreat, go left and into the next area. Head left until you reach a few tree stumps you can jump on. Jump onto the first one, then up to the top one. Face the left and press C-Down with Kooper to make him retrieve the HP Plus Badge on the stump you can't reach. Now, continue left all the way to the following area to enter Koopa Village again. Koopa Village ------------- When you arrive here, go left and enter Kooper's home through the back door. Go through the house and exit at the other end. Next, go right and down and push the blue block to the center of the little square area. Jump on that block and hit the block in the air to make a Star Piece fall. Grab it, then enter the right-most house in this area. Talk to the elder Koot and offer to get the book "Koopa Legends" from Kolorado. Leave the house and enter the house to the left of Kooper's house (that's Kolorado's place). Talk to his wife and she'll let you borrow that book. Now, bring it back to Koot in his house to get 1 measly Coin as a reward! After that, exit the house and head left to the other area of town. There, save your game, then head west and exit this town completely. Pleasant Path ------------- Now that you left the village, it's time to head to the Koopa Bros. Fortress. So, head west and up the hill to the very top. Then, follow the path east and across the bridge into the new and unexplored area. Here, go right and collect the Coins in the path, but be ready to do battle with a Koopa Troopa that'll jump out at you! Beat it, then go right to the edge of the high plateau. Use Kooper's Shell Toss (C-Down) to break the block in the air to the right. Next, drop down to the lower area and collect the Thunder Bolt that fell. Then, continue right and to the edge by the water. Use Kooper's Shell Toss to hit the switch at the other side, which makes a bridge appear for you to cross over. Cross to the other side and defeat the Paratroopa, then continue right to the next area. Hit the tree in the background with the Hammer to make a Star Piece fall out. Then, continue going to the right while defeating any Koopas in your way. Hit the Heart Block near the end to fully recover your HP and FP, then continue right to enter the Koopa Bros. Fortress. Koopa Bros. Fortress -------------------- When you arrive here, use the nearby Save Block to save your game. Then, go right along the path to the fortress entrance. One of the Koopa Bros. will come out and spot you, then run inside to warn his brothers. Now, continue up and enter the fortress itself. There, follow the path around the room and defeat the Koopa Troopa/Bob-omb team to get a Fortress Key. Use it to open the door to the right, then continue into the next room. There, head right and defeat the Bob-ombs along the way. Then, just continue through the door into the next room. Here, you'll see a quick scene with one of the Koopa Bros. locking a key behind a gate. It'll see you come into the room, then it'll run away. Now, head right and defeat the enemies you encounter along the way. In the middle of the room, you'll see a badge locked in a cell. Go to the back wall to the right of the cell, then walk left through the wall to enter the cell. Collect the Power Bounce Badge, then exit the cell the same way you got in. Then, continue right into the following room. Here, defeat the Koopa Troopa at the other end of the room to make a blue switch appear. Hit that switch to make the large set of stairs in the middle of the room sink into the ground, giving you access to the floor below. So, go down those steps to the lower level. There, just go left into the next room. In this new room, the doors on both sides will raise up so you can't exit, leaving you stuck to fight three Paratroopas. Defeat the enemies to lower the doors again, then head left into the next room. Continue left while jumping over the two fire bars that are rotating along the path, then collect the Fortress Key at the end. Now, backtrack through the past couple of rooms to the room with the stairs. In that room, go back upstairs and use the key to unlock the door to the right. Then, enter that room. Upon entering this room, you'll witness one of the Koopa Bros. doing something to the floor above you. After he runs away, follow the path up and around to reach the higher level. At the top, go right onto that platform the Koopa Bro tampered with, and hit the block in the air. The floor will give out and you'll fall straight down into a cell on the bottom floor. There, a pink-colored Bob-omb named Bombette will introduce herself to you. After she introduces herself, talk to her again and allow her to join your party. Hit the Heart Block nearby to recover your health, then use Bombette's ability to blow open the cracked wall in the upper corner of the cell. Now, go through that passage and follow the path around to the door. As you approach the door, a Koopa Troopa and two Bob-ombs will run in to see what all the racket was from. They'll spot you and Bombette, then battle you. Defeat them, then continue through the door to the next room. There, go up the stairs to the higher level, then go left into the next room. Use Bombette's ability to destroy the cracked wall you see, then enter that cell to get the Fortress Key. Go back to the previous room and continue right to the following room. This time, take the path down and to the right by the cracked wall. Use Bombette to blow it open, then go outside through that hole and open a chest to get the Refund Badge. Go back inside and enter the south door to reach another room. There, save your game and go back to the previous room, then follow the path all the way up to the top again. When you reach the top level this time, go through the left door into that room. Go left and defeat the Paratroopa, then use the key to unlock the door and continue into the next room. Here, go left to the edge of the platform, then switch your party so Kooper is your partner. Use his Shell Toss ability to hit the switch across the gap, which will cause bridges and walls to appear. Now, walk left all the way until you reach the wall, then turn around and use the Shell Toss again to hit the switch, which will make the walls and bridges disappear again. Next, walk to the left edge of the platform you're on, then use the Shell Toss to hit the next switch to make everything appear once again. Continue left to the next wall, then turn around and Shell Toss the switch to lower it. Now that you're at the end, go left and into the next room. Here, defeat the Koopa Troopa and hit the switch to lower the stairs, then go down to the lower floor. At the bottom, switch partners so you have Bombette with you, then destroy the cracked wall on the ledge you previously couldn't reach. Go right through the hole into the next room and collect the Fortress Key you find. Now, go back through the hole and up the stairs to the upper floor again, then unlock the door to the left. Continue left into the next room, then hit the switch to the left to raise the stairs from the water below. Go around to the bottom of those stairs and defeat the Koopa Troopas, then go up to the higher level. At the top of the stairs, continue right and up the ramp to the top. Before entering the door to the right, continue up the path to the very top. There, defeat a Bob-omb and claim the Smash Charge Badge. I recommend you equip that badge right away! Now, go back down to the door you just passed and enter that room. When you get outside here, the Koopa Bros. will come out at the other side and start shooting Bullet Bills at you. Avoid or fight them if you want, then start making your way to the right. A short distance from the beginning of this area, go down and left on another path and use Bombette to destroy a boulder in your way. Then, hit the block and collect the Maple Syrup. Now, go back up to the main path and continue right while fighting your way through lines of Bullet Bills. When you reach the end, fight and defeat the three Bill Blasters. After that, go down and right and recover with the Heart Block. Save your game, then go back up and right through the door to the next room. Here, you'll finally encounter the Koopa Bros. They will taunt you, then move offscreen for a moment. When they return, they'll be in a giant wooden Bowser, which they'll battle you with first. Read the Bosses section for help on defeating this imposter. After you beat the imposter, you'll automatically fight the Koopa Bros. So, read the Bosses section for help on beating them as well. After you win, go right and take the first Star Spirit card to end Chapter 1! Princess Peach's Castle ----------------------- Immediately after the end of Chapter 1, the scene will open inside Peach's castle. She'll talk to Twink about how there's a secret passage in her room. When you gain control of the Princess, check out the fireplace, which is suspiciously large. Then, check out the picture frame to the right of the fireplace to reveal a switch. Hit it to make the fireplace shut off, revealing a hidden doorway behind it. Now, go through that door into the next area. Go all the way left to another switch, then hit it to cause the area you're in to rotate around, which leaves you off in another room. Go left and read the book on the table a few times to get a hint about where Mario is to go next, which is the Dry Dry Ruins. The Princess will then ask Twink to tell Mario that. At that point, Bowser will burst into the room and have his guards take her away. Twink will then follow and leave to tell Mario. Meanwhile, the Eldstar and Mario are outside the Koopa Bros. Fortress. Allow the Eldstar to teach you about Star Power, and it'll give you a couple of Star Powers as thanks for saving the first Star Spirit. After Eldstar leaves, head left and save your game at the Save Block. After that, go left to the next area, which is Pleasant Path. Pleasant Path ------------- When you get back on this path to Toad Town again, go left and you'll find a cracked wall you passed by previously. Use Bombette to blow it up, then go down the pipe you can now access to reach another area. Go right to the next scene, then open the chest to get the FP Plus Badge. Now, go back left to the previous area and go down, then drop down to the lower area again. Now, continue all the way left through the next few areas of Pleasant Path while defeating the enemies along the way. Continue all the way west along this path until you encounter Jr. Troopa again. Battle him (read the Bosses section if you need help), then after you win, continue west into Toad Town. Toad Town --------- When you arrive here again, head left and Twink will appear. He'll pass on what happened at the castle a few moments ago with the Princess, and he'll tell you to head to the Dry Dry Ruins. After he leaves, continue left and south along the path. You'll be stopped by some kid who's promoting his dad's new Badge Shop. Take a look in their shop and buy one of their badges if you like, then continue south to the next area. Here, continue south until you reach the path going west. Go a little further south than that, then head west to find a pipe. The sign next to it reads "Private", but go down that pipe to enter the Toad Town Tunnels. Toad Town Tunnels ----------------- When you enter this place, there really isn't much you can do here for now. For now, head right and save your game, break the large yellow block and continue to the next area. There, defeat a Gloomba and hit all the blocks along the back end of the room. Defeat the Spiked Gloomba that falls from one of the blocks. Also, jump up in the empty area between the last two blocks to hit a hidden block containing a Super Shroom. Now, continue right into the next room. Here, go right until a Blooper appears. You'll enter battle against this creature, so read the Bosses section for help on winning. After you win, continue right and open the chest to get the Shrink Stomp Badge. Now, backtrack left a couple rooms and go through the same pipe you came down here in to get back to Toad Town. Toad Town --------- After you get back above ground again, go right and continue south to the next area of town. There, continue all the way to the train tracks. At that point, go left and use Bombette to destroy the rock on the track. After that, go left and talk to the guy with a dark hat and choose to board the train heading to Mt. Rugged. The train will then leave, taking you into Chapter 2! ======================================= Chapter 2: The Mystery of Dry Dry Ruins ======================================= Mt. Rugged ---------- When you arrive at the train station, go left and save your game. Then, head left and check the bushes to find some Coins and an Egg. Next, go north along the path to the top of the mountain. At the top, go right and you'll hear the voice of someone who's lost. A Paratroopa will fly in and crash into Mario accidentally, then introduce himself as Parakarry. He'll ask you to help him by finding a letter he lost in Mt. Rugged. For now, continue right into the next area after hitting the Heart Block if you need the energy. In the next area, go right and up the steps, then continue right and defeat the Monty Mole that appears. After that, follow the path down and right, then hit the block to get a Sleepy Sheep after defeating another Monty Mole that appears. Then, go back up to the higher area and take the path up and right to the next area. There, save your game and continue to the right while defeating the Monty Moles you encounter. Go right and onto the higher ledge, then turn around and switch to Kooper and use his Shell Toss to grab the first Letter on the ledge. Then, just continue right to the next area. Here, go right and jump up to the higher ledge, then follow the path straight up to the peak of the hill. Once at the top, take the path right all the way to the next area. Here, walk to the south and drop down to the lower area. Defeat the Cleft, then grab the Letter to the right. Then, go left and jump on the trampoline to reach the high ledge. There, go back left to the previous area. In this area again, take the path all the way to the left, through the caves, to the following area. There, go left until you can't go any further, then press A at the bar and slide down the hill. You'll jump the gap to reach the ledge across the area. When you land, continue left to the next area. In this area, continue left while defeating the enemies along the way. You'll see two caves in the wall along the way; walk into them and go left on a hidden hill. Open the chest at the top to get the Damage Dodge Badge. Now, go back down and continue left. When you reach the gold trampoline, bounce on it to reach the high ledge, then follow the upper path to the right. Defeat another Cleft and hit the block with the Hammer to get Honey Syrup. Next, go back left to the top of that slide, then press A to slide down it and jump across to another ledge. There, continue all the way right to pick up the third and final Letter. Now, drop down to the lower ledge and head right to the previous area. Go right and slide down to the lower area, then go down and left along the path to the Save Block. Save if you want, otherwise go left to the next area. Go all the way left through this area to reach the following area where Parakarry is waiting. Talk to Parakarry and give him each of the Letters. After he's done talking, take him along and he'll join your party. Now that you have someone new in your group, use the Heart Block and head right to the next area again. In this area, head to the right and jump up the steps, then continue right and defeat the Monty Mole. Go down the steps and turn left, then destroy the block with the Hammer and talk to the creature that comes out of the ground. Hit him with the Hammer to get Whacka's Bump, which is a very good item to have. Now, go back right and up the steps, then continue up and right along the path to reach the next area. Go right and save your game if you like, otherwise keep going to the right and defeat the Monty Moles that appear. Go up the steps, then go right and jump up to the higher ledge. Have Parakarry fly you to the left across the two gaps to the ledge with the Quake Hammer Badge. After that, head back to the right and continue to the next area. There, go right and jump onto the higher ledge. Instead of going up the hill, continue along the path to the right, then use Parakarry to fly across the gap. Talk to the plant that jumps out of the ground and it'll give you a Seed that should be planted in Toad Town. Now, go back left to the hill and go up it this time. At the top, continue right to the next area. Go right and have Parakarry fly you across to the ledge you previously couldn't reach. Go across the bridge and the buzzard in the background will fly over and confront you. It'll ask for your name, so pick either Mario or Princess Peach if you want to battle, or Luigi if you want to avoid the fight. I chose to fight, so read the Bosses section for help on winning. After the fight, Buzzar will fall off the mountain in defeat. Now, follow the path downhill and into the next area. There, go right and down a couple more ledges. Use the Heart Block and save your game at the bottom, then continue down and right into Dry Dry Desert. Dry Dry Desert -------------- When you enter this area, head right to reach a campsite. Talk to the Koopa with the moustache (Kolorado), and he'll tell you about his search for the Dry Dry Ruins. After that, have Parakarry deliver the Letter you found in Mt. Rugged to gain a Star Piece. Then, take the path north to the next scene. Here, defeat the Bandits, then go up to the block on the ground and hit it once with the Hammer to make a block appear in the air. Hit it to get a Mushroom. Hit the ground block 10 times total to make a block with a Super Shroom appear. Hit it 100 times total to make a third block appear with an Ultra Shroom inside. After you collect those, continue north to the next area. Go up and jump onto the rock to the right, then jump again to make a hidden block appear. Collect the Thunder Rage inside, then head east two scenes. At that point, head south one scene. There, defeat the enemies and hit the blocks with your Hammer to get four Coins and a Fire Flower. Next, head south three scenes. Hit the blocks in that area to get some Coins, then continue south to the following area. From there, go west to the next scene, then stand on the rock in the middle of the area and jump to reveal a hidden block. Grab the Attack FX C Badge, then go east to the previous area. From there, go east to the following scene, then go north two scenes. Hit the block to get one Coin there, then continue northward to the next scene. Here, you'll find a whirlwind moving around. Jump into it to be brought to another area. There, go right and stand in the middle of the formation of three palm trees, then jump to reveal a block containing the Runaway Pay Badge. At this point, go north to the next scene. Here, hit the blocks you find to get some Coins and a Honey Syrup. Then, continue north one scene, then east one. There, go up and you'll find a Fire Flower hiding behind a cactus. Now, defeat the enemies and head south for two scenes. There, hit all the blocks to get some more Coins. Then, go south two more scenes to find a greener area. Here, defeat some enemies and hit the block to get Coins, then check behind the bushes in the lower-right corner of the area to find a Tasty Tonic. Then, go west and into the next scene. Here, jump into the whirlwind and it'll take you to another area. You'll land on the high ledge next to the Spin Attack Badge (you passed by here a few moments ago, but couldn't jump high enough). Take the badge, then drop to the ground. Go left and jump onto the higher ledge with the block on it. Stand on the block and call out Kooper. Use his Shell Toss to break the block in the air to the left, then pick up the Stop Watch that falls. After that, go south one scene, then east one scene. When you arrive at the oasis, go down and right to find a Super Block, which upgrades the power of one of your partners. I recommend you use this one on Bombette since her new ability is the most useful at this point in the game. After you finish with that, hit the nearby Heart Block, as well as the two large trees in the area with your Hammer to get a Lemon and a Lime. Then, go up to the next area. Here, go up and hit the block to get a Coin, then jump on the block. Jump again to make a hidden block appear and an item fall out. Grab the Life Shroom and go north to the next area. There, go up to the main path, then go right. Hit the last tree across from the sign to get a Letter, then continue into the Dry Dry Outpost. Dry Dry Outpost --------------- When you enter this desert village, go right and you'll see a mouse come out of the shop and run away. Follow him by going all the way right to the second area of town. There, continue all the way right to the last house in town. Talk to the masked mouse in front of that house and give him the Lemon you found by that oasis in the desert. He'll become happy and will let you ask him something, so ask how to find Mr. Moustafa. He'll tell you to go to the shop in town and buy a Dried Shroom, then a Dusty Hammer, in that order. After he's done, head left to the next area and enter the shop. Buy those two items in the right order and the shopkeeper will come and start talking to you. He'll tell you how to find Moustafa as well. Now, exit the shop and save your game nearby. Then, head right to the second half of town. Go all the way to the house Sheek was standing in front of and enter it. Go right out the side and jump on the crates to reach the roof. Then, go left across the roofs to the top of another building. Grab the Letter hiding behind a pot, then continue left and jump across the gap to another ledge. Enter that building and talk to Sheek inside. He'll reveal that he is Moustafa, then he'll tell you how to reach the Dry Dry Ruins. He'll also give you the Pulse Stone to find your way there. After Moustafa finishes talking, leave the room and drop down to the lower area, then go left to the next area. Continue left and save your game once again. Now, continue left and leave the Dry Dry Outpost. Dry Dry Desert -------------- Back in the desert, head north until you can't go any further. At that point, start going west. Keep going west through the desert until you reach an area where there's a stone platform in the middle of the area. Go up to it and use the Pulse Stone to cause the Dry Dry Ruins to emerge. After that, use the Heart Block to the left of the ruins to recover. Then, go up and enter the ruins. Dry Dry Ruins ------------- When you enter the ruins, you'll hear a voice trying to scare you away. Ignore it and continue to the right, then save your game and continue to the next room. Go right and defeat the Pokey Mummies that come out of the caskets in the background. Make sure you take the Spike Shield Badge inside the middle casket, and equip it as soon as you get it. Then, go right and down the steps to the next room. There, go right and grab the Ruins Key sitting on a ledge, then go back to the previous room. This time, go up the steps and unlock the door, then enter that room. Go right and step on the switch to drain the sand into the room below. Now, leave this room and go down to the lower room you found the Key in, then go right through the door you couldn't reach before to get to the next room. You'll hear the voice again trying to scare you away, but don't let that bother you. Go up and right along the path, then go up the steps to reach the top of the room. Defeat the Buzzy Beetle, then walk up and have Parakarry fly you right across to the ledge. Use Bombette to destroy the cracked wall, then go right into the next room. Step on the switch to drain the sand to the room below, revealing a Star Piece. Grab it, then leave the room and drop down to the next level. From there, go right into the room where the sand drained into. Collect the Ruins Key and leave the room, then go downstairs to the bottom level and defeat another Buzzy Beetle. Next, go left and down the steps, then unlock the door and enter the next room. Go all the way left and hit the block to cause all the caskets to open and the door to close, leaving you to fight three Pokey Mummies. Beat them, then grab the Key that appears and use it to go left to the next room. In this room, go up left and have Parakarry fly you across to the other side. Then, continue into the next room. The voice will come back again, although it'll mess up and hint at the fact there may be something important here. Anyway, go left and up the steps to the next ledge, then hit the switch there. Go right and up to another ledge, then hit the switch there to reposition the stairs some more. Next, go left and up the steps to another ledge. There, just go all the way left and down to a ledge with another switch. Hit it to move the steps again, then go down to the ground level and go right. Go up the blue steps, then continue left and up the red ones. Now, go left and walk down and right along the wooden frame. When you reach the left wall, drop down onto the lower wooden frame, then walk into the left wall to find a hidden room. Open the chest to get the Slow Go Badge. Now, go back right and drop down into the cell with a large chest. Open it to get the Super Hammer, which is capable of destroying the gray stone blocks you've seen so far. With your new weapon, destroy the stone block to the right and continue right out of this room. Have Parakarry fly you back to the right, then continue into that room. Go right, then up the red stairs to the higher ledge. Hit the switch to reposition the steps, then drop down and go up the steps to reach another ledge. Destroy the stone block and grab the Artifact you find. Now, go back down and continue right to the next room. Go right up the steps and keep going right into the following room. There, destroy another stone block and go up the steps and take the Pyramid Stone. Defeat the Stone Chomp that falls off the wall to open the door again, then exit the room. Continue left and down to the next room, then keep going all the way left to the following room. Here, go down the steps and have Bombette destroy the cracked wall to the left. Then, enter that new room. In this room, drop down the shaft to the lower area, where you'll find another Super Block. This time, use it to upgrade Parakarry's level. After that, use Bombette to bomb the wall to the left, then go into that room. Go left and destroy the stone block, then defeat the Stone Chomp that pops out of it. Then, jump up to the higher platform and collect the Diamond Stone. Now, go back right to the previous room. Keep going to the following room, then follow the path right while defeating the Buzzy Beetles along the way (if you have the Quake Hammer Badge equipped, it will come in handy). Continue into the next room, then in that room, destroy the stone block in the corner to reveal a switch. Step on it to make steps appear along the wall. Go up them and collect the Ruins Key, then drop down and go left to the previous room. Go back down the hallway to the next room. This time, use the trampoline to get up to the high ledge again, then go right to the next room. Go around the stairs and continue right to the following room. Just go all the way right and up the steps, then unlock the door and continue into that room. Hit the switch at the far side of the room to drain the sand, then take a look at the patterns on the five small statues in the background. Now, leave the room and go down the stairs into the other room below. There, go right across the sand to the following room. In that room, destroy the stone block and collect the Lunar Stone. Defeat the Stone Chomp that falls on you, then go left out of this room. Continue to the following room, then go up and left to find five large statues. Place the Pyramid, Lunar, and Diamond Stones on the statues in the order shown in the other room (Pyramid left, Diamond middle, Lunar right). After you do that, the room will shake and stairs will appear leading downstairs. Go down the stairs, making sure to hit the Heart Block along the way. When you reach the bottom, go right into the next room. Once more, you'll hear that annoying voice. Just ignore it like you've been doing and save your game here. Then, continue right into the following room. Here, you'll meet Tutankoopa himself and enter battle against him. Read the Bosses section for help on winning here. After the fight, the Chomp will chase Tutankoopa away, leaving the second Star Spirit, Mamar, for you to get. Take the Star Spirit Card to end Chapter 2. Now is a good time to save your game, too. Princess Peach's Castle ----------------------- The scene will open in the castle once again after you beat Chapter 2. Bowser will be annoying the Princess in her room, and even hints at what he's sending to attack Mario next. Then, Kammy Koopa will come in and give Bowser some bad news. After they both leave, Twink and Peach will talk about trying to help Mario figure out how to defeat the Invincible Tubba Blubba that Bowser was referring to. When you gain control of her, check out the frame to the right of the fireplace to reveal the hidden passageway. Go through the passage into the next area. Go left and down the hallway and hit the next switch on the rotating platform to be brought into Bowser's room. Since there's nothing here to deal with, go right and through the door to get outside. Twink will also warn you not to get caught by the guards here. In the main area, go down and left into the next room, which is the library. Get through this room while avoiding the guards at all costs, then pick up the Power Rush Badge between the bookcases at the end. Now, get back to the right and exit this room. Get across the main room without being seen, then enter the room at the other side (the door closer to the steps). Here, grab the Deep Focus Badge nearby, then check out the large chest in the room. After that, put both badges in that chest and leave the room. Go back across and into the library again. Get all the way through here to the end, where you'll hear a conversation between two guards about Tubba Blubba and his weak point. After that, they'll catch the Princess and take her to her room, and Twink will fly away to find Mario. Back outside of the Dry Dry Ruins, the second Star Spirit, Mamar, thanks Mario for freeing her. She'll also boost his Star Level up to 2, and give him the Lullaby ability. After she flies away, use the nearby Heart Block and take the west path into the desert again. Dry Dry Desert -------------- When you go back into the Dry Dry Desert to the west of the ruins, continue west until you can't go any further, then start heading south. Continue going south through the desert until you reach the scene with Kolorado's campsite. Talk to Kolorado and give him the Artifact you found in the ruins. You'll receive a Star Piece in exchange for it. After that, take the path going west to reach Mt. Rugged again. Mt. Rugged ---------- When you enter this area again, start by hitting the nearby Heart Block and saving your game. Then, continue left and up the hill to the next area. Here, follow the zig-zag path up another couple of hills, then go left across the bridge. Have Parakarry fly you across the gap to the other ledge, and then continue on to the next area. Go left and down the steep hill to the bottom, then keep on going west into the following area. As you've been doing, keep moving to the west through this area while defeating the Monty Moles along the way. Save your game when you reach the Save Block, then go to the next area. Here, follow the path to the left and defeat the Monty Mole that pops out of the ground. Then, continue along the path until you reach the following area. Go left and use the Heart Block, then continue left and destroy the stone block with your Hammer. Then, follow the new path to find a Super Block. Hit it and choose to upgrade Kooper or Goombario (I'd prefer Kooper for now). After that's done, go back to the right and continue down the hill to the train station. Save your game once more if you like, then talk to the mushroom guy next to the train and get ready to go back to Toad Town. Toad Town --------- After you arrive at the Toad Town station, go around and follow the path north into the actual town area. As soon as you enter the area, go right and up into the grass and talk to the plant in the ground. It'll give you another Magical Seed for listening to it. Now, continue north through the next couple areas of town, then go through the blue star gate at the north end. Follow the path up and right past the site of the castle, then continue along the path towards the Shooting Star Summit. Shooting Star Summit -------------------- When the path splits, take the lower path to Merluvlee's House. Enter the house and check inside the large chest to retrieve the two Badges Princess Peach dropped in the chest in the castle. Now, go upstairs and trade Star Pieces for Badges with Merlon if you want. Otherwise, leave the house and head all the way west and south into Toad Town again. Toad Town --------- When you get back here, go all the way south to the next area of town. There, go south a bit more to just past the center of the area, then go left and down the pipe into the Toad Town Tunnels. Toad Town Tunnels ----------------- When you get here again, go left and destroy the stone block in the wall with the Hammer, then take that path into the next room. Go left and defeat the Electro Blooper that appears (read the Bosses section for help). After you beat it, hit the switch it leaves behind to make pipes appear from the three tiles in the floor nearby. For now on, you can come here and use those pipes to quickly access Dry Dry Outpost (the left one), Koopa Village (middle one), or Goomba Village (the right one). Now, continue left and destroy the stone block, then enter the next area. Hit the three blocks to get two Coins and a Snowman Doll. Then, go left and ride one of the platforms up to the higher ledge. Jump off and go left into the pipe to reach the next area. When you get here, continue left and into the following room. Go left and defeat the Spiked Gloombas, then hit the block to make the trampoline fall to the floor. Use the trampoline to reach the higher ledge, then open the chest to get the Power Smash Badge. Now, go back down and right to the previous room. Here, go right and jump onto the platform in the air to weigh it down a little. When the second platform rises high enough, quickly jump onto it, then onto the ledge. From there, continue right into the next room. Here, go right and ride the platform to the higher ledge, then have Parakarry fly you right across two gaps. Pick up the Star Piece on the last ledge, then go back to the first ledge and ride the moving platform up through the ceiling to another room. Go right and drop down into another room, then go right and use the Super Block to upgrade the partner you didn't yet upgrade. After you're done there, go left and down the pipe to reach the next room. Drop down to the floor and go left to the next room, then drop down to the ground and head left. Go up the steps, then go up and right through the pipe to the next room. From there, continue right through the next couple of rooms until you reach the very first room of the Toad Town Tunnels. There, go up the pipe to get out of here and enter Toad Town again. Toad Town --------- Back in the town, go east to the main path, then start going north. Go right across the bridge and you'll hear someone screaming. Mario will automatically move forward to see a guard scared because there's a ghost floating around. Tell him you saw it as well, and the ghost will keep appearing, but Mario won't be quick enough to see it. The ghost will go to the east, and the guard will ask you to go to the forest and stop it. So, continue to the right into the next area. When you enter this area, start by going to the right and saving your game via the Save Block. Then, continue east and the ghost will appear and talk to you. It'll tell you to head to the mansion at the end of the forest. After it leaves, go east into Forever Forest to start Chapter 3! ======================================== Chapter 3: The "Invincible" Tubba Blubba ======================================== Forever Forest -------------- When you enter this dark and creepy forest, head right and press A at the bar in order to pass it. Follow the path right and you'll notice there are three flowers in the bushes across from each path. Continue until you pass the flowers that shake, then go down and pass that bar (press A) and go to the next area. In this area, a weird creature will start talking to you. After it stops talking, talk to it some more. After it gives you a hint and leaves, go past the bar and follow the path around. This time in the background, you'll notice a tall tree with a black hole on top of it sitting in the inner section of the path across from each different path. Walk around until you find the one with the glowing red eyes, and take that path to the next area. Here, go right and get past the bar, then follow the path around. Look for four flowers in a bush across from one of the paths. When you find that particular bush, take the path south of it to the next area. Here, go right and around the area like you have been doing, but first, look for a path leading into the center of the area. Go up that path and talk to the plant to get another Magical Seed. After that, go back down to the round path and go past each of the four paths. Go past each path and you'll notice a tall tree across from each one. Walk past each one until you find the one that a red face appears on after you pass it, then take that path to the next area. In this next area, go right and around the path once again. This time, you'll notice several small blue and purple bushes across from each path. Press A in front of them and they'll light up. Look for the patch with just three of those bushes, and when you press A by them, they stay lit longer than usual (it's the one with two bushes in front and one in the back). Take that path to the next area. There, go around and look for the path leading to the center of the area. Take that path and hit the block in the air to get a HP Plus Badge. Now, get back to the main path and look for the tree with a beehive on top of it. Take that path back to the previous area. Then in that area again, look for the patch where there are many of those small bushes. Take that path to another new area. In this area, walk around and you'll notice a few flowers in the bushes across from each path. Press A in front of each patch; when you find the patch of flowers that don't disappear when you press A, take that path to the next area. Here, go around and you'll see a signpost telling you to take that path to Boo's Mansion. Before you go there, continue right to the path after that one and press A by the rock across from the path. If a red face appears, take that path into another area. Here, go up to the bushes straight ahead and press A to make flowers come out. Then, go around and into the center, then hit the block you find to get a FP Plus Badge. Now, go back down and find the bush with the flowers, then take that path back to the previous area. Now, go around and take the path in front of the signpost to reach Boo's Mansion. Boo's Mansion ------------- When you arrive here, go right and up and open the gate. Once inside, the ghost will appear again and tell you to meet its master on the third floor of the mansion. After it disappears, use the Heart Block and save your game, then enter the mansion itself. Once inside, start by going up the stairs nearby to the second floor. There, go all the way right to find a frame on the wall that shakes. Talk to it and it'll agree to let you up to the third floor if you find the picture to fit in the frame. So, enter the room to the left of the frame. Here, check out the middle dresser to the left and many Boos will pop out and spin around in the middle of the room. One Boo will appear in the center, holding a Record. Watch it spin around above the other Boos and keep track of who is holding the Record. After a few moments, hit the Boo holding it with your Hammer to make them all disappear in shame. Take the Record and exit this room. Now, go left and enter the other room on this floor. In this room, there is a Boo guarding a chest in the corner, and it won't budge. So, check out the old-fashioned phonograph in the opposite corner and play the Record on it. Press A repeatedly, making sure the meter stays at the OK mark as much as possible. When the Boo comes right next to the phonograph, press B to stop, then run to the chest and open it to get the Weight. After the ghost disappears, leave the room and go back downstairs. Here, go right to find a couch. Jump on the brown cushion to be launched up to the chandelier. You'll weigh the chandelier down to the ground, which opens up a hidden path. When you reach the bottom, put the Weight on it to keep the path open. Now, go up and through the door you just revealed to enter the next room. In this room, go up and open the chest in front of you. It'll turn out to be empty, but the chandelier will fall, almost crushing you. After it retracts, go left and down the stairs to the lower level. From there, go south into the next room. There's nothing here, so go through the door to the right to reach the following room. As soon as you enter this room, the door will disappear behind you. Go right and open the chest in the corner to release several Boos, which hold the Super Boots. Play the guessing game like you did in the room with the Record to win the Super Boots. Mario will now be able to use the Spin Jump, which shakes the ground on impact and destroys weak floors! Press A after you jump to execute that move. With your new ability, Spin Jump on the boxes in the back of the room to get Maple Syrup. After you're done here, use your new move on the patched up floor in the middle of the room to fall to the basement level. There, go left and you'll notice there's a shop here run by the Boo. You can't buy stuff from here yet, however. Anyway, step on the first small switch to make a second one appear. Hit that one and a giant one will appear next to it. Go right and jump onto the chair, then left onto the high ledge. From there, jump onto the switch and Spin Jump on it to make stairs leading upstairs appear. Now, go up those stairs and Spin Jump on the boxes to find a Super Shroom. Then, go through the north door to reach the next room. Here, go left and up the stairs to the upper floor, then go around and out of this room. In the main room again, go right and into the room you haven't yet entered. In this room, go right and destroy the three boxes to get two Apples. Also, go left and jump onto the box, then into the vase to become the original NES Mario if you're feeling nostalgic. To revert back to your regular form, jump into the vase again. After that, Spin Jump the weak part of the floor to fall down into the room below. When you land, go up and have Parakarry fly you onto the bookcase to the right. Grab Boo's Portrait, then fly back across to the first bookcase you were on. Jump down and left onto a stack of crates and break them to get a quick Star Piece. Now, switch to Bombette and have her destroy the left wall. Then, go left into the next room. Here, go left and up the stairs, then continue out to the main room. There, go up the stairs and head right to the empty frame. Put Boo's Portrait there and it'll help you reach the third floor like it said. Press A to jump into the frame, and you'll magically appear on the upper floor! Now that you're there, go left and through either of the doors into the next room. After you enter, you'll hear a creepy voice. Lady Bow and the old ghost that was following you before will appear and talk to you. They'll tell you about Tubba Blubba and how he's causing so many problems for the Boos. Lady Bow will reward you with the Star Spirit that she has in the mansion if you defeat Tubba Blubba. Finally, she'll decide to join your group. With Bow in your group, go back and out of this room. Now, walk straight to the south and drop to the ground level. There, talk to the Boo and it'll ask you to visit the shop downstairs since Bow is in your group now. Go down there and buy some better items, or sell your old stuff, then get back to the main room. From there, exit Boo Mansion and save your game again. Then, take the east path into Gusty Gulch. Gusty Gulch ----------- When you enter this new area, go right and Bow will have the ghostly guards open the gate for you. After that, continue right into the next area. In this area, head straight along the path while defeating the Hyper Paragoombas along the way. Go past the windmill for now since it's locked, and go right into the next area. Here, listen to the Boo that talks to you about Tubba Blubba. Then, continue right and save your game at the Save Block. Talk to all the Boos you come across for some quick information. Keep going right to the next area and use the Heart Block there, and talk to some more Boos. Go right and they will all panic and tell you to hide. Press C-Down when Bow tells you to in order to become transparent, then you'll see Tubba Blubba appear and eat the Boo you were talking to. After he leaves, continue right and up the hill into the next area. Go right and hit the block to get one Coin, then defeat the Hyper Cleft. You'll see a ledge with a Dizzy Dial on it, but you can't reach it, even via Parakarry. Anyway, continue right and hit a couple more blocks to get one Coin and some Repel Gel. Defeat the Hyper Goomba you see and go right some more to find a Letter. Defeat another Hyper Cleft, then continue right to the next area. Go right and up the path, defeating the enemies you come across. Go up the hill when the path sort of splits, then have Parakarry fly you across to the other side. Then, continue right and hit the three blocks to get some Coins and a Super Shroom. Also, walk behind the rock in the background to get a Star Piece. Now, continue up the hill to the next area. Here, go right and save your game again. Then, continue right and enter Tubba Blubba's Castle. Tubba Blubba's Castle --------------------- When you enter this large castle, make sure you have Bow as your partner. In this first room, there are guards patrolling the area, and if they catch you, they'll escort you back outside. Head to the left side of the room, using Bow's transparency ability when a guard spots you to make the guard lose interest. Repeat that a few times until you get to the left side, then enter that room. Go down the hallway and defeat the two Clubbas you come across. Enter the second room you pass, then in that room, jump on the boxes and up to the table. Grab the Star Piece, then defeat the Clubba on the ground and leave the room. Now, go left into the following room. Here, defeat a couple more Clubbas and go left through this room. Go up and enter the door in the upper-left area of the room. In the next room, go down the sets of stairs and defeat the Clubbas you pass along the way. At the bottom, Spin Jump on the weak floor to fall through to the room below. There, open the chest to the left to get a Castle Key. Walk south and drop down to the lower area, then hit the Heart Block and talk to the Boo to hear an important hint for later. Go left into the next room, and use the Super Block there to upgrade Bow's powers. Then, go up one set of stairs and you'll run into a floating guard. Let it grab you and escort you back outside (doing this will save you some time). Go back inside and make your way to the right side of the large room, using Bow's ability if a guard spots you. Then, go right and enter the next room using the Castle Key. In this room, go right through the room and go up the stairs at the end. Defeat the Clubbas you come across, then go left along the upper level while turning transparent when the guards spot you. Continue left and through the door into the next room. Here, go left and defeat the first sleeping Clubba you see. After you beat it, use Bombette to destroy the cracked wall, then enter that room. Here, you'll find three patched up sections of the floor covered with wood. Spin jump on the two upper ones (ignore the bottom-right one), then drop down the right hole into the room below. Go left to the edge of the table you land on, then have Parakarry fly you across to the other table. Grab the D-Down Jump Badge, then drop to the ground and use the trampoline to reach the room above. Now, exit this room and continue left through the hallway. Become transparent if the floating guard sees you, then continue left and defeat the Clubba. Go up and into the side room (not the large door to the left). Here, you'll notice how spikes go up and down in the path leading around to the chest in the corner. When the spikes go down, go around for a moment, then use Bow to become transparent just before the spikes come up. When they go down, repeat the same strategy. When you reach the chest, open it to get a Castle Key. Now, get back across the room the same way and exit this room. There, go through the large door to the left into the following room. Here, go around and you'll see a clock against the wall. If you want, you can fall into the middle area and collect the Star Piece on the table below. Anyway, push the clock to the left to reveal a hidden room. Enter the room and go to the dresser in the corner. Open the bottom-right drawer and jump onto it, then onto the other open drawer. Use Parakarry to fly across to the bed, then jump onto the ledge at the end of the bed. Continue jumping up the ledges and follow the path into a dark room containing the Mega Rush Badge. Go back out of that room and drop down to the floor, then exit the room. Now, go down and defeat the Clubba, then unlock the door and enter the next room. Hit the nearby block to get some Maple Syrup, then go up the stairs and enter the next room at the top. Here, go right and you'll see Tubba Blubba come out of a room at the end of the hallway and start walking towards you. Head right and if you see him come on your screen, have Bow make you transparent until Tubba Blubba walks away. Make your way all the way to the end of the hallway and enter the room that it came out of. In this room, there are many Clubbas sleeping, guarding something at the other end of the room. Make your way to the left and defeat all the guards along the way, then grab the Castle Key on the platform at the end. Now, go back and exit this room, then unlock the door to the right and enter that room. Here, use the Heart Block and the Save Block, then continue into the following room. There, go all the way right across the room and through the door at the other end into the next room. In this room, go all the way right and you'll find a chest. Approach it and Tubba Blubba will suddenly enter the room. He'll walk towards you, then jump on his bed and sleep. Now, open the chest and a key will come out and talk to you. After it talks, pick either Yes or No and it'll start screaming to alert Tubba Blubba that it's being stolen! The giant creature will wake up, so take the key and run out of the room. Go left and Tubba Blubba will come out of the room and destroy the floor, sending you to the next floor down. You'll then enter the room to the right. Follow the path all the way right and down the steps, then back left and into the next room. Then, go left and down to exit the castle (it's recommended you use the Spinning Dash to get out of the castle quickly). Once outside, the Boos will help by holding the door shut for now. They'll then tell you to run to the Windy Mill at the bottom of the hill. Now, save your game and go left to the next area of Gusty Gulch. Gusty Gulch ----------- In this area again, head all the way west while defeating the enemies in your way for quick experience. Continue through the next couple areas until you reach the Heart Block. Hit that block, then continue to the next area. Go left and talk to some of the Boos, then save your game at the Save Block. Continue to the next area, then go to the Windy Mill and unlock the door using the Mystical Key. Then, open the door and go inside the Windy Mill. Windy Mill ---------- Inside the giant windmill, Spin Jump on the middle platform to fall down to a lower room. When you land, go right and into another room. Go right and defeat a Hyper Goomba, then continue down the hall to reach a sign that tells you not to enter the room. Go into the next room, despite what it says. There, go right and beat another Hyper Goomba, then continue into the following room. Defeat one last Hyper Goomba and continue down the hallway, then enter that last room (make sure Bow is your partner before entering this next room). Here, you'll see a heart on a platform and it'll talk to you. After it explains its function, you'll have to do battle with it. Read the Bosses section for help on beating Tubba's Heart. After you beat it, the Heart will make a getaway. Run back through the previous rooms and bounce on the trampoline at the end to get back above ground. Exit the Windy Mill and you'll see the Heart and Tubba Blubba reunite. You'll then have to fight Tubba Blubba, so read the Bosses section for help on beating it as well. After you win, Tubba Blubba will spit out all the Boos he ate, then cry and run away. After that, Bow will have her butler give you the Star Spirit. So, grab the Star Spirit card to clear Chapter 3! You can now save your game as well. Princess Peach's Castle ----------------------- When the scene opens again, you'll be in Princess Peach's Castle once again. Twink will be talking to her once again, wondering what happened to Mario. After the conversation, open the hidden passageway again (check the frame to the right of the fireplace and hit the switch) and enter it. Go down the hall and hit the next switch to end up in Bowser's room. There, you'll hear Bowser and Kammy Koopa arguing about what happened with Tubba Blubba. Bowser will see Princess Peach standing there and start asking her what Mario really hates. He'll give you a few options as well. Pick all the non-enemy options (Mushroom, Thunder Rage, Super Soda), and Bowser will make sure there are so many of those things that Mario can't avoid them in Shy Guy's Toy Box! After that, Peach will be brought out by the guards and sent to her room again, with Twink following. Windy Mill ---------- Meanwhile, outside of Windy Mill, the third Star Spirit known as Skolar will thank you for saving it again. He will also raise your Star Level to 3, and teach you the Star Storm ability. After a few more words, Skolar will float back to Star Haven and you will gain control again. So, head left to the next area. Keep going left and through the gate to enter the next area. There, go left and south past Boo's Mansion, then go through the gate and follow the path to Forever Forest. Forever Forest -------------- When you enter this creepy forest again, go left and press A to pass the bar. Bow will complain about the bugs in the forest, but that's not a big problem here. Go in either direction and none other than Jr. Troopa will appear. After he taunts you, you'll enter battle against it, so read the Bosses section for help on winning this time around. After you win, he'll run away like a coward once again. Now, go around and take any path you want to the next area. If you took one of the wrong paths (which you should have), you'll end up in an area with a sign in front of you pointing south to Toad Town. Go back into the path you came from and you should end up outside of the forest again. You'll see Jr. Troopa happy to have escaped the forest, and he'll run away. Continue left and save your game, then continue into Toad Town. Toad Town --------- When you enter Toad Town again, head left and talk to the guard, Fice T. Switch to Parakarry, and give him a Letter to gain a Star Piece. Now, head across the bridge. When you reach the other side, you'll hear someone screaming, then a Shy Guy will run out of Tayce T's house with her Frying Pan! Head north to the next area of town. Here, you'll see another Shy Guy stealing Rowf's Calculator. Hit the Shy Guys running around in the flower garden to make them go away, then continue north and talk to Merlon outside his house. He'll tell you about a red palm tree in the Dry Dry Outpost, and how you should run around it a few times (find that tree in the outpost and run around it five times; a guy nearby will tell you to Spin Jump inside Merlon's house three times). After Merlon goes inside, follow him into his house. Spin Jump on the floor inside three times to make the Quick Change Badge fall from the attic. Take it, then leave Merlon's home. Go west to the first area of town, and you'll see a Shy Guy run off with Russ T's Dictionary. Continue towards Russ T's house, but go down the pipe outside to head to Mario's House. There, defeat the Shy Guy pestering Luigi, then talk to Luigi really quick. After that, go back to Toad Town via the pipe. From there, head east to the next area of town. Go right to the intersection, then continue south to the following area. Go south a bit more to the middle area, then take the west path to the next area. When you enter this area, Twink will come down and talk to you. He'll tell Mario that the next Star Spirit is in Shy Guy's Toy Box, but he doesn't know exactly where. After Twink leaves, go left and enter the Shop. A Shy Guy will run out with a Key of some sort. Talk to the shopkeeper and stock up on healing items, then leave the shop and continue west. Go down and talk to a group of Toads talking about how to find the Shy Guy's hideout. They suggest checking in houses and becoming invisible, so start by entering the house directly north of here. Once inside that abandoned house, get Bow as your partner and become transparent. A Shy Guy will come in and reveal the hideout, not knowing you're there watching. After it disappears into the wall, check out the wall to enter a hidden room. Jump on the trampoline and you'll bounce into the giant toy box, which starts Chapter 4! ================================ Chapter 4: Trials in the Toy Box ================================ Shy Guy's Toy Box ----------------- As soon as you land inside of this giant area, save your game at the Save Block nearby. Then, take the path down and left into the next area. Go left and defeat a Shy Guy, then talk to the gray Anti Guy standing by the chest. Choose to fight him (read the Bosses section for help), then open the chest after you win to get the Power Plus Badge. I really recommend you remove the badges you don't need to make space for this one, since it's REALLY useful! Go left and defeat a Groove Guy, then continue into the next room. Here, go left and defeat the Shy Guys running around with stolen items. Beat them all to gain two Cake Mixes, a Fire Flower, a Mushroom, and the stolen Calculator. Now, go back right and out of this room, and make your way back to the first room with the trampoline. From there, go all the way right and take that path to the next room. You'll see a scene where Kammy Koopa will drop one of the items Mario "hates" in front of the chest up ahead. After she leaves, go right and defeat the Shy Guy, then jump on the block against the wall in the corner. Spin Jump it to bounce onto the higher ledge. From there, jump onto the next block and Spin Jump it to bounce across the gap. Now, continue to the right and defeat the Sky Guy that you see. Keep going and you'll see three large buildings. Enter the middle one and jump up the steps to reach the roof. From there, go right and jump to the other roof, then go right and drop down to the ground. Continue right and grab the item Kammy dropped by the chest, then open the chest to get the Storeroom Key. Now, go back left to the wall and Spin Jump on the block to bounce onto the high wall. Then, continue all the way left through here and back to the first room. There, jump on the trampoline to exit the toy box. Toad Town --------- When you come back out here, exit this house and go right to the shop. Enter it and give the shopkeeper the Storeroom Key. As thanks, he'll let you take whatever you want from the storeroom. So, go back there and take the Toy Train, as well as the other three items if you want them. Now, leave the room and the shop altogether. Go east to the next area of town, then go east and north to the following area. Go up and left into Rowf's Badge Shop, and give him the Calculator to get the I Spy Badge as a reward. Leave this place and go back south and west to the abandoned house again. Go west and enter the house, then go into the hidden room and press A next to the toy box. Drop the Toy Train inside, then use the trampoline and jump into it yourself. Shy Guy's Toy Box ----------------- Back in the toy box, go right and up and talk to the mushroom guy standing on the blue platform. He'll tell you that the train fell on the tracks and is now able to run fully. At the bottom of the blue platform, there are two switches, each pointing in a different direction. Step on the right one, then talk to that guy again and you'll be taken to the Pink Station. When you arrive there, go down and save your game to the left. Then, go all the way right and open the chest to find the Mailbag. Now, go down and right into the next room. Here, go right and defeat the Sky Guy, then continue to the wall and Spin Jump on the block to reach the upper ledge. Go left and defeat another Sky Guy, then open the chest at the end to get the Defend Plus Badge. Go all the way to the right and Spin Jump on the box to bounce over the barrier and down to the lower area. Go right a little more and you'll see a blue wall panel in the background. It rotates when a Shy Guy on the other side comes through it. Wait for it to rotate, then run through it into the back, then follow the path to the right. Hit the block to get a Coin, then go around the barrier and open the chest to get the Ice Power Badge. Continue right and pick up the item Kammy dropped there for you, then open the chest to get the Frying Pan. Now, go back to the left and around the path, then go through the revolving panel again. Go left and Spin Jump on the block to jump over the wall, then continue left to the next room. Here, go left and up to the train station. Hit the blue switch and talk to the mushroom guy to go back to Blue Station. When you arrive there, use the trampoline and exit this place. Toad Town --------- Back outside again, exit this house and head all the way east to the next area of town. Go right and enter Tayce T's house at the intersection. Give her the Frying Pan, and she'll bake you a Cake as a reward. Leave her house and go north to the next area. Follow the path up and enter the Post Office next to the Toad House. Give the Mailbag to the guy behind the counter to get a Star Piece in return. Now, leave this place and go back south to the next area. Go south and west to the following area. Go all the way left and enter the abandoned house, then go into the hidden room and jump into the toy box once again. Shy Guy's Toy Box ----------------- Back inside the large toy box, go right to the station and get to the Pink Station (hit the right switch). When you arrive there, go left and save your game, then follow the path going left into the next area. Head left and jump onto the block formation, then hit the floating block at the top to get a Coin. Continue left and defeat a Spy Guy, then go left into the next area. In this room, go all the way left and you'll find a giant Shy Guy sitting on the tracks. Talk to him, and he'll say he's called Gourmet Guy. Give him the Cake Tayce T. made you and he'll become very hyper and runs away. Pick up the Cookbook he leaves behind, then go up the path you can now access and take the opposite path. To the left of the large block, jump in the air to reveal a hidden block containing a Super Soda. Now, take the right path and hit the two blocks to get two Coins. Also, jump in the air between the two to reveal another hidden block with a Dizzy Dial. Continue right into the next room, and in that room, continue to the right and defeat the Groove Guy you see. Keep going and hit the blocks to get Coins, then defeat the Pyro Guy you run into. Then, continue right into the next room. There, check out the lever to make the track rotate around, giving you access to the Green Station. Now, go back left through the previous rooms, then down the path where Gourmet Guy was. From there, continue all the way east to the large room with the Pink Station. Save your game and hit the right switch in front of the station, then talk to the mushroom guy and head to Green Station. Upon arrival at the Green Station, go down and save your game nearby. Then, hit the four colored blocks from left to right to make Coins pop out of them. Now, go right and down into the next area. Once again, you'll see Kammy Koopa placing an item in front of a chest at the other end of the room. Anyway, head right and Spin Dash along the conveyor belts to progress. Make Bow your partner and become transparent to pass through the last wired fence at the end. Then, defeat the Shy Guy and take the Mystery Note it was carrying. Now, go right and hit the Start block to play the slot machine if you like. Then, continue to the right and jump onto the giant blocks that move up and down. Get to the top of the tall blue one in the upper-right corner, then use Parakarry to fly right onto the next ledge. Go right and take the item Kammy dropped, and open the chest to get the Dictionary. Now, go back left and across the rising and falling platforms again. Continue left and down the steps, then use Bow and become transparent to get through the fence. Continue across the conveyor belts and into the next room. At the Green Station, hit the left switch and ride all the way to the Blue Station. Once there, use the trampoline to exit the toy box again. Toad Town --------- Back in the regular world, leave this house and head east all the way to the next area. Continue east and north to the following area, then head west to the first area of Toad Town. Go left and up and enter Russ T's house (the one behind the pipe to Mario's place). Give him the Dictionary and he'll give you a Star Piece as thanks. Also, give him the Mystery Note and he'll translate what it says for you ("Hit yellow, green, red, and then blue."). After that, leave the house and go back around Toad Town to reach the abandoned house again. Enter the house and jump back into the toy box. Shy Guy's Toy Box ----------------- When you enter the toy box once again, go right to the Blue Station and hit the right switch. Then, get on the train and ride it to the Green Station. Once there, you'll see those four colored blocks down and to the right. Hit them in this order: yellow, green red, and blue. Doing so will cause a wall to fall on the hole in the track, allowing the train to reach the next station. Go up to the Green Station and hit the right switch, then ride to the Red Station. When you get there, go right and hit the Heart Block, then save your game. Then, head down and left into the next room. Here, defeat the Pyro Guy to the left, then go to the back wall and jump on the block. Jump onto the moving platform and ride it upward, then jump onto the wall and left to a few platforms spinning in a circle. Get to the left side and jump onto the next wall. Next, drop down the left side to the ground, then go left and hit the blocks to get some Coins. Jump in between the blocks to reveal a hidden one containing a Deep Focus Badge. Now, go left and onto the block against the wall. Jump onto the platform when it lowers and ride it up, then go over the wall and into the next room. In this dark room, you'll hear a voice, then the Big Lantern Ghost will walk towards you and fight you. Read the Bosses section for help on beating it. After you win, the giant ghost will run away scared, leaving its lantern on the floor. Go and talk to the lantern and it'll introduce itself as Watt. It wants to escape the lantern, so hit it with the Hammer to free it. After a quick conversation, Watt will join your party! Now, use its ability by pressing C-Down to light up the room, then head right to exit this room. Back in this room, jump on the moving platform and get onto the wall at the top. Then, go right and jump onto the platform that goes even higher. Ride that one to its peak, then use Parakarry to fly to the right ledge. There, hit the Super Block and upgrade Watt's abilities right away! After that, continue right through this room using the moving platforms to help you. Jump over the last wall and go right into the next room. There, go right and use the Heart/Save Blocks. Then, take the path down and right into the next room. Upon entering this room, you'll see a Shy Guy run and jump over the high wall to the right. Go right and use Bombette to destroy the cracked block, then you'll see the huge squad of Shy Guys running away. Go right and you'll see a large green block with a number 5 on it. Use Watt's power to reveal a hidden block to the right of that, then hit it to get a Coin. Go back to the left of the green block and Spin Jump on the small block to the left of it to bounce onto the top of the green block. Go right and jump onto the block, then use Kooper's Shell Toss to break the block to the right. Drop down and collect the Shooting Star, then continue right. Defeat a Spy Guy and hit the block in the corner to get a Sleepy Sheep. After that, continue right into the next room. In this room, use Watt to illuminate the area, then go right. The Shy Guys that ran away before will be against the wall with nowhere to run. They'll crash through the wall and run into another room to get away. Follow them into that last room. The Shy Guys and their leader, General Guy, will be there waiting for you. After a brief talk, he'll send his troops after you. Read the Bosses section for help on winning against General Guy and his army. After you win, the Shy Guys will all run away and the fourth Star Spirit card will appear. Grab the card and you'll finish Chapter 4! You may now save your game as well. The next scene opens up in Princess Peach's Castle as usual. Princess Peach's Castle ----------------------- When the scene opens here, it'll show Peach and Twink talking again. Peach then decides to try and sneak out to get help for Mario. So, go through that secret passage to Bowser's room. From there, go right and out into the main area. Get across to the lower-right area of the room without being seen by the guards, then enter that room. There, you'll run into the giant Gourmet Guy. He'll keep the fact Peach is out of her room if she cooks him something to eat. He'll also give you the Castle Key to get down to the kitchen. So, leave this room and go left to the locked door. Open it with the Castle Key, then go through it to get downstairs. Go down the steps and head right to the wall without being seen. Go up the steps to the side and enter the room you come across. You'll see the dresser there shaking, so check it out and Toad will come out. He'll talk for a moment before jumping back into the closet. After that, open the nearby chest to get the Last Stand Badge, then leave the room. Go around and down to the floor, then go back up the main stairs and up to the second floor. There, go right and enter the rightmost room. There, put the badge you found in the giant chest, then leave the room. Go back down to the first floor. There, go down the stairs and hug the balcony and enter the room to the right of the main stairs without the guard catching you. You are now in the kitchen, and Twink will help Princess Peach cook the recipe (the ingredients are on the back table; follow Twink's directions to make the cake). After you finish with it all, pick it up and leave the room. You'll automatically end up in the dining room with Gourmet Guy. After he eats the pie, he'll tell you about the next Star Spirit's location, and about the creature guarding it. When Gourmey Guy leaves, Kammy will come in and send the Princess back to her room. Toad Town --------- Back outside in Toad Town, the Star Spirit Muskular thanks you for saving him. He'll also raise your Star Power level to 4, and teach you the Chill Out ability. After that, Twink will appear and he'll talk to Muskular really quick out of respect. Muskular will leave, and Twink will give your the news about the next Star Spirit. After he leaves, you'll have control again, so head east to the next area of town. Go right and enter Tayce T's house, then give her the Cookbook, which allows her to cook with two ingredients at once. After that, leave the house and continue all the way north and through the blue gate. Shooting Star Summit -------------------- Here, follow the path north and east, then continue east and take the south path to Merluvlee's house. Open the large chest and take out the Last Stand Badge. Then, go trade with Merlon if you want, otherwise leave the house and return to Toad Town. Toad Town --------- When you get back into town, head south all the way to the next area. There, go down to the lone Toad standing there, then go left and down the pipe into the Toad Town Tunnels. Toad Town Tunnels ----------------- When you enter the tunnels this time, go left and Spin Jump the boarded up section of floor to fall through to the area below. There, go left and into the next room. Defeat the Dark Koopas here to make a switch fall from the ceiling. Hit it to make a pipe come out, which acts as a shortcut to Boo's Mansion. Since there isn't anything else further ahead of importance for now, head right to the previous room. Go through the pipe back up to the entrance room, then go right and in that pipe to exit the tunnels for now. Toad Town --------- Back here, go right and up, then back to the west along the path to the next area of town. Head left through here like you're going into the abandoned house again, but instead keep going to the following area. There, go left and down on the docks and you'll find Kolorado standing there. Talk to him and he'll tell you he wants to go to Lavalava Island, but can't figure out how to get there. So, go right and onto the back of a whale, then Spin Jump on it. It'll surface and complain about something in its belly. Help it by going inside of its mouth. There, go right and into the next room. Use Watt to light up the room, where you'll find a Fuzzipede bouncing around in the large area. Catch it and you will do battle against it. Beat it, and the whale will send all three of you out of its stomach and onto the dock again. The Fuzzipede will leave and the whale will repay the favor by taking you anywhere. Kolorado will ask you to accompany him to Lavalava Island, and the whale will take you. Talk to the whale when you're ready, and you'll be off to Chapter 5! =========================================== Chapter 5: Hot Hot Times on Lavalava Island =========================================== Lavalava Island Beach --------------------- When you arrive on this island, Kolorado will run off to Mt. Lavalava, leaving you to explore for now. Check out the thin plants nearby and they'll give you Hearts to recover your health with. Then, head south and into the next area. There, go right and you'll hear someone screaming for help. Hit the trees in the background with your hammer to get some Coconuts, then jump onto the rock formation and grab the Letter at the top. Get back down and defeat the Jungle Fuzzy that's bothering Kolorado, then he'll run ahead to the next area. So, follow him into the next area, which is Yoshi's Village. Yoshi's Village --------------- When you enter this village, head south and east on the dock to the next small island. Continue right to the following one, then talk to the Village Leader there (the green Yoshi). He'll give you a hint about where Mt. Lavalava is, but he says it's difficult to reach it. Now, head right and into the next area of the village. Talk to the Yoshis here if you want, and use the trampoline and talk to the ravens atop the tree. Then go right and enter the shop and buy some items if you want. Save your game nearby, then continue east to the next area. Here, you'll hear Kolorado screaming again, so head right and defeat the Spear Guy bothering him. Kolorado will run to the right, so follow him and talk to him again. You will find there's no way to enter the volcano just yet. For now, head back to the left, making sure to check behind the large tree to find a Jammin' Jelly. Now, continue west into the village again. Go left and you'll see the Yoshis in a frenzy because the younger ones got lost in the jungle. Talk to Kolorado and he'll suggest you help them before asking about the volcano. So, take the north path into Jade Jungle. Jade Jungle ----------- In this area, go up and defeat the Hurt Plant pretending to be a Heart Plant, then go to the bushes and press A to clear a path through them. Then, follow the path up and right into the next area. You'll hear someone screaming when you enter this area, so go right across the bridge and you'll look up to find the fish that was watching the young Yoshis stuck there. Hit the tree three times with your Hammer to make the fish come down, then talk to her (the name is Sushie) and she'll join your party! With your new party member, go on the wooden platform and press C-Down to swim around in the water. Use this time to swim around and get used to swimming/diving on Sushie. Use this new skill and make your way to the island in the northeast area of this place. Dock there and grab the Star Piece, then hit the tree and grab the Letter that falls out. Now, get back on Sushie and swim back south to the first dock you came from. From there, go back left across the bridges and into the previous area. Here, go left and swim to the middle island, then dock there. Defeat the Spear Guy and hit the block to get the Power Quake Badge. Get back on Sushie and swim to the left, then dive under the bridge and continue to the next area. Swim left and dive under the next bridge, then continue all the way left and dock at the middle island. Defeat the Spear Guy and head right and down across the bridges to the island with the Super Block. Upgrade Sushie right away, then go back around to the dock. Swim south to the other dock, then on that island, go north and press A to get through the rows of bushes. Watch out for the M. Bush hiding there. Check behind the bushes at the end to find the pink Yoshi. After that, go back to the dock and swim north to the other dock. Jump onto the land there and follow the path north across the bridge and into the next area. Here, you'll see a Coin sitting on a plant nearby; do NOT take it because it's a trap where you'll lose HP! Anyway, go north and press A at the line of bushes to clear a path, then continue to the dock. From there, swim west to the other dock and get off at that point. Go right and jump onto the spinning flower, then press Z to float up to the higher ledge. Defeat the Spear Guy, then check behind the bushes to reveal a pipe. Go down it and use Watt to light the room. Go right and up the ledges to find the green Yoshi. After the Yoshi runs home, exit this cave and go south, then drop down to the lower area. Use Sushie and swim west into the next area. There, swim left onto the dock, then go left and hit the stump with your Hammer to make a bridge appear. Go across it and you'll find the blue Yoshi. Talk to it, then after it leaves, head back east to the dock. Swim right to the previous area again. There, swim all the way to the east to the second dock, then surface and walk right into the next area. In this new area, go right and defeat the Spear Guy, then hit the stump with the Hammer to make a bridge appear across the water. Cross it and defeat the Hurt Plant at the other side, then continue east and defeat the Jungle Fuzzy. From there, follow the path into the next area. As soon as you enter the area, you'll hear a cry for help since the yellow Yoshi is being trapped by a couple Putrid Piranhas. Defeat them, then the Yoshi will run back home to the village. Follow suit and return to the previous area. There, go left across the first bridge, then use the south dock and swim west to another one. From there, head south into the next area. You'll hear the sound of someone sleeping here. Go left and hit the tree with your Hammer to make the bluish Yoshi fall out. After he leaves, your Yoshi-saving mission will be complete! So, go south across the bridge, then hit the stump to form another bridge. heading to the east. Go across it, then follow the path east into Yoshi's Village again. Yoshi's Village --------------- When you arrive in the village again, everything will be calm and back to normal again. Go down and right and visit the Toad House to recover, then save your game. Now, go west into the next area of the village. Go down and west across the bridge to where the Village Leader was earlier. So, head north and across that bridge, then talk to the Village Leader. He'll give you the Jade Raven, which you can use in the Jade Jungle. After a long talk, go back south and east into the next area. There, go north and into the jungle again. Jade Jungle ----------- When you enter the jungle again, head west and across that log bridge. At the other side, follow the path north and into the next area. Here, go up to the dock and jump into the water with Sushie. Swim north and dive under the bridge, then jump out at the dock to the north. Go up to the raven statue and use the Jade Raven to open up the path behind it. Now, go north and into the new area of the jungle. In this area, go right and defeat the Spear Guy you see. Then, go up to the two large bushes to the left of the tree and press A to move them. From there, continue up into the next area. Here, you will find several blue blocks throughout this area, along with some holes in the ground. There is a geyser coming out of one of the holes as well. Push a blue block onto the geyser, which will make another geyser erupt from one of the other holes. Keep covering the geysers until a giant rock in the background is moved by a geyser. Push a block onto that one so you can pass it, then head north into the next area. Here, you'll see a bunch of trees with a vine hanging from each one. Go around and jump on the vines to get a Fire Flower, a Mushroom, and a couple encounters with Jungle Fuzzies. Pull the vine on the second tree from the right to reveal a path to the next area. So, follow that path ahead into a new area. Here, use the Heart Plants to recover your health, then head right and you'll hear someone screaming. Continue right to find three Putrid Piranhas standing guard. Go up to them and you'll enter battle against them, along with a W Magikoopa. Defeat them all, then continue right into the next area. In this next area, you'll be at the bottom of a giant tree. Go right and enter the cave at the bottom of it. There, save your game, then start jumping up the ledges along the walls of the tree. Go all the way to the top, then exit the tree to reach the next area at the top. Follow the path right and up around the tree, and you'll see another cave you can enter. Continue up to the end and grab the Happy Heart Badge, then go back and enter that cave you passed. Go up the steps to the very top, then go right into the following area. There, go right and talk to the giant raven sitting in its nest. The giant raven will introduce itself as Raphael the Raven, and he'll help you reach the volcano. He'll call the other small ravens to help, then they'll all jump down into the jungle, so go off the ledge and follow them. Talk to Raphael when you land and he'll move a root of the tree out of the way. Then, follow the giant bird into the next area. Go right and talk to him once more and the ravens will start to help you. They'll build a lift in the tree, which will allow you to reach the volcano easily. Kolorado will also come by to see what's going on. After they're done, Kolorado will move on ahead into the volcano, and Raphael will give you the Ultra Stone, which gives you the ability to Ultra Rank your party members when you come across a Super Block. After the birds leave, jump into the lift to the top, then go right to the end of the branch. Jump onto the rope and you'll slide down and right to the ledge in front of the volcano. Use the Heart Block and continue ahead into the volcanic Mt. Lavalava. Mt. Lavalava ------------ When you enter this volcano, start by heading right along the path. A Putrid Piranha will come out and spot you, then it'll disappear. So, continue into the next area where you will find Kolorado again. He'll try to jump across the rocks, but will sink into the lava and get burnt. Before you continue, it's highly recommended you put on the Ice Power Badge if you haven't already. Head right and jump across the rocks in the lava before they sink. On the large platform, wait until the small moving platform to the right comes near, then jump on it and ride to the other side of the room. Defeat the Lava Bubble on the next platform, then continue by jumping across the rocks in the lava. At the end, just continue into the following room. In this room, jump on the rope and slide down to the end. Once there, continue right into the next room. Here, go right along the path while jumping over the fire walls that are spinning around. Hit the Super Block at the end and you'll be able to Ultra Rank one of your partners (since you haven't gained new ones yet, and your current ones all have Super Rank already). Upgrade Sushie right now, then go back left to the previous room. Here, go left and jump onto the block at the edge of the platform. Use Kooper's Shell Toss ability to hit the block in the air to the left, causing the POW Block to fall to the ground. Drop down and get it, then defeat the Spike Tops spinning around. Then, follow the path down and left past the trampoline, then continue right and down to the Save Block. Save, then jump onto the rope to the left and start sliding downward. Along the way, there's a ledge you can jump off the rope and land on to collect a badge. Ride the rope until you pass under the second step that is above you, then press A to jump off and you should land on that ledge. Collect the Fire Shield Badge (equip this one ASAP), then drop down to the lower area and defeat a Spike Top. Defeat a Putrid Piranha to the right, then head westward into the next area. Here, just follow the path all the way down and into the following area. In the next room, go up onto the higher ledge and use Watt to reveal a hidden block. Hit it and get the Life Shroom, then go left and have Parakarry fly you over the lava. There, push the blue blocks to the right, starting with the rightmost one, so they form a line across the lava. Doing so will also cause the flow to slow down, which will give you access to the lower area of the room. Go back right and down to the lower area. From there, go left and have Parakarry fly you across the lava river again, then continue into the next room. Here, go directly to the left and push the first block into the lava. Then, push the other block across that one to form a type of bridge. Stand on that bridge you formed and ues Parakarry to fly to the other side, then go up the path and open the chest to get the Ultra Hammer! Now you'll be able to destroy the metal blocks, and your Hammer power is stronger as well. Go right and destroy that metal block, then exit this room. Go left and have Parakarry fly you across the lava river again. At the other side, go right and take the path going downstairs, then destroy the metal block and enter that room. Go right and fly across the lava here as well, then jump up the ledges and open the chest on the high ledge to get the Dizzy Stomp Badge. Now, go back left across the lava and into the previous room. Go up and right into the following room, then go all the way up the hill into the room after that. In this room, go all the way to the right and jump onto the trampoline to reach the upper areas of the room again. Talk to Kolorado, then break the metal block and he'll become happy. Save your game, then enter the next room. Go right and Kolorado will come in and jump off the ledge to land far below. Anyway, jump on the rope and start sliding to the right. When you pass through the ray of light on the wall, press A to jump off, and you should land on a ledge with a Super Block below. Upgrade one of your other party members here, although I recommend you do either Bow or Watt for now. After that, drop down and go left to find Kolorado on the floor, then leave this room. Bounce on the trampoline nearby to get back up, then save again and enter the room to the right. From there, slide down all the way to the end and continue into the next room. Here, go right and a giant spiked rock will start rolling down the hill to chase you. Head down and right as fast as you can to the following room, where you'll be safe. In the next room, jump right onto the moving platform when it comes near, then jump off at the other side. Go right past the spinning fire bars and defeat the Lava Bubbles along the way. At the end, wait for the moving platform to appear while jumping over the fire bar when it spins toward you. Jump onto the platform and ride it to the other side, then jump off and enter the next room. Here, go right and defeat the Spike Top and Putrid Piranhas, then go right to the bottom of the hill in the background. Follow the path all the way right, then Kolorado will run up to you again. After that, push the blue block all the way back to the left as far as it'll go. At that point, jump onto the block and onto the higher ledge, then go up the hill, destroying the metal blocks in your way. After you destroy the last block, the spiked round thing will start rolling, so run down the hill and get out of the way. It'll come down the path and crush Kolorado, then make a hole in the wall to the right. Now, head right and into the next room. There, go right and Kolorado will come out once again, running ahead into another room which wasn't explored yet by you. Follow him into the next room, then hit the two blocks there to get a Super Shroom and Maple Syrup. Go back to the previous room and hit the Heart Block, then go down and left along the lower path. At the bottom, save your game, then head all the way right into the next room. Before you continue, make sure that Sushie is your current partner. Then, continue through this room and the Lava Piranha will come out of a pool of lava at the other end of the room. You'll then enter battle against it, so read the Bosses section for help on winning. After you beat it, Kolorado will run ahead and the Star Spirit card will come out for you to take. Grab the card and you'll free Misstar, the fifth Star Spirit, ending Chapter 5! Although you found the Star Spirit, the adventure in the volcano hasn't ended yet! A rumbling will occur and the place will start to shake, then Misstar will rush to the next room, for you to follow her. Go into the next room and jump up the steps to the top platform, then Kolorado will whine about finding treasure, but will realize he can't go back since the lava is rising. Use Bombette to blow open the cracked wall, then continue into the next room. Go right and up the steps quickly, then you'll see Kolorado trying to reach a chest on a high ledge. Misstar will pull him, along with you and your partner, out of the volcano just as it starts erupting. The treasure will be sent into the Jade Jungle as well. You may now save your game. Princess Peach's Castle ----------------------- When the scene opens inside the castle again, the Princess will be planning to sneak out again with Twink. So, sneak out of the room through the hidden passageway. When you get to Bowser's room, go right and exit to reach the main area of the second floor. From there, go south and through the middle door to get downstairs to the first floor. There, go down the main staircase and without being seen by the guards, go to the left side of the room and into the room there. You'll run into a guard in that room, and before he tries bringing you away, a Hammer Bro will come and suggest the guard asks Peach to take part in their little quiz game. They'll bring her to the set to the left, and the game will start. The object is to answer the 10 questions being asked to win. Scroll down to the Secrets section of the guide to find a list of those Q&A's. Also, you must buzz in (press A) quickly in order to get a chance to answer it, so be ready. After the 10 questions are up, the winner will be decided (which should be Peach if you answered the majority of the questions correctly). You'll win a Jammin' Jelly, and the host will give you the Sneaky Parasol. At that point, King Bowser will come in and catch Princess Peach again, then order the guards to bring her back to her room. Mt. Lavalava ------------ Back outside of Mt. Lavalava, Kolorado will be moping around because of the treasure he couldn't get. Misstar will scold him, then award Mario with a new Star Power, Smooch, as well as boost the Star Meter to level 5! After she leaves, follow Kolorado west all the way into Yoshi's Village again. Yoshi's Village --------------- In the village again, head to the left and save your game. Then, continue towards the Yoshi kids standing around, then follow the path north into Jade Jungle. Jade Jungle ----------- When you enter this jungle once again, go up to the line of bushes and press A to clear a path through them. Continue up and right into the next area. There, go right across the bridge and you'll find the treasure chest blown out of the volcano. Open it to find the Volcano Vase. Now, go back west to the previous area, then go south into the village again. Yoshi's Village --------------- In the village, go down and talk to Kolorado. Give him the Volcano Vase and he'll become happy and give you the Magical Seed as thanks. He'll then run off, ready to go back to Toad Town. So, go down and left to the next area. Make your way to the other side of this area, then go north to exit the village completely. Lavalava Island Beach --------------------- Back on the beach of this island, go west and defeat the Jungle Fuzzies you come across. Continue into the next area, then go up and talk to the whale and choose to go back to Toad Town again. After you guys board the whale, the annoying Jr. Troopa will swim onto the shore and wants to do battle with you. By the time he turns around, you are long gone! Toad Town --------- When you, your partner, and Kolorado arrive in Toad Town, Kolorado will run on home to Koopa Village. Meanwhile, Jr. Troopa will catch up to you and want to do battle. Read the Bosses section for help on winning against him. After you win, go north and save your game, then continue east to the next area of town. There, just continue all the way east along the path into the following area. Go right some more, then down and left into Toad Town Tunnels. Toad Town Tunnels ----------------- This time, you have A LOT to do when visiting these underground tunnels! Start by going left into the next room. Run through this room to the following room, then in that room, go left and ride the moving platform up to the higher ledge. From there, continue into the next room. Here, go right and drop down to the lower area, then go right and down the pipe to the next room. Go right and destroy the metal block, then go up the steps and hit the Super Block. Choose to upgrade one of your other party members right now to Ultra Rank (I did Bow here). After you're done there, it's time to backtrack a bit. Go back through the tunnels the same way you came, all the way to the very first room you entered. When you get there, drop through the hole in the floor to reach the next room. There, go left into the next room. In that room, continue all the way left into the following room. Here, use Watt to reveal the three hidden blocks in the air in the room. You'll notice that there is a blue block on the floor. Remember where the hidden ones were and push the blue block under each one, then jump onto the block and into the air to reveal it. Do that for all three blocks, then go right and up the steps, and jump across the blocks to the other side. There, use the Super Block and upgrade another party member (this time, I'd say Parakarry). After that, backtrack to the right a couple rooms to the room you fell into from above. There, go right and use Sushie to jump in the water from the dock. Once at the other side, the Super Blooper will appear and attack. Read the Bosses section for help on defeating it. After you win, hit the switch that appears to make a pipe come out of the floor, which will warp you to Yoshi's Village if you go down it. Now, go right and into the next room. In this room, go right and defeat the Dark Koopas you come across. Continue right and into the next room. There, go down the steps and head right across the room, then go down the pipe into the room below. Have Bombette destroy the wall to the right, then enter that hidden room. Here, you'll meet Rip Cheato, a guy who sells you stuff for 64 Coins apiece, without telling you what you'll get until you pay. Check out the Secrets section for a list of what items you get in what order. Do what you want here, then go right and into the pipe to emerge in Toad Town again. Toad Town --------- When you get back here, you'll be inside a house with a locked door. Grab the Odd Key from behind a box, then unlock the door and go outside. There, go east and north to the next area of town. As soon as you enter this area, go right into the Flower Garden and talk to Minh T. Give her each of the four Magical Seeds, and she'll plant each of them. After she plants them all, a magical doorway will appear in the middle of the garden leading to Flower Fields. When you're ready, go through the door and into Chapter 6! ===================================== Chapter 6: Dark Days in Flower Fields ===================================== Flower Fields ------------- When you enter this colorful field of nothing but flowers, the giant tree you came out of will talk to you. It'll tell you about Huff N. Puff and how he's causing trouble in the Flower Fields. He'll direct you to find Petunia in the east to get a Magical Bean to reach Cloud Climb. After you're done here, go right and save your game. Then, take the path going directly east into the next area. Here, go right and defeat the Crazee Dayzee and Bzzap! You'll notice three pink trees along the way. Hit them in the following order with your Hammer: middle, right, left. Doing so will earn you the Happy Flower Badge. After that, continue east into the next area. Here, go right and talk to the sad flower to hear about her problem, which is with the Monty Moles and a Crazee Dayzee here. Offer to help, and then chase down and defeat the four Monty Moles and the Crazee Dayzee. After you do all that, talk to Petunia the flower again and it'll give you the Magical Bean. When the plant stops talking, go up to the tree in the back and Hammer it to get the Red Berry. Then, backtrack west a couple areas to the large main area again. There, save your game and take the southwest path into the next area. Go left and talk to the red flower, then give it the Red Berry to make it open the gate. Then, continue left and defeat the enemies along the way. When you pass by the tree alongside the path, hit it and grab a Yellow Berry. Then, continue into the next area. Go left and talk to Posie, the flower underneath the crystalized tree. It'll give you the Fertile Soil for talking to it. Now, go back right to the previous area, then continue all the way to the large middle area of this place. When you get back to the middle area, save your game once again. Now, take the southeast path into the next area. Go right and give the yellow plant the Yellow Berry, and it'll open the gate for you. Go right and jump across the first couple gaps, then use Parakarry to fly over the other ones. At the end, go up and left along the upper path and defeat the Crazee Dayzees there. Hit the Super Block at the far left and upgrade a party member to Ultra Rank (I did this for Bombette here). This is also the only area in the game where you can meet the rare Amazee Dayzee enemy; it runs away after one round, but if you can kill it quickly, you will be greatly rewarded. After that, go all the way back to the right, then down to the ground area. Go right and hit the tree with your Hammer to get a Blue Berry. Also, walk in the flowers to the right of the tree to get a Star Piece, then continue into the next area. Here, hit the nearby block to get a Dizzy Dial. Since you can't reach the middle tree right now, go down and right across the room, then up the stairs at the other side. Then, just keep going into the following area. Here, go right and drop down to the lower area, then talk to the fat plant there named Lily. It'll be talking to itself, then realize you're there and ask you for help. Offer to find the Water Stone, then go left and up to the flower-covered area. Follow the path all the way around the area, then hit the tree with the Hammer to get Jammin' Jelly. Now, go back around and left out of this area. Continue all the way west through the next couple areas until you arrive in the main area with the save block again. There, save the game once again, then head along the path directly west into a new area. In this area, give the plant guarding the path a Blue Berry to open the gate. Continue left and defeat the Spiny you come across. Go left, making sure not to hit the block in the air just yet. To the left of it, jump in the air to reveal a hidden one. Use the trampoline nearby to jump onto it, then jump right onto the first block and up in the air to reveal another hidden block with a Shooting Star inside. Take it, then drop down and continue left into the next area. There, you'll see a giant hedge maze and two Lakitus overhead arguing about something they dropped in the maze. They'll spot you and engage in battle. Defeat them, then they'll fly away. Now you have to go through the hedge maze. As a quick note, jump up and down often to keep track of where Mario is located. From the start, go left, up, and take the first left turn. Follow the path left and up, then left a tiny bit. Go south through the middle of the hedges to go through them, then follow that path south while holding to the right. Take the first right turn, then go right and down while holding Left on the Control Stick. You'll find another hidden passage into the middle of the formation by a pipe. Go down the pipe and when you emerge, go left into the next area. Here, go left and talk to Rosie to find out it has the Water Stone. Rosie won't give it to you unless you get her something more beautiful than the stone, so now it's time to run around again. Head east to the hedge maze, and follow the same directions backwards to get out of it, then continue all the way east to the large middle area. There, go south and west and take that path to the next area. Go all the way west through here to the following area, then talk to Posie under the crystal tree. She'll help by shaking the roots of the crystal tree, causing a Crystal Berry to fall. Take it, then head back south and east all the way to the middle area once again. Go up and take the west path all the way west and through the hedge maze again. Make your way back to Rosie and give that flower the Crystal Berry. You'll finally get the Water Stone in exchange for it. Now, go right and exit this area. Go back through the hedge maze like you did before, then continue all the way east through the next area. When you get to the large main area once again, save your game. This time take the southeast path straight to the next area. Go right and have Parakarry fly you across each of the gaps, then continue into the following area. Go down the steps and head right across this room, then go up the steps and into the next area. Here, go right and drop down into the middle area, then talk to Lily. Use the Water Stone in the hole to your left to make the springs work again. The surrounding area of Flower Fields will become flooded with water as well. Lily will then give you some Miracle Water as a reward. Now, go back left and into the now-flooded area you just came from. Go left and onto the dock, then hop on Sushie and swim to the dock in the middle. Jump out there and hit that tree to get a Bubble Berry. Then, go back onto the dock and swim to the left, then continue to the next area. Go left and use Parakarry to go over those gaps, then continue west to the main middle area. There, save your game one more time, then take the northwest path into the next area. Here, go left and talk to the bluish Bubble Plant. Give it a Bubble Berry and it'll make a giant bubble for you. Jump into it and you'll be carried across the patch of spiked vines. At the other side, defeat the Bzzap!, then go up and right on the upper path. Go through the log, then collect the Star Piece at the end. Now, go back all the way left and continue into the next area. This next area can be one hell of a danger zone if you're not quick, and I mean it. Get past the Lakitu and the Spinies it throws at you, then go left and up the steps to the plateau on the top. Use Bombette to destroy the cracked rock there, then drop down into the room below and get the Mega Smash Badge. Now, drop down to the ground and continue left past another Lakitu hovering overhead. Then, continue into the next area. In this area, go left and instead of going up the spiral steps, go around and under them to find a cracked rock. Have Bombette destroy it to open up a path to the top of the tower, then go back around and up the steps. Go all the way around and up to the very top, then talk to the sun there. It'll tell you that it can't rise because of the clouds created by the Puff Puff Machine. After you're done talking, go back down to the ground and leave this area. Here, go right and a Lakitu will come up to you and talk. He'll introduce himself as Spike, although his regular name is Lakilester. You'll then enter battle against him, so read the Bosses section for help on winning this fight. After you win, the Lakitu will be moping around waiting for Mario to finish him off, but then his girlfriend flies in. Choose to forgive Lakilester, then when he asks you what you're fighting for, ask about his name. He'll then choose to join your group, and he'll be your newest partner! Once Lakilester joins you, head east and out of this area. In this area, go all the way right and through the log, then use Lakilester's flying ability to float across the thorn patch. At the other side, continue right into the main area of Flower Fields. Go right and save your game, then take the southeast path to that area. Go right and fly over the pits with Lakilester, then hit the tree to get a Blue Berry. Now, go back to the middle area and this time, take the east path straight to the next area. Make your way east through the next couple areas, past Petunia, into the unexplored area you reach. There, you'll find a well, so go up to it and drop the Blue Berry into it. Whoever was down there will freak out and throw you a badge as thanks. Take the Flower Saver Badge, then head west a few areas to reach the middle area once again. There, save your game one more time. Now, take the northeast path to the next area since you haven't gone there yet. In this area, go right and you'll have to get through a tough maze of green and red platforms that move up and down when you Spin Jump on them. Here's a quick list on how to get through all this rather quickly: 1. Spin Jump on the first red platform to make it rise. 2. Fly with Lakilester to the last green platform to the far right. 3. Spin Jump that green platform to make it rise. 4. Spin Jump the purple platform to your left to make it sink. 5. Fly back to the start of this with Lakilester. 6. Spin Jump on the first green platform to make it sink. 7. Fly back to the right side with Lakilester. 8. Spin Jump on the last green platform to make it rise. 9. Spin Jump on the purple platform to the right to reach the end. If you do those nine steps successfully, you should be on the ledge at the other side. Go right and defeat the Ruff Puff, then go right and up into the second hole in the wall in the background. Go left and jump on the trampoline to reach the high ledge. Hit the Super Block and upgrade Lakilester to Super Rank right now. After that, drop down to the ground and continue to the next area. There, go right and through the log (or you can just fly straight across with Lakilester) while avoiding the Lakitus and Spinys that're around. On the second platform, grab the Letter, then continue east through this area. On the last one, use Watt to reveal a hidden block, then hit it to get Thunder Rage. Now, continue into the next area. There, go right and you'll find the Puff Puff Machine and the Magikoopa and Lakitus watching it. Talk to them a few times and you'll enter battle against them all. Defeat them, then Lakilester will suggest you do something about the machine. Attack the machine on both sides with your Hammer several times until it all explodes, making the clouds disappear. The sun will rise and the flowers will all become happy again. Now that everything's fixed (at least down here), head west to the previous area. Use Lakilester and fly straight through this next area without touching the Spinys crawling around. In the following area, fly down and across the thorns, then continue west to the main area of the fields. There, I suggest you save your game again. After that, talk to the large tree and it will tell you to plant the seed. Go southwest and you'll see a brown patch of dirt. Walk onto it and use the three items in the following order: Fertile Soil, Magical Bean, then Miracle Water. By doing that, a giant beanstalk will grow, leading into the clouds and Huff N. Puff. After it's done growing, jump onto the leaf at the bottom to ride up to Cloudy Climb, high above Flower Fields. Cloudy Climb ------------ When you arrive in the clouds, you'll see a cloud moving up and down nearby. Go north and jump onto it, then ride it upward and jump onto the higher cloud. Grab the S. Jump Chg. Badge, then drop down and head east to the next area. Go right and jump up the clouds all the way to the end, then continue right to meet Huff N. Puff. It'll talk to you, then engage in battle, so read the Bosses section for help on winning this fight. After you win, the Star Spirit card will appear, so take it to free Klevar and beat Chapter 6! Now, you can save your game before the scene at Peach's Castle. Princess Peach's Castle ----------------------- When the next scene opens here again, you'll hear Peach and Twink again talking about sneaking out of the room. This time, she wants to use the Sneaky Parasol she won earlier. Twink will tell you how to use it (press B when facing someone to transform into them). After that, go through the hidden passage to get to Bowser's room again. Then, go right and into the main area of the second floor. There, go right and transform into one of the Koopa guards, then go around and talk to them to find out some information. Now, go up the steps along the sides of the room and talk to the guard in front of the middle door. After he moves, enter the next room. Go right and up the steps, then talk to the next guard in front of another door. He'll tell you to find the Clubba guard and bring him up there. He'll also give you a Castle Key to get downstairs. Now, go back left and into the previous room. Go down the steps and go south through the middle door to get to the first floor. Go down the main set of stairs in front of you, then go straight and open the locked door. Exit the castle through that door and press B to become the Princess again. Transform into the sleeping Clubba, then go back inside. Go straight up the steps and through the door to the second floor. From there, go up the steps to the side and talk to the Koopa guarding the door to the third floor. After he moves, enter that room and go all the way right and up the steps. Talk to the guard by the door and he'll leave. After that, enter the next room. Go right through this room (you'll remember this from the broken window after Bowser threw Mario out of it at the beginning of the game) and enter the following room at the end. Go up the stairs to the very top and go through the door to get onto the roof. Go all the way left and you'll run into Kammy Koopa who comes out of the room at the other end. After she talks and starts to walk away, she'll get suspicious of your disguise and turn you into the Princess again. Kammy will make the guards bring her back to her room, and Twink will fly away. Flower Fields ------------- Meanwhile, back in Flower Fields, Klevar the Star Spirit will thank you for all you've done. He'll boost your star meter to Level 6, then give you the Time Out ability. After Klevar leaves, the giant tree will thank you as well. Then, go through the door at the base of the tree and return to Toad Town. Toad Town --------- Back in Toad Town, go left and out of the garden, then go north and west to the next area of town. Here, go south and use Sushie on the dock to jump in the water. Swim across the pond and pick up the Star Piece at the other end, then dock on the island in the middle. Go down the pipe there to enter a hidden room. Go all the way right and use the Super Block to upgrade Lakilester. After that, go back left and through the pipe to get outside. Swim to the right dock and go northeast to the next area. Go right and enter Merlon's house at the corner. You'll be just in time to meet a visitor from Starborn Valley. He'll tell you that Merle wants to talk to you, and then he'll leave to get things ready for you. Merlon will tell you Merle is his son, and that there's a path in Toad Town Tunnels to get to Shiver City, which is near Starborn Valley. Now, leave the house and go east to find Kolorado. Talk to him and he'll tell you Kent C. Koopa is blocking the path to Koopa Village. So, continue east to the next area and you'll find the giant Koopa. Choose to fight it, then read the Bosses section for help on winning. After you win, it'll run away, clearing the path to Koopa Village. Now, go back into Toad Town and head west and south to the following area. Go south to the intersection, then go left and enter the blue house and go down the pipe inside to enter the Toad Town Tunnels from another location. Toad Town Tunnels ----------------- When you enter the tunnels this time, you'll end up right in the room with Rip Cheato. If you haven't already, buy the first three items from him for 64 Coins each to get the Bump Attack Badge. Then, go left into the next room. There, continue left and through the pipe into another room above. For now, go left and up the steps into the following room. Follow the path left and defeat the Dark Koopas along the way. At the end, go up and right onto the higher ledge, then use Lakilester to fly across the spikes. At the other side of the spike pit, go down the pipe into the next room. There, go right and down along the path, defeating Spinys along the way. Make your way to the far right, then destroy the stone block and enter the next room. Here, go all the way left and defeat the Dark Koopas, then break the metal block and enter another new room. Go left and hit the block to make the trampoline fall to the ground. Bounce up and left to the higher ledge, then drop off at the other side and open the chest to get the Ultra Boots! Mario's Jump power increases, and he can perform the Tornado Jump by pressing A in the air. This will let him jump a little higher, while still shaking the ground on impact. Now, go right and try your new skill on the high block, then bounce on the trampoline to get to the high ledge. Head right out of this room from there. Here, go right and Tornado Jump all the high blocks. In the middle of the formation, Tornado Jump to find a hidden block with a Life Shroom. Then, just continue into the next room. There, follow the path all the way around to the pipe again and go through to another room. Use Lakilester and fly across the spikes again, then go around the path down and to the right. Tornado Jump to hit the high block and grab the Shooting Star that comes out. Then, go right into the next room. In this room, go right and down the steps, then make Watt your partner. Use Watt's ability to view the hidden blocks. Remember how far apart they are in the line, then Tornado Jump those spots to reveal them. After that, go left and up the steps, then jump right across the blocks. At the other side, go right through the blue door into the next room. Go right and down the pipe you find there to reach another room. When you emerge in the frigid area of the underground system, go left to find a Super Block. Use it to upgrade one of the Super ranked partners you have left. After that, go all the way right and up the steps, then through the pipe to arrive in Shiver City, which starts Chapter 7! =============================== Chapter 7: A Star Spirit on Ice =============================== Shiver City ----------- When you arrive here, go right and save your game right now. After that, go rest at the Toad House, then check out the nice items in the Shiver Shop. Then, head west to the next area of town. Continue west along the path and enter the house at the end, which is the Mayor's house. Talk to the wife, then go into the back room to see the Mayor. Try talking to him and you'll find out that he's dead. The wife will come in and flip out, then another penguin will be called in to investigate. The wife will accuse Mario of killing the Mayor, but since he keeps pleading innocent, then green penguin tells him to bring the murderer to him. He's also forbidden to leave the city until then. So, leave the room and the house, then head east and enter the rightmost house. Talk to the penguin if you want, then jump on the small dresser and make your way to the high ledge by the windows to the left. Press A to go outside, then go left and jump across to the other house's roof. Enter the window and open the chest in the room to get the Attack FX E Badge. Now, go back up and through the window to get out, drop down to the ground and head east to the next area of town. Here, go right and save your game, then continue to the east section of town. In this area, go right and onto a frozen pond. Tornado Jump on it three times to break apart the ice again. Make Sushie your partner and dive to the bottom of it to collect the Warehouse Key. Now, get back on the ground and unlock the door of the building nearby, then enter the warehouse. Go up to the second floor of this place, then jump on the trampoline to get to the roof. Slide down the side of the roof to the left and you'll land on the roof of the neighboring house. Tornado Jump on the chimmney and go down into that home. The penguin inside will become surprised, so talk to him and he'll reveal that he's Herringway. He'll hear what happened, then decide to go to the Mayor's house to sort things out. Go down the stairs and exit the house, then follow Herringway all the way west through Shiver City to reach the Mayor's house again. Inside the Mayor's house, talk to Herringway and enter the back room. Talk to the wife there and then go talk to the green penguin. After the long talk with the accusations and stuff, the Mayor will wake up and tell you all what really happened. After that, the green penguin and Herringway will leave, and the Mayor will allow you to leave the city since you want to go to Starborn Valley. After that, leave the house and head east to the next area. Go right and save your game if you want, then continue to the following area. Here, follow the path some more and head past the guard to enter Shiver Snowfield. Shiver Snowfield ---------------- When you enter this area, follow the path all the way east until you run into Jr. Troopa. You'll then enter battle, so read the Bosses section for help on defeating this guy again. After you win, just continue east into the next area. Here, hit the tree to the left with your Hammer several times to get a Letter. Also, check behind the giant tree in the upper-right corner of the area to get a Repel Gel. Now, head east into the next area for now. Go east through here, defeating the Frozen Piranhas along the way. Grab the Letter hiding behind an ice block, then continue up the steps to the higher ledge. Then, just keep going right and you'll encounter a giant ghost creature. Choose to fight this Monstar, then defeat it and continue into the next area, which is Starborn Valley. Starborn Valley --------------- Upon entering this valley, Merle will greet you. He'll want to talk to you, so he asks you follow him to his house. Follow him into his house, then Merle will talk to you about the last Star Spirit and how you must go to the Crystal Palace to save it. He'll also give you a Scarf, which you must use along with another item to get to Shiver Mountain. After that, leave the house and Merle will come out to give you one more hint. When he goes back inside, rest at the nearby Toad House and save your game. Then, continue southwest to exit this place. Shiver Snowfield ---------------- Back in the snowy area, head west and defeat the enemies along the path. Keep on going until you reach the next area. There, go west to see a line of snowmen against the wall. One of them doesn't have a scarf on. Go to the one with no scarf and put the Scarf that Merle gave you on it. Now, continue southwest to the next area. Follow the path all the way into Shiver City. Shiver City ----------- When you arrive here again, head west all the way to the next area. Use the Toad House and save your game, then continue to the westernmost area of the city. Continue into the Mayor's House and talk to Mayor Penguin inside. He'll give you the Bucket that you need. So, leave the house and head all the way east through the city until you reach Shiver Snowfield again. Shiver Snowfield ---------------- Here, head east along the empty path into the following area. In the next area, go north to the snowman with no hat and put the Bucket on it. After that, the snowmen will thank you and open up a path to a new area. Now, go up and into the next area, which is Shiver Mountain. Shiver Mountain --------------- When you enter this new area, head right and save your game. Then, go up the steps to the right and drop into the pit up ahead. Tornado Jump the ice there to shatter it, then Tornado Jump on the switch to make the platform rise to the upper area. Now, continue right while going up and down the hills and defeating enemies along the way. When you reach the last part of this area, you'll see a floating block. Hit it, then Tornado Jump in the air above it to reveal a hidden block containing an Ultra Shroom. Then, go right into the next area. There, go right and down the steps and head right to collect a Pebble. Go back left and to the previous area, then return and go down to collect another Pebble. Do that until you have three Pebbles total (you'll thank me later), then go up the steps and go right to the edge and use Kooper to hit the switch at the other side. When the ice bridge comes up, a duplicate of Kooper will also appear. They'll argue among themselves, but watch closely. The one who mistakenly calls Mario "Moron", that's the fake one (the one to the left). After they're done, hit the fake with your Hammer and it'll become a Duplighost. Defeat it, then after it runs away, continue east and up the steps. Defeat the White Clubba that comes near, then go up the steps to the left to reach a Super Block. Use it to upgrade the one party member you haven't sent to Ultra rank yet. After that, go back down and head east to the next area. Here, there are three altars, each with an item inside. If you take an item from one of them, an ice wall will come down, blocking access to the rest of the area until you place another item in the altar. Grab each of the items (Shooting Star, Snowman Doll, and Thunder Rage), replacing them with the Pebbles you took a few minutes ago. Then, go east into the following area. In this area, go right and up the steps to find an ice block with a star carved into it. For now, drop down to the lower area and bomb the wall to the right with Bombette. Enter that room and walk straight through the next wall. You'll end up in a hidden room with a star frozen in ice. A spirit known as Madam Merlar will appear and talk to you for a while. After her story, she'll remove the Star Stone from the ice. After she leaves, grab the stone and go left to exit the cave. Back outside, go left and up a small ramp, then go up the steps to the ice block again. Place the Star Stone in that space and giant stairs made of ice will come out of the ground and rise all the way to the top of the mountain. Start by going up the first set of steps, then go all the way right. Defeat the White Clubba and hit the floating block to get the Mega Jump Badge. Go back to the left and up the next set of steps. Pass the Save Block for right now and go up the last set of stairs to the very top. Go right and hit the Heart Block, then go back down and save your game. Now, go back up and head right to enter the Crystal Palace. Crystal Palace -------------- When you enter this icy palace, start by heading right and into the actual palace itself. Once inside, go right and enter the first room along the south wall. There, save your game and continue into the next room (disregard that red X for right now). I recommend you equip a badge that allows you to hit enemies on the ceiling (Mega Quake), or use a partner that can fly up there to attack. Go right and defeat the Swoopulas, then continue into the following room. Open the chest to get the Blue Key, then leave the room and head west through the previous room to reach the main hallway again. Go right and Tornado Jump on the switch to make the upper floor lower to your level. Unlock the door with the Blue Key and enter that room. There, go right and bomb the cracked wall with Bombette, then enter the following room. Go right and hit the block to get 10 Coins, then walk in the middle of the pillars to reach the opposite side of the mirrored room. Hit the other block to get more Coins, then go left and bomb the wall on the flip side and enter the previous room. There, you'll run into a mirror of you and your partner. They'll end up being two Duplighosts that want to fight, so defeat them. After they run away, go left and through the opposite blue door to reach the next room. Continue left and enter the room along the north wall. In that room, hit the block to get a Super Shroom, then head right and defeat the Swoopula. Keep going right into the next room, then grab the Shooting Star there. Go back to the previous room and go down the hallway into the room after that. Tornado Jump on the boarded up section of floor to break through, then drop to the room below. Go right into the next room and defeat the Swoopulas there. Continue into the next room and open the chet to get the P-Down, D-Up Badge. Now, go back left through the room to the next one with the trampoline. Bounce on it to get to the upper room, then go through the door to the left to reach the main hall. There, go east through the next couple rooms to the one with the pillars. At that point, go back to the other side of the mirror and go back two rooms to the main hall again. Now, go left and into the south room again. Go right and fall through the new hole in the floor, then when you land, go right into the following room. Go right and bomb the wall with Bombette, then several clones will appear. They'll all claim to be the real Bombette, and you must hit the clones with your Hammer. Hit all the ones except the second to last one (the one that says they won't forgive you if you mess up), and the clones will become Duplighosts and run away. Now, go right into the next room and open the chest to get the Red Key. Leave the room and continue left to the following room, then bounce on the trampoline to get to the upper area. From there, go left and save your game, then go through the door to the main hall. Go right and Tornado Jump the switch to make the red door rise up. Unlock it and enter the next room. There, go right and into the following room. Go right and the White Clubba will talk to you, then engage in battle. Beat it and the giant statue in the flip side will disappear. Continue right and defeat the second White Clubba to make the other one disappear as well. Now, go right and beat the very last guard in your way. After the last statue vanishes, go back left to the previous room. Go left and up through the opening to get to the flip side, then go right to the other side of the room you were just in. Go right across the path and enter the door at the other side to reach the next room. There, go right to the wall and bomb it with Bombette to make a hole in the wall. Continue into that room and defeat the Duplighost, then open the chest to get the Triple Dip Badge. Now, go back to the previous room. Have Bombette stand by the switch, then quickly jump onto the circular platform before she explodes. The platform will rotate, bringing you to the other side of the room. Now, go right through the door into the next room. In this side of the room, defeat the White Clubba, then continue into the following room. Here, go right and you'll see a small hole in the wall to the right. You'll see a fake Mario in the flip side kicking a shell into the hole over there, so make Kooper your partner and use his Shell Toss to send him in the hole on your half. When he returns to you, there will be four other characters with him, all claiming to be Kooper. When you get to Hammer them, hit them all except Kooper. After that's done, go right through the hole in the wall to reach the next room. There, go right and enter the east room. Here, you'll see the reflection of you and your partner in the mirror. There is a switch on the ledge on the other side of the gap in the flip side. Stand at the edge and use Kooper's Shell Toss towards the right. The reflection will hit the switch, causing a bridge to appear. Now, go across the bridge and enter the following room. Here, go through the opening in the mirror to reach the flip side, then go back left to the flip side of the previous room. Go left and across the bridge, then go through the door to the next room. Head through the north door into the next room. Here, use Watt to reveal a hidden block, then Tornado Jump it to get a Jammin' Jelly. Also, shake the ground under it to get a Star Piece. Then, go right to find a rhino statue. Get behind it and push it to the left, revealing a hole you'll fall into. There, go right into the next room. Head to the right and defeat the White Clubba along the way, then continue to the following room. Open the chest to get the P-Up, D-Down Badge. Now, leave this room and continue left to the room with the trampoline. Bounce up to the upper floor, then go left and out of this room. There, go right through the next two rooms, and in the last room, go through the opening to get to the other side again. Now, go back left a couple rooms and go through the south door to reach the next room. Tornado Jump to hit the block to the left and grab the Maple Syrup, then go right and fall down the hole behind the giant statue. When you land, go right into the next room. In this room, go right and defeat the Duplighost walking around. Then, continue right to the next room. Here, open the chest to get the Palace Key. Now, leave the room and continue all the way west to the following room with the trampoline. Bounce up to the upper floor and go left out of this room. Head right into the next room, then go right across the bridge in that room. Go through the door into the following room, then in that room, go right and unlock the doors with the Palace Key (unlock one side and the other opens as well). This room is a pretty tricky maze, since there are three statues in the north end and three rhino-type creatures to correspond with them. Talk to any of those creatures on the south side, and the corresponding statue will face in the direction the rhino turns to talk to you. The idea is to push the three statues onto the square panels near them. You can only push a statue in the direction it's facing. Let's start with the leftmost rhino. Talk to it so it faces south, then go up and push the statue north. Talk to the rhino again to make it turn to the west, then push the statue west onto the first panel. For the second rhino, talk to it so it faces east, then push the corresponding statue to the east one space. Talk to it again so it faces north, then push the statue south onto the second square panel. Now, for the last one, talk to it so it faces north, then push the statue south one space. Talk to the rhino and make it face east, and push the statue east two spaces. Now, talk to it one more time to make it face south, then push the statue north onto the last square. After you do all that, a staircase and doorway will appear on the east side of the room. Go up the steps and through the door into the next room. Here, save your game and use the Heart Block (now is also the time to get some strong Badges to enhance your Hammer/Jump attacks). After that, bring out a good partner like Lakilester, then enter the next room. Go right and up the hill to meet the Crystal King. After a few words, you'll enter battle against him, so read the Bosses section if you want to win! After you win, grab the Star Spirit card that appears to clear Chapter 7! Now is also a great time to save your game. Princess Peach's Castle ----------------------- This time when the scene opens at the castle, Peach and Twink will be out on the balcony talking. After they go back inside, Bowser will run in. The Princess will tell him Mario is coming, and he'll just start laughing. Kammy Koopa will then come in and tell Bowser that Mario has saved all the Star Spirits and is possibly coming up to the castle. After that, Bowser will plan an ambush in his castle, and tells the guards to tie up Peach. Twink will argue, but Bowser will knock him out the window, thus ending the scene. Back outside the Crystal Palace, Kalmar the Star Spirit will thank you for your help. He'll give your the Star Power called Up & Away, and boost your meter to Level 7. After that, Kalmar will tell you to head to Shooting Star Summit, then he'll leave. So, go left and out of here to reach Shiver Mountain again. Shiver Mountain --------------- Here, head left and down the first set of steps. For a shortcut at the bottom of that first set, go left and drop down the cliff by the Save Block (there's a Star Piece on a ledge on the way down). When you land, continue left to the next area. Go left past the three altars from earlier and continue into the following area. Follow the path here to the west and defeat the White Clubba. Then, go down the steps and continue west to the next area. Head left and down the steps and defaet the Frozen Piranhas there. Continue along the path while going down and up the hills and defeating another enemy or so. Pass the Save Block and go through the hole at the end to reach the Shiver Snowfield again. Shiver Snowfield ---------------- When you enter this area again, go southwest along the path into the next area. In the next area, follow the path all the way west while defeating the Gulpits along the way, until you enter Shiver City. Shiver City ----------- Back in this cold city, head left all the way to the next area of town. Go rest at the Toad House, and when you wake up, there will be four Mushrooms, an Ultra Shroom, and an Iced Potato in the room. Take what you want, then leave the house and save your game via the Save Block. Then, go south and down the pipe to enter the Toad Town Tunnels again. Toad Town Tunnels ----------------- When you arrive here, go left and down the steps, then down the pipe to the next room. Go left through the blue door into the following room. There, go south and drop down to the lower area, then go down that pipe to reach the next room. Continue right into the next room, then buy from Rip Cheato if you like. Otherwise, continue through the next pipe to end up in Toad Town. Toad Town --------- When you pop out here inside a house, go through the door to get outside. Now, head right and up the path to the next area. There, continue north and through the blue gate to reach the following area. Go up and right past the castle to the next area, then follow the path all the way up and to the east to reach the Shooting Star Valley. Shooting Star Valley -------------------- When you enter this area, head right and up the path all the way to the top of the area. There, you'll hear a voice telling you it's opening the way to Star Way. The path will then appear, so walk into the light to be pulled up to the Star Way. Star Way -------- When you land up here in the stars, head up the path to the right. Defeat the Embers along the way, using Sushie's water attacks to quickly dispose of them. Keep going around the spiral path upward until you reach Star Haven at the top. Star Haven ---------- When you arrive in the Star Haven, head right and up the steps. Follow the path up another set of steps, then when the path splits, go north to visit the shop. Buy what you need, then take the east path and rest at the Toad House. Then, save your game and follow the path northeast to the next area. Here, you'll see the sacred Star Sanctuary. Head right and up the steps, then go inside. Go right and up to the middle platform, and the Star Spirits will be floating around the room. They'll give you the Star Beam power, which can be used to void the Star Rod's power when Bowser uses it. Also, Eldstar will give you the Star Ship to reach the castle in. When you're ready, jump into the ship and you'll take off towards Bowser's Castle. When you arrive, Chapter 8 will commence. =================================== Chapter 8: A Star-Powered Showdown! =================================== Bowser's Castle --------------- When you arrive at the beginning of this floating castle in the sky, head right and save your game. Then, go south and through the door to reach the actual castle courtyard. Head north and across the bridge over the lava. Follow the path to the right side and enter the castle itself. Head right and defeat the Koopatrol, then grab the Castle Key it drops. Now, go back left and head outside again. Now, go left and open the main door to enter the castle. Go right and beat two more Koopatrols, then continue to the next room. Here, defeat another Koopatrol and the Hammer Bro along the way. After that, just keep going right and through the door at the end to reach the next room. When you enter this room, the wall panel across the room will talk to you. It'll ask if you want to go behind it, so say yes and it'll ask for you to walk up to it. Do so, and it'll trick you by opening a trap door under you, causing you to fall into a prison cell below. After the wall is done taunting you, talk to the Toads nearby. Destroy the boxes to the left to get a Tasty Tonic and a Life Shroom. Use the Heart Block, then have Bombette destroy the east wall, opening a path of escape. Now, go right through the hole to the next room. Go right and save your game there, then continue east to the following room. In this room, make Lakilester your partner and ride in his cloud, then go down the steps into the lava. Go south and float above the lava leading to the previous room. Go left and up the steps onto a ledge you previously couldn't reach. Hit the block there to get a Life Shroom, then continue in the cloud west to get outside again. Follow the path west and north to the ledges at the end, then hit the block to get the Deep Focus Badge. Now, backtrack by floating across the lava through the next couple rooms until you reach the second room inside. There, go north and up the steps onto the regular ledge again, then head right across the room by jumping from platform to platform. Wait for the moving platforms to come near before jumping to them, though. When you make it to the other side of the room, head east into the following room. In this room, use Lakilester and float across the lava onto a ledge with a blue switch. Hit the switch to make a platform move back and forth across that pit. Go back left and up the steps on the first platform, then ride across to the other side. Go right and use Lakilester to float down the stairs into the lava, then head southeast to another switch. Hit it to make another moving platform go back and forth. Head back left and up the stairs to the right platform, then go right and ride the moving platform across to the other side. Then, have Parakarry fly you across each of the following pits until you reach the end. At that point, just go into the next room. Here, use Lakilester and fly down and right onto another platform. Go up onto the slightly elevated ledge, then use Parakarry to fly to the left and retrieve the item on the ledge, which is a Mystery? Get back on Lakilester and continue flying east through the room to the next platform. Go up and onto the moving platform, then have Bow make you transparent so you don't get hurt when passing under the lava falling from the ceiling. At the other side, have Parakarry fly you across another gap. Use Lakilester once more and fly onto the lava, then north into the next room. Go right around the large mountain of lava, then head up the steps to encounter a Magikoopa and some Koopatrols guarding a switch. Defeat them and hit the switch to make the lava in the previous areas cool off and harden, which allows you to walk on it now! Now, go left and drop down to the ground, then leave this room. Head left across this room, making sure to collect the Thunder Rage on the ledge you couldn't reach before. Continue into the following room, then in that room, keep going left until you see a doorway in the north wall. Enter that room and open the chest to get a Castle Key. Then, leave this room and head all the way east to the following room. Keep going east to the locked door at the very end, then unlock it and enter the next room. In this new area, make Watt your partner and use its power to light up the way. Go east and north along the path and defeat the Bony Beetle along the way. Continue west and up the hill when the path splits. Stand at the edge at the top, then switch to Parakarry and fly across the gap. Use Watt again and continue along the path. When you see it split again, go north and west on a steep hill, then hit the block at the top to get a POW Block. Then, go back down and continue west and up another hill. Use Parakarry to fly across, then have Watt illuminate the path. Keep going left and up into the next area. There, use Watt again to light up the path, then go left and defeat the Koopatrols. Take the north path and head up a hill, then grab the Shooting Stay by hitting the block there. Get back down and head south, then directly west and up another hill. Have Parakarry fly you across it, then continue with Watt up the hill, defeating the Bony Beetle you find there. At the next path split, take the north path and start going up that hill. When you reach the gap, drop down to the lower path. Continue west and defeat the Magikoopa, then head straight to the next area. In this room, you'll see a stone block that you can push to the left. Push it and you'll open up a doorway leading into the next room. Go down the path and into that room, where you'll find that wall panel guard again. It'll be freaked out since you escaped the jail, and it'll let you pass. Go right and press A to go through the door and into the next room. Here, head right and save your game via the Save Block. Then, go up the north stairs and head left into a side room. Here, you can buy some items if you need to. Otherwise, leave the room and get back down to the Save Block. From there, go east (on the bottom floor) into the next room. Head down the stairs and into the following room. There, defeat the Koopatrol and get the Prison Key, then unlock the nearby jail cell. Go inside and talk to the prisoners, especially the Toad to rest in his makeshift Toad House. After that, leave the cell and head back up to the previous room. Go up the stairs and into the following room, then go left and save your game again. Now, go up the north stairs to the second floor. This time, take the path to the east and into that room. Go right through the hallway, defeating the enemies you come across. Then, continue right into the next room. Here, just head all the way right into the following room. In that room, go right until you reach the trampoline. Bounce on it to reach the wooden ledge, then go left and jump onto the chain hanging at the end, which causes the room to become flooded with water. Go back right onto the wooden dock and use Sushie to swim in the water. Swim back west to the previous room, then in that room, swim west and up to the dock. Hit the switch to the right to make a trampoline to come out of the wall. Bounce up and right onto the higher ledge, then have Bombette destroy the cracked wall. Go right into that room, then Tornado Jump to break the block, causing the switch to fall. Hit the switch to open up a couple of hidden passages in the back walls. Go up and right through the first passage, then use Watt to reveal a hidden block on the middle ledge. Hit that block to get Maple Syrup, then continue right to the far right side of the room, then jump on the chain to raise the water level again. After that, go back left and to the previous room. Go left and onto the dock, then use Sushie to swim to another dock nearby. Grab the Castle Key you find, then swim back to the east dock and go into that room. Head all the way right and pull the chain to lower the water one level again. Now, go back to the previous room again and head left. Drop down to the lower area, then go left to the dock and use Sushie to swim east to the next room. Go right to the dock and jump onto that ledge, then go left and pull the chain to drain all the remaining water. Now, go right and drop down to the ground and unlock the door to the right, then enter the next room. Go right and up the steps, then defeat the Bombshell Bills as you make your way to the right. Defeat the B. Bill Blasters, then jump up to the higher ledge and go up the steps to the higher level. Go left while trying to avoid the Bombshell Bills again. Defeat the B. Bill Blasters, then go up to the higher ledge and continue east. Get through one last barrage of bullets and continue all the way to the next room. Upon entering this room, you'll encounter a Dry Bones trying to attack you. Go right and defeat them, while making sure to use Watt to reveal a hidden block to get a Maple Syrup. Hit the regular block to the right to get a Super Shroom. Now, push the rightmost block against the wall to the right to reveal a hidden path, then go up into the next room. Go right and defeat the Bony Beetle, then head right and save your game. Now, go left and push the leftmost block aside, then go through the hidden passage to the next room. There, use the Heart Block if you need it, then head right to reach the following room. Here, defeat the Hammer Bro to the right. Now, you'll notice a passage to the right of the middle block is open, but that isn't the right path to go (leads to nothing). Push the block to the right to reveal another passage, then go up into that room. Head west through the hallway to the next room, then in that room, grab the Castle Key. Next, go back right down the hall to the previous room, then continue west to the next room. Go left and use the Heart Block again and head south to the next room. Back in that room, use the Save Block to the east, then unlock the door and enter the new room. Here, go right and talk to the wall panel. It will only let you pass if you answer its questions correctly. Check out the Secrets section of this guide to find a list of the questions and answers. After you answer five of the questions correctly, you'll be allowed to pass. At that point, go right and through the door into the next room. Here, hit the two blocks to get a Super Shroom and Maple Syrup, then head east and defeat the Koopatrol along the way. Hit another block to the right to get another Super Shroom, then continue east and defeat one more Koopatrol. Go up the steps and when you get there, go south and drop to a hidden platform with Jammin' Jelly on it. Take the item, then jump down and go back up the steps. Go up the second set of steps and continue along the path. Defeat the Magikoopa flying around, then keep going west to the end and enter the next room. Back inside, go left and save your game. Then, continue west to the next room. Go left and down the steps into the following room, which is a jail. Defeat the Koopatrol to get his key, then unlock the cell and talk to the Toad inside, whose running a Toad House. Rest here, then leave the room and head east to the large room with the Save Block again. Now, save again and head up the north stairs to the upper level. There, take the west path into the next room. In this room, go left and defeat the Dry Bones, then jump onto the low ledge to the right. Head left to the end, then walk down onto a lower ledge. Face to the left and bring out Bombette, then press C-Down to have her walk down to the lower area. Now, quickly jump left and up onto another ledge because after Bombette explodes, it'll trigger a switch that makes the platform rise. Then, jump to the left and enter the next room. Here, take the Ultra Shroom and leave the room. Head right and drop to the lower section, then continue east out of this room as well. Now, take the path northeast to the middle section, then continue southeast to the following room. There, go right and defeat the Hammer Bro and jump up the steps to the higher ledge. Defeat the second Hammer Bro, then continue into the next room. Here, go right and defeat a Magikoopa, then continue right to find a switch. You'll notice that the ground to the left of the switch looks a little out of place, so stand there. Use Kooper to trigger the switch, which raises the platform you're on to the high ledge. Quickly go up and jump to the right ledge, then to the last ledge and continue into the next room. Grab the Castle Key and leave the room, then head all the way west through to the following room. There, go left and down the steps, then go right and unlock the door and enter that room. This next room can be pretty tricky, as you must go up and down in the right pattern to make it through the following room. Take note of the pattern the lights in the background are arranged (up, down, down, up, down, up), then go up the east steps and enter the next room (this is the first part of the pattern). This is a loop room, which will keep repeating itself if you go through the right path (in the first room, go down the steps and take the upper path to the next room; for the second room, stay on the bottom and continue into the next room, and so on). If you mess up, you'll have to start over. Get through here until you make it to the end, and you will be in a room with a bridge leading to the east. Here, go right across the bridge and defeat the enemies along the way. At the end, continue right into the next room. Use the Heart Block, then head east through the hallway. You'll find a look-alike of Princess Peach in front of the door at the end. Talk to her and she'll say she "ran" from Bowser. Apparently it's a fake, so walk to the left with her following until she doesn't follow anymore, At that point, go back right to reveal the imposter. Go to the right and hit the fake three times to reveal the Duplighost. Fight it, then go right into that new room. When you enter the room, the giant wall will talk to you. It'll summon the Koopa Bros., but you won't have to fight them. Jr. Troopa will run in and chase them away, and you'll have to fight him instead. Read the Bosses section for help on winning this fight. After you win, Jr. Troopa will run away and the giant wall will let you pass. So, go back to the previous room to use the Heart Block, then return to that room and go right through the giant door to the next room. Go up the steps and through the door at the top to get outside again. Go right and use Watt to reveal a hidden block, then grab the Ultra Shroom it contains. Then, go and save your game via the Save Block nearby. From there, go north and enter Princess Peach's Castle. Princess Peach's Castle ----------------------- When you enter this last castle, start by heading to the right and up the steps to the side. Go up and enter the room to the right. There, check out the dresser and Toad will come out. Talk to him and you'll be able to rest in this makeshift Toad House. When you're ready, leave the room and go up the main stairs and through the large door to reach the second floor. Here, go left and enter the first door you pass and enter the room (it should be the library you're going to). Here, go left around the bookcases until you reach the middle of the room by the pile of books. Jump onto the piles of books in the corner to reach the top, then jump onto the balcony and walk to the left to find a Life Shroom at the end. Now, go back right and down and continue out of this room. Next, go up the steps on either side of the room and through the big door at the top to reach the next room. Head right and up the steps, then continue into the following room. There, you'll hear Peach calling to Mario for help. Look to the right and you'll see the Princess tied up, then Bowser will appear. He'll taunt you, then challenge you to battle. Now you'll have to fight, so read the Bosses section for help on winning this round. After you win, Bowser will grab the Princess and fly out the window, then challenge you to follow him to the roof. For now, go back down to the first floor and visit the Toad in that room to rest up. After you do that, return back to the room where you just fought Bowser. Now, head east into the next room. In that room, go right and up the sets of steps to the top, then go left into the next room. Go left across the bridge and enter the room at the other side. Here, save your game and make adjustments to your badges one last time (I prefer having Watt as my partner for this fight). When you're ready, go up the spiral stairs all the way to the top, then go through the door to get out onto the roof. There, go right across the bridge into Bowser's arena. Bowser will hit a switch to make the bridge disappear, making you stuck there with him. Kammy Koopa will increase Bowser's power and make him grow, then you'll enter battle for the last time. Read the Bosses section because you'll most definitely need help here! After you win, congratulations on beating Paper Mario (no I'm not telling you the ending, as I don't want to spoil it for you)! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 8. Enemies -= -=-=-=-=-=-=-=-=-= Amazy Dayzee HP: 20 Attack Power: 20 Defense Power: 1 Note: This enemy is the rarest of all in this game! You only find it in one area, and that's in the southeast section of Flower Fields after you get across all the blocks. If you see a sparkling yellow Crazee Dayzee, that's the one you must go after. If you don't beat it in time, it'll run away from battle, so be sure to kill it quickly with strong attacks. Also, when you do kill it, you get A LOT of Star Points, so it's worth it definitely! B. Bill Blaster HP: 10 Attack Power: N/A Defense Power: 4 Note: This heavily armored cannon shoots an endless array of Bombshell Bills at you outside of battle. In battle, they'll attack you in The same fashion. Use really strong attacks to get through their armor and defeat them. Bandit HP: 5 Attack Power: 2 Defense Power: 0 Note: These guys will try to steal your Coins when attacking you. You can take back the Coins by attacking them in battle. However, if you fail to attack them in one round after they steal from you, they'll run away and you lose that money. Bill Blaster HP: 4 Attack Power: 0 Defense Power: 1 Note: Although this cannon enemy won't directly hurt you, it'll shoot out a Bullet Bill to attack you instead. Also, Jump attacks won't hurt because of its strong shell. Blooper Baby HP: 6 Attack Power: 2 Defense Power: 0 Bob-omb HP: 3 Attack Power: 1 Defense Power: 0 Note: Beware when attacking this enemy because if you don't kill it in a single hit, it'll charge at you and explode, causing some damage to you. Bombshell Bill HP: 3 Attack Power: 6 Defense Power: 0 Note: If you don't destroy them fast, they'll crash into you, causing them to self-destruct. You'll also take a decent amount of damage, so be careful! Bony Beetle HP: 8 Attack Power: 3 Defense Power: 4 Note: This creature has a very high defense, so flip it over with a Jump attack to lower it to 0. Watch out when its spikes are out, however. Bullet Bill HP: 2 Attack Power: 2 Defense Power: 0 Note: This enemy fights in a kamikaze-type style, where if you don't defeat it in your turn, it'll crash into you, killing itself and causing damage to you. Buzzy Beetle HP: 3 Attack Power: 2 Defense Power: 2 Note: Use a Jump attack to flip it over, then attack as normal to cause damage. Bzzap! HP: 3 Attack Power: 6 Defense Power: 0 Note: Sometimes when it attacks, you'll become poisoned. It'll also send a swarm of small bees to attack you, and possibly shrink you as well. Chomp HP: 4 Attack Power: 3 Defense Power: 3 Cleft HP: 2 Attack Power: 2 Defense Power: 2 Note: Don't use any Jump attacks on this creature because if you do, it'll cause damage to you only. Clubba HP: 8 Attack Power: 3 Defense Power: 0 Note: These guards are found in Tubba Blubba's Castle sleeping. If you run past, they will wake up and attack, so move slowly to avoid battle. Crazee Dayzee HP: 8 Attack Power: 4 Defense Power: 0 Note: When they use their song to attack, Mario may fall asleep. Try to beat this guy before it gets the chance to do so. Dark Koopa HP: 8 Attack Power: 3 Defense Power: 2 Note: You can flip this enemy on its back by Jumping on it, which will lower its defense drastiaclly. Also, be careful because it'll try to make Mario dizzy with its attacks. Dry Bones HP: 8 Attack Power: 4 Defense Power: 2 Note: This skeletal version of the Koopa Troopa can be pretty annoying. Even after you defeat it, it'll come back and continue attacking. Fire attacks work really well, and can burn it to death, which prevents it from becoming alive again. Duplighost HP: 15 Attack Power: 4 Defense Power: 0 Note: This enemy can transform into anyone it wants, gaining that person's powers, so be careful when dealing with this guy. Ember HP: 10 Attack Power: 4 Defense Power: 0 Note: Since this is a fire-based enemy, you cannot hit it with a Jump attack because you'll get hurt. Use water attacks to defeat it quickly. Also, when you attack them, they'll divide into two, so try using attacks that'll kill it in one hit. Forest Fuzzy HP: 6 Attack Power: 1 Defense Power: 0 Note: When they attack you, they'll gain however much HP they take from you. Also, if you don't destroy it quickly enough, it'll split into two, giving you that much more to fight. Frozen Piranha HP: 10 Attack Power: 4 Defense Power: 0 Note: Since it's an icy plant, it's recommended you use fire-based attacks to cause lots of damage to it. Fuzzipede HP: 20 Attack Power: 3 Defense Power: 0 Note: When attacked, this creature hangs from the ceiling, making it hard to attack it. Use airborne projectiles to attack this creature and knock it down. Fuzzy HP: 3 Attack Power: 1 Defense Power: 1 Gloomba HP: 7 Attack Power: 2 Defense Power: 0 Goomba HP: 2 Attack Power: 1 Defense Power: 0 GRN Magikoopa HP: 11 Attack Power: 3 Defense Power 0 Note: This version of the Magikoopa has the ability to increase the defenses of the enemies in the battle. Defeat this guy quickly to make things much easier on your behalf. Groove Guy HP: 7 Attack Power: 2 Defense Power: 0 GRY Magikoopa HP: 11 Attack Power: 3 Defense Power: 0 Note: This one's skill is to make other enemies transparent, making it impossible for you to attack them for a few rounds. Defeat this guy before that becomes too much of a problem. Gulpit HP: 12 Attack Power: 2 Defense Power: 0 Note: This enemy eats up rocks from a pile next to it, and spits them at you to attack. Attack the rock pile to get rid of them to avoid getting hit by them. Hammer Bros. HP: 12 Attack Power: 5 Defense Power: 1 Note: Beware of their hammer-throwing attack since it can shrink Mario on impact. Hurt Plant HP: 8 Attack Power: 2 Defense Power: 0 Note: Sometimes when this enemy attacks, it'll poison you, so beware. Hyper Cleft HP: 4 Attack Power: 3 Defense Power: 3 Note: Here's the stronger version of the Cleft. It has much stronger defense this time, but you can flip it over using Bombette's explosion attacks, which will lower its defense drastiaclly. Also, watch out when it glows because it'll take 8 HP when it attacks while glowing! Hyper Goomba HP: 7 Attack Power: 1 Defense Power: 0 Note: Basically a stronger version of the Goomba. Watch out when it starts glowing, because it's charging up for a really powerful attack against you! Hyper Paragoomba HP: 7 Attack Power: 1 Defense Power: 0 Note: This creature is basically a Paragoomba with more HP. As always, use an air attack to make it become a regular Hyper Goomba. Also, watch out for when it charges up because it'll REALLY hurt when it attacks! Jungle Fuzzy HP: 7 Attack Power: 2 Defense Power: 0 Note: Instead of just taking 1 HP and falling off of you, they stay attached to you. You must press A repeatedly to make it fall off. Koopa Troopa HP: 4 Attack Power: 1 Defense Power: 1 Note: Flip them on their backsides by using a Jump attack, causing their defense to lower drastically. Koopatrol HP: 8 Attack Power: 4 Defense Power: 3 Note: This guard has a spiked helmet, so jumping to attack would be useless without the Spike Shield Badge on. It also calls in more guards during the battle. If you lower its HP enough, it'll use a really strong attack as a last-ditch effort, so be careful! Lakitu HP: 12 Attack Power: 3 Defense Power: 0 Note: This creature floats in the air on top of a cloud, so Jump attacks are your best bet against it. Lava Bubble HP: 9 Attack Power: 4 Defense Power: 0 Note: This guy has a habit of attacking your partner, causing them to be unable to attack for a few rounds. Since it's a fireball, it's recommended you use water-based attacks to hurt it. M. Bush HP: 8 Attack Power: 3 Defense Power: 0 Note: Outside battle, this creature pretends to be a regular bush until you try checking it out. Also, its attacks poison you, so be careful. Magikoopa HP: 11 Attack Power: 6 Defense Power: 0 Note: This guy is basically the master of all the different colored Magikoopas you've seen so far. It has all the other ones' powers, plus it has the ability to clone itself. When it clones itself, use a multi-target attack to hit the real one. Medi Guy HP: 7 Attack Power: 1 Defense Power: 0 Note: When you attack other enemies in battle, this guy will heal it. It's best to take out this enemy first if you're fighting a group for that reason alone. Monstar HP: 20 Attack Power: N/A Defense Power: 0 Monty Mole (Mt. Rugged) HP: 3 Attack Power: 2 Defense Power: 0 Monty Mole (Flower Fields) HP: 12 Attack Power: 3 Defense Power: 0 Paragloomba HP: 7 Attack Power: 2 Defense Power: 0 Note: Attack this enemy with a Jump attack and it'll lose its wings, turning it back into a normal Gloomba. Paragoomba HP: 2 Attack Power: 1 Defense Power: 0 Note: Attack this guy with a Jump attack and it'll lose its wings, turning it into a regular Goomba. Paratroopa HP: 4 Attack Power: 1 Defense Power: 1 Note: When attacked with a Jump attack, it'll become just a regular Koopa Troopa. At that point, defeat it like you would a Koopa Troopa. Piranha Plant HP: 5 Attack Power: 3 Defense Power: 0 Note: Because of its teeth, you can't use Jump attacks on this creature. Doing so will cause you damage instead. Pokey HP: 4 Attack Power: 2 Defense Power: 0 Note: Don't use any Jump attacks on this cactus, otherwise you'll get hurt by doing so. Pokey Mummy HP: 4 Attack Power: 2 Defense Power: 0 Note: This one is to be dealt with just like the regular Pokey, but beware. You may be poisoned when it attacks you! Putrid Piranha HP: 12 Attack Power: 3 Defense Power: 0 Note: When it attacks, it may poison Mario, so be prepared for such an attack. Pyro Guy HP: 7 Attack Power: 4 Defense Power: 0 Note: This guy is totally engulfed in flames, making physical contact with it a hazard on your behalf. Attack it with water-based attacks or projectiles to cause damage from a distance. R Magikoopa HP: 11 Attack Power: 3 Defense Power: 0 Note: This Magikoopa's ability allows it to raise the attack power of other enemies in the battle, so beware. Ruff Puff HP: 10 Attack Power: 4 Defense Power: 0 Note: Because it floats in the air, Hammer attacks won't be able to hit it. Use an air attack to hurt this creature. Shy Guy HP: 7 Attack Power: 2 Defense Power: 0 Shy Squad HP: 15 Attack Power: 1 Defense Power: 0 Note: This is a group of 15 Shy Guys attacking you here. Each one can only take 1 HP of damage before it's defeated, and when they attack, each one will take 1 HP away from you. So beware when you fight this phase of General Guy's army. Shy Stack HP: 10 Attack Power: 1 Defense Power: 0 Note: This is a stack of 4 Shy Guys on top of each other. If you have the Spin Hammer Badge equipped, you can use that attack to knock them apart one by one. Sky Guy HP: 7 Attack Power: 3 Defense Power: 0 Note: This enemy floats in the air with a balloon. Attack the balloon to make it fall, turning it into a regular Shy Guy. Spear Guy HP: 7 Attack Power: 3 Defense Power: 0 Note: If they have their spears pointed towards you and Mario uses his Hammer, he'll get hurt. Also, when their spears are pointed upward, Jump attacks will hurt Mario instead. It'll also throw its spear at you; when it does that, it'll become just a regular Shy Guy. Spike Top HP: 4 Attack Power: 3 Defense Power: 4 Note: This creature has VERY high defense, plus it has a spike on its back, so most attacks won't do anything to it. Use a strong attack to actually cause damage. Spiked Gloomba HP: 7 Attack Power: 3 Defense Power: 0 Note: Don't use any Jump attacks on this creature because if you do, it'll cause damage to you only. Spiked Goomba HP: 2 Attack Power: 2 Defense Power: 0 Note: Don't use any Jump attacks on this creature because if you do, it'll cause damage to you only. Spiny HP: 5 Attack Power: 4 Defense Power: 3 Note: This creature has a spiked shell, and along with high defense, it can be pretty tough to beat. Wear the Spike Shield Badge and Jump on it to flip it over, lowering its defense to 0. Spy Guy HP: 7 Attack Power: 2 Defense Power: 0 Note: This guy can be quite dangerous for you when you fight it. Each time you attack it, it'll change its weapon. If it hits Mario with its hammer, Mario will be unable to use one of his commands for a few rounds of battle. Stilt Guy HP: 7 Attack Power: 4 Defense Power: 0 Note: These are just regular Shy Guys on stilts. Use a Jump attack or an earth-shaking attack to make them fall down and become regular Shy Guys again. Stone Chomp HP: 4 Attack Power: 3 Defense Power: 1 Note: This enemy is totally made of stone, so most attacks won't hurt it. Use the Super Hammer to cause some serious damage to it, though. Swooper HP: 4 Attack Power: 2 Defense Power: 0 Note: This bat hangs from the ceiling, so not many attacks can hit it. However, Parakarry's attacks, as well as earth-shaking attacks, can hurt it. Swoopula HP: 8 Attack Power: 2 Defense Power: 0 Note: Not only does this enemy hang from the ceiling, but when it attacks, it sticks to you. It sucks out 2 HP every couple seconds until you shake it off by pressing A repeatedly. W Magikoopa HP: 11 Attack Power: 3 Defense Power: 0 Note: When you encounter it in battle, it has the ability to recover the HP of itself and other enemies on the screen. That's why it's best to take out this guy first in a group. White Clubba HP: 12 Attack Power: 5 Defense Power: 0 Y Magikoopa HP: 11 Attack Power: 3 Defense Power: 0 Note: This magician gives an electrical charge to another enemy in the battle. Touching that enemy while it's charged up will cause you to take damage instead. As with the other Magikoopas, defeat this one quickly. ***************************************************************************** -=-=-=-=-=-=-=-= -= 9. Bosses -= -=-=-=-=-=-=-=-= Jr. Troopa (First Fight) Found: Jr. Troopa's Playground HP: 5 Star Points: 20 Attack Power: 1 Defense Power: 0 Strategy: This guy isn't really too tough for you to defeat. Just Jump or use the Hammer to attack. Don't worry about its attacks towards you since they aren't too strong. Just keep on fighting until you defeat it. Red Goomba/Blue Goomba Found: Goomba Road HP: 7 (Red), 6 (Blue) Star Points: 20 Attack Power: 1 (Both) Defense Power: 0 (Both) Strategy: Despite the fact that these two have more HP than previous Enemies you've fought, they're still pretty easy. Just use lots of jump and hammer attacks, concentrating on beating one at a time. If you run low on health, use a Mushroom. Otherwise, keep attacking until you win! Goomba King/Red Goomba/Blue Goomba Found: King Goomba's Fortress HP: 10 (King), 2 (Red), 2 (Blue) Star Points: 30 Attack Power: 1 (All) Defense Power: 0 (All) Strategy: The battle against the King of the Goombas, as well as its two cronies, isn't really that big of a deal. Start off by using Jump attacks and Goombario's Headbonk attack to defeat the Red and Blue Goombas early on. An alternate method is to attack the Goomnut Tree first, causing the nut to fall and defeat the Red/Blue Goombas, as well as cause damage to the king. After you defeat both colored Goombas, concentrate on defeating Goomba King. To cause lots of damage when it's your turn to attack, aim your attack at the Goomnut Tree (the part of the tree with the bandage to the left of the boss). It'll drop a giant nut on the boss, causing a good amount of damage. After that, just keep on using regular attacks and such until you win the battle. Magikoopa Found: Outside Shooting Star Summit HP: 8 Star Points: 15 Attack Power: 3 Defense Power: 0 Strategy: Well, this guy is a bit tougher than previous enemies, but he still isn't too much to worry about. Now is also a good time to start using those timed attacks Twink taught you minutes earlier! Attack Magikoopa a few times to knock him off his broom. Watch out because his magic attacks are pretty strong and can hurt quite a bit. Just keep on attacking this guy until you win. Chan Found: Dojo in Toad Town HP: 15 Star Points: N/A Attack Power: 2 Defense Power: 2 Strategy: This guy is your first opponent in the Dojo, and he is such a pushover! Have Mario Jump on him to flip him upside-down, then have Goombario attack on his turn. Repeat that process several times while using the timed attacks until you win this fight. Lee Found: Dojo in Toad Town HP: 20 Star Points: N/A Attack Power: N/A Defense Power: N/A Strategy: Being the second boss in the lineup at the Dojo, Lee isn't too tough, either. His main move is to morph into a duplicate of your current partner, which isn't that big of a deal. Use timed attacks to hurt this guy while healing when and if it's necessary. Keep up a steady attack pattern and this guy will be history very quickly. The Master (First Battle) Found: Dojo in Toad Town HP: 50 Star Points: N/A Attack Power: 6 Defense Power: 0 Strategy: Even though it's just the first round against the Master, he has a high amount of attack power. His only move is to punch you, taking away 6 HP, though. Use lots of strong Jump and Hammer attacks, along with your partner's best moves. It's recommended you don't come here until late in the game so you have stronger moves to use here. Basically, just outlast the Master and you'll win this battle. The Master (Second Battle) Found: Dojo in Toad Town HP: 75 Star Points: N/A Attack Power: 8 Defense Power: 0 Strategy: The second fight against the Master is quite hard compared to the first one. Also, he has a combo attack which can take 11 HP total from you. It's recommended you have Bow as your partner here, since you can use her Fan Smack to cause lots of damage. Just use the best Hammer and Jump attacks, making sure to keep your HP high at all times, until you win. The Master (Third Battle) Found: Dojo in Toad Town HP: 99 Star Points: N/A Attack Power: 10 Defense Power: 1 Strategy: This is the final battle you must endure against the Master, and this time around he is tough! However, there is a good strategy you can use to win this battle easily. It's highly recommended you have Bow as your partner; that way this plan works just fine. Have Mario attack with his Jump and Hammer attacks, then have Bow use Outta Sight to keep Mario from getting hit with the Master's attack. Otherwise, you'd be losing about 10 HP with each hit! It's still recommended you keep your HP very high at all times, in case the Master gets a few attacks in. After you take away enough of his HP, the Master starts hitting you with a two-part attack that takes away much more HP, so be careful. Just continue the above strategy while recovering every now and then until you win. Bowser??? Found: Koopa Bros. Fortress HP: 10 Star Points: N/A Attack Power: 1 Defense Power: 1 Strategy: This giant imposter of King Bowser isn't too tough at all. It's invincible to jump attacks, but you can just hit it with lots of Hammer attacks instead. Just use lots of attacks until you destroy this simple creation. Koopa Bros. Found: Koopa Bros. Fortress HP: 5 (per Koopa Bro) Star Points: 30 Attack Power: 1 Defense Power: 1 Strategy: You fight these guys directly after defeating the fake Bowser. They start off all standing on top of each other like a tower, then they'll do their spinning attack, which'll take a good amount of HP from you. Have Bombette use her Bomb attack to knock them all down, then while they're flipped over, use regular attacks and POW Blocks (if you have any). Also, you should switch Bombette with Kooper so you can hit these guys all at once. Repeat the above pattern a few times until you defeat all 4 of the Koopa Bros. Jr. Troopa (Second Fight) Found: Pleasant Path HP: 15 Star Points: 20 Attack Power: 2 Defense Power: 1 Strategy: This time when you fight Jr. Troppa, he has a new move, which is hiding inside of its egg to protect itself from attacks. This guy shouldn't be a big deal though. Just use Hammer attacks, and have Bombette use her Bomb move to cause serious damage as well. Heal when needed, and keep on attacking until you win. Blooper Found: Toad Town Tunnels HP: 30 Star Points: 20 Attack Power: 3 Defense Power: 0 Strategy: This is the weakest Blooper you'll come across in the Toad Town Tunnels, and it really isn't too hard of a battle if you have the right badges equipped. If you have the Power Bounce Badge, you can easily make quick work of this guy. Just keep on using Power Bounces and using Refresh every now and then to recover some HP and FP. Repeat the above process until you beat this guy. Buzzar Found: Mt. Rugged HP: 40 Star Points: 15 Attack Power: 3 Defense Power: 0 Strategy: Well, this giant bird isn't too tough, although the battle can be a bit lengthy if not properly prepared. Also, your Hammer is useless here, so you're going to rely on Jump attacks for the whole fight. If you have the Power Bounce Badge equipped, use the Power Bounce while using the action command to score multiple hits. When Buzzar attacks, sometimes the screen will tell you to press A repeatedly to get away or to reduce the blow of its attack. Press A rapidly to get out, then continue your attack while recovering HP/FP if needed until you win. Tutankoopa Found: Dry Dry Ruins HP: 30 Star Points: 24 Attack Power: 3 Defense Power: 0 Strategy: This guy is the hardest boss I've fought so far in this game. To start, he'll call out a Chomp to stay on the ground and attack you. Ignore it if you want, and concentrate on using Jump attacks on Tutankoopa. Also, have Parakarry attack Tutankoopa since his attacks will reach. Tutankoopa will throw shells at you and cast spells to try and cause damage to you. Just keep your HP and FP high and keep on attacking him. Eventually, one of Tutankoopa's spells will backfire and he'll fall to the ground, dazed. There's your chance to continue attacking him until you defeat him for good. Keep in mind that when you beat Tutankoopa, the Chomp disappears as well. Electro Blooper Found: Toad Town Tunnels HP: 50 Star Points: 20 Attack Power: 4 Defense Power: 0 Strategy: This Blooper is electrically charged, and much more powerful than the first one you fought earlier in the game. Attack this creature normally until it starts surrounding itself with electricity, then just avoid contact with it until it stops. Use that time to heal your group and get ready for another attack. It's recommended you have Parakarry in your group for this battle since his Shell Shot attack will really come in handy. Also, have Mario use the Power Bounce to attack since that'll really help this battle go by a bit quicker. Continue the above strategy until you beat this creature. Tubba's Heart Found: Windy Mill HP: 50 Star Points: N/A Attack Power: 6 Defense Power: 0 Strategy: This is seriously an easy battle, despite the high amount of HP this thing has. It's also HIGHLY recommended you have Bow as your partner for this fight as well. Have Mario use Jump attacks, while Bow slaps around the Heart. When it charges up for a major attack, have Bow use Outta Sight on Mario to keep him from getting hit by that attack. After the huge attack passes, resume the regular attack pattern. Keep your HP and FP high in case the Heart's attacks get the best of you. Otherwise, keep on hitting it with attacks until it runs away. Tubba Blubba Found: Outside Windy Mill HP: 10 Star Points: 30 Attack Power: 4 Defense Power: 0 Strategy: Fighting the giant creature is one of the easiest fights in the game! It has VERY low amounts of HP, and its attacks won't do too much harm to you, either. Have Mario and Bow attack this creature until it's defeated and you win Chapter 3! Jr. Troopa (Third Fight) Found: Forever Forest HP: 40 Star Points: 21 Attack Power: 5 Defense Power: 1 Strategy: This time around in the battle with Jr. Troopa, he's sprouted wings and flies in the air. However, he still isn't too much of a threat. Switch your partner so you have Parakarry, then use his Power Shell ability to cause a good amount of damage. Have Mario Jump or use the Star Storm ability you just learned from Skolar. Keep your HP high and continue the attacks until you defeat Jr. Troopa once again. Anti Guy Found: Shy Guy's Toy Box HP: 50 Star Points: 15 Attack Power: 10 Defense Power: 0 Strategy: Now THIS is the toughest foe I've fought so far in the game. Besides having a lot of HP, it also causes at least 10 HP of damage per attack! I highly recommend you have the Power Bounce Badge equipped, as well as lots of healing items in reserve. Keep using the Power Bounce to hit Anti Guy multiple times, and use Bow's transparency ability if you don't want to be hit by the attack. Keep your HP up at all times, and outlast Anti Guy until you win. Big Lantern Ghost Found: Shy Guy's Toy Box HP: 40 Star Points: 15 Attack Power: 5 Defense Power: 0 Strategy: The fight against this boss is a little different than other fights. You are unable to attack it when it's hiding in the dark, so attack the lantern to make the room brighter. Then, direct your attacks at the giant boss. Watch out when it does its flash attack with the lantern because it'll keep your partner from helping for a couple turns. Repeat the same strategy as above until you defeat this simple guy. General Guy Found: Shy Guy's Toy Box HP: 30 Star Points: 33 Attack Power: 4 Defense Power: 2 Strategy: This battle takes place in 4 phases. First, he'll send the Shy Squad to attack you. Attack them to make them disperse and run away, defeated. After you beat them, General Guy will send out 2 Stilt Guys to attack you. Defeat them, then he'll send out 2 Shy Stacks. Beat them and General Guy will resort to attacking you himself from inside his tank. The general has 2 attacks; one of which you can immediately put a stop to. Start by attacking the Bulb on top of the tank until it bursts. By doing that, you're preventing General Guy from using his electrical attack on you. He'll just throw bombs at you instead. Just keep attacking General Guy with lots of attacks and keeping your HP/FP high until you beat him. Lava Piranha/Lava Bud Found: Mt. Lavalava HP: 40 (Piranha), 8 (Bud) Star Points: 30 Attack Power: 5 (Piranha), 4 (Bud) Defense Power: 0 Strategy: This giant fiery plant is pretty tough if you think about it. All three parts of the plant (the main body, and the 2 smaller parts) shoot fire at you to attack. It's recommended you have Sushie as your partner, and the Fire Shield and Ice Power Badges equipped for this as well. Use Jump attacks and Sushie's Tidal Wave and Squirt attacks to cause massive damage to these plants. It's recommended you take out the Lava Buds first; that way, you won't have to worry about them attacking you for now. Keep attacking the giant Lava Piranha until it all sinks into the lava, only to emerge again, covered with fire! Also, all 3 parts will become fully charged once again. This time around though, water attacks take more HP away from them, plus when they're hit, they'll be temporarily out of commission. Repeat the same attack pattern as before to defeat this creature the second and final time. Jr. Troopa (Fourth Fight) Found: Toad Town HP: 40 (he only has 20 total when you fight him) Star Points: 22 Attack Power: 6 Defense Power: 1 Strategy: This time around, Jr. Troopa can fly, plus he has a spiked helmet. It's recommended you have the Spike Shield Badge on; that way, Mario can use Jump attacks successfully against him. Have Sushie on your team so you can use her Squirt and Tidal Wave attacks here. Just keep attacking this guy until you win, since the fight shouldn't be too hard. Super Blooper Found: Toad Town Tunnels HP: 70 Star Points: 25 Attack Power: 5 Defense Power: 0 Strategy: This is the toughest of the 3 Bloopers in the tunnels you'll have to fight. Despite its size and amount of power, it still isn't a big deal. The only real difference this time is that it sends out Blooper Babies to attack you as well. I highly recommend you have lots of healing items with you because you WILL need them! Use lots of Jump and Star Spirit attacks, and use your partner's strongest attacks as well. When it shoots out Blooper Babies, crush them all with a Star Storm if you're able to. Keep your HP and FP up, and repeat the above pattern until you win. Spike? Found: Flower Fields HP: 50 Star Points: 12 Attack Power: 4 Defense Power: 0 Strategy: This Lakitu is different from the others since it doesn't want to actually attack you, but it does anyway. It only throws Spiny Eggs at you to attack, so retaliate by using lots of strong Jump attacks and your partner's moves as well. I recommend you have Bow as your partner so you can use her Fan Smack to cause lots of damage. Just outlast this guy until you win. Huff N. Puff/Tuff Puff Found: Cloudy Climb HP: 60 (Huff N. Puff), 1 (Tuff Puff) Star Points: 34 Attack Power: 5 (Huff N. Puff), 2 (Tuff Puff) Defense Power: 0 Strategy: This battle can be a pretty long one if you don't have a good strategy here. Also, it helps to have Lakilester in your team for this fight as well. Each time you attack this boss, smaller Tuff Puffs will fall off and attack. Use an attack to hit the whole party because if you don't, Huff N. Puff will inhale the smaller clouds and regain some HP. After a few rounds, Huff N. Puff will become electrically charged for a really strong attack, which will take about 12 HP off of you! Keep your HP and FP up and continue with all the strong attacks until you finally defeat this creature. Kent C. Koopa Found: Pleasant Path HP: 70 Star Points: 20 Attack Power: 10 Defense Power: 6 Strategy: This giant Koopa is really tough, so it's recommended you have lots of strong attacks with you! Now is also the time you should have the Mega Smash and Quick Change Badges equipped. Right from the start, have Mario use the Lullaby Star Power to make the giant creature fall asleep for a while. After that, have him do a Jump attack using the action command to flip Kent C. Koopa on its backside. Use the time while it's asleep to pummel it with lots of strong Hammer and Jump attacks, along with your partner's strongest moves. When it wakes up, repeat the above process again until you defeat it. Jr. Troopa (Fifth Fight) Found: Shiver Snowfield HP: 50 Star Points: 24 Attack Power: 8 Defense Power: 1 Strategy: This time around, Jr. Troopa will be able to use magic to attack you. Despite his high attack power rating, he still isn't too tough to beat. Use lots of Jump and Hammer attacks, along with your partner's strong moves to take down this magic user once again. It would also help if you still have the Mega Smash Badge equipped, since a Hammer attack with that will take 10 HP each time! Anyway, keep attacking and such until you win here. Crystal King/Crystal Bit Found: Crystal Palace HP: 70 (King), 1 (Bit) Star Points: 42 Attack Power: 6 (King), N/A (Bit) Defense Power: 2 (King), 0 (Bit) Strategy: Well, this battle is really tough, especially since this boss's attacks take a good amount of HP from you. I recommend you have Lakilester as your partner, as well as several good attack Badges equipped. Also, a couple of HP Plus Badges won't hurt too much. Anyway, the Crystal King summons Crystal Bits to attack you during this battle, so those can be pretty annoying. Use lots of really strong attacks with their action commands to cause lots of damage through the king's high defense power. Have Lakilester use Spiny Surge to destroy the Crystal Bits and hurt the Crystal King all in one shot. Also, beware since this boss can freeze Mario in his tracks for a few rounds. After you weaken him enough, the Crystal King will summon two clones, although you can only hurt the real one. Use a multi-target attack to hit them all. Watch out because he'll also recover 20 HP when he's running low. Keep up your attacks until you defeat this annoying and tough boss. Jr. Troopa (Final Fight) Found: Bowser's Castle HP: 60 Star Points: 25 Attack Power: 8 Defense Power: 2 Strategy: This is apparently the final time you have to battle this little menace, and he's the hardest yet! Jr. Troopa has all of his previous abilities to attack you with, so this battle might be a pain to get through. It's highly recommended you have Watt as your partner, since its powers can go right through this guy's defense. After you take about half of his HP, he'll become able to fly and will gain a spiked helmet. Hurt him with strong attacks (the Spike Shield Badge would be great here) until you make him go back to the ground. He'll then try to use magic to destroy you, so continue with strong attacks until you beat him once and for all! Bowser (First Round) Found: Princess Peach's Castle HP: 50 Star Points: 38 Attack Power: 8 (Fire Attack), 6 (Stamp/Nail Attacks) Defense Power: 1 Strategy: Well, this first battle against Bowser may seem tough, but it's really a piece of cake for now. For the first couple rounds, just use regular attacks (also, make sure Watt is your current partner). After Bowser uses the Star Rod to make himself invincible, have Mario use the Star Beam to void that power temporarily. Now's your chance to attack! Watch out when Bowser uses his attack where he crushes Mario because it'll temporarily disable one of your attacks! Also, his swiping attack will also poison Mario, so be careful! Repeat this pattern after he regains the Star Rod's power until you beat him this round. Bowser (Final Battle) Found: Princess Peach's Castle HP: 99 Star Points: N/A Attack Power: 10 (Fire Attack), 8 (Stamp/Nail Attacks) Defense Power: 2 Strategy: Wow, this is definitely the final battle with Bowser himself! This is going to be one hell of a long battle, so brace yourself for a fight! Basically, he's a much stronger version of the battle you had with him inside the castle moments earlier. It's highly recommended you avoid his Stamp Attack by pressing A before impact. If you're not careful, he'll disable one of your battle options for a few rounds! The battle plan here is the same as last time; whenever Bowser uses the Star Rod, use the Star Beam. Since it won't affect Bowser, you'll see a quick scene with Twink rescuing the Princess, then having to fight with Kammy. In that fight, just use their abilities to get through it all. After that's over, Peach will wish for Mario, and that will charge up the Star Spirits' powers. They will appear and charge Mario up, giving him the Peach Beam. Use the Peach Beam in battle to void the Star Rod's powers. Use that time to hit Bowser quickly with strong attacks. Watch out because when you weaken him enough, he'll use the Star Rod to recover a good chunk of his HP (as if fighting him was bad enough). Keep on repeating the above pattern of using the Peach Beam, then attacking, to get through this battle. Also, it's a good thing if you have several Life Shrooms, so you'll keep getting revived after Bowser takes all your HP. Continue the assault until you finally defeat Bowser for good and beat this game! ***************************************************************************** -=-=-=-=-=-=-=-= -= 10. Items -= -=-=-=-=-=-=-=-= ========= Key Items ========= Artifact Found: Dry Dry Ruins Information: Give this to Kolorado and he'll give you a Star Piece. Autograph Found: Get from Luigi outside Mario's House. Information: It's an autograph of Luigi, which you give to Koopa Koot as a favor. Autograph (2) Found: Get from Merluvlee at her house. Information: It's Merluvlee's autograph. Give it to Koopa Koot to fulfill your favor for him. Blue Key Found: Crystal Palace Information: Use this to open the blue door in the Crystal Palace. Boo's Portrait Found: Boo's Mansion Information: Attach this picture to the empty frame on the second floor wall of the mansion to gain access to the third floor. Bucket Found: Get from Mayor Penguin in Shiver City after visiting Merle. Information: Use this and the Scarf on the snowman in Shiver Snowfield to open the way to Crystal Palace. Calculator Found: Shy Guy's Toy Box Information: This is the calculator the Shy Guys stole from Rowf in Toad Town. Give it back to Rowf to gain the I Spy Badge. Castle Key Found: Tubba Blubba's Castle, Bowser's Castle, Princess Peach's Castle Information: Use this to open a locked door in whichever castle you find it in. Cookbook Found: Shy Guy's Toy Box Information: Give this back to Tayce T. in Toad Town and she'll give you a reward. Crystal Ball Found: Get from Merlee at Merluvlee's request in Dry Dry Outpost. Information: You must get this for Merluvlee in order to get her autograph for Koopa Koot. Crystal Berry Found: Get from Posie after Rosie asks for something beautiful in exchange for the Water Stone in Flower Fields. Information: Give this pretty berry to Rosie to get the Water Stone you need. Diamond Stone Found: Dry Dry Ruins Information: This is one of 3 stones needed to open up Tutankoopa's tomb. Dictionary Found: Shy Guy's Toy Box Information: It's the book the Shy Guys stole from Russ T. Give it back and he'll reward you with a Star Piece. Diploma Found: Get after defeating the Master 3 times in the Toad Town Dojo Information: This item is just a sign of proof that you defeated the Master of the Toad Town Dojo 3 times. Dolly Found: Hit a tree in Jr. Troopa's Playground to find this Information: Give this to Goombaria in Goomba Village to get a Star Piece. Empty Wallet Found: In the bushes in Koopa Village. Information: This is Koopa Koot's wallet that he asks you to look for. Fertile Soil Found: Get from Posie in Flower Fields. Information: Use this along with the Magical Bean and Miracle Water to grow a beanstalk in Flower Fields. First-Degree Card Found: Get after defeating Chan in the Toad Town Dojo Information: This item is just a sign of proof showing you defeated Chan in the Dojo. Fortress Key Found: Inside Koopa Bros. Fortress Information: You use these to open locked doors within the Koopa Bros. Fortress. Fourth-Degree Card Found: Get after beating the Master the second time in the Toad Town Dojo. Information: This item is just proof showing you defeated the Toad Town Dojo's Master twice in battle. Frying Pan Found: Shy Guy's Toy Box Information: Here's the stolen pan that the Shy Guys took from Tayce T. Give it back to her and she'll make you a Cake as a reward. Glasses Found: Find in the bushes of Koopa Village after Koopa Koot asks you to find them. Information: These are the glasses that Koopa Koot lost in the village. Bring them back to get the 1 Coin as a reward. Gold Credit Found: Get from Koopa Koot after doing one of his favors. Information: Allows you to play the Smash Attack game in the Toad Town Playroom. Jade Raven Found: Get from the Yoshi's Village Leader after rescuing the Yoshi kids. Information: When placed in the raven statue in Jade Jungle, it allows you to go further into the jungle. Koopa Legends Found: Get from Kolorado's wife in her house in Koopa Village. Only get it after offering to help the elder Koot in the east-most house of the village. Information: Give this book to the elder Koot to get a single Coin (how cheap >_<). Kooper's Shell Found: Win the Fuzzy mini-game in the area behind Kooper's house. Information: Give this back to Kooper when you meet up with him and he'll offer to join your party. Letter Found: Various places Information: Use Parakarry and deliver these to their addressees to gain a reward of some sort. Lucky Star Found: Get from Twink after visiting Shooting Star Summit. Information: When you get this, you'll be able to use the "action command" in battle. Lunar Stone Found: Dry Dry Ruins Information: This is one of 3 stones needed to open up Tutankoopa's tomb. Lyrics Found: Get from the lyricist at Club 64 after visiting the composer in Dry Dry Outpost. Information: Give this to the composer in Dry Dry Outpost to get the Melody. Magical Bean Found: Get from Petunia in Flower Fields after defeating the Monty Moles. Information: Plant this in the patch of fertile soil in the main area of Flower Fields, then use Miracle Water to make it sprout. Magical Seed Found: Mt. Rugged, Toad Town, Forever Forest, Yoshi's Village Information: You plant this in the Flower Garden in Toad Town. Mailbag Found: Shy Guy's Toy Box Information: This is the stolen bag from the Toad Town Post Office. Return it to get a Star Piece as a reward. Melody Found: Get from the composer in Dry Dry Outpost after showing him the Lyrics. Information: Miracle Water Found: Get from Lily in Flower Fields after you make the springs appear again with the Water Stone. Information: Use this with the Magical Bean and Fertile Soil to grow a beanstalk in the main area of Flower Fields. Mystery Note Found: Shy Guy's Toy Box Information: This note cannot be read by Mario, so give it to someone who can understand it so they can translate for you. Mystical Key Found: Tubba Blubba's Castle Information: Use this to unlock the Windy Mill in Gusty Gulch. Odd Key Found: In the room you emerge in after going through the pipe next to Rip Cheato in Toad Town Tunnels. Information: Use this key to unlock the door of the room you find it in. Old Photo Found: Get from the Boo at Boo's Mansion on Koopa Koot's request. Information: It's an old picture of Koopa Koot he asks you to get for him. Package Found: Get from a Boo in Gusty Gulch after Koopa Koot asks you to get it for him. Information: This is a package that Koopa Koot wanted. Give it to him to get your reward. Palace Key Found: Crystal Palace Information: Use this to open the last locked doors in the Crystal Palace. Prison Key Found: Bowser's Castle Information: Use this to unlock the prison cell in Bowser's Castle. Pulse Stone Found: Get from Moustafa in Dry Dry Outpost. Information: Use it to find and enter the Dry Dry Ruins. Pyramid Stone Found: Dry Dry Ruins Information: This is one of 3 stones needed to open up Tutankoopa's tomb. Record Found: Boo's Mansion Information: You use the phonograph in Boo's Mansion to play the music on this record. Red Jar Found: Get from the Dry Dry Outpost shopkeeper after buying the items Koopa Koot tells you to buy in a certain order. Information: This is a special red jar that Koopa Koot wants. Give it to him to fulfill your favor to him again. Red Key Found: Crystal Palace Information: Use this to unlock the red door in the Crystal Palace. Ruins Key Found: Dry Dry Ruins Information: Use this Key to open the locked doors in the Dry Dry Ruins. Scarf Found: Get from Merle in Starborn Valley. Information: Use this on the snowman with no scarf in Shiver Snowfield along with the Bucket to open the path to the Crystal Palace. Second-Degree Card Found: Get after defeating Lee in the Toad Town Dojo. Information: This item is just a sign of proof showing you defeated Lee in the Dojo. Silver Credit Found: Get it from Koopa Koot after giving him a Sleepy Sheep like he asks of you. Information: Allows you access to the Playroom in Toad Town. Star Stone Found: Get from Madam Merlar's spirit in Shiver Mountain. Information: Place this stone in the ice block on Shiver Mountain to open the path to the Crystal Palace. Storeroom Key Found: Shy Guy's Toy Box Information: This is the stolen key to the storeroom of the shop in Toad Town. Bring it back to the shopkeeper to gain access to the storeroom. Tape Found: Get from Goompa in Goomba Village after Koopa Koot asks you to get it for him. Information: This is a tape of something, but it's something that Koopa Koot wants back for some mysterious reason. Third-Degree Card Found: Get it after defeating the Master for the first time in the Toad Town Dojo. Information: This is just evidence that you defeated the Master once in the Dojo of Toad Town. Toy Train Found: In the shop storeroom in Toad Town Information: Use this to travel to other areas of Shy Guy's Toy Box. Ultra Stone Found: Get from Raphael the Raven after he helps you reach the volcano. Information: When you reach a Super Block, you'll be given the option to upgrade a party member to Ultra Rank (provided you already upgraded them to Super Rank previously). Volcano Vase Found: In a chest that lands where you met Sushie earlier in Jade Jungle after the volcano erupted. Information: Give this to Kolorado and he'll give you the fourth Magical Seed needed to enter Flower Fields. Warehouse Key Found: At the bottom of the frozen pond in Shiver City. Information: Use this key to unlock the warehouse in Shiver City. Water Stone Found: Get from Rosie in Flower Fields after you give her the Crystal Berry. Information: This special stone has an endless supply of water. Give it to Lily in Flower Fields and the area will fill with water again. Weight Found: Boo's Mansion Information: Use this to weigh down the chandelier in the main room of the mansion, revealing a hidden room. ============= Regular Items ============= Apple: Restores 5 HP. Blue Berry: Restores 5 FP (hit tree in Flower Fields). Bubble Berry: Restores 5 HP (hit tree in Flower Fields). Dizzy Dial: When used in battle, it causes the enemies to become dizzy and temporarily unable to attack if successful. Dried Fruit: Recovers 15 HP. Dried Pasta: Recovers 3 HP and 2 FP. Dried Shroom: Recovers 1 HP. Dusty Hammer: Use this in battle to cause damage to an enemy. Egg: Recovers 5 HP. Fire Flower: This item allows you to use a fiery attack in battle against all enemies. Fright Jar: When used in battle, this can scare away some of the enemies. Goomnut: Recovers 3 FP (hit tree in Goomba Village). Honey Syrup: Restores 5 FP. Iced Potato: Restores 5 HP (get after staying at Shiver City Toad House). Jammin' Jelly: Restores 50 FP. Koopa Leaf: Restores 3 FP (search bushes in Koopa Village). Lemon: Recovers 1 HP and 2 FP (hit tree in Dry Dry Desert oasis). Life Shroom: If Mario's HP reaches 0 in battle, this item will automatically recover 10 HP to keep him alive. It can only be used once, though. Lime: Recovers 3 FP (hit tree in Dry Dry Desert oasis). Maple Syrup: Restores 10 FP. Mistake: Recovers 1 HP and 1 FP (get from Tayce T. for using a bad recipe). Mushroom: Restores 5 HP. Mystery?: When this is used in battle, it will become a random item for you to use. Pebble: Throw this stone at an enemy to cause damage. POW Block: When used, it flips the shelled enemies on their backs, and causes 2 HP of damage to all enemies. Red Berry: Restores 5 HP (hit tree in Flower Fields). Repel Gel: When used in battle, Mario becomes transparent and invulnerable to attacks for a short period of time. Shooting Star: This attack item causes 6 HP of damage to all enemies onscreen. Sleepy Sheep: If it works, this item can make all enemies fall asleep for a limited time in battle. Snowman Doll: When used in battle, it uses a strong ice attack on all the enemies. Stinky Herb: Restores 5 FP (walk along vine walls in Flower Fields). Strange Leaf: Restores 5 FP (search bushes outside Boo's Mansion). Stop Watch: In battle, it can paralyze the enemies for a few turns if successful. Super Shroom: Use this to recover 10 HP. Super Soda: This cures shrinking and poisoning status, and it recovers 5 FP. Tasty Tonic: When used, it cures poisoning and shrinking status on Mario. Thunder Bolt: When used in battle, a thunderbolt hits a single enemy to cause 5 HP of damage. Thunder Rage: When used in battle, thunderbolts hit all enemies on the screen, taking about 5 HP from each. Ultra Shroom: Recovers 50 HP. Volt Shroom: When used in battle, it temporarily electrically charges Mario, causing damage to enemies that touch him. Whacka's Bump: Recovers 25 HP and 25 FP (get from hitting the Whacka on Mt. Rugged with your Hammer; they are in limited supply though). Yellow Berry: Restores 3 HP and 3 FP (hit tree in Flower Fields). ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 11. Badges -= -=-=-=-=-=-=-=-=-= All or Nothing Found: Rowf's Badge Shop Badge Points: 4 Information: If equipped, Mario's attack power goes up by 1 point if he uses the action command to attack. If he doesn't succeed, the attack power goes down to 0. Attack FX A Found: Merluvlee's House (trade with Merlow) Badge Points: 0 Information: When equipped, this badge changes the sound effects you hear when Mario attacks in battle. Attack FX B Found: Pleasant Path Badge Points: 0 Information: When equipped, this badge changes the sound effects you hear when Mario attacks in battle. Attack FX C Found: Dry Dry Desert Badge Points: 0 Information: When equipped, this badge changes the sound effects you hear when Mario attacks in battle. Attack FX D Found: Toad Town (get from Pop Diva after giving her lyricist the Melody; see the Secrets section for help on getting that) Badge Points: 0 Information: When equipped, this badge changes the sound effects you hear when Mario attacks in battle. Attack FX E Found: Shiver City Badge Points: 0 Information: When equipped, this badge changes the sound effects you hear when Mario attacks in battle. Bump Attack Found: Toad Town Tunnels (buy from Rip Cheato) Badge Points: 5 Information: When equipped, Mario will be able to defeat weak enemies by just walking into them. Chill Out Found: Merluvlee's House (trade with Merlow) Badge Points: 2 Information: When equipped, it prevents you from getting hit by a First Strike from the enemy. Close Call Found: Goomba Road Badge Points: 1 Information: If Mario is in "danger" in battle (low HP), the enemies sometimes miss when attacking you. D-Down Jump Found: Tubba Blubba's Castle Badge Points: 2 Information: When equipped, Mario will be able to perform a Jump attack at the cost of 2 FP, which will lower the enemy's defense as well as cause damage. D-Down Pound Found: Rowf's Badge Shop Badge Points: 2 Information: When equipped, Mario can use his Hammer to lower the defensive power of an enemy in battle. However, it costs 2 FP to use each time, though. Damage Dodge Found: Mt. Rugged, Rowf's Badge Shop Badge Points: 3 Information: When equipped, the amount of damage Mario takes from an attack is decreased by 1 point if you perform the action command before he's hit. Deep Focus Found: Princess Peach's Castle, Shy Guy's Toy Box, Bowser's Castle Badge Points: 1 Information: When you equip this badge and use the Star Power "Focus" in battle, you recharge more Star Power than normal. Defend Plus Found: Shy Guy's Toy Box Badge Points: 6 Information: When equipped, it decreases the amount of damage Mario takes from an attack by 1 point. Dizzy Attack Found: Pleasant Path Badge Points: 2 Information: When equipped, your attacks in battle can make the enemy become dizzy and unable to move for a limited time. Dizzy Stomp Found: Mt. Lavalava Badge Points: 1 Information: When equipped, Mario will be able to perform the Dizzy Stomp attack in battle, at 2 FP per use. If successful, the enemy that's hit will become dizzy and/or paralyzed for a limited time. Dodge Master Found: Rowf's Badge Shop Badge Points: 2 Information: This badge allows the action command to work more frequently in battle. Double Dip Found: Rowf's Badge Shop Badge Points: 1 Information: When you have this one equipped, you'll be able to use 2 items during the same turn in battle. Feeling Fine Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: This badge protects Mario from poisoning and dizziness status in battle. Fire Shield Found: Mt. Lavalava Badge Points: 2 Information: When equipped, Mario will take 1 point less damage when attacked with a fire-based attack. First Attack Found: Rowf's Badge Shop Badge Points: 1 Information: When equipped, you'll be able to finish off a weak enemy if you entered the battle with a First Strike advantage. Flower Finder Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: When equipped, more Flowers appear than normal after winning a battle. Flower Saver Found: Flower Fields, Merluvlee's House (trade with Merlow) Badge Points: 6 Information: When equipped, all abilities will cost 1 FP less than they normally would. FP Plus Found: Pleasant Path, Forever Forest, Rowf's Badge Shop Badge Points: 3 Information: When equipped, your maximum FP goes up by 5. Group Focus Found: Toad Town (Rowf's Badge Shop) Badge Points: 2 Information: When equipped, your partner will be able to use the Star Power Focus as well as Mario. Hammer Throw Found: Goomba Road Badge Points: 2 Information: When equipped, Mario can throw his Hammer to attack in battle. However, each use costs 2 FP, but the attack power is great! Happy Flower Found: Merluvlee's House (trade with Merlow), Flower Fields Badge Points: 3 Information: When equipped, Mario will slowly regain his FP in battle. Happy Heart Found: Merluvlee's House (trade with Merlow), Jade Jungle Badge Points: 3 Information: When equipped, Mario will slowly regain his HP in battle. Heart Finder Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: When equipped, more Hearts than usual will appear after you win a battle. HP Drain Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: When equipped, Mario's attack power decreases, but he regains 1 HP per turn in battle. HP Plus Found: Path Behind Kooper's House, Forever Forest, Rowf's Badge Shop Badge Points: 3 Information: When equipped, Mario's maximum HP goes up by 5. I Spy Found: Get from Rowf after you return his stolen Calculator. Badge Points: 1 Information: If you have this equipped and you walk into an area, a sound and a Star Piece icon will appear above your head, telling you there's a hidden Star Piece in the area. Ice Power Found: Shy Guy's Toy Box Badge Points: 2 Information: When equipped, Mario's attack power against fire enemies goes up by 2 points. Also, Mario won't be hurt when he jumps on fiery enemies. Jump Charge Found: Rowf's Badge Shop Badge Points: 1 Information: When equipped, Mario will be able to charge up his Jump power at the cost of 1 FP per use. Doing this will raise his Jump power by 2, but it'll fade after the attack. Last Stand Found: Princess Peach's Castle Badge Points: 1 Information: If equipped and Mario is in Danger mode in battle, he'll only receive half as much damage from attacks. Lucky Day Found: Goomba Village (get from Goompapa after the chain letter sequence) Badge Points: 7 Information: When equipped, it makes enemies' attacks miss hitting Mario more often. Mega Jump Found: Shiver Mountain Badge Points: 3 Information: This badge allows Mario to do a Mega Jump, which is a really powerful attack. It costs 6 FP each time it's used, though. Mega Quake Found: Rowf's Badge Shop Badge Points: 3 Information: When used, Mario can damage all enemies on the ground and ceiling with a strong Hammer attack. It costs 7 FP per use, though. Mega Rush Found: Tubba Blubba's Castle Badge Points: 1 Information: If you have this badge equipped and Mario is in Peril mode in battle (REALLY low HP), his attack power will go up by 4. Mega Smash Found: Flower Fields Badge Points: 3 Information: When equipped, Mario can use this ability to cause large amounts of damage to the enemy with his Hammer. It costs 6 FP per use, however. Money Money Found: Merluvlee's House (trade with Merlow) Badge Points: 7 Information: When equipped, Mario wins twice as many Coins from a battle than normal. Multibounce Found: Rowf's Badge Shop Badge Points: 1 Information: When equipped, you'll be able to use a Jump attack on all enemies on the screen, although it'll cost you 2 FP per use. P-Down, D-Up Found: Crystal Palace Badge Points: 2 Information: When equipped, Mario's attack power is lowered by 1 point, but his defense power is raised by 1 point. P-Up, D-Down Found: Crystal Palace Badge Points: 2 Information: When equipped, Mario's defense power is lowered by 1 point, but his attack power is raised by 1 point. Pay-Off Found: Merluvlee's House (trade with Merlow) Badge Points: 2 Information: Whenever Mario is attacked in battle, he'll gain Coins according to how much damage he takes. Peekaboo Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: When equipped, you'll be able to view the amount of HP an enemy has without having to use Goombario's Tattle ability. Power Bounce Found: Koopa Bros. Fortress Badge Points: 2 Information: When equipped, Mario will have the option to perform the Power Bounce Jump attack in battle. It consumes 3 FP per use, but you'll be able to perform unlimited jumps on the enemy, provided you don't screw up on the action command. Power Jump Found: Goomba Village Badge Points: 1 Information: With this badge, Mario can perform more powerful jumps in battle, provided he has enough Flower Points to do so. Power Plus Found: Shy Guy's Toy Box, Merluvlee's House (trade with Merlow) Badge Points: 6 Information: When equipped, the attack power of Mario's Jump and Hammer attacks go up by 1 point. Power Quake Found: Jade Jungle Badge Points: 2 Information: When used in battle, it causes lots of damage to the enemies on the ground and ceiling. However, it costs 4 FP per use. Power Rush Found: Princess Peach's Castle Badge Points: 1 Information: If you have this equipped and Mario is in Danger mode in battle (low HP), his attack power will go up by 2 points. Power Smash Found: Toad Town Tunnels Badge Points: 1 Information: When equipped, Mario will cause much more damage against an enemy if he uses the Hammer with the action command to attack. It costs 2 FP per use, though. Pretty Lucky Found: Merluvlee's House (trade with Merlow) Badge Points: 3 Information: If equipped, it causes the enemies to miss an attack against Mario more often. Quake Hammer Found: Mt. Rugged Badge Points: 1 Information: When used in battle, you can cause damage to the enemies on the ground and the ceiling, at the expense of 2 FP. Quick Change Found: Toad Town Badge Points: 4 Information: When you have this equipped, you'll be able to switch partners in battle and attack with them in the same turn. Refund Found: Koopa Bros. Fortress Badge Points: 1 Information: If you have this badge equipped and you use an item in battle, you'll gain some Coins as compensation for that item. Runaway Pay Found: Dry Dry Desert Badge Points: 2 Information: When you wear this and you run away in battle, you'll still gain Star Points from the enemies you did defeat before running. S. Jump Chg. Found: Cloudy Climb Badge Points: 2 Information: When equipped, Mario will be able to greatly charge up his Jump power. It'll increase his Jump attack power by 3 points, but it'll disappear after you attack with that strength. It costs 4 FP per use, though. S. Smash Chg. Found: Rowf's Badge Shop Badge Points: 2 Information: When equipped, Mario will be able to really charge up his Hammer. This ability costs 4 FP each time it's used. It'll increase his Hammer power by 3 points, but it'll disappear after he attacks. Shrink Stomp Found: Toad Town Tunnels Badge Points: 1 Information: If equipped, Mario will have the option to Shrink Stomp an enemy, at the cost of 2 FP. If successful, the enemy will become smaller, thus lowering its attack power. Sleep Stomp Found: Rowf's Badge Shop Badge Points: 1 Information: When this is equipped, you'll gain the Sleep Stomp Jump attack for Mario. It costs 2 FP per use, and it can cause the enemy you hit to fall asleep for a few rounds of battle. Slow Go Found: Dry Dry Ruins Badge Points: 0 Information: This is about the most useless badge, in my own opinion. It prevents Mario from running, which is only useful in areas where you don't want to wake up sleeping enemies by running past. Smash Charge Found: Koopa Bros. Fortress Badge Points: 1 Information: In battle, Mario will be able to charge up his Hammer to make it more powerful. It costs 1 FP each time you charge it up, though. Speedy Spin Found: Rowf's Badge Shop Badge Points: 1 Information: When equipped, Mario will be able to spin further when using his spin dash. Spike Shield Found: Dry Dry Ruins Badge Points: 2 Information: When equipped, Mario will be able to use Jump attacks on spiked enemies without getting hurt. Spin Attack Found: Dry Dry Desert Badge Points: 3 Information: When equipped, you can defeat weak enemies without even going into battle with them by spin dashing into them. Spin Smash Found: Rowf's Badge Shop Badge Points: 1 Information: When equipped, Mario will be able to use this Hammer attack in battle at 2 FP per use. When he hits an enemy, that enemy will smash into the enemies behind it, causing damage to them as well. Triple Dip Found: Crystal Palace Badge Points: 3 Information: When equipped, it allows Mario to use 3 items in the same turn, provided there are at least 6 FP available. Zap Tap Found: Merluvlee's House (trade with Merlow) Badge Points: 4 Information: If this is equipped, most enemies that physically touch you in battle will get hurt. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Star Piece Locations -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======================= Jr. Troopa's Playground ======================= 1. On the path going east to Goomba Village, you'll find one at the top of a high ledge. 2. In the area of this playground with the Heart Block, do a Spin Jump up and to the right of the stone block to uncover a Star Piece. ============== Goomba Village ============== 3. After you find the Dolly in Jr. Troopa's Playground, give it to Goombaria to get a Star Piece in return. 4. After you get the Super Boots, go back to Goomba Village and head west to the area where Goombaria found you in the beginning. Spin Jump there to get a Star Piece. 5. Deliver a Letter you find in Dry Dry Desert to Goompa with Parakarry as your partner to get a Star Piece. =============== Goomba Fortress =============== 6. Outside the fortress, hit the nearby tree with the Hammer to knock out a Star Piece. 7. After you cross the bridge to the east of Goomba Fortress, Spin Jump in the grassy area north of the path to find one. ========= Toad Town ========= 8. Hit the tree to the left of Merlon's house with the Hammer to knock a Star Piece out. 9. Deliver the Letter you find on Mt. Rugged to Merlon (Parakarry must be your current partner in order to deliver it). 10. Just to the left of the entrance to Forever Forest, Spin Jump on the ground in front of the guardhouse to unearth a Star Piece. 11. Give the Letter to Fice T. with Parakarry as your partner (the guard near the entrance to Forever Forest), and he'll reward you with a Star Piece. 12. Spin Jump in the grassy area to the south of the Dojo to reveal a Star Piece. 13. Go all the way south to the area with the train station. Instead of going left to the train, follow the path south of the tracks to the right. Spin Jump the ground to the east to uncover a Star Piece. 14. After you get Sushie, go into the grassy area to the south of the Dojo. Go onto the dock and swim across the pond, then grab the Star Piece at the other side. 15. In the area where you talk to the giant whale, go up to the nearby Save Block. Spin Jump on the ground near that to find a Star Piece. 16. Give the Letter you find in Flower Fields to Minh T. in the Flower Garden with Parakarry to get a Star Piece. 17. Deliver a Letter you find in Jade Jungle to Russ T. to get a Star Piece. 18. After you find the Mailbag in Shy Guy's Toy Box, return it to the Post Office to get a Star Piece. 19. When you find Russ T's Dictionary in Shy Guy's Toy Box, return it to him to get a Star Piece. ================= Toad Town Tunnels ================= 20. Find this on a ledge in one of the rooms you can access after obtaining the Super Hammer. ============================================ Shooting Star Summit/Path North of Toad Town ============================================ 21. At the split of the two paths leading to the summit or Merluvlee's House (to the right of the bridge), Spin Jump on the ground to find one. 22. When you enter the Shooting Star Summit, take the path to the left to find one more Star Piece. 23. Spin Jump on the ground to the right of Merluvlee's House to uncover a Star Piece. 24. When you enter the Shooting Star Summit area, go right and onto the first step. Spin Jump on it to get a Star Piece. 25. With Parakarry as your partner, deliver a Letter to Merlow on the second floor of Merluvlee's House to get a Star Piece. ============= Pleasant Path ============= 26. In the second area of this path to Koopa Village, there is a small path that branches to the south of the main path. Follow that path down and left to the edge, then use Kooper to reach the Star Piece on the island by pressing C-Down. 27. When you reach the intersection where you can either go south to Koopa Village or east to the fortress, continue east for 2 scenes. In the beginning of the second area (the area after the one with the bridge), hit the first tree you pass with a Hammer to drop a Star Piece. 28. On the high plateau above the path leading to Koopa Village. Spin Jump between three blue poles to find a Star Piece. 29. In the area east of the bridge above the entrance to Koopa Village, Spin Jump the ground to uncover a Star Piece. ============= Koopa Village ============= 30. After you knock the shell off that floating block, come back to the area afterward and a Star Piece will be in its place. 31. Spin Jump the ground to the left of the group of Bob-ombs to reveal a Star Piece. 32. With Parakarry as your partner, deliver a Letter you find in Dry Dry Desert to Mort T. (the mushroom guy running the Toad House) to get a Star Piece. ========== Mt. Rugged ========== 33. In the flatland area after the Save Block where the Monty Moles are, go right to the bottom of the slide in the background. Spin Jump at the bottom of it to find a Star Piece. 34. In the scene where you go up that steep hill, when you reach the top, take the left path. When you reach the second hole as you move left, walk south to land on a ledge with the Star Piece. 35. In the northwest section of Mt. Rugged (the section where you get the Damage Dodge Badge), go left and fly across the gap to the left of the trampoline with Parakarry, then take the Star Piece there. ============== Dry Dry Desert ============== 36. Deliver the Letter you find in Mt. Rugged to Kolorado at his campsite. 37. Give Kolorado the Artifact you find in Dry Dry Ruins in exchange for a Star Piece. 38. On the middle path going east and west through the desert, you'll come across the Nomadimouse. Give him a Letter to get a Star Piece. 39. In the exact middle area of the desert, which is one screen west of where you meet Nomadimouse, Spin Jump to the south of the stone structure to find a Star Piece. =============== Dry Dry Outpost =============== 40. When you get on the roof of the easternmost building in town, Spin Jump on the roof to get a Star Piece. ============= Dry Dry Ruins ============= 41. In the second room where you have to drain the sand, you'll reveal a Star Piece in the corner. ============= Boo's Mansion ============= 42. In the room where you find the Super Boots, Spin Jump the floor near the Boo in the corner to make a Star Piece pop out. 43. In the room with the empty chest and the chandelier that almost crushes you, go down the stairs and Spin Jump the floor in front of the clock to reveal a Star Piece. 44. In the first room of the mansion, go right and Spin Jump on the middle of the rug to make one come out. 45. In the room where you found the Record, Spin Jump on the rug to make yet another Star Piece appear. 46. When you land atop the large bookcase after falling from the room above, jump down and left onto a stack of crates. Spin Jump them both to find a Star Piece. 47. Deliver a Letter you find in Jade Jungle to Igor the shopkeeper with Parakarry as your partner to get a Star Piece in return. =========== Gusty Gulch =========== 48. In the scene where you hit three blocks to get 11 Coins and a Super Shroom, walk behind the rock in the background to find the Star Piece. 49. Right after you go east through the gae from Boo's Mansion, Spin Jump the ground to find a Star Piece. ===================== Tubba Blubba's Castle ===================== 50. When you're on the balcony above the room with the large table, drop down from above onto the table and collect the Star Piece sitting on it. 51. In the long hallway to the east of the room with the large table, enter the first room to the left. Get onto the table and take the Star Piece there. ================= Shy Guy's Toy Box ================= 52. To the right of where you enter this place, Spin Jump the floor in front of the blue mushroom guy to uncover a Star Piece. 53. In the long room to the right of the entrance, you'll find a Star Piece behind a yellow block just past the first wall. 54. In the same room as the previous one, when you get to the top of the middle building, use Parakarry to fly to the left one, where you'll find another Star Piece. 55. Spin Jump on the ground in front of the Pink Station to find a Star Piece. 56. Same as the previous Star Piece, but do the Spin Jump in front of the Green Station this time. 57. In the room with the slot machine, go right and jump on the large blocks that move up and down. Get to the corner of this area and onto the low green block. Ride it to its lowest point, then go right into a hidden room with Coins and a Star Piece. 58. Go to the Red Station and Spin Jump the ground near the front of it to reveal a Star Piece. ===================== Lavalava Island Beach ===================== 59. In the area with the Jungle Fuzzies, hit the rightmost palm tree in the background with your Hammer to make a Star Piece fall out. =============== Yoshi's Village =============== 60. Spin Jump in front of the statue in middle of the village to uncover a Star Piece. =========== Jade Jungle =========== 61. In the area where you meet Sushie, use her to swim around to an island in the upper-right corner of the area to find a Star Piece. 62. In the area where you find the blue Yoshi, use Sushie and swim under the bridge to find it. 63. In the area where you fight the Magikoopa and Putrid Piranhas, Spin Jump near the middle of the area to reveal a Star Piece. ============ Mt. Lavalava ============ 64. In the room where you fall from the sliding rope to reach a Super Block, Spin Jump to the right of that ledge to find a Star Piece. 65. To the left of the Heart Block, Spin Jump the floor to find a Star Piece. ============= Flower Fields ============= 66. In the area where you get the Magical Bean from Petunia, Spin Jump to the left of Petunia to uncover a Star Piece. 67. Along the southwest path, Spin Jump in front of the tree that holds Yellow Berries to get another Star Piece. 68. Next to the tree you get Blue Berries from, walk in the flowers to the right to find one. 69. On the right side of the area with the large blue tree in the middle, Spin Jump on the ground to uncover a Star Piece. 70. This one's in the area where the Bubble Plant encases you in a bubble to fly over the spiked vines. At the other side of that gap, take the upper path up and to the east to find the Star Piece in plain view. 71. This next one is found in the area with the multi-colored platform puzzle. On the right ledge, use the trampoline to get to the high ledge with the Super Block. Instead, go right and Spin Jump at the right side to get a Star Piece. =========== Shiver City =========== 72. Do a Tornado Jump in the snow to the right of the Mayor's House to get a Star Piece. 73. Deliver a Letter you find in Shiver Snowfield to Mayor Penguin with Parakarry as your partner to get a Star Piece. ================ Shiver Snowfield ================ 74. In the area with all the snowmen lined up, Tornado Jump in the south section of that scene to uncover a Star Piece. =============== Shiver Mountain =============== 75. To the west of the entrance to Crystal Palace, drop off the cliff in front of the Save Block and you'll land on a ledge with a Star Piece on it. ============== Crystal Palace ============== 76. When you get to the flip side of the mirror, head all the way left and outside of the palace. Continue like you're gonna go to Shiver Mountain, but there's a hidden cave on the flip side with a Star Piece instead of the exit to the mountain. 77. In the room with the small rhino statue you must push, Tornado Jump the floor in the left side of the room (under the hidden block with the Jammin' Jelly) to uncover a Star Piece. 78. In the room with the larger rhino statue, Tornado Jump the floor in the left side of that room (under the hidden block containing Maple Syrup) to get another Star Piece. =================== Koopa Koot's Favors =================== 79-93. Get these by completing Koot's favors (Koot is found in Koopa Village) through the course of the game. See the Koot Favors FAQ on GameFAQs for more details. ========== Rip Cheato ========== 94-96. Buy the first, fifth, and tenth items from Rip Cheato (located in the Toad Town Tunnels) to get these. ============ Chuck Quizmo ============ 97-160. Get one for each question you answer correctly. See my Chuck Quizmo Questions FAQ on GameFAQs for details on the questions. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Star Spirit Powers -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ======= Eldstar ======= Focus Star Levels: N/A Information: When used in battle, you can charge up your star meter by a small amount. Refresh Star Levels: 1 Information: You'll be able to recover 5 HP and FP when using this. ===== Mamar ===== Lullaby Star Levels: 1 Information: When used in battle, Mamar will appear and cause all the enemies to fall asleep for a few rounds of battle. ====== Skolar ====== Star Storm Star Levels: 2 Information: This powerful Star Spirit attack can knock off 7 HP from all enemies onscreen when used. ======== Muskular ======== Chill Out Star Levels: 2 Information: This ability allows you to decrease the attack power of all the enemies in battle for a few turns. ======= Misstar ======= Smooch Star Levels: 3 Information: This ability lets you recover 20 HP when used. ====== Klevar ====== Time Out Star Levels: 2 Information: This move allows you to freeze all the enemies on the screen for a limited time. ====== Kalmar ====== Up & Away Star Levels: 2 Information: This ability turns the enemies onscreen into stars, then they blow away, ending the battle. ***************************************************************************** -=-=-=-=-=-=-=-= -= 14. Shops -= -=-=-=-=-=-=-=-= ========================== Shroom Grocery (Toad Town) ========================== Name Price ---- ----- Fright Jar 5 Sleepy Sheep 10 POW Block 5 Fire Flower 10 Honey Syrup 10 Mushroom 5 ======================== Harry's Shop (Toad Town) ======================== Name Price ---- ----- Stone Cap 30 Dizzy Dial 15 Thunder Rage 20 Tasty Tonic 5 Volt Shroom 10 Super Shroom 20 ============================= Rowf's Badge Shop (Toad Town) ============================= Name Price ---- ----- D-Down Pound 75 (After Chapter 1) First Attack 100 (After Chapter 1) Speedy Spin 50 (After Chapter 1) Multibounce 75 (After Chapter 1) Sleep Stomp 75 (After Chapter 2) Double Dip 100 (After Chapter 2) Dodge Master 100 (After Chapter 2) Jump Charge 50 (After Chapter 3) Spin Smash 75 (After Chapter 3) Group Focus 100 (After Chapter 3) HP Plus 150 (After Chapter 4) FP Plus 150 (After Chapter 4) All or Nothing 100 (After Chapter 4) S. Smash Chg. 100 (After Chapter 5) Damage Dodge 150 (After Chapter 5) Mega Quake 200 (After Chapter 5) =================================================== Merlow the Badge Trader (Near Shooting Star Summit) =================================================== Name S.P. ---- ---- Attack FX A 1 Pay-Off 1 Chill Out 3 Pretty Lucky 5 Feeling Fine 5 Happy Heart 8 Happy Flower 8 Peekaboo 10 Zap Tap 10 Heart Finder 12 Flower Finder 12 HP Drain 15 Money Money 20 Flower Saver 25 Power Plus 25 ============================ Koopa's Shop (Koopa Village) ============================ Name Price ---- ----- Dizzy Dial 10 POW Block 4 Fire Flower 8 Honey Syrup 8 Volt Shroom 15 Mushroom 4 ====================================== Little Mouser's Shop (Dry Dry Outpost) ====================================== Name Price ---- ----- Thunder Bolt 5 Dusty Hammer 2 Honey Syrup 5 Dried Shroom 2 Dried Pasta 3 Mushroom 3 =========================================== Merlee's Magic Spell Shop (Dry Dry Outpost) =========================================== Name Price ---- ----- Special Course 50 Ordinary Course 20 Petit Course 5 ========================== Boo's Shop (Boo's Mansion) ========================== Name Price ---- ----- Super Shroom 13 Life Shroom 50 Maple Syrup 25 Snowman Doll 15 Stop Watch 25 Mystery? 1 ================================ Yoshi's Cabana (Yoshi's Village) ================================ Name Price ---- ----- Snowman Doll 15 Thunder Rage 15 Fire Flower 5 Tasty Tonic 2 Honey Syrup 6 Super Shroom 15 ========================= Shiver Shop (Shiver City) ========================= Name Price ---- ----- Dizzy Dial 15 Shooting Star 30 Snowman Doll 8 Maple Syrup 20 Life Shroom 40 Super Shroom 20 ============================ Star Haven Shop (Star Haven) ============================ Name Price ---- ----- Stop Watch 15 Shooting Star 15 Super Soda 3 Maple Syrup 10 Life Shroom 25 Super Shroom 10 ====================================== Bowser's Castle Shop (Bowser's Castle) ====================================== Name Price ---- ----- Super Shroom 30 Maple Syrup 30 Thunder Rage 30 POW Block 15 Dizzy Dial 25 Mystery? 5 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 15. Tayce T. Recipes -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= In Toad Town, there is an outstanding cook named Tayce T. She lives in the house west of the entrance to Forever Forest, and she can cook out some great stuff, provided you give her the ingredients. In the beginning of the game, she can only cook using one item, but after you bring back her lost Cookbook from the Shy Guy's Toy Box, she can cook with 2 items at once! There are 50 different recipes she can cook for you total, and here I will list them: ========= Apple Pie ========= Information: Recovers 5 HP and 15 FP. Ingredients: Mystery? Cake Mix + Apple ========== Big Cookie ========== Information: Restores 20 FP. Ingredients: Cake Mix + Yellow Berry Egg Goomnut Blue Berry Red Berry ========== Bland Meal ========== Information: Restores 10 HP and 10 FP. Ingredients: Koopa Leaf + Yellow Berry Goomnut Blue Berry Red Berry Strange Leaf + Goomnut Iced Potato + Mushroom Volt Shroom Life Shroom Super Shroom Cake Mix Egg Coconut Fire Flower + Volt Shroom Life Shroom Super Shroom Goomnut Potato Salad + Fried Shroom Egg + Mushroom Volt Shroom Life Shroom Super Shroom Dried Pasta + Yellow Berry Egg Goomnut Blue Berry Red Berry Coconut Volt Shroom Life Shroom Super Shroom ========== Boiled Egg ========== Information: Restores 8 HP and 8 FP. Ingredients: Egg + Strange Leaf Stinky Herb ==== Cake ==== Information: Recovers your FP by 15. Ingredients: Cake Mix ======== Coco Pop ======== Information: Restores 3 HP and 15 FP. Ingredients: Cake Mix + Coconut ============ Deluxe Feast ============ Information: Restores 40 HP and 40 FP. Ingredients: Strange Leaf + Whacka's Bump Potato Salad + Shroom Steak ========== Dizzy Dial ========== Information: When used in battle, it causes the enemies to become dizzy and temporarily unable to attack if successful. Ingredients: Strange Leaf Strange Leaf + Volt Shroom Stinky Herb =========== Egg Missile =========== Information: Causes 6 HP of damage to an enemy in battle. Ingredients: Mystery? Egg + Fire Flower =========== Electro Pop =========== Information: Electrically charges Mario for a few turns in battle, causing damage to enemies that touch him. It also restores 15 HP. Ingredients: Cake Mix + Volt Shroom =========== Fire Flower =========== Information: This item allows you to use a fiery attack in battle against all enemies. Ingredients: Mystery? Dried Fruit + Strange Leaf ======== Fire Pop ======== Information: Restores 20 HP, but takes away 1 HP in exchange. Ingredients: Cake Mix + Fire Flower ========= Fried Egg ========= Information: Restores 10 HP. Ingredients: Egg Mystery? ============ Fried Shroom ============ Information: Restores 6 HP and 2 FP. Ingredients: Fire Flower Super Shroom Mystery? Dried Shroom Dried Shroom + Fire Flower Mushroom ============ Frozen Fries ============ Information: Restores 15 HP. Ingredients: Fire Flower + Iced Potato ============= Healthy Juice ============= Information: Restores 40 HP. Ingredients: Special Shake + Stinky Herb Dried Shroom Strange Leaf =========== Honey Candy =========== Information: Restores 20 FP. Ingredients: Honey Syrup + Cake Mix ============ Honey Shroom ============ Information: Restores 5 HP and 5 FP. Ingredients: Mystery? Honey Syrup + Mushroom =========== Honey Super =========== Information: Restores 10 HP and 5 FP. Ingredients: Honey Syrup + Volt Shroom Life Shroom Super Shroom =========== Honey Ultra =========== Information: Recovers 50 HP and 5 FP. Ingredients: Honey Syrup + Ultra Shroom ========== Hot Shroom ========== Information: Restores 15 HP and 5 FP. Ingredients: Volt Shroom Volt Shroom + Super Shroom Mushroom + Super Shroom Volt Shroom Fire Flower Dried Shroom + Volt Shroom Super Shroom ========= Jelly Pop ========= Information: Restores 64 FP. Ingredients: Cake Mix + Jammin' Jelly ============ Jelly Shroom ============ Information: Restores 5 HP and 50 FP. Ingredients: Jammin' Jelly + Mushroom =========== Jelly Super =========== Information: Restores 10 HP and 50 FP. Ingredients: Jammin' Jelly + Volt Shroom Life Shroom Super Shroom =========== Jelly Ultra =========== Information: Restores 50 HP and 5 FP. Ingredients: Jammin' Jelly + Ultra Shroom ============ Kooky Cookie ============ Information: Recovers 15 FP, and makes Mario either electrically charged, sleepy, or transparent. Ingredients: Cake Mix + Koopa Leaf Maple Syrup Stinky Herb ========= Koopa Tea ========= Information: Recovers 5 FP. Ingredients: Koopa Leaf Mystery? ======== Koopasta ======== Information: Recovers 7 HP and 7 FP. Ingredients: Mystery? Koopa Leaf + Dried Pasta =========== Lemon Candy =========== Information: Restores 5 HP and 15 FP. Ingredients: Cake Mix + Lemon =========== Life Shroom =========== Information: If Mario's HP reaches 0 in battle, this item will automatically recover 10 HP to keep him alive. It can only be used once, though. Ingredients: Mystery? Koopa Leaf + Volt Shroom Life Shroom Super Shroom Ultra Shroom Goomnut + Mushroom Volt Shroom Life Shroom Super Shroom Ultra Shroom Strange Leaf + Life Shroom Super Shroom Ultra Shroom ========== Lime Candy ========== Information: Restores 20 FP. Ingredients: Cake Mix + Lime ============ Maple Shroom ============ Information: Restores 5 HP and 10 FP. Ingredients: Maple Syrup + Mushroom =========== Maple Super =========== Information: Restores 10 HP and 10 FP. Ingredients: Maple Syrup + Volt Shroom Life Shroom Super Shroom =========== Maple Ultra =========== Information: Restores 50 HP and 10 FP. Ingredients: Maple Syrup + Ultra Shroom ========== Nutty Cake ========== Information: Restores 10 FP. Ingredients: Goomnut ============ Potato Salad ============ Information: Restores 10 HP. Ingredients: Iced Potato Mystery? =========== Shroom Cake =========== Information: Restores 10 HP and 10 FP. Ingredients: Cake Mix + Mushroom Super Shroom ============ Shroom Steak ============ Information: Restores 30 HP and 10 FP. Ingredients: Ultra Shroom Ultra Shroom + Mushroom Super Shroom Dried Shroom Life Shroom Life Shroom + Mushroom Super Shroom Dried Shroom ============ Sleepy Sheep ============ Information: If it works, this item can make all enemies fall asleep for a limited time in battle. Ingredients: Strange Leaf + Yellow Berry Blue Berry Red Berry ========= Spaghetti ========= Information: Restores 6 HP and 4 FP. Ingredients: Dried Pasta Mystery? ============= Special Shake ============= Information: Restores 20 FP. Ingredients: Mystery? Melon Melon + Yellow Berry Blue Berry Red Berry Apple Koopa Leaf Lime Strange Leaf Honey Syrup Maple Syrup Lemon Jammin' Jelly + Yellow Berry Blue Berry Red Berry Apple Melon Maple Syrup Coconut Honey Syrup Lime Lemon ========== Spicy Soup ========== Information: Restores 4 HP and 4 FP. Ingredients: Fire Flower Mystery? ============ Strange Cake ============ Information: Makes Mario transparent and electrically charged in battle temporarily. He may also fall asleep as an added effect to this item. Ingredients: Cake Mix + Strange Leaf ========== Super Soda ========== Information: Cures poison and shrinking status, and restores 5 FP. Ingredients: Apple Jammin' Jelly Red Berry Blue Berry Honey Syrup Yellow Berry Mystery? Apple + Yellow Berry Blue Berry Red Berry Lemon Jammin' Jelly + Koopa Leaf Lemon + Yellow Berry Blue Berry Red Berry Koopa Leaf Red Berry + Yellow Berry Blue Berry Blue Berry + Yellow Berry Lime + Yellow Berry Blue Berry Red Berry Apple Lemon Maple Syrup Koopa Leaf Coconut + Yellow Berry Blue Berry Red Berry Apple Lemon Melon Koopa Leaf Honey Syrup + Maple Syrup Koopa Leaf ============ Sweet Shroom ============ Information: Restores 30 HP and 20 FP. Ingredients: Cake Mix + Life Shroom Ultra Shroom =========== Tasty Tonic =========== Information: When used, it cures poisoning and shrinking status on Mario. Ingredients: Lemon Lime Bubble Berry Coconut Mystery? Honey Syrup + Yellow Berry Blue Berry Red Berry Apple Lemon Coconut Lime ============ Thunder Rage ============ Information: When used in battle, thunderbolts hit all enemies on the screen, taking about 5 HP from each. Ingredients: Mystery? Dried Fruit + Volt Shroom =========== Volt Shroom =========== Information: When used in battle, it temporarily electrically charges Mario, causing damage to enemies that touch him. Ingredients: Mystery? Koopa Leaf + Mushroom Dried Fruit + Life Shroom Super Shroom Ultra Shroom Mushroom Strange Leaf + Mushroom ============ Yoshi Cookie ============ Information: Restores 15 HP and 15 FP. Ingredients: Cake Mix + Melon ========== Yummy Meal ========== Information: Restores 20 HP and 20 FP. Ingredients: Whacka's Bump Potato Salad + Spaghetti Hot Shroom Iced Potato + Strange Leaf Ultra Shroom + Iced Potato Egg Fire Flower Dried Pasta Dried Pasta + Dried Fruit Dried Fruit + Iced Potato ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 16. Letters -= -=-=-=-=-=-=-=-=-= Throughout the game, you will find many Letters, which can be delivered to their recipients for Star Pieces. Here, I will list where you can find those Letters and where they are to be delivered. Also, note that you must have Parakarry as your partner to deliver the Letters). Letter #1 Found: Mt. Rugged Recipient: Kolorado (Dry Dry Desert early in the game, Toad Town, Lavalava Island, Koopa Village) Letter #2 Found: Mt. Rugged Recipient: Merlon (Toad Town) Letter #3 Found: Dry Dry Desert (wait for Kolorado's camp to leave, then hit tree) Recipient: Goompa (Goomba Village) Letter #4 Found: Dry Dry Desert Recipient: Mort T. (Koopa Village, inside Toad House) Letter #5 Found: Dry Dry Outpost Recipient: Nomadimouse (Dry Dry Desert, along the middle path) Letter #6 Found: Gusty Gulch Recipient: Fice T. (Toad Town, at the guardpost near Forever Forest) Letter #7 Found: Jade Jungle Recipient: Russ T. (Toad Town) Letter #8 Found: Jade Jungle Recipient: Igor (Boo's Mansion shopkeeper) Letter #9 Found: Jade Jungle Recipient: Minh T. (Toad Town, in the Flower Garden) Letter #10 Found: Shiver Snowfield Recipient: Merlow (Merluvlee's House, near Shooting Star Summit) Letter #11 Found: Shiver Snowfield Recipient: Mayor Penguin (Shiver City) There is also a special chain letter sequence you can take part in if you wish. With Parakarry, talk to Goompapa in Goomba Village and he'll give you a Letter to deliver. Here's a list of what order the chain letter goes in, and who gets it. After you complete the sequence, you'll get the Lucky Day Badge as a reward. 1. Goompapa Location: Goomba Village (outside of the house) 2. Muss T. Location: Toad Town (by the site where the castle once was) 3. Koover Location: Koopa Village (by the village entrance) 4. Fishmael Location: Toad Town (next to the water in front of Club 64) 5. Koover Location: Koopa Village (by the village entrance) 6. Mr. E. Location: Dry Dry Outpost (dressed in blue in front of the Toad House) 7. Miss T. Location: Toad Town (orange sister in grassy field across from Dojo) 8. Little Mouser Location: Dry Dry Outpost (inside the Shop) 9. Franky Location: Boo's Mansion (in the first room of the mansion) 10. Dane T. Location: Toad Town (child in the grassy field south of train tracks) 11. Red Yoshi Kid Location: Yoshi's Village (area to the west of the shop) 12. Dane T. Location: Toad Town (child in the grassy field south of train tracks) 13. Frost T. Location: Starborn Valley (green Toad east of the entrance) 14. Goompapa Location: Goomba Village (outside of the house) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 17. Koopa Koot Favors -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= In Koopa Village, there is an old Koopa that lives next door to Kooper, whose name is Koopa Koot. If you come and talk to him, he'll ask you to do him a favor of some sort. Succeed and he'll give you a reward (although very few of his rewards are actually good). Here's a list of the favors he'll ask you, the reward(s) you receive for doing them (You can get 15 Star Pieces from doing these favors!), and at what point of the game you'll be able to do these favors in: ================================= After Kooper Becomes Your Partner ================================= 1. You will be asked to go to Kolorado's house in Koopa Village and borrow the book "Koopa Legends". Bring him the book and he'll give you one Coin as the reward. 2. Koot will want you to get him a Sleepy Sheep item so he can go to sleep. Give him the item (buy it at Shroom Grocery in Toad Town) and you'll receive a single Coin and a Silver Credit as rewards. =============== After Chapter 1 =============== 3. Koopa Koot will have you go to Goomba Village and ask Goompa to give you a Tape he borrowed a while ago. Bring it back to get the reward, which is one Coin. 4. This time, Koopa Koot will ask you to bring him some Koopa Tea. Find a Koopa Leaf in the bushes in Koopa Village, then get to Toad Town. Give it to Tayce T. and have her cook it to make Koopa Tea. Bring it to Koot to win three Star Pieces! 5. For his fifth favor, Koopa Koot will ask you to get him an autograph of Luigi. So, get to Mario's House via the pipe at the entrance to Toad Town and talk to Luigi to get the Autograph (if Luigi is not there, come back after progressing the story a little). Bring it to Koopa Koot to get one Coin as the reward. =============== After Chapter 2 =============== 6. Koopa Koot will tell you that his wallet is lost from when he went out to the shop, so he'll ask you to go find it. Go back to the first area of Koopa Village and check the bushes to find the Empty Wallet. Bring it to Koot to get the one Coin reward. 7. Koot will ask you to bring him a Tasty Tonic item to make him feel better. Go to a shop (Harry's Shop in Toad Town) and buy the Tasty Tonic, then bring it to him and gain the one Coin as a reward again. 8. Koopa Koot will ask you to obtain Merluvlee's autograph for him. So, go to Merluvlee's house near Shooting Star Valley, and talk to her. She'll give you the autograph if you visit Merlee in Dry Dry Outpost and get her a crystal ball. Merlee is in an alley behind the shop in the second area. Do that, then Merluvlee will give you the Autograph. Bring it to Koopa Koot and he'll give you three Star Pieces in return! =============== After Chapter 3 =============== 9. For the next favor, Koopa Koot will ask you to read the Toad Town News for him. So, go to Toad Town and read the news (it's the sign to the left of Merlon's house). Read both the front AND the back of the sign, then visit Koot again to get one Coin. 10. Koopa Koot will ask you to get him a Life Shroom to make him feel better. Bring him this special item (the shop in Boo's Mansion sells them) and he'll give you one Coin, as well as the Gold Credit. 11. This time, Koot will have a craving for a Nutty Cake. He'll ask you to have Tayce T. bake one for you. However, the ingredient needed is the Goomnut, so go to Goomba Village and hit a tree to get one. Give it to Tayce T. and get the Nutty Cake, then bring it to Koot to get that one Coin reward. =============== After Chapter 4 =============== 12. Koot will complain about the people in the house next door, and he'll ask you to tell them to quiet down. Go next door into the house, then make Bombette your partner and talk to the Bob-ombs to make them quiet down. Go back to Koot and he'll give you three Star Pieces as a reward. 13. For the next favor he asks, Koopa Koot wants you to get him a photo the Boos in Boo's Mansion have. So, head to Boo's Mansion and talk to the Boo in the first room (Franky) to get the Old Photo. Bring it back to get one Coin as a reward. 14. Koopa Koot will ask you to bring him some Koopasta from Tayce T. The ingredients are a Koopa Leaf and Dried Pasta (get a Koopa Leaf from the bushes in town, and buy Dried Pasta in Dry Dry Outpost). Give those to Tayce T. and have her make the Koopasta. Give it to Koot to get the one Coin. =============== After Chapter 5 =============== 15. Koot will tell you that he lost his glasses somewhere in the village, and he wants you to look for them. Check all the bushes in Koopa Village until you find them, then return them to get one Coin as a reward. 16. This time, Koopa Koot is hungry and wants you to get him a Lime. Go to the oasis in Dry Dry Desert and hit the green tree to get one, then bring it back to get three Star Pieces! 17. For the next favor on the list, Koopa Koot will want you to get him a Kooky Cookie. That requires you to give Tayce T. of Toad Town the Cake Mix and a Koopa Leaf to make. Find the Cake Mix in Shy Guy's Toy Box and the Koopa Leaf in the bushes of Koopa Village. Have Tayce T. make the cookie, then bring it to Koot to get the reward of one Coin. =============== After Chapter 6 =============== 18. Koopa Koot will tell you that a Boo in Gusty Gulch has a package for him. He'll send you to go get it for him, obviously. Head to Gusty Gulch and talk to the Boos until you find the one with the package. He'll tell you to wait a moment, so leave the area and return. Talk to the Boo again and you will get the Package. Bring it to Koot to get one Coin. 19. For this favor, Koopa Koot will ask you to bring him a Coconut. So, head to Lavalava Beach or Yoshi's Village and hit a tree with the Hammer to get a Coconut. Bring it back and you'll get one Coin as a reward. 20. For his final favor, Koopa Koot will tell you about this Red Jar in Dry Dry Outpost he wants. He tells you to buy a bunch of items in a certain order in their shop as well. Go to the Dry Dry Outpost shop and buy the following in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, then Dried Shroom. Doing so will make the shopkeeper give you the Red Jar. Bring it back to Koot to get three Star Pieces. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 18. Chuck Quizmo Questions -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In each of the towns of the game, a weird looking guy named Chuck Quizmo will randomly appear. He'll then ask you a quiz question about something in the game. Correctly answer the question to win a Star Piece. There are 64 different questions he will ask in order, and you only hear one each time you see him. If you get one wrong, he'll repeat the question next time you find him. Unfortunately, you can not view all 64 questions early in the game, especially if you have not been to the areas of the game they are about. Here is a breakdown of when more questions become available. Question Accessible -------- ---------- 1-30 After Chapter 2 31-37 After Chapter 3 38-44 After Chapter 4 45-52 After Chapter 5 53-60 After Chapter 6 61-64 After Chapter 7 The best way to quickly complete this side quest is to use the pipes located in the Toad Town Tunnels. Specifically, the ones leading to Dry Dry Outpost, Koopa Village, and Goomba Village. Simply go down the pipes into those areas, and look for Chuck Quizmo in the usual place (usually it's near the pipe, but he may be across town as well), then leave and return as needed. ========= Questions ========= 1. What is the name of Goombario's younger sister? Answer: Goombaria 2. What is the color of the block you can break with the first Hammer you got? Answer: Yellow 3. What ability does Goombario frequently use? Answer: Tattle 4. What color of pants was the Goomba King wearing? Answer: Red and White 5. Which of Mario's battle commands is on the far left? Answer: Strategies 6. How many windows does the Goomba House in Goomba Village have? Answer: One 7. What's the name of the leader of the Red and Blue Goomba Bros.? Answer Goomba King 8. What color are Luigi's pants? Answer: Blue 9. How many members are there in Goombario's family? Answer: Six 10. What will you receive when you get the right answer in a quiz? Answer: Star Piece 11. What is the name of the smart Toad living in Toad Town? Answer: Russ T. 12. How many buildings are there in Koopa Village? Answer: Six 13. Of the following, who is NOT a member of the Koopa Bros.? Answer: Blue Ninjakoopa 14. How many coins are needed to buy a Mushroom at the shop in Koopa Village? Answer: 4 coins 15. Where does Merluvlee, who tells fortunes about special things, live? Answer: Shooting Star Summit 16. What is the name of the character who joined you at the Koopa Bros. Fortress? Answer: Bombette 17. What color is Bowser's hair? Answer: Red 18. How many Star Spirits do you have to save? Answer: Seven 19. What's the name of the elderly Koopa Troopa who always asks for errands to be run? Answer: Koopa Koot 20. How many Bob-ombs besides Bombette were imprisoned in the jail at the Koopa Bros. Fortress? Answer: Four 21. Where is the house of the explorer, Kolorado? Answer: Koopa Village 22. What is the destination of the train which departs from Toad Town station? Answer: Mt. Rugged 23. What is the name of the fellow who sells Badges in Toad Town? Answer: Rowf 24. What treasure did Bowser steal from Star Haven? Answer: Star Rod 25. What is the color of the roof of the house in Koopa Village where you can listen to a radio? Answer: Blue 26. Who does Kooper idolize? Answer: Kolorado 27. What does Merlee of Dry Dry Outpost specialize in? Answer: Casting spells 28. Who hides inside a coffin in Dry Dry Ruins? Answer: Pokey Mummy 29. What can you get when you take Star Pieces to Merlow at Shooting Star Summit? Answer: Badges 30. Who knew the location of Dry Dry Ruins in Dry Dry Desert? Answer: Moustafa 31. When you want Tayce T., who loves cooking, to make Lemon Candy, what do you have to give her besides a Lemon? Answer: Cake Mix 32. Who among the following lives in Forever Forest? Answer: Oaklie 33. What are Boos, exactly? Answer: Ghosts 34. What appears when you hit the Whacka living on Mt. Rugged? Answer: Bump 35. Other than Lemons, what fruit drops when you hit a tree in the desert oasis? Answer: Lime 36. What is the name of the strange person in Toad Town who can increase Mario's status? Answer: Chet Rippo 37. What ability does Bombette frequently use? Answer: Bomb 38. What does Gourmet Guy like? Answer: Cake 39. Who was the second companion to join your team? Answer: Kooper 40. Who tried to steal coins from you in the desert? Answer: Bandit 41. What is the name of the Star Spirit who can use Star Storm? Answer: Skolar 42. What are addressed to your companions and sent to the post office? Answer: Letters 43. Among the following, which building is NOT in Toad Town? Answer: Mayor's House 44. What kind of book did Gourmet Guy drop? Answer: Cooking 45. Who am I? Answer: Chuck Quizmo 46. Where do I show up? Answer: In towns and villages 47. What is the name of the plant that grows in Jade Jungle and blows out stars? Answer: Trumpet Plant 48. What color was the leader of Yoshi's Village? Answer: Green 49. What is the name of the elderly man who tells fortunes in Toad Town? Answer: Merlon 50. How many colors of Yoshis did you see in Yoshi's Village? Answer: Six 51. How would the Yoshi Kids in Yoshi's Village describe Sushie? Answer: Bossy 52. What building is across from the Toad Town post office? Answer: Merlon's house 53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town? Answer: Second-Degree 54. What color is the brooch that Princess Peach wears? Answer: Blue 55. Who gave you Miracle Water in Flower Fields? Answer: Lily 56. What is the name of Lakilester's girlfriend? Answer: Lakilulu 57. How do you make the Pipe leading to the Toad Town Playroom come out? Answer: Hit a tree 58. Among the following, who is inside Club 64? Answer: Pop Diva 59. Which of the following do Shy Guys never do? Answer: Sing 60. What best describes the relationship between Mario and Luigi? Answer: Brothers 61. Among the following, who is found in Starborn Valley? Answer: Ninji 62. How many companions do you travel with? Answer: Eight 63. What is the name of the Star Kid who's always with Princess Peach? Answer: Twink 64. How many Star Spirits have you saved in total? Answer: Seven ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 19. Mini-Games -= -=-=-=-=-=-=-=-=-=-=-= ============== Li'l Oink Farm ============== In the southernmost area of Toad Town, on the east side of the path, there is an area called Toad Town's Famous Li'l Oink Farm. Stand on the little platform in front of the building with the pig statue on top, then jump up and hit the ledge. You'll pay 10 Coins, causing an egg to come out. Hit the egg with your Hammer to hatch a Li'l Oink, which will then hang out in the fenced area to the right. There can only be 10 of them in the pen at once, so when the 11th one is hatched, the first one you hatched will leave, dropping an item in the pen for you to get. Be warned though: if you enter the pen, the other Oinks will run away, so make sure it's a worthwhile item before chasing the others away! Here's a list of what items the Li'l Oinks will leave when the pen gets full: Oink Type Item --------- ---- White Super Shroom Black Dried Shroom Flower Maple Syrup Pink Fire Flower Tiger Thunder Rage Question Mark Repel Gel Shroom Life Shroom Star Shooting Star Silver Jammin' Jelly Gold Ultra Shroom ============ The Playroom ============ In Toad Town, there is a hidden place called the Playroom. In the southmost area of the town (the area with the train station), when you enter that area you'll see grass to the left. Go there and hit the tree with your Hammer to make a pipe appear; go down it to enter the Playroom. Here, depending on what Credit you have (get these from Koopa Koot by fulfilling some of his requests), you can get into the mini-games here. Here's a brief overview of the two mini-games to be played in the Playroom: Jump Attack ----------- Cost: 10 Coins per game Credit Needed: Silver Credit Information: In this game, 11 blocks will appear in the air. When you hit a block, one of several panels can come out. The amount of coins you win is determined by which panels you hit (it's random, so you don't see what you get until you hit a block). You have the option to hit either 5, 7, or 9 blocks, and if you successfully get through the 9-Block Challenge, the amount of coins you win is doubled as a bonus. Here's a quick list of the panels and what they do, and that'll be about it for this mini-game: 1-Coin Panel: Get 1 Coin 5-Coin Panel: Get 5 Coins 5-Times Panel: Multiplies amount of coins won so far by 5 Bowser Panel: Game ends, and you lose all coins won Smash Attack ------------ Cost: 10 Coins per game Credit Needed: Gold Credit Information: In this game, several rows of blocks will appear in the room. If you hit a block with your Hammer, either one of two things will happen: a Peach Panel will come out, or a Fuzzy/Bob-omb will come out, slowing you down from your goal. You must find 10 Peach Panels in 30 seconds to win the game, however. As you run around past the blocks, Peach Panels and Fuzzies sometimes jump up and down, giving you a hint as to where they are. At the end if you get all 10 Peach Panels, the amount of Coins you win depends on the amount of time remaining. Just multiply the amount of time left by 10 to find out what you win. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 20. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ================== Become 8-Bit Mario ================== In Boo's Mansion, there is a room with a large vase you can jump in. Jump into it to become the original 8-bit version of Mario, with the original music playing as well. To return back to normal, just jump back into the vase. =========================== Bowser's Castle Memory Quiz =========================== In Bowser's Castle, you'll come across a giant door that will make you answer a series of questions in order to pass. Here's a list of the questions along with their answers if you need help (7 possible questions, always in the same order): 1. How many Koopas were there? Answer: 3 2. Which were there three of? Answer: Red Shy Guys 3. Who came out of the middle entrance? Answer: Red Shy Guys 4. How many Goombas were there? Answer: 2 5. How many arms did you see just now? Answer: 4 6. Which were there three of? Answer: Bob-ombs 7. What color were their shells? Answer: Purple ========================== Castle Quiz Game Questions ========================== In the little scene at Princess Peach's Castle at the end of Chapter 5, you'll have to take part in a 10-question quiz game. Here's a list of the questions, along with their answers: 1. What's the name of the boss inside the volcano on Lavalava Island? Answer: Lava Piranha 2. Where did Master Huff N. Puff imprison the Star Spirit? Answer: Flower Fields 3. What's the name of the scary round monster living in Dry Dry Ruins? Answer: Chomp 4. How would you get to Flower Fields? Answer: Pass Flower Gate 5. What's the name of the person who King Bowser really loves? Answer: Princess Peach 6. What's the thing most deeply related to Flower Fields? Answer: Flower 7. What's the name of the most admirable, invincible, just downright cool guy around? Answer: Bowser 8. What's the name for the ghosts who live in and around Forever Forest? Answer: Boo 9. What's the name of the area just to the south of the post office in Toad Town? Answer: The Flower Garden 10. Where is Peach's Castle now? Answer: On Bowser's Castle =================================== Club 64's Pop Diva Singing Troubles =================================== When you visit the Club 64 in Toad Town, talk to the Pop Diva there. She'll tell you that she cannot sing since the castle was uprooted, and she needs help. Do the following steps to get Pop Diva to sing again: 1. Talk to the lyricist standing next to Pop Diva. 2. Go to Dry Dry Outpost and enter the rightmost house in the first section of town. Talk to the composer inside. 3. Go back to Club 64 and talk to the lyricist again. He'll give you the Lyrics, then tell you to talk to the composer again. 4. Head back to Dry Dry Outpost and talk to the composer again. Give him the Lyrics and he'll give you the Melody for it. 5. Bring the Melody to the lyricist in the club and he'll give it to Pop Diva to sing. You will then get the Attack FX D Badge as a reward. ==================================== Luigi's Secret Diary and Hidden Room ==================================== After you get the Ultra Boots and can perform the Tornado Jump, enter Mario's House. Go into the second room and you'll see a square floorboard to the left. Use a Tornado Jump on it to fall into a hidden room, where you'll also find and be able to read Luigi's hidden diary! ================================ Original Super Mario Bros. Music ================================ When you're on the Chapter Introduction screen (tells you what chapter you're entering), wait a moment and the original Super Mario Bros. music will start playing in the background. ================== Rip Cheato's Goods ================== In Toad Town Tunnels, you'll come across a guy named Rip Cheato, who will try to sell you items for 64 Coins each. Here's a list of the items you buy from him, and in which order: 1. Star Piece 2. Life Shroom 3. Bump Attack Badge 4. Repel Gel 5. Star Piece 6. Super Shroom 7. Mushroom 8. Dried Shroom 9. Dried Shroom 10. Star Piece 11+: Dried Shroom ========================= The Mysterious Chet Rippo ========================= In Toad Town, next to the shop in the southwest area of town, there is a weird character by the name of Chet Rippo. Pay him 39 Coins and he'll offer to boost your HP, FP, or BP. There is a catch to such a bonus, however. When you have him boost one of your attributes, the others decrease, so be careful! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 21. Credits -= -=-=-=-=-=-=-=-=-= Jean DeWolfe: For sending me an alternate method of beating the Goomba King and Red/Blue Goombas! Bill McCormick: For correcting the amount of Star Points from beating Huff N. Puff, and for the recipes for the Big Cookie, Egg Missile, and Fried Shroom! Douglas Wright: For sending me one of the combos for the Shroom Steak recipe. IGN Guides (http://guides.ign.com): I used their guide to obtain the other recipes that I couldn't find, otherwise it'd be impossible to find all those combos for 50 different recipes! lukeying(at)yahoo.com: For correcting the Jelly Ultra recipe information by saying that you recover 50 FP instead of 5 FP (surprised I didn't catch that of all things beforehand >_<). Also, thanks for the information about the ultra-rare enemy known as Amazy Dayzee. Game Sages (http://sages.ign.com): For the list of what items you get from the Li'l Oinks in that particular mini-game. VGMaster96(at)aol.com: For correcting the error regarding the Koopa Leaf item. SuperSaiyanShadow: For correcting two of the recipes for the Volt Shroom, removing them from the Life Shroom section. Jerry McDeathfist: For giving me information about when each set of Chuck Quizmo questions become available during the game. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 22. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2001-2010 Devin Morgan. All rights reserved. =- End of File -=