***************************************************************************** Super Mario Sunshine FAQ/Walkthrough For the Nintendo Gamecube Version 1.0 (Last Updated 9/12/2002) By Devin Morgan This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Walkthrough 7. Bosses 8. Items 9. Delfino Plaza Shines 10. Blue Coins 11. Secrets/Tips and Tricks 12. Copyright Notice 13. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (9/12/02): The fully complete version of this FAQ. This file is done, but if there are changes to be made, I'll probably make them. Version 0.95 (9/10/02): The Blue Coin listings have been updated through the rest of Noki Bay. Also, information on a few more Shines have been included in some spots. Version 0.9 (9/8/02): As of now, most if not all the Blue Coins for the first 4 worlds have been listed, as well as most of Delfino Plaza's coins and some Shines. More to come in the next update. Version 0.8 (9/3/02): Okay, the main walkthrough is pretty much complete, but this guide is far from over. I have yet to add a full Blue Coin listing for all worlds, as well as getting Shines in Delfino Plaza. Look in the next update for some of that to be added! Version 0.7 (9/2/02): Everything up to the third episode of Pianta Village is covered. Maybe by the next update or so, I should start adding listings of Blue Coins in each area. Version 0.6 (9/1/02): As of now, the walkthrough covers everything through Episode 4 of Noki Bay. Version 0.5 (8/30/02): The walkthrough covers up to the end of Pinna Park. More to come in the following updates, of course. Version 0.1 (8/27/02): The first incomplete version of this new FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= As you may have guessed, Mario is back! After a 6-year hiatus since Mario 64, the legendary plumber has returned for a new adventure on the Gamecube. This time around, Mario is stuck on Delfino Island, apparently labeled as a criminal, and must stay to clean up the mess he supposedly made. New to the game is the water park, as you probably know already, as well as the Shines (the equivalent of Stars in Mario 64). Overall, picture this as a next- generation version of Mario 64 with old elements mixed in with new ones to make a new late-summer smash hit! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Close your eyes and imagine...soothing sunshine accompanied by the sound of waves gently breaking on the shore. High above, seagulls turn lazy circle in a clear blue sky. This is Isle Delfino. Far from the hustle and bustle of the Mushroom Kingdom, this island resort glitters like a gem in the waters of a southern sea. Mario, Peach, and an entourage of Toads have come to Isle Delfino to relax and unwind. At least, that's their plan...but when they arrive, they find things have gone horribly wrong... According to the island inhabitants, the person responsible for the mess has a round nose, a thick mustache, and a cap... What? But...that sounds like Mario!? The islanders are saying that Mario's mess has polluted the island and caused their energy source, the Shine Sprites, to vanish. Now the falsely accused Mario has promised to clean up the island, but...how? Never fear! FLUDD, the latest invention from Gadd Science, Inc., can help Mario tidy up the island, take on baddies, and lend a nozzle in all kinds of sticky situations. Can Mario clean the island, capture the villain, and clear his good name? It's time for another Mario adventure to get started! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Start: Pause game, bring up submenu Control Stick: Move Mario, move cursor on menu screens A: Jump, swim faster when underwater B: Talk to people, pick up/throw items, pull objects, dive into water, hang on poles/ledges, spin around gate panels when available Y: Set the camera view over Mario's shoulder (use the Control Stick to look around in this view) X: Switch the FLUDD's nozzle Z: View the guidebook C Stick: Move camera view L: Center the camera view behind Mario R: Squirt with FLUDD, refill tank (when standing in water) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Overview -= -=-=-=-=-=-=-=-=-= ===== FLUDD ===== As you obviously know by now, the FLUUD, or Flash Liquidizing Ultra Dousing Device, is the water pack that Mario wears on his back throughout the game. There are many uses for this pack, such as washing down the mess throughout the stages, attack enemies, and even acting as a jetpack. Press R to spray with it while moving the Control Stick to aim the shot. The harder you hold down the R button, the stronger the water pressure will be, and the sooner your tank will empty. If you want to move and shoot, lightly hold R and move normally. When your tank is empty, simply stand in a body of water and press R to refill. ================= Mario's Abilities ================= Backward Somersault: R + A Body Slam: A + B Dash Spray: Hold R (need Turbo Nozzle) Double/Triple Jump: A (when you land, press again to double jump; repeat once more to triple jump) Frontward Somersault: Control Stick + B + A Ground Pound: A, then press L in midair Hover Spray: Hold R, then move the Control Stick (need Hover Nozzle) Rocket Spray: Hold R (need Rocket Nozzle) Sideway Somersault: Left/Right on Control Stick + A Sidestep: Control Stick + L Sidestep Spray: L + Left/Right on Control Stick, while holding R Slide: Control Stick + B Spin Jump: Fully rotate Control Stick, then press A Sprinkler Spray: Fully roate Control Stick, then press R Wall Jump/Kick: Jump towards a wall and press A on impact ================= Yoshi's Abilities ================= Dismount: X Ground Pound: A, then press L in midair Juice Spit: R Swallow Enemies/Fruit: B =============== Shine Checklist =============== As you might already know, there are 120 Shines to be gotten in this whole game. In each world, there are 11 Shines total: 8 regular Shines, 2 hidden Shines, and a Shine you get by finding 100 Coins in the area. In Delfino Plaza/Airstrip, you get a Shine for 100 Coins, 16 Shines total in the Plaza area and 2 in the Airstrip. There are 24 Shines to be had by trading in all 240 Blue Coins found throughout the course of the game. The final Shine is found by beating the boss at Corona Mountain. Here is a quick list of how many are found in each area (consult the sections of the guide below on how to actually find them): Delfino Airstrip/Plaza: 17 (18 with 100 Coins) Bianco Hills: 11 Ricco Harbor: 11 Gelato Beach: 11 Pinna Park: 11 Sirena Beach: 11 Noki Bay: 11 Pianta Village: 11 Corona Mountain: 1 Shines from Blue Coins: 24 Total: 120 Shines ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ================ Delfino Airstrip ================ The game opens with Mario and friends on a plane headed for Isle Delfino. They land, only to find some strange goo on the runway. A silouette of a potential Mario clone is shown, and Toadsworth talks to Mario for a moment. Princess Peach will tell Mario to be careful, and you will have control. Head up the path and talk to the Toads standing around. Walk around the mass of goo, and you will encounter some island inhabitants. Talk to them and they won't be too pleased about the mess on the runway. Go towards the water pump and it'll come to life and attach itself. A tutorial on how to use it will take place. After it's over, practice by cleaning off the 2 blue boxes in front of you. Do so and you will gain 2 Coins. Go back down the airstrip and clean the first mess, then go to the more dangerous mess further ahead. Spray it until a gooey piranha plant comes to life. Spray it in the mouth 3 times to defeat it and clear the slime. A Shine will then appear; claim the first Shine! After that, officials of Delfino will take Mario away and place him in a court trial. They accuse him of being the one who made the mess all over the island. They deem him guilty and for his punishment, he must clean the whole island before beind able to leave. Mario and the water tank FLUDD will be in jail. FLUDD will explain the whole significance behind the Shine Sprites. The next day will then come and you will start the assignment. (Note: If you ever want to return to the Airstrip, there is a man with a boat in the southwest area of Delfino Plaza that'll take you there for 10 Coins.) ============= Delfino Plaza ============= From here on out, this plaza serves as a central hub for all points of the game. After you collect a Shine in any stage, you return here, and you can access the stages from this whole area. So, start off by going forward and talking to the people you see until you come to Peach. She will be upset about the whole predicament here. Continue east to the giant mess in the Bianco Square. Clean up the surrounding mess and spray down the gooey enemies that jump out. Spray down the middle pile and a Gatekeeper will come out. Kill it like you did last time and the statue of Pianta will reemerge from the mess. Atop it stands the evil Shadow Mario, and he jumps down and snatches the Princess before taking off. Chase Shadow Mario around the Square, spraying him down with water from your pump every chance you get. Shadow Mario will leave a messy trail during the chase, so clean it up if you want. After you hit Shadow Mario enough, he'll drop the Princess and run towards the statue. Follow him and he'll paint a rainbow "M" symbol on the side and jump in. Spray that symbol with water to activate it, then jump into the first world: Bianco Hills. ====================== World 1 - Bianco Hills ====================== Episode 1: Road to the Big Windmill ----------------------------------- From the start of this area, follow the stone path northward. Collect 6 Coins on the way and you will come to a small river. Jump onto the tighrope hanging over it and walk across, and jump onto the ledge at the other side. Go right and drop down to another path below. Follow it and collect some more Coins, then continue to the end. Jump onto the waterwheel and ride it to the top, then jump to the other side. Continue along the regular path, and clean up the giant mess shortly ahead from the waterwheel. Further ahead is another mess, and a Gatekeeper in the middle of it flinging goo balls at you. Defeat the Gatekeeper, and a path leading up to the bridge will rise up. A Shine will also be revealed. Go up and take it. Episode 2: Down with Petey Piranha! ----------------------------------- Start by going up the path into the main village area again. This time, follow the path to the right past the Delfino lady standing there. Go through the now-open doorway and continue onward. Clean up the mess if you want (it doesn't much matter if you do since it'll only get messy again anyhow), and continue up the new path. Go up the hall and you'll come to the bridge. Switch to the Hover Nozzle as FLUDD directs you to, and use it to float across the missing sections of the bridge. At the other side, continue along the winding road to the windmill itself. Follow the path up and around the windmill, spraying off a path for yourself so you don't slide too much. Avoid the rolling goo boulders and continue up the hill. You will spot a Gatekeeper to the side on the way up. Kill it and continue upward. There will be a line of thorns in the gap ahead of you, so use the Hover Nozzle to go across. Continue and do that 2 more times to reach the last ledge. Talk to the Delfino inhabitant there, then jump onto the rotating platform on the end of the spinning part of the windmill when it comes down. Ride it to the top, where you will spot a giant piranha plant sitting atop the windmill. Jump to it and your weight along with the piranha plant's will cause the roof to collapse. You will both drop into the windmill and you'll have to fight Petey Piranha. Read the Bosses section for help here. After the fight, the Shine will appear; take it. Episode 3: The Hillside Cave Secret ----------------------------------- From the start of this episode, go north along the path. You will notice a flower enemy standing to the side. Spray at it from a distance to stun it, then ground pound it to kill. If you don't, it'll implant itself in the ground and constantly throw dirt up at you. Anyway, continue to the river and go across via the tightrope. At the other side, go right and through the doorway to an open field area like before. Follow the stone path straight and to the left as it starts going up the hill. Before you reach the hill, the path will split off to the left under it. Take that left path and you'll come to a tightrope leading under the now-fixed bridge. Go across it to the next platform. Continue across the next several platforms by means of tightrope or using the Hover Nozzle to fly across. When you get to the green ledge at the very end, follow the sign and go right to the other end of the ledge. Do a triple jump to reach the high wire. From it, jump and use the Hover Nozzle to reach the top ledge. Enter the cave, where you will begin a mini-game of sorts. There, start by double jumping up the moving steps to the top ledge. In the second part, you must get across a field of small moving blocks. If you fall, you lose a life, so be careful. At the other side, there will be a straight path ahead of you. The catch is, 4 giant cubes will move around the path, knocking you off if you don't get past them. After those are a couple slow-spinning star platforms. Double jump on the second one to get an extra life. Jump to the next platform and collect the Shine, completing this episode. Episode 4: Red Coins of Windmill Village ---------------------------------------- Starting off this episode, you will notice that there are 8 Red Coins to be found in the village area of this stage. Start off by going forward on the path and getting across the river as usual. You will notice a blue box on the other side this time; check it out and FLUDD will tell you that it's a Hover Nozzle, which you already have, so it's not worth taking yet. Start by going forward and jumping up to a tightrope hanging between 2 buildings. Jump to grab the first Red Coin (1). Bounce up to the higher rope and walk onto the roof of a building to find another one (2). Go back across the rope to another rooftop where you will see a red box, which is in the form of a hologram now, so you can't collect its contents. Do a wall kick and jump upward, and use the Hover Nozzle to fly to the wire. Watch out for the spark that travels on the same line, though. Jump to the rooftop and grab the third Red Coin (3). Next, walk across that same wire, jumping when the spark comes close to you. At the other side, grab the fourth coin (4). Walk to the left and you'll notice a path leads around and downward atop a wall. Follow that path into an alcove inside a building for the fifth Red Coin (5). Continue along that path and you'll find #6 as well (6). Now, look to the side and you will see a wooden ledge with a slow-moving sail going around. Fly with the Hover Nozzle onto there, then fly to the other end of the ledge. You will notice a second wooden ledge with a non-moving sail on it, with a Red Coin in the air between it. Jump and fly to get it (7), then go back to the ledge you were on. Fly across to the other ledge, and then fly onto the building with the 2 towers on it. Get onto the ledge in the left tower, then side somersault to the roof where the last Red Coin is (8). The Shine will then appear on a high platform above the village. From here, jump onto the tightrope hanging from the roof and walk along it, being cautious of the spark on the way. At the other side, simply grab the Shine and end this stage. Episode 5: Petey Piranha Strikes Back ------------------------------------- Starting off here, follow the path into the actual village. Once you're there, clean up the big mess around the buildings. Then, jump onto the tightropes and get to the first rooftops. Wall jump and hover up to the high rope, then go across to the white wall. Follow the path along the top of the wall down and around as far as you can go. At a corner, use the Hover Nozzle to reach the next section. At the end, you will see a few brick ledges. Hover across them all and get onto a ledge with a red box. This box contains the Rocket Nozzle part for FLUDD, so crush the box and take it (now that you opened it here, all red boxes will be accessible for now on). Now, backtrack to the village area again. In there, head to the north field where you will find several balloon creatures falling from a high ledge. Charge the Rocket Nozzle and get onto the upper ledge. Jump up the ledges and walk across the tightrope to the top of the cliff, where the balloons are coming from. Clear the gooey mess, and let a balloon attach itself to you, Stand in front of the broken part of the fence and blow up the balloon, then aim and shoot it at the sleeping Petey Piranha. The boss will awaken and fly over, towards the village. Read the Bosses section for help beating it. Upon winning, the Shine will appear, so get it and leave this episode. Episode 6: The Secret of the Dirty Lake --------------------------------------- Start by going straight along the path and over the river to the village area. Head right and through the doorway out of the village, and continue along the pathway. Follow the path going up the hill and across the bridge, and go along the winding path to the base of the windmill mountain. Follow the path to the right until you can see the cavern in the distance, along with several logs floating in the polluted water in front of the cave. Get a running start and double jump off the ledge towards the cave, then use the Hover Nozzle in midair and fly to the logs. With luck, you should land on one of them. From there, fly over to the ledge in the cavern. Open the white box to get the Turbo Nozzle, then enter the cave for a mini-game. In this mini-game, the Shine is at the end of an obstacle course you must run through. Start by going forward onto moving blue and red platforms. Be careful as they flip around often. Get across those to the next ledge. Jump onto the spinning star and grab the 1-Up. Jump onto the blue platform just before a rotating cube. Do a wall jump on the blue wall and land on the cube, and it'll start to move. As it rotates, jump to avoid falling off. At the other side, wall jump from the yellow wall to the next platform. Here, there will be 2 triangles that'll try pushing you off the side of the platform when you walk by, so be careful. After those, jump onto the cube and it'll start moving upward. It'll rotate as you move, so try your best to stay on top of it, however tricky that may be to do. Collect the 1-Up on the way up there, then at the top, jump onto the yellow ledge. You will find a whole bunch of those red/blue flipping platforms again. Get across those as best as you can, then grab the Shine on the last ledge to finish this episode. Episode 7: Shadow Mario on the Loose ------------------------------------ Here is where your next encounter with Shadow Mario takes place. It is the same as any other encounter; you approach him and he'll run off. The best tactic here is to run and shoot water at the same time (hold R lightly and move). Chase him all around the village area, spraying him as much as possible. After you sprayed him enough, he'll disappear and leave a Shine behind. Take it and this episode is over. Episode 8: The Red Coins of the Lake ------------------------------------ First off here, go to the village area. There, go right through the gate and into an area full of tall trees and high wires. Follow the path to the left, but go down and left when it goes up the hill. Jump onto the low tightrope and follow it to the next platform. Continue across some platforms and you'll find the first Red Coin on a tightrope further ahead (1). Go in the water and you will notice a Red Coin floating above several Coins on the water. Swim out there and jump onto a lilypad, then use the Hover Nozzle to reach the Red Coin (2). Go back to land and head back to the village area. Go up the tightropes and onto the rooftop, and break the red box to get the Rocket Nozzle. Head back to that area with the trees, and follow the path to the end. You'll notice a couple of poles with a tightrope high above. Rocket up to there and grab the Red Coin on the wire (3). If you look around, you'll notice a taller pole with higher tightropes attached to it. Drop down and rocket up to that one, and go along the tightrope leading over the lake. Jump to get the Red Coin when you come to it (4). Go back to the ledge and walk along the other rope. Jump over the spark when it comes towards you to avoid damage. Jump to grab another Red Coin (5) on the way. At the other side, go along the next rope and watch out for the enemy on the next platform. Jump on it to kill, then go along the following tightrope. Jump over the spark and take the sixth Red Coin (6) you reach. Continue to the next long line of tightrope with a spark moving along it. About halfway through, jump up and down on the rope to bounce upward and reach the high Red Coin (7). Now, drop all the way down into the water below. Swim onto the dry land and follow the path up the hill and over the bridge. Go along the winding path and start going up the path surrounding the windmill mountain. Along the way, break open the blue box and get the Hover Nozzle again. Continue to the very top of the mountain, then jump on one of the ledges rotating around the windmill with it. As you go up, face the wires and the platform with a Blue Coin above it to the right. Jump and hover onto that platform, then go across the wire and jump to grab the last Red Coin (8), and the Shine will come out. Go down and head up the path to the top of the windmill again. This time, ride the ledge on the blade upward, and hover into the small alcove behind it to get the Shine and complete this world. Secret Shine #1 --------------- As you did in Episode 3, head into the hillside cave to start the course. Pound the red switch to make 8 Red Coins appear, for you to collect within 1:00:00. Above the second back-and-forth moving platform to the left is the first Red Coin (1). Continue to the area with the shifting blocks. There are 4 Red Coins there, one in each corner (5). Out to the right up ahead, you'll notice 2 spinning star platforms. Jump/hover to the first one, and grab the Red Coin on it (6). Jump to the following one and do the same (7). Somersault and hover to the left onto the platform after the section with the giant cube blocks. On the left side of that, there is one more star platform for you to reach. Somersault and hover there and take it (8). Grab the Shine at the end of the area to complete this one. Secret Shine #2 --------------- Just like Episode 6, get into the cave north of the windmill. Be sure to pick up the Turbo Nozzle first. Inside, hit the switch and you'll have to get 8 Red Coins in 1:30:00. Start by going onto the flipping platforms, and somersaulting above a red one in the middle to get a Red Coin (1). Jump to the other side, then jump above the 1-Up on the spinning star platform for a second Red Coin (2). Get across the pit via the rotating cube, then head across the path with the arrows that try to push you off the sides. Jump to get another Red Coin (3), then ride the rotating cube upward. Use the shadows on the way up to collect 2 more Red Coins (5). At the top, head onto the next set of flipping platforms. There are 2 Red Coins in the opposite corners (7), and one in the middle area (8). Get them and a Shine appears. Take it and this secret Shine is yours. Getting 100 Coins ----------------- Starting off with getting 100 Coins, I would recommend having Yoshi with you. I also got this Shine in Episode 8, so the information I supply here might vary depending on the episode you chose. There are several circles of flowers in the village and forest areas. If you spin around and water them all, making them all bloom at the same time, they will give you 6 Coins. You will get 6 Coins for each circle you bloom in that fashion. In the forest, have Yoshi knock out the beehives, then eat all the bees for plenty of Coins as well. After you've done those, get off Yoshi and collect the Coins atop the trees. Also, swim around in the lake and climb up onto the tightropes above to get more Coins. After all that, you should have 100 Coins. ============= Delfino Plaza ============= After you're done with Bianco Hills, head northward past the Princess and Toads. Continue up the street and you'll notice a dock that is fully covered with the gooey crap. Spray the big pile in the middle to uncover a Gatekeeper plant. Defeat it, then the slime will dissipate and a building will rise out of the dock, complete with a "M" symbol painted on the side. Spray it to activate, then jump in to begin the Ricco Harbor world. ====================== World 2 - Ricco Harbor ====================== Episode 1: Gooper Blooper Breaks Out ------------------------------------ From the start of this watery stage, head straight up the ramp and onto the boat. Go down the ramp and climb onto the gate with the flipping panels, just like in the SNES Super Mario World. Cling to a flipping section and press B to flip to the other side. Clean up the mess and kill the enemies here, then climb up to the gate on the ceiling. Jump up through the flipping panel to reach the top, and continue onward. Talk to the guy walking back and forth, and kill the small Blooper, then go right as the arrow directs you to. Jump onto the moving platform when it comes near and ride it to the ledge at the other side. Jump onto the gate there and climb to the ceiling, then go straight. Head to the right and you will see 2 flip panels. Hit the left one and go to the other side. Then, drop down to the orange-red platform with an arrow on it. Wait for the moving platform to come close to you, then jump on and go across to another platform. There, talk to the Delfino residents and one will hint at raising the submarine. Aim at the spinning wheel hanging above and shoot at it until the sub is completely raised. Grab the Blue Coin that comes out, then jump onto the sub and run across it. At the other side, use the Hover Nozzle and fly to the ground. Jump onto the moving platform when it comes up from the oil, and ride it to the above ledge. Go along that path and jump onto the street of the town above. From here, head to the right and you'll see a crate in the street. Ground pound it to reveal a manhole (more details on this further along). Anyway, continue and you'll notice something wiggling from the area of crates in front of you. Approach the tentacle and pull it out until it snaps off. The giant Gooper Blooper will jump out of the crates and battle you, so read the Bosses section for help here. After the fight, clean up the mess the boss left and take your Shine! Episode 2: Blooper Surfing Safari --------------------------------- From the start, go right and you'll notice a dock made of logs. Go across them to the end of the pier, where you will find 3 colored Bloopers. You can pick any one you want to ride around with (hence the episode name of Blooper surfing). Green is the slowest/lowest jumper, yellow is medium in both, and purple is the fastest/highest jumper. Pick any one you want, but I prefer the green one for now. To accelerate a little faster, hold Up on the Control Stick; to make sharp turns, hold Down while turning, and to jump, press A. Follow the path of Coins throughout the harbor. They will lead you to a cavern at the end. Enter the cavern and you will be on a platform at the end of a water racetrack. Pick a colored Blooper you like and you will be in a timed race. Make it all the way around the track in under 1 minute and win a Shine. Episode 3: The Caged Shine Sprite --------------------------------- Start by going to the right and up the ramp onto the other boat in the harbor. When the hook comes to your side, jump on and hang on for the ride. Jump onto the ledge at the other side, then defeat the enemy on there. Turn left and jump onto that moving platform when it swings by. Jump to the gate at the other end, and climb up it. Flip to the other side and jump to the hook when it's close. Jump to the next gate, climb to the flip panel, flip around, and jump to the next hook/hold on as it moves across. At the other end, jump onto the top of the cage below and defeat some Blooper enemies. Ignore the hologram of the red box for now. Up ahead you will notice a platform that's moving up and down. Jump on and go up with it. On the way up, you'll notice some blue beams you can jump onto. Jump to them and go talk to the Delfino resident on the nearby platform. Follow the path as the arrows direct you to, squirting the Bloopers off the ledge. When you come to a crate, break it and jump onto the hook when it comes by. When it comes, somersault up to it and hang on as it takes you to another gate. Jump to the gate and climb up to the flip panel, then punch it to flip around. Jump to the next gate and flip to the other side of that one as well, then jump to the platform. Follow the arrow sign pointing to the left and hover over a few gaps, then shoot off a couple of Bloopers at the far end of the path. Go left at the corner and break the red box to get the Rocket Nozzle adjustment. Walk between the two up-pointing arrows and jump onto the trampoline. Bounce to the upper ledge and continue going straight. At an intersection, go left and jump to the following ledge via the trampoline. Do it once more to reach another ledge, then follow the path around. Jump up 2 more trampolines and then fall into the yellow cage at the top. When you land, grab the Shine nearby and you're done with this episode. Episode 4: The Secret of Ricco Tower ------------------------------------ In this episode, you really won't have to go far, which is great. Anyway, head straight ahead and onto the ship from the first episode. Go down and flip to the other side of the gate. Talk to the sailors if you like, then at the back wall, wall kick and grab onto the ceiling. Jump through the flip panel there to reach the top area, then look to the left to find the tower. Go forward by the smokestack, then hover over to the area surrounding the tower. You will notice several tall beams around the tower, and 3 arrows between each set of beams pointing upward. The idea is to wall jump between 2 beams and reach the planks at the very top. It may take a few tries, so practice and you will have it. Once you get there, hover into the tower. Inside, you will lose FLUDD and will be forced to go through an obstacle course again. This time, it's full of rolling pathways, so that shouldn't be too bad. When you walk onto one, be ready to jump to the top part so you don't slide off the sides. After you get past those, you will be on a regular platform with walls on both sides. Wall jump to get the 1-Up above you. The next part of this course is 3 rotating and moving gear-like platforms. After you get past those, you will be faced with more of those rolling pathways like in the beginning; this time they are tilted for added challenge. Make it across those and the Shine at the end is yours! Episode 5: Gooper Blooper Returns --------------------------------- Here, the giant Blooper is back again; this time sitting on the helipad in this stage. To get to it, head straight onto the first ship, and get across to the other side of it (by the smokestack). Once there, use the Hover Nozzle and fly down to the ground by the tower from the previous episode. Go right and you'll notice a crate; crush it to uncover a manhole. Ground pound into the tunnels and head northward into the town area. At the very end of the road, jump up to the above-ground area again. You will notice a new fruit dispenser and an arrow pointing out towards the water. Drop down to the lower areas and them hover onto one of the many boats surrounding the helipad tower. Hover to the middle area and get the Rocket Nozzle adjustment. Then, go along the logs and jump onto a boat again. Charge it up and blast upward to the helipad, where you'll fight Gooper Blooper once more. Visit the Bosses section below for help beating this guy again. After you beat it, take the Shine that appears to leave this stage. Episode 6: Red Coins on the Water --------------------------------- Once again, the Blooper-surfing dock has returned near the start of the stage. So, go right and across the logs to the dock. Ground pound the switch and you will be directed to collect 8 Red Coins within 2 minutes. The timer starts right away, so quickly grab a Blooper (I prefer the yellow one for this course) and head out. Follow the path of Coins straight and to the left. It'll lead you through the first 3 Red Coins close to each other (3). Continue going straight and follow the Coin trail to the right. Get ready for a sharp left turn at the far end of the harbor, and grab the fourth Red Coin (4). Follow the line of Coins and it'll pass around the helipad. Stray off the coin path and take the next Red Coin from under the helipad (5). Continue straight and you'll see a yellow submarine up ahead. Before you reach it, jump and grab the Red Coin in the air (6). Be careful to steer around it, then pass the sub and keep going straight. Follow the path of Coins to the next Red Coin (7), then head to the left along the path. The Coin path will lead right into a boat; jump the boat and grab the last Red Coin in between it and the other boat (8). The Shine will appear on the starting dock, so head back there and claim your prize. Episode 7: Shadow Mario Revisited --------------------------------- As with the Episode 7 in Bianco Hills, you deal with Shadow Mario again here. The key to winning this time around is to shoot and run; that way you can finish him off that much quicker. Anyway, go straight and shoot at him at the starting place, and run onto the first ship. Somersault and hover to the top of the cage and follow him to the smokestack. Jump atop the smokestack and somersault/hover to the high beams above. Chase him around up there, spraying him down as you give pursuit. After he's had enough, Shadow Mario will drop the Shine and the episode will be done. Episode 8: Yoshi's Fruit Adventure ---------------------------------- As a quick note: you cannot complete this episode until you have obtained Yoshi. You do so after completing Pinna Park by chasing Shadow Mario in Delfino Plaza until he leaves the egg behind. Anyway, from the start, go into the nearby manhole. Follow the tunnel north all the way to the end, then jump out and you'll be in the town area. There, go north and you will see the Yoshi egg, and the fruit it wants from you. This one always wants the Dorian fruit (the one you must kick around). Go back a bit and you'll see the giant crane that raises/lowers the platform below. Jump onto it, then somersault/hover onto the first fruit dispenser tower. Ground pound the switch on the roof to make a fruit come out. If it's not the right one, hover to the other tower and pound that switch alternatively. Once you get the right fruit, carry/kick it to the egg and it'll hatch into a purple Yoshi. With Yoshi, ride him to the north edge of the town area, where you will see 2 fish jumping up from the water below. Spray the fish with Yoshi's juice and they will turn into horizontally-moving platforms. Jump aboard and ride a platform out to the platforms over the water. At the other end, jump onto the blue platform. Go left and jump/flutter up to the ledge with a palm tree. Eat a melon to turn Yoshi pink, then go back to that ledge. Spray another fish that jumps out and it'll turn into a vertically-moving platform. Ride it upward to the next higher ledge, then jump off. Spray another fish and repeat to reach an even higher platform to stand on. From there, spray one more fish and ride the vertically-moving platform to the top ledge with the Shine in a cage. There, have Yoshi spray the juice generator atop the cage to clear it up. Then, get off Yoshi (press X) and climb the cage. Pound through the flip panel and drop in to get the last Shine in this area. Secret Shine #1 --------------- After you complete Episode 2 the first time, return and get into the cave where the race takes place. Choose to race a second time. This time, you must complete the lap in under 40 seconds to win the Shine. You might want to go around this a few times, that way you know just when/how fast to turn, so you don't waste any time. Secret Shine #2 --------------- Return to the room atop the tower in Episode 4. This time when you enter the course, pound the switch and 8 Red Coins will appear for you to get within 1:30:00. You'll also have the aid of FLUDD to help you through this. Start by getting onto the second rotating rectangular platform, then somersaulting to get a Red Coin (1). Do the same on the fourth platform for another one (2). When you get to the regular platform, wall jump to get 2 Red Coins and a 1-Up (4). Jump across to the second rolling gear, and somersault to get another Red Coin (5). In the next section with more rotating platforms, somersault on the second platform to get the next one (6). At the beginning of the fourth platform, jump to grab the seventh Red Coin (7). On the large rotating platform, jump in the middle area to get the last Red Coin (8). Go to the end and grab the Shine to exit here. Getting 100 Coins ----------------- Your best bet for getting 100 Coins is to come back in Episode 3. Start by dropping into the first manhole. Go all throughout the tunnels, collecting around 20-25 Coins in there. Make your way up onto the blue catwalks high above the area. Defeat all the Bloopers to get their Coins, as well as the many Coins scattered around up there. If you don't have enough by then, get the Rocket Nozzle and rocket to the top of the tower, then rocket upward from the roof to get 10 more Coins. Once you get 100, go grab the Shine in the village area. ============= Delfino Plaza ============= Once you're done with Ricco Harbor, from the house where it was located, go back to the mainland. Continue all the way east to the east end of Isle Delfino (consult the guidebook if you are lost). Go north and onto the shoreline, and you will notice a huge oil spill there. Approach it and hose down the middle part to reveal a Gatekeeper. Defeat it, and a lighthouse will emerge. Clean up the Toad nearby, then water down the "M" mark and enter the Gelato Beach stage. ====================== World 3 - Gelato Beach ====================== Episode 1: Dune Bud Sand Castle Secret -------------------------------------- Starting off in this new beach-themed world, talk to the dancing man and he will tell you not to step on the Dune Buds. Those are small plants located along the beach, and form sand structures when watered down. Anyway, go onto the main shore and head to the left along the beach. There are Dune Buds along the way; the one you're looking for is in front of a path leading out to a sand bar. Water that Dune Bud and a sand castle will appear on that sand bar. Run to it and enter to begin the platformer mini-game. For this simple challenge, jump across a few sand blocks (when you step on these, they will start to disintegrate, so keep moving). Run across the next several sand paths until you reach the giant sand castle at the far end. There, jump up the sand blocks, standing on the orange blocks when you need a rest, since they do not disappear. Get to the top of the structure and you'll find a Shine on a ledge opposite a 1-Up. For an extra Shine, as usual, return and hit the switch, and collect 8 Red Coins in the alloted time. Episode 2: Mirror Madness! Tilt, Slam, Bam! ------------------------------------------- Upon entering this episode, you will be alerted of a giant Wiggler sleeping atop the tower, as well as strange red creatures messing the alignment of 3 mirrored panels. Go onto the mainland and you'll see the first mirror panel above the trees. Allow one of the blue creatures to fling you in the air. Land on a treetop and hover onto the mirrored panel. Spray the creature to the other end until it's balancing on the edge. Then, go to the other end and ground pound to fling that creature off. One mirror taken care of, 2 more to go. Go down and head to the back of the area. Somersault onto the upper ledge, and repeat to reach the backmost area. From there, get to the left side of the area. Continue to the left, where you will find a small building. Somersault to the roof, then jump/hover to the second mirror panel. This time, shoot the 2 creatures to the other side, then ground pound the high end to fling them away. When you end up on the roof again, jump into the tree nearby and then onto the tower. Walk around to the other side, then somersault and hover onto the last mirrored panel. Repeat the same pattern, but for 3 creatures this time. After this is done, the mirrors will all be reflecting sunlight at the mirrored ball atop the tower, and the Wiggler will fall off. The Shine will appear down on the beach; go down and get it to complete this episode. Episode 3: Wiggler Ahoy! Full Steam Ahead! ------------------------------------------ Because of your actions in the previous episode, the giant Wiggler is now on the loose throughout the area. It is furiously running around on the beach. Go onto that beach and get closer to it. This is going to be a boss battle versus the creature, referred to as Hana. Read the Bosses section for help beating it. After the fight, the Shine will appear on the sand bar where the sand castle was in Episode 1. Go there and claim your Shine! Episode 4: The Sand Bird is Born -------------------------------- From the start, go straight onto the mainland. Then, continue behind the building and somersault to the upper ledge. Continue into the back and you will find a Dune Bud in a small alcove in the wall. Water it to grow some stairs, then go up them and continue along the path to the top. Once there, stand by the edge and you will notice a string of Coins leading down the hill to the tower. Slide down the path and bounce on the trampoline, then fly into the broken egg shell. You will enter a mini-game stage atop the Sand Bird. Here, you are atop the Sand Bird as it circles a tower high in the sky. You must collect 8 Red Coins in order to reveal the Shine. 7 of those are on the Sand Bird itself, so go grab those when you can. After you have them, stay to the middle and be careful when it flaps its wings. That means it'll start to turn sideways towards the left. When that happens, use the Hover Nozzle and float onto its side, so you still have a safe spot to stand. When it levels out again, jump back onto its middle area. When you finally get above the middle tower, hover to it and grab the last Red Coin (8), and the Shine. Episode 5: II Piantissimo's Sand Sprint --------------------------------------- In this episode, a flag is planted atop the mountain, acting as the finish pole of an upcoming race. From the start, go forward and approach the purple guy known as II Piantissimo. He will challenge you to a race from here to the flagpole. When the race starts, follow him and somersault to the upper ledge. Continue to the alcove where there would normally be a Dune Bud that you can water to reveal stairs. Instead, wall jump to the top, then continue. To shave time off your race, do not follow the paved path; instead go left and run up the steep grass hills to reach the finish. If you win, you'll get the Shine. Episode 6: Red Coins in the Coral Reef -------------------------------------- Obviously, your objective this time is to hunt down 8 Red Coins. To start off, get to the main beach and head all the way to the far west end of the beach. Out there, you will find an underwater coral reef. The Red Coins are all found in that area. So, dive in and swim around, and you should find them all. There are a couple Red Coins that move around in the water, due to schools of fish pushing them along, so make sure you look for those as well. When you get them all, the Shine will appear on the surface of the reef. Surface there and take it to complete this episode. Episode 7: It's Shadow Mario! After Him! ---------------------------------------- Of course, as the name implies, you are chasing down Shadow Mario in this area. When the level starts, give chase as usual, while spraying him every time you get close enough. Follow him all around this area until you finally stop him, and then he'll disappear. Take the Shine left behind to win. Episode 8: The Watermelon Festival ---------------------------------- Now, there is a party of sorts going on at the beach, since there are 3 giant watermelons on the beach, and a festival taking place. Head to the west end of the beach and you will see a contest going on to see who has the biggest watermelon. Talk to a lady and she will tell you to roll a watermelon to the end of the pier to enter. There is a nearby watermelon in the back area, but it's too small, so you need something bigger. The biggest watermelon is atop the cliff, so head back and up a couple ledges. Get to the alcove with the Dune Bud and water it to make stairs appear. Go up them and follow the path to the left to the very top. Once there, start rolling the watermelon back down the path. When you get it to the bottom of the stairs, push it straight ahead through the large opening. Be sure to spray/ground pound the red creatures in the way, because they will pop the watermelon if hit. After you get the watermelon onto the beach, push it to the right to the pier at the end. Push it along the pier and the man in the hut will accept it (if the watermelon breaks at any time, return to the cliff to find a new one). They will throw the watermelon to the roof so it can be dropped into the mixer's blades inside. Jump to the roof and hover over the hole to get the Shine. Secret Shine #1 --------------- After you complete Episode 1 the first time, play it again and enter the sand castle's course. Get to the second regular platform and pound the switch to make Red Coins appear. You must collect them all within 1:00:00. Start by running and jumping across the series of sand paths to get the first one (1). Jump onto the safe block at the end of the first several sand paths for another (2). At the very end of the sand paths, you'll find a third one (3). At the sand castle, there are two Red Coins in each of the front corners, so go grab those (5). Jump/hover into the middle area and grab a sixth Red Coin (6). Get to the top of the castle and the last two Red Coins are situated on opposite ledges. Collect them (8) and the Shine will appear at the bottom; go get it to exit here. Secret Shine #2 --------------- In the north area of the stage, you will find a lone Dune Bud behind the large mirror towers. Water it and a staircase with some Coins will appear temporarily. Spray the wall at the bottom of the steps to reveal a Shine icon. Completely reveal it quickly and a Shine will appear at the very top of the area. In a nearby alcove, wall jump to the top and follow the path to the summit, where you'll get the Shine. Getting 100 Coins ----------------- To reach the 100 Coin mark here, it is best to play in Episode 2. From the start, you can check out the tops of the giant trees on the island to find 4 Coins apiece. Also, get on the swing and shoot in a direction to swing, reaching several more Coins. On the beach, spray every single blue creature, then jump on them to get a Coin each. Inside the Surf Cabana, you can jump to grab 4 Coins, and swim under the pier by the Sand Cabana to get some more Coins. Also on the beach, you could stand under shadows and have a blue creature throw you upward, grabbing a string of Coins there. Atop the hut on the ledge, rocket upward to get some Coins, too. Spraying the green birds that are around will get you some more Coins, as well as rocketing to the tops of the ropes and other ledges, and jumping to get some Coins if you can. This is a really annoying stage in which to get 100 Coins, so you must look EVERYWHERE in order to get them! ============= Delfino Plaza ============= Now that you're done with Gelato Beach, head back to the south, and then westward to the opposite side of the isle. Before you reach the end, take a road to the right into the middle area of the town. You will come to a large pool; hover across to the other side of it, then go straight. Turn left and talk to the panicked Toad, then go under the awning to trigger a cutscene. A Mecha Bowser is sitting in the harbor, with Shadow Mario piloting it. He has also taken the Princess captive and sped off to a distant island. So, jump into the red cannon on the platform and you will be shot off to Pinna Park. ==================== World 4 - Pinna Park ==================== Episode 1: Mecha-Bowser Appears! -------------------------------- This first episode in Pinna Park starts off showing Shadow Mario standing in the amusement park. Go forward and up the path into the park itself, and Shadow Mario will start to run. Chase him through the park and then he'll stop in the middle of a fountain. A cutscene will show a giant Mecha Bowser surfacing from the fountain, piloted by Shadow Mario. The owner of Pinna Park will think it's all a performance, and allows you to ride on the roller coaster. That is perfect, since you need the leverage to attack. Read the Bosses section to find out how to defeat Mecha Bowser here. After it's over, a cutscene will take place revealing what Shadow Mario really is. After he escapes with Peach again, take the Shine left behind in the fountain. Episode 2: The Beach Cannon's Secret ------------------------------------ From the start, head along the beach this time around. As you go down the beach line, you will notice Bullet Bills being shot at you. Spray them for 2 Coins apiece, or avoid them as you approach the cannon. When you get close, it'll start shooting timed Bob-ombs. Spray one to neutralize it for a bit, then pick it up, and jump/throw it at the cannon operator. A couple hits will kill the operator and the cannon becomes unusable. A light then shines out from inside, so jump in to start an obstacle course-type level like in every other episode. Starting in this one, go straight onto a group of disappearing blocks. The Yoshi block does not disappear, but the other platforms will fade and disappear, only to reappear moments later. Get across them all to the next regular ledge with an arrow pointing upward. Pound the 3 crates in the corner for 2 Coins and a 1-Up. Now, you can either go all the way down the path of Yoshi blocks to grab 2 more Coins, but that isn't necessary for this challenge. Jump onto the orange trampoline on the ground to bounce to a higher one. Once at the top, there is another path of disappearing blocks. They all disappear in a row, then reappear after they all vanish. Go across the first group, then from the safe ledge, go across the second one. Be quick or else you will fall! At the very end, take the Shine and you'll be done. Episode 3: Red Coins of the Pirate Ships ---------------------------------------- Head straight into the park from where you start, and a cutscene will point out the 2 swinging pirate ships in the park. Head straight and slightly to the right, and follow the arrow sign to the right. You will come across a stairway leading up to the ride, so go up and take the first Red Coin on the platform (1). Talk to the guy there and he will warn you that for every 3 swings, the ships will make a full rotation. On the first ship, if you ride it as it goes up to the right, grab a Red Coin in the air (2). Get onto the ship in the back and when it goes up to the left, jump for a third one (3). While at the left high point on the back ship, jump/hover to a cage in the air. Climb to the top and grab the next Red Coin (4). From there, drop down to the side of the cage, and hit the flip panel to get inside. Grab the Blue Coin if you want, then ground pound to flip underneath it. Climb along the gate above and collect another Red Coin as you go along the path (5). At the end, drop down to the grating below. Go up the path and you will notice 2 Electro-Koopas hanging below on the grating you're walking on. Ground pound where they hang and they will fall off. Go back to where you fell onto here originally and ground pound to hang under it. Head up the path by means of hanging, and you'll reach a Red Coin (6). At the end, jump into the cage. Climb to the top and jump onto the roof of it, then step onto the wooden platform where the roller coaster ride starts. Grab onto the gate above and climb up it alongside the starting hill of the coaster. There are 3 Electro-Koopas walking around above; press A when you're under each one to knock them off. As you climb upward, you will take the seventh Red Coin (7). Climb back down and land on the wooden platform. Double jump so you're at the top of that gate this time, then run up the hill. Grab the last Red Coin and the Shine will appear nearby. Take it and this episode will be complete. Episode 4: The Wilted Sunflowers -------------------------------- Starting off, you will be shown several eggs and a wilted sunflower on the grassy areas of the beach. Head to the right and talk to some of the sunflowers to find that the creatures within the eggs are eating their nutrients under the surface. To stop them, spray a giant egg with water until it surfaces as a giant hatchling. Don't attack it; after wandering for a moment it'll try to crush you. Run to avoid that, then ground pound its underbelly to kill it. That will make a patch of sunflowers grow, and one of the ones you were talking to come back to life. Repeat this for all 5 giant eggs, and the giant sunflower will reward you with a Shine. Episode 5: The Runaway Ferris Wheel ----------------------------------- From the start, head straight into the park and you will be shown the ferris wheel. It is spinning way too fast, and there is an Electric Koopa sleeping on a platform behind it. Start by heading to the right like you did in Episode 3. Go along the path under the arch, and continue up the hill. Follow the dirt path all the way to the top, where you will find 2 people waiting to ride the ferris wheel. Go back under the arch near those people, and you will notice a grassy path leading to the back area. Swing the camera view around and you will see several gates and water below. Drop down to the watery area, then climb onto the outward-facing side of the low blue gate. Climb up and you will notice several red gates with the flip panel symbol on them. Spray the ones in front of you with water and they will flip down, allowing you to stand on them. Spray the others and go across them, and onto the next blue gate. Climb up and spray the red gate in front of you, then get onto it. Spray the one right next to it, as well as the one in front of the second one. Climb up the blue gate and stand atop the cage. Climb along the gate to the left and punch off an Electro-Koopa on the other side. Go back to the flip panel and pound into it. Hit the other flip panel on the side, then climb along the other side of that gate with the Electro-Koopa. Knock off the other one in the same fashion. After that, stay on the outer side and continue onward. You will see 2 red panels on the other side that you can spray. Spray them, then hang on the top one. When they swing back to where they were, you will go with it. Now, climb onto the ledge above and climb on the gate, punching out the 2 Electro-Koopas on the other side. Go back to the ledge and grab onto the red panels below. Spray through them to make them swing out, then climb up to the blue area and continue to the left. At the end, jump to the ceiling and up through the flip panel to a higher ledge. There, you will find a tightrope hanging above. Jump on top of it, then bounce up a couple times until you grab onto the grating above. Jump up through the flip panel, and that will knock the Electro-Koopa away, making the ferris wheel go back to normal again. To get the Shine, jump onto the ledge to the side and then onto one of the ferris wheel cabins when you can. Ride atop one to the top, then jump to the platform and grab the Shine. Episode 6: The Yoshi-Go-Round's Secret -------------------------------------- At last, you will finally find Yoshi in this stage! It is not yet hatched, but you will find the egg somewhere in the park. Go forward into the park and the camera will show you a Yoshi-go-round ride. Head straight and defeat an Electro-Koopa (wait until it throws its shell at you, then jump on the actual Koopa to defeat it). Talk to the people by the ride and they will mention a missing orange Yoshi from the ride. So, head to the right and follow the path under the arch. Go up the first hill and you will see a giant tree trunk with an X on it. Go behind it and onto the ledge to find a person standing next to a Yoshi egg. Above the egg, it'll show you what fruit you must bring back in order to get the egg to hatch (it varies each time you play). So, go around the park and find the fruit you are looking for. Carry it back here and the Yoshi egg will hatch. Your next objective is to make the Yoshi turn orange. Jump onto the Yoshi and run up the hill, and you will find a gazebo with a pineapple in it. Eat it and Yoshi turns orange. Go back down the hill and into the Yoshi-go-round ride. Go to the spot where the missing Yoshi belongs, and you will be warped into a platformer (obstacle course) stage. There, go ahead and jump across several rotating cubes. At the safe platform, you will see 4 rows of colored Yoshi blocks going around a central area. Jump onto a purple one, then a green one when one comes close. Then, jump to a black box and finally a blue one. When you get to the other side of the wall, repeat this in the other way to get to the next platform. Jump onto the box and it'll bring you across to a series of boxes. Go left and forward to the edge, then jump onto the next moving box. Ride it to the other end, then jump onto the next block and double jump to the higher one. Wall jump to the very top, and then follow the path around to an up-and-down moving box. Jump onto it and ride it to its peak, then jump to the next platform and continue around to the Shine. Episode 7: Shadow Mario in the Park ----------------------------------- Another pursuit after Shadow Mario is what this episode is about, as usual. Chase him all around Pinna Park, while avoiding/killing the Electro-Koopas along the way. Water him down as you give chase to end the run quicker. When you beat him, take the Shine out of here. Episode 8: Roller Coaster Balloons ---------------------------------- Here, go straight into the park area. Once there, you will be shown several balloons flying high above the island. When you get control again, head to the right. Follow the path under the arch and up the hill. At the top, go across the wooden suspension bridge to the start of the roller coaster ride. Talk to the person in green in front, and accept the balloon-popping challenge. You will then be put on the roller coaster. You must hit 20 balloons with the rockets found along the track in the 3 laps you have around this track. This is harder than you may think, since you must be quick to wipe them all out in time. When you eveutually do so, the Shine appears on the starting platform. Secret Shine #1 --------------- After completing Episode 2 once, return there and drop into the cannon to start the course. Pound the switch and you'll have to collect 8 Red Coins in 1:00:00 with the help from FLUDD. 6 of the Red Coins are situated above the disappearing blocks in the first section, so jump and hover around to collect those (6). In the next section, bounce up the trampolines to the higher area. Grab the Red Coin in front of you (7), then when the path of disappearing blocks shows up, slide across to the end and grab the last one (8). The Shine will then appear in front of you; take it and you'll be warped out of here. Secret Shine #2 --------------- After you beat Episode 6, return to that obstacle course and pound the switch to start this challenge. You must collect 8 Red Coins in 2:00:00. Luckily, you'll have the help of FLUDD to get across the Yoshi blocks in the middle area. Start off by getting to the second safe platform and pounding the switch. From there, get across the Yoshi blocks to the blue one. Ride it through the wall to get a Red Coin (1). At the other side, jump onto a black one and ride it back through the wall to get another one (2). Continue to the giant structure and head around it to the section where you have to wall jump upward. Collect 2 Red Coins on the way up (4). Jump to the brick block and get the Red Coin there (5), then jump back and go the other way. At the edge, drop down to the lower platform and get another Red Coin (6). Wall jump back up to the top area, then jump onto the block that goes up and down. At the peak, jump to get a Red Coin (7). When it goes down, jump to the lower ledge to the left for the last Red Coin (8). The Shine will appear above; go get it to complete this stage. Getting 100 Coins ----------------- For this stage, getting 100 Coins is SO easy! It can be done without even setting foot into the park (only certain episodes). Your best bet is to enter in Episode 8, when there will be many flying enemies along the beach. Each time you spray down/jump on one, you can get 5 Coins. Because there are so many of those, you can easily get 50-60 Coins from just that. Then, you can hose down the entire beach for a great bounty of Coins. That should get you to 100+ right there easily. ============= Delfino Plaza ============= When you get out of here, you will see Shadow Mario holding a Yoshi egg. Give chase through the streets and rooftops, spraying him until he gives up the egg. A thought bubble above the egg will show what fruit you need to hatch it. Go to the east beach of the plaza and you can find any fruit you need there. Bring it to the egg and you will get Yoshi! You will now be able to use him in every level by finding the egg and giving it the appropriate fruit. You can also go and complete Episode 8 of Ricco Harbor as well. Anyway, board Yoshi and get up to the roofs again. You will notice a large building with a giant pineapple stuck in the chimmney. Have Yoshi eat it, then drop down into the next world, Sirena Beach. ====================== World 5 - Sirena Beach ====================== Episode 1: The Manta Storm -------------------------- Starting off in this sunset beach area, follow the path pointed out by arrows into the mid area. Go up the steps and talk to the man standing next to the lot of goop. He will explain that a paper-thin silhouette came and made the hotel vanish. A scene will show the Manta surfacing from the water, and then coming your way. This is a boss fight, so visit that section for help here. After you beat it, the lot of goop will disappear and the hotel will resurface. The Shine will also appear in the fountain in the front, so go get it there. Episode 2: The Hotel Lobby's Secret ----------------------------------- Now, the Hotel Delfino has fully reappeared since the first episode, so you can enter now. Go up the path to the hotel, and talk to the manager standing in front of the doors. He will tell you that it is infested with ghosts, and sends you inside to try and fix the situation. Avoid the white ghosts, and you'll see several pink ones floating in the middle area. Spray them and they will turn into pink blocks for a period of time. Somersault onto them, then somersault and hover over the balcony on the second floor. Once there, spray the pink Boos and repeat to reach the third floor. From there, hover over the balcony into the mouth of the golden Boo statue. You will be warped to the obstacle course challenge as usual. In here, go across the block path, jumping on the small creatures on the way. At the end, somersault to the upper ledge and continue. You will then notice flying creatures going back and forth over the 3 gaps ahead of you. Jump onto the enemy and bounce to the next ledge, until you get to the end. There is a wall of blocks in front of you; get under it and jump to break them. Then, wall jump and break the higher ones. Once you clear them, wall jump to the top ledge. Go along the path of sand blocks that disappear under your feet. At the intersection, go north to the regular ledge. From there, go forward to the end and ground pound the watermelon blocks until you reach the solid platform at the bottom, and grab the 1-Up that appears. Drop down to the rotating block below and it'll bring you to the sand blocks at the other side of the gap. Stay on top of it, then jump to the sand block on the other end. Jump across the blocks to the other end, and claim the Shine to leave here. Episode 3: Mysterious Hotel Delfino ----------------------------------- From the start, head straight up to the hotel and talk to the manager to go inside. Once you're in the hotel, go straight to the middle area. From there, get to the back left corner of the room where a man is standing. Enter that room, which is the men's room. Go to the last stall and look up to find water damage in the ceiling. Somersault up there and you'll be in the tub of a room upstairs. Go around the wall and talk to the woman, who mentions the strange painting on the wall. Spray it and a Boo painting will appear. Jump through the painting into the next room. There, go to the other end of the room where the Boos are. You will see 4 closet doors, each with a portion of a Boo picture across them. Spray them until the Boo side is exposed, then you can enter the following room. Spray the pink Boos and jump onto them, and you'll see a square hole in the ceiling. Somersault up through it, which happens to be a missing tile in the floor upstairs. In the room you jumped up to, spray the bookshelf and walk through the passage to the next room. Talk to the man if you like, then step onto the odd-colored tile to fall into the room below. There, break a crate and take one of the pineapples. Now, go through the door out of this room. Go to the back end of the room and go downstairs to the lobby. There, bring the pineapple to the Yoshi egg by the counter and it'll hatch. Jump on Yoshi and head up the stairs to the top floor. Yoshi can eat the Boos for Coins, so that'll help you when navigating the halls up there. At the top floor, go to the back corner next to the enclosed pool with a Shine above it. Go through the open door into that room. Jump on the bed and go through the ceiling into the attic. Land up there with Yoshi. From where you start off, go up the path not blocked by a Boo. At the intersection, take the path opposite the sleeping Boo. Eat the next sleeping Boo you come across, and go around the corner it blocked. Head straight and take the second left turn to find 2 sleeping Boos, one on each side. Eat the one to the left and follow that path to an area with 4 Coins. Take them, then pound on the cracked tile to fall into the pool room below. Take the Shine and this stage is over. Episode 4: The Secret of Casino Delfino --------------------------------------- In this episode, make your way into the hotel to start. Once you're inside, head to the back left corner of the lobby. Talk to the man blocking the blue door and he will lead you into the casino below. In here, there are two giant water-powered slot machines. You spray the 3 rollers to make them move. Get 3 Coins, win 1 Coin; get 3 triple Coins, win 3 Coins; get 3 7s, you get a better prize. Get all 3 7s on both machines, and a curtain will rise, revealing a new game. For this one, spray the panels and it'll reveal part of a picture of a Shine. Expose the entire picture and a pipe will appear; jump in to reach the obstacle course platform challenge. In this mini-game area, head across the platform, going around the 2 moving cubes. Jump onto the spinning one and ride it across the pit. At the other side, jump onto the regular platform and go across the area, while going around the giant cubes. Be careful they don't push you off the edge of the platform, though. At the other side, jump onto the rotating cube and go across the pit on it, jumping to stay on top of it. Next, jump across the ledges that come in and out of the walls. Go across the rolling pathway at the end, then jump to the final ledge and take the Shine. For another Shine, come back, hit the switch, and collect 8 Red Coins to get it. Episode 5: King Boo Down Below ------------------------------ After starting, head into the hotel again. Talk to the guy guarding the door in the corner and enter the casino once more. In here, all of the attractions are closed, and there are more Coins sitting around. Be careful though, as some are disguised as Boos. You can tell which ones are fake since the real ones spin, and the fake ones remain still. Go onto the giant roulette wheel and ground pound the only purple space. You will be lowered into another roulette table below, and King Boo will appear. Read the Bosses section for information on dealing with this boss. After you win, the Shine is yours. Episode 6: Scrubbing Sirena Beach --------------------------------- When you arrive here, you will notice that the entire area is covered with the electrical goop from episode 1. You have 3 minutes to clean it all up, however. It's all along the beach, and in the plaza area outside Hotel Delfino. Your best method of cleaning this up is by lightly holding R while running, moving back and forth; that way you can cover more ground quickly. Start with the beach and work your way to upper levels. After you have cleared up just about all of it, the timer will stop and you'll hear a chime. Go talk to the man on the beach and he'll give up a Shine for you. Episode 7: Shadow Mario Checks In --------------------------------- As usual, this is another chase Shadow Mario stage. Head to Hotel Delfino and talk to the manager to get inside. Once there, pursue the watery culprit by spraying and running. Chase him around the lobby and on the upper floors. Some Boos may take the form of Shadow Mario, so be careful. The fake ones do not move/run when attacked, so remember that and keep after the real one. After you hit him enough, take the Shine he leaves behind. Episode 8: Red Coins in the Hotel --------------------------------- From the start, go up the path and talk to the manager to get into the hotel. Inside, go forward and pound the switch in to start the Red Coin challenge. You have 5 minutes to find/collect 8 Red Coins throughout the hotel. Start by going forward and retrieving the first one (1). Then, get to the back right area of the lobby, and enter the women's room. Take the Red Coin in the far end of the room (2), then exit and go across into the men's room. Somersault and wall jump through the water damaged ceiling into the second floor. There, spray the painting and a Boo will be revealed. Jump through the painting into the next room, where you'll find the next Red Coin (3). Next, go back through the painting to the previous room, and bounce on the bed to reach the pool's changing room above. Go into the pool area and grab the next Red Coin sitting on the opposite end (4). Go back into the changing room and exit through the door. In the hall, take the fifth coin out in the open (5). Go to the other corner of the hall, right next to the pool. Enter that room; you will see 2 kids sitting on a bed. Bounce on the bed into the hole above to reach the attic. Up there, take the path to the left (opposite the custodian). Take the first right turn, then go all the way to the end, Turn right again and collect 6 Coins, then pound through the cracked floor to reach the room below. In there, spray the poster that reads DOLPIC on the wall to reveal a hole. Jump through and take the next Red Coin (6). Jump back out of this room, and ground pound the odd-colored tile in the room. You'll drop down into the storage room, where you found the pineapples earlier. This time in here, go through the opposite doorway to find the Red Coin (7). Go into that room and collect a Blue Coin if interested; otherwise go through the door and into the main hallway. Out here, pick up the Red Coin in the middle area (8). The Shine will appear in the lobby, so go downstairs and take the prize. Secret Shine #1 --------------- Upon completing Episode 2 the first time, return and enter that course again. Play through it until you get past the brick-breaking, wall jumping part. Pound the switch on the upper ledge and you'll have to collect 8 Red Coins within 1:30:00. Start by going onto the first sand path and jumping to grab the first Red Coin (1). Continue along and scoop up the second one on another sandy path (2). For the next one up ahead, somersault and hover upward to grab it (3). Continue to the regular platform, then across the watermelons. Grab the Red Coin at the end (4) and pound down to the bottom. Before jumping onto the gear, jump outward and drop a little, then hover onto an inaccessible ledge below the watermelon blocks and ice cubes. Go up the path and grab the Coins and a Red Coin (5), then go back and jump to break the block. Ride the gear across the gap to the other end. Once on the sand structure, there are 2 Red Coins on the ground on each side; grab those (7). Jump to the top area, then jump to the start and hover to get the last Red Coin (8). Continue to the end and grab the Shine. Secret Shine #2 --------------- After you beat Episode 4, return there and play the casino games until you can enter the mini-game. Once there, pound the switch and the quest to collect 8 Red Coins within 1:00:00 begins. Start by jumping to get the one in front of you (1). When the spinning cube comes, ride it across and jump to get the next one in midair (2). On the other side, try to get around the giant cubes and jump/hover over the first small pit to get the next Red Coin (3). Continue onto the rotating cube platform up ahead. Hover to get the Red Coin above the pit (4), then get onto the in-and-out moving ledges up ahead. Somersault on each one to get 3 Red Coins (7). Continue onward to the rolling rectangular platform, and somersault/hover to get the last one (8). Continue to the end to reach the Shine. Getting 100 Coins ----------------- In any episode other than the first one, it is really simple to collect 100 Coins. Simply navigate the passages and check out every room in the hotel. There are several Coins in the small moat in the lobby, out in the open on each floor, and 10 in the pool room, not to mention the Coins you can find in the attic. Even before entering the hotel, you can spray the torches outside the building to grab Coins, or find them in the huts. If you don't have enough, you could also play the water-powered slots in the casino to win some more, or ground pound the regular slots for even more. ============= Delfino Plaza ============= After the adventures in Sirena Beach, jump off the roof towards Bianco Square. Head west towards the boathouse and you'll find Shadow Mario with the Turbo Nozzle in his hand. Approach him and he'll jump onto the rooftops and run around up there. Get up there and chase him around while drenching him whenever possible. When he's had enough, take the Turbo Nozzle he leaves behind. Now, head to the center area of the plaza, by the giant pool. You'll see a strange beam of light above a Shine symbol on the floor. Stand in the light and look up at the sun; you will be warped to Noki Bay (World 6). ================== World 6 - Noki Bay ================== Episode 1: Uncork the Waterfall ------------------------------- From the start of this beautiful area, talk to the old man in front of you. He will show you a creature that corked the waterfall, and is polluting the bay. So, head straight across several platforms in the water (do NOT go in the water or you will lose health). Continue to the shaded platforms that act as steps leading to the top. Once at the top, jump onto the basket above the ground, and somersault and hover onto the next ledge. You'll see an icon on the wall; spray it and a hidden room will open revealing a Coin. Hover across the pit while avoiding the gooey balls from above, and clean off the symbol on the wall. A new ledge will come out of the wall for you to jump on. Use it to reach the next ledge, then hover over to another one. From here, hover across another large gap. Clean up the mess on the platform there and continue to an arrow sign pointing upward. Stand on the hanging platform and spray water into the cracked jug in front of you. Doing so will raise the platform you're on. At its highest point, turn around and somersault, then hover to the higher ledge. Go up the hill, cleaning it off so you don't slide down. At the top, jump onto the giant wheel, then somersault and hover to the top platform. Up there, somersault to the wall and wall kick, then use the Hover Nozzle and get onto that high ledge. Go up the path and talk to the kid, who offers you to use his special springboard. Spray the springboard and it'll become compact size for you to carry. Drop down to the lower ledge with it and drop it by the high wall. Bounce on it to reach the top of the wall, then continue onward. Jump up the steps and wash off the top ledge, and the cannon enemy sitting atop the cork will start throwing timed Bob-ombs at you. Spray them and start jumping/throwing them back at the cannon. When you make a direct hit, it'll be over for the creature, and the waterfall will be uncorked. Take the Shine that appears. Episode 2: The Boss of Tricky Ruins ----------------------------------- Here, start by talking to the kid in front of you, replacing the old man from before. Then, go straight and to the left, jumping across the platforms. Bounce on the trampoline to collect many Coins above, then continue to the ledge aside the water with the old man on it. Talk to him and he will reveal a secret of the wall painting above. After he's done talking, look up at the wall painting and spray it to open up a series of paths in the wall. They only stay out for a minute, so you must be quick. Start by wall jumping to the upper right ledge. Go right and wall jump up to the top of that path. At the top, get onto the right ledge and go around the bend. Wall jump to the upper ledge from there. Go right and you'll find a second wall painting; defeat the small Bloopers and spray the wall painting, and you'll open up a new series of paths above. Wall jump through the rather straightforward areas. When you come to a ledge on the right, walk around the path and run up the hill to the top. Then, wall jump to the very top area. Defeat the small Bloopers and you will see the Gooper Blooper boss again. If you don't remember how to beat this guy, visit the Bosses section. After the fight, a hole will break open where the giant Blooper was sitting. Drop into the Noki King's tomb and take the Shine. Episode 3: Red Coins in a Bottle -------------------------------- In here, you will meet the old fisherman once again. This time he is holding a bottle. You automatically talk to him from the start, and he gives you some scuba gear. He then shrinks you down and puts you in the bottle for a diving challenge. You must collect all 8 Red Coins in the bottle. You have as much time as you need, provided you have the health. Use FLUDD to move around the area, and don't do anything to sink. Collect Coins to recover your health when needed. The Red Coins are a pain to get, so just collect them all and a Shine appears at the bottom for you to collect. Episode 4: Eely-Mouth's Dentist ------------------------------- Starting off here, you must come to the old man atop a ledge high above the area. Talk to the young one at the start and he will give you the scuba gear, as well as a rope to quickly reach his grandfather (the old man). Go up the rope and then continue up the mountain as you did in Episode 1. When you reach the old man, he will give you information on a cavity-filled eel in the waters below. When you're ready, jump into the waterfall and the fun begins. In the dark grottos below, you will sink to the bottom where the eel resides. As you go downward, you will notice all the Coins on ledges along the way. Remember this all, in case you need health, which you will. Watch out for purple bubbles on the way down, as they will hurt you. When you get close enough, the eel will emerge and the fight begins. Read the Bosses section for help beating this creature. After the fight, the Shine will appear and the Eely-Mouth will leave. This will clear the waters above for the rest of the episode, fortunately. Take the Shine and you're done here. Episode 5: II Piantissimo's Surf Swim ------------------------------------- When you enter this episode, you will spot II Piantissimo on a ledge above. Start by talking to the child and grandfather on the starting ledge, then go up the rope to the high ledge. Jump to the ledge where the runner stands and he will challenge you again; this time to a flag on the opposite shore. Start by following him across a couple ledges until he drops into the water. Instead, use the Hover Nozzle and get onto the ledge he missed. Jump and hover down to the ledges above the water, then jump/hover across them for a shortcut to the flag. You should beat him, and he will give up the Shine. Episode 6: The Shell's Secret ----------------------------- Starting off in here, jump onto the next platform and talk to the grandfather. Then, continue across a few platforms and you'll come to a shaded area, due to the platforms above. Start going up the platforms made out to be steps, and talk to the young kid standing on one of the ledges. Go across the first rope, jumping to avoid the spark moving along it towards you. At the other end, jump to the second rope above and go along that one. Jump to avoid 2 sparks this time, then at the end, bounce on the rope and jump/hover onto the high ledge above. There are 2 ropes you can go on here; head onto the left one and go across to the other side, again avoiding the spark. Once there, somersault up to the rope above. Bounce on it a few times to get to the upper ledge, then go across the shorter rope there while avoiding the spark current. At the other end of the rope, bounce on it to reach the higher rope above. Go across the rope to the shell at the other end, and enter it to start the obstacle course challenge. To start here, wall jump between the wall and the mirrored see-through one to reach the top. Then, go onto the rotating plank when it comes near. At the other end, jump onto the spinning square platform, and then onto the regular ledge. Go to the wall and somersault to it, then wall jump onto the platform that moves in and out. Jump across them to the other end. Climb up the pole and land on the ledge at the top. Next, run up the hill with the arrows pointing upward on it, and get onto the ledge atop it. Jump onto the orange platform, and somersault to the next one as well. You'll see a glass wall there; somersault and wall jump to the upper ledge. Go around the corner to a pit surrounded by 2 walls. Somersault and wall jump from one to the ledge atop the adjacent wall. Jump onto and go across the slow-rotating long platform. Jump to stay on top of it along the way. At the end, go right and head across the faster-spinning one in the same fashion. Jump onto the spinning ledges in front of you, and somersault up to the top ledge. From there, jump onto the regular ledge and across a larger rotating platform. At the end, grab the Shine and you're done with this episode. Episode 7: Hold It, Shadow Mario! --------------------------------- Judging by the name alone, you must hunt down Shadow Mario yet again. You should be getting used to it now, with the seventh Episode always being a chase stage. Jump across a few platforms and start the chase. Pursue him as he wall jumps to higher areas, making sure to squirt him whenever you can. After you hit him enough, he'll disappear, leaving the Shine behind. Take it and end this episode. Episode 8: The Red Coin Fish ---------------------------- Here, you will start off by getting the scuba gear from the child in front of you. Then, go up the rope and continue to the top area where the grandfather is waiting. Talk to him and then jump through the waterfall to dive down into the depths. Down there, a fish made of Coins contains 8 Red Coins as well. It swims around the upper area of the depths, but when you get close sometimes, it splits apart, sending all the Coins elsewhere for a period of time. After that, the fish will reassemble and continue swimming. Your best bet here is to press Y and use the Control Stick to move while holding R to find/follow the fish and collect its Red Coins. When it splits, swim around and wait until it reassembles, then try to pick off more Red Coins. After you get them all, you can claim the final Shine at the bottom of the area. Secret Shine #1 --------------- In any episode, head to the north shore and look up to see a panel on the wall. Spray it to open a network of passages in the wall. Wall jump to reach a grassy area at the top. Go west to the edge of it, then look down at a lower area of the wall to find another panel. Spray that and a tall passage in the wall opens. Hover down to it and wall jump up it. Go into the first passage to the left and follow it to the end. There, spray the next panel to open another passage. Go into the larger opening and you'll be shot to the top of the area. You'll see a golden bird there; spray it down and it'll drop a Shine. Secret Shine #2 --------------- After you beat Episode 6, return to the shell and enter the obstacle course once again. Get through the first section, then pound the switch to begin the 8 Red Coin challenge. You must collect 8 of them in 1:30:00 to get the Shine. Start by going left and somersaulting to get the first one (1). Continue onto the in-and-out moving platforms. Stand on the third platform and somersault to grab the second Red Coin (2). Continue to the end, then climb the pole to reach the upper area. Jump and hover from the pole to grab the next high Red Coin (3). Run up the steep incline to the top, then jump to the red ledges at the top and grab another Red Coin there (4). Jump to the next platform to the right and then somersault to the higher one. Somersault there to get the next Red Coin (5). Get to the next high ledge and somersault at the back end to get another one (6). Wall jump between the walls above the pit to reach the upper area, then somersault on the new platform to get another Red Coin (7). Go across the rotating pathway and somersault on the next regular platform to get the last Red Coin (8). The Shine is at the end of the area. Getting 100 Coins ----------------- Contrary to what you may think, getting ahold of 100 Coins in this stage isn't too difficult. The only trouble you might have is navigating the various passages in the walls throughout the stage. There are PLENTY of Coins to be found if you go through the various secret passages within the walls (particularly that tall passage you can open up to the northwest; the paths that branch off it contain 30-40 Coins at least). There are also many Coins scattered along the water, particularly in Episode 2 where you can get Coins on each platform from the start, and jump on the trampoline to get many more above. There is a boat shop to the north where you can jump into the boat and steer it around the poisoned waters, collecting more Coins that way. Also, breaking the crates in/around the boat shop will get you some more Coins. When you get enough, the Shine appears atop a ledge that you can get to by means of the tightropes in the middle area. ============= Delfino Plaza ============= Back here, you will be shown two things; Shadow Mario holding another nozzle for FLUUD, and a pipe atop a high arch. Head to the north of the sun beam, and jump to the rooftops to find Shadow Mario. Chase him around while hosing him down until he drops the Rocket Nozzle. Head back to the middle area by the giant pool, and look up to the tall tower. Get behind it and rocket onto the cliffs, then rocket up to the top of the tower. Jump into the the pipe and you'll enter Pianta Village. ======================== World 7 - Pianta Village ======================== Episode 1: Chain Chomplets Unchained ------------------------------------ In the first episode of this seventh world, there are 3 fiery Chain Chomps running around the village. Your objective is to catch them all and cool them down again. Head across the bridge into the village and talk to the villagers for information, then get to it! Spray the lava trail so you don't get hurt running around. You will notice a water spring in the village; stay by there. Wait for a Chain Chomp to come near, then hose it down until it turns black. Then, grab its tail and turn it so it's facing at the spring. Pull back and let go, sending the Chomp into the spring, curing its fever. Do the same for the other two, and the Shine will appear. Take it from atop a nearby mushroom and head out of here. Episode 2: II Piantissimo's Crazy Climb --------------------------------------- Here, head across the bridge and you will meet none other than your "pal" form earlier, II Piantissimo. He will want to race with you from the start to a flag atop a giant palm tree. This time, the race is a challenge to you, so you will have to employ different tactics this time. As soon as the time starts, head over the gate and follow the road straight ahead. Instead of running, run and press B to slide ahead, then jump out of the slide and repeat. Continue straight along the road and you'll notice a stone wall up ahead. Start the jumps so you can pull off a triple jump over the wall, then head onward to the giant tree. Run up the tree and touch the flagpole at the end, then you'll win a Shine. Episode 3: The Goopy Inferno ---------------------------- This is the only regular stage that you will be without a water pack to boot. So, start by heading across the bridge into the village again. It is flooded with lava, and if you talk to people, they'll tell you the Mayor was evacuating everyone. Go east and under an arch, then walk along the grassy hill. Jump across a small stream, and you'll find a hole in the ground. Ignore it and continue along the path through the yellow mushrooms. At the very end, talk to the man who will tell you that the hole he stands next to leads to the Mayor. Jump in and pound the gate to flip under it. From here, follow the paths under the gates, avoiding the harmless enemies you encounter. At the end, jump onto the wall gate and punch it (press B) to be moved to another gated ceiling. Jump onto the ceiling at the other end and continue until you see a line of Coins leading downward. Drop down onto a swinging plank there and then onto the green mushroom. Collect the Coins and go across the rope to the next one. Continue across a couple red mushrooms, then bounce on the green one and jump onto the gate. Climb up and jump onto the ceiling, then climb over to the other gate wall. On it, press B to move across to another area. Continue to a Coin below a flip panel, then jump up through it. Wall jump up to the land above. Now, jump over the gate and jump across the dry surfaces. You'll reach a larger area which you can jump up a series of ledges to reach the top area. Do so and take the Large Water Bottle. Somersault to the top of the yellow mushroom and spray the messy man, who is the Mayor. Talk to him afterward and he'll give you the Shine as thanks. Episode 4: Chain Chomp's Bath ----------------------------- Starting off, go across the bridge and talk to the Mayor. He will mention a giant Chain Chomp to the east, whose owner has burnt hands all the time. It needs to be bathed, and that is the purpose of this stage. Head east and pick up a barrel of water, and throw it at the Chomp, hitting it. That'll cool it down for a bit, so go to the part of the chain bolted to the ground and pull on it. When the Chomp heats up, it'll start to pull itself around the village, chain and all. To get him now, pick up another barrel of water and head to the north area of town by the path leading into the basin (the area highlighted in the opening scene of the stage). You'll notice the Chomp does not turn onto the path passing by the basin, so you must stand in the other path to divert him. Do so, then when he turns and passes the basin, throw the barrel at it. Pull the bolted chain up the path into the basin, and it'll eventually fall in and become clean. You'll get a Shine as your reward, which you can get atop the Chomp. Episode 5: Secret of the Village Underside ------------------------------------------ From the start, head across the bridge and you'll find a Yoshi egg. It wants a certain type of fruit, which you can find hanging from a fruit tree on a ledge in the northwest area of the village. Get the fruit and bring it to the egg to hatch Yoshi. Then, head back to the bridge and jump off the left side (facing the village) onto a red mushroom below. Jump and flutter across the mushrooms, collecting Coins on the way. You will eventually come to a platform with some yellow goop on it. Spray juice from Yoshi's mouth on it to clear it, then jump into the hole to start an obstacle course, as usual. Here, there are several guys known as chucksters standing around. Talk to the pink one at the far end and he'll throw you across the pit. Talk to the big guy there and he'll throw you to another platform further up. On that one, face the up-pointing arrow and talk to the guy to be thrown really high to a platform up there. Stomp on the creatures in the middle area that keep reappearing, then look straight at the chuckster and talk to him to be thrown to the second to last platform. You'll see a chuckster walking around this one; wait on the left side for it to walk along there. Face the left, lining yourself up with the Shine platform, then talk to the chuckster while facing in that direction to be flung there. Jump up the ledges and go ahead to get the Shine. Episode 6: Piantas in Need -------------------------- Back in this area, the lava has returned in patches around the village. When you arrive, the mayor alerts you that 10 villagers are trapped within the lava, and that you must save them all within 3 minutes. Start by heading across the bridge and jumping the gate. Go straight ahead and slightly to the right to find a small lava pool. Spray it and the villager will come out; wash them off and they'll be saved (1). Go to the east and spray another small pool and clean off another (2). You'll find a larger pool along the eastbound road; spray off the 2 villagers in there to save them (4). Head north to find another small one behind a tree (5); wash them to rescue them, as usual. From here, head north along the road and you'll find a small pool on the left side of the road at the end. Spray the pile and clean the villager (6). Continue north up the small incline, and head west; clean the next villager in the pile (7). Go west past the basin, then continue south down a small hill to find another mess. Clean it up and save the villager it contains (8). Go back up the hill and go west, then south at the westmost road. Go south and clean up the next villager in the muck you find (9). Head to the east and you'll find one more; clean them and you'll be set (10). Now, go back to the starting area and talk to the Mayor; he will reward you with a Shine. Episode 7: Shadow Mario Runs Wild --------------------------------- Now, this should come as NO surprise to you whatsoever. You must once again pursue Shadow Mario around the village. Head across the bridge and the chase will start. The catch this time is that when Shadow Mario runs, he leaves a trail of lava, so you may want to clean that off as you follow. After you've hosed him down enough, grab the Shine he drops to complete this episode. Episode 8: Fluff Festival Coin Hunt ----------------------------------- Here, head into the village itself and you will find everyone is partying now. You may also notice plentiful amounts of clouds in the air that you can hang on. There are also 8 Red Coins for you to collect in this stage. Let's start by going to the village's end of the suspension bridge at the beginning; somersault and hover to the leaves above and grab the first Red Coin (1). Go onto the bridge and walk down it a little, then turn towards the village looking to the right. You'll notice a section of grating under the village you can walk on. Jump towards it and hover onto it, then grab the Red Coin at one end (2). Next, follow the grating path to a gap at the end. Jump onto the grating wall at the other side and punch the flip panel to flip around it. Jump and grab onto the ceiling, and climb straight, then around the corner as it turns. Halfway along that path, turn to the right and you'll see a grating wall you can jump to. Drop off the ceiling and hover onto it, then jump to the ceiling and continue climbing below to the end. Jump through the flip panel and wall jump out of the pit you end up in. From here, ground pound the big pile of boxes nearby to expose another Red Coin (3). Head north and west along the path and you'll come to the basin. Enter it and dive into the water for the next Red Coin (4). You'll notice the giant tree to the west of the basin, where you ran up in the race earlier. Check behind and under it to find another one (5); beware of the bees, though. After that, go south and jump up a couple ledges to the fruit tree. This Red Coin sits right under the tree, waiting to be taken (6). Go back down and head to the west by a field of tall grass. Wander around to find the seventh Red Coin (7). Now, this last Red Coin can really be a pain to reach, but it can be done of course. Head to the center of town below the giant tree with the ledges all around it. Somersault and hover up to the lowest one. You can sonersault and hover up the next 3 ledges, and you'll come to a swing. Jump onto it, then jump from it towards the higher ledge (hover if you need to). Break the red box and take the Rocket Nozzle from inside. Drop back down a ledge and get onto the swing again. Stand on it and spray water to actually swing on it. At the high end, jump onto the fluffy cloud. If you water it, it gets bigger for a short period of time, so remember that. Rocket straight up to the cloud above, then rocket onto the giant leaf of the palm tree. Walk along the middle of it to the middle area. Rocket onto the platform above the middle and claim the last Red Coin (8). The Shine will now appear on a cloud high in the air. To get it, walk along the long leaf with a straight line of Coins on it. At the end, you should see the shadow of a small cloud with a rope hanging from it above. Jump to it and let it fly away from the tree towards a group of clouds. When you're above them, drop down and claim the Shine. Secret Shine #1 --------------- As you did in Episode 8, get to the very top of the giant tree in the center of town. Stand on the wooden platform with the insignia of a sun on it, then look up at the sun and shoot water at it. Uncover the Shine design and a real one will appear for you. Secret Shine #2 --------------- After you complete Episode 5, return there and enter the course again. Head to the switch and pound it to make 8 Red Coins appear; you must collect them all within 1:30:00. Start by somersaulting and hovering to grab the first one above (1). Talk to the chuckster by the edge and get thrown across the pit. At the other side, jump to get the next Red Coin on the platform (2). Run to the other side of the platform and spin jump, then hover across, diving at the end to land. Have the chuckster there throw you to the higher area. Up there, somersault and hover up to 2 more Red Coins above (4). Instead of talking to the chuckster, look for the tightrope, then jump and hover onto it. Bounce on it to get another Red Coin (5), then walk onto the platform at the other end. Jump to get the Red Coin there as well (6). Go back on the rope and jump/hover to the platform with all the enemies and the chuckster. This time, talk to the chuckster while facing straight at him and you'll be thrown to the next platform. On the next platform, somersault and hover to get the next Red Coin (7). Jump up a couple ledges and jump on the upper ledge for the final one (8). The Shine will appear in front of you, so simply grab it to end the stage. Getting 100 Coins ----------------- For the 100-Coin mark here, Episode 1 is probably the level of choice. All around the village are mushrooms with flames atop them. Extinguish the flames, then ground pound the mushroom to get a cool 8 Coins apiece. Breaking the crates found in the area can net you many Coins if you pound enough of them. In the north area, jump the fence and enter the closed basin area. Ground pound the faucet to get about 10 Coins from that alone. Also, drop into the empty basin and ground pound in there for another 10+ Coins. ============= Delfino Plaza ============= When you return after Pianta Village is done (up to Episode 7 at least), the entire plaza is flooded with rainwater. You cannot reach any areas, so your best bet is to jump onto a rooftop, then hover onto the dry grassy areas to the north. Somersault to a higher ledge, where you'll find Shadow Mario on a platform surrounded by water. Chase him into the nearby cave and you will enter Corona Mountain, which is the final area of the game. Note that if you want to finish Pianta Village or any other business you have in the game, you are free to exit Corona Mountain and the plaza will return to normal. When you are ready to complete the game, enter the cave again. =============== Corona Mountain =============== This fiery stage is the final area leading to the final battle of the game. Head forward to the edge, then shoot water at the torch platform to temporarily clear it. Hover over the spikey platforms and land on the unlit torch platform. Hover across the next spike platform and grab a 1-Up on the next ledge. Spray ahead at the next torch platform, then wait for the spikes on the platform before it to go down. Hover onto it, then the currently unlit torch one. Jump onto the next spike platform when they go down, then continue to the regular ledge. The next several platforms are alternating spike and torch ones, apparently. Spray ahead at the first torch platform ahead and to the right, then hover to the spike platform when the spikes are down, then jump to the torch platform you just put out for the time being. Repeat this pattern until you get to the regular ledge with the water fountain. Replenish your water pack, and pound the crate to get another 1-Up. Jump onto the boat at the other side of the ledge. To navigate the boat, you must shoot in the opposite direction in which you want to move. Steer clear of the columns and the walls because if you hit one, the boat will sink and you will die. Take it easy and slow, and you'll make it across in one piece. When/if you make it to the other side, break the box and take the Rocket Nozzle. Rocket up to the clouds above. Continue rocketing upward onto higher clouds until you reach the very top area. You will encounter the final bosses of the game; read the Bosses section for help with winning this fight. After it's over, congratulations on playing through Super Mario Sunshine! ***************************************************************************** -=-=-=-=-=-=-=-= -= 7. Bosses -= -=-=-=-=-=-=-=-= Gatekeeper Found: Various areas Strategy: This slimy piranha plant is the most common of the "boss" creatures you face in this game. It is actually VERY simple to defeat, and probably doesn't need a strategy section here, but I put it just for the sake of completion. Anyway, it just looks around to the left and right, opening its mouth. Spray its mouth with some water to cause damage. Do this 3 times and it'll vanish, cleaning up that particular area. Petey Piranha Found: Bianco Hills (Episode 2) Strategy: This giant piranha plant looks fierce, but it really isn't too hard to deal with, fortunately. It sits in the middle of the room, and it occasionally spits out sludge. Emerging from that sludge is a smaller piranha plant enemy, which you can defeat by spraying it in its mouth until it explodes. That's the same plan used to fight this boss. When it's about to spit out sludge, spray it in its mouth until it fills up. It'll then tip over, becoming vulnerable in its belly. When that happens, jump above it and ground pound to cause damage. Do this 3 times total to win. Petey Piranha Found: Bianco Hills (Episode 5) Strategy: Round two versus this giant plant is very similar to the first fight, but with an added element. This time, Petey can fly above the village, but that isn't a match for your Rocket Nozzle here! Get to a rooftop in the village area and wait for the piranha to hover over an area. When that happens, spray water at it and it'll fall to the ground. Drop down to where it is and it'll open its mouth, ready to spit sludge out. Sometimes it'll send whirlwinds to hit you with, so avoid those when possible. When the boss opens its mouth, spray its mouth until its belly becomes full and the boss falls over. Now's your chance to jump on top and ground pound its belly to cause damage. Do this 3 times to win. Gooper Blooper Found: Ricco Harbor (Episode 1) Strategy: This giant octopus creature is a fitting boss for this watery stage. It has 4 tentacles, which it'll use to pound you with if you get close or spray it with water. Start by going close to it, and it'll use its inner 2 tentacles to try and crush you. Jump to avoid them, then jump on one when it's on the ground to temporarily stun it. Pull the tentacle away from the boss until it snaps off. Repeat with the second tentacle. Then, spray the boss with water and the outer 2 tentacles will try to swat at you. Do the same for these two tentacles as well. Now, go and spray the boss in the face, then run up and pull the cork in its mouth. When you pull it enough, it'll snap back and injure the boss. It'll return and spray oil all around, so clean that up and repeat the same strategy again to defeat it. Gooper Blooper Found: Ricco Harbor (Episode 5) Strategy: When the battle starts this time around, the boss will be spinning around with its tentacles fully extended. Jump over them all when they come, and spray the boss in its face with some water. Doing so will stop it, and start the normal attack pattern of pounding you with its tentacles. Spray its face and when a couple tentacles are sent at you, jump on one to stun it. When it's stunned, pull it back until it snaps off the boss. Repeat this until all 4 tentacles are gone, then spray the face again and pull the cork on its face. After you snap the nose, it'll hurt the boss. Repeat the same pattern once more to defeat this guy once again. Hana Found: Gelato Beach (Episode 3) Strategy: The giant Wiggler is the boss of this beach area, as you can tell. You cannot damage it directly right now, but there is a way to make it vulnerable to attacks. Along the beach, you should remember the Dune Buds planted in some areas. Go stand by the rightmost one with a person next to it. When Hana starts to run in your direction from its predetermined path, water the bud and it'll grow into a pyramid. When the boss hits it, it'll flip over on its backside. Somersault onto the boss and ground pound where the arrow points to cause damage. Hana will pick a new route to go along, moving even faster as well, so head to the second Dune Bud further down the beach and water that one when Hana comes near. Damage the boss again when you flip it over in this fashion, then one last route will be picked. Go back to the first Dune Bud and water it when the boss comes around near it. When it's flipped, ground pound the specified spot and you will kill this boss. Mecha Bowser Found: Pinna Park (Episode 1) Strategy: Through this entire battle, you will be in a car going around the entire roller coaster. There are missiles that can be picked up along the way, then shot at Bullet Bills giving chase or Mecha Bowser itself (press R when one is attached). As you go around the coaster, you will be alerted of Bullet Bills chasing you on the track. Simply turn around and spray with water or shoot a missile to destroy it. When you get closer to Mecha Bowser, it shoots fire from its mouth, which you can temporarily extinguish by watering it down. To cause damage, shoot a missile at Mecha Bowser. You must score 4 missile hits in order to defeat this boss. Manta Found: Sirena Beach (Episode 1) Strategy: Now, this creature is a REAL pain in the neck to beat! It starts off as a giant mass which leaves a trail of electrical goop, which can really hurt you if landed upon. Keep your distance and spray water at this creature; that will cause it to divide into smaller forms. Keep hosing them down from a high perch in a tree or from a distance, collecting Coins to recover health. After you break them down to their smallest forms, they will try to avoid you, so that can help. However, when they're ALL small, they'll turn dark pink and start to follow you. Use the Hover Nozzle and hover around, killing the small Mantas as they pass under you, as well as cleaning up some of the goo. After you kill all the small ones, the boss is gone. King Boo Found: Sirena Beach (Episode 5) Strategy: Dealing with King Boo can be annoying, but it is relatively simple to win. It runs a slot machine in the middle area; spray its tongue to make the machine spin. If 3 fruits are aligned, all sorts of fruit are thrown onto the board; if 3 Coins, then Coins appear; if 3 question marks, then an assortment of enemies will come out. If you get the enemies, clear them all and the slot machine will return. If you get all fruit, pick up a red pepper and throw it in the boss's mouth. Follow it up by throwing a pineapple in; that'll cause some damage. Repeat this 3 times and the boss will be defeated. Gooper Blooper Found: Noki Bay (Episode 2) Strategy: As with the past battles with this giant squid, there is no difference in its battle tactics. Spray its face and it'll try to crush you with its tentacles. Jump to avoid those, then jump on a tentacle to momentarily stun it. That's your chance to pull the tentacle back and off the boss. Repeat this until all 4 tentacles are gone, then spray the face and pull its corked nose. After the boss recovers from that, it'll spin around and shoot out oil around it. Clean up some of the mess, and repeat the same battle pattern you had to win. Eely-Mouth Found: Noki Bay (Episode 4) Strategy: This giant eel deep underwater is going to be one of the most annoying fights you'll face here. It has several dirty teeth in its mouth, and you must clean them all. Avoid getting sucked in and getting hit by purple bubbles, and hover over a tooth to start cleaning it. Hold A to move around. When one tooth is clean, go to the next one. When you have about 3 bars of health left, jet away from the mouth and onto a side area, and replenish with some Coins. Then, go back and continue the cleaning. When you finally clean all its teeth, the fight is over, although this may take a while to do. Bowser/Baby Bowser Found: Corona Mountain Strategy: For the grand finale, you must take on both the giant Bowser from past games, as well as Baby Bowser, who you may remember posing as Shadow Mario in the game. For the first phase, Bowser will shoot flames along the outside of the tub, moving towards you, while Baby Bowser launches Bullet Bills at you. Shoot down the bullets and spray Bowser in the face to stop the flame shooting for the moment. In each corner, there is a black meteor-like icon. Rocket above each one, then ground pound down with such force that it knocks out that area of the tub. As you knock out sides, Baby Bowser will shoot more Bullet Bills to target you with. Bowser will sometimes jump in/out of the tub to send a wave of water at you. Continue to rocket at each corner and use a powerful ground pound to unbalance the tub. After you hit all 4 sides, the tub is flipped over and you have defeated Bowser and the game. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Items -= -=-=-=-=-=-=-=-= Blue Coins: Special Coins hidden in every world (amounts vary). Each recovers 2 points of your health. Use these to trade for Shines in Delfino Plaza. Coins: Yellow currency in this world. Collect 100 to gain a Shine (one per world, however). Each Coin you collect recovers 1 point of your health. Fruit: Yoshi food! When a fruit is eaten, Yoshi contains the juice of that fruit (view the lower-right meter to see the fruit color). Juice can be shot at enemies to attack, or other purposes. Red Coins: Special Coins collected in certain episodes of each world (8 total). Each recovers 2 points of your health. Water Bottles: Collect to partially/fully refill your FLUDD tank. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Delfino Plaza Shines -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section of the guide will basically list off the locations of all the Shines to be found in the Delfino Plaza area. I would have put this in the main walkthrough, but I couldn't decide on a good spot for it, so it's in an entirely new section. There are 40 Shines to be had in this area, which I will list below as I have obtained them. 1. In the northeast area of the plaza, there is a series of platforms above the water. Somersault onto them, then jump/hover to the far one with a pipe on it. Go down it to enter a mini-game where you must slide to the bottom of a steep hill. Do it and take the Shine at the end. 2. At the west side of the center area of the plaza, there is an area with several umbrellas outside. Enter the open doorway and talk to the man inside to be offered a challenge. Break the crates in 30 seconds to get a Shine. 3. Come back to the same building and do the second crate-breaking challenge. Win and you'll get a second Shine. 4. On the beach to the south of the lighthouse leading to Gelato Beach, spray the sand and you'll reveal a Shine icon. Completely uncover it and a Shine will appear on a platform over the water. Hover across those platforms to reach it. 5. On a rooftop, you will find a guy known as a chuckster. Talk to him and give him one Coin, and he'll throw you into an otherwise inaccessible tower. Inside, collect the Shine. 6. After you get the Turbo Nozzle, head to the southwest area of the plaza. There is a building with double doors there; power up and charge through to find a Shine inside. 7. Head to the starting point of Delfino Plaza, where you first entered at the beginning of the game. With the Turbo Nozzle, charge through the double doors that the guards are standing beside to enter a mini-game. Power up the Turbo Nozzle and head straight, jumping across the gaps along the way. Go up the green path in the middle and jump across 2 more blocks to reach the Shine at the end. 8. On an island to the east of the plaza, there is a golden bird. It'll fly away when you get to the island. Spray it down and it'll turn into a Shine, which'll rest on the series of platforms to the north. 9. Once you get the Rocket Nozzle, head to the middle area of the plaza and rocket up to the giant Shine atop a tower. Spray it down until it is totally clean. Once it is clean, a Shine will appear high above the tower. Rocket to the top of it, then rocket upward to claim your Shine. 10. Rocket to the top of the bell tower in the southeast area, and clean it off. After you do so, a Shine will appear above the tower. Rocket to the top, then go up to the tip and rocket upward to get it. 11. Rocket up to the bell tower in the southwest area of the plaza. Clean off the bell to make a Shine come out. Go back down to the ground and drop into the manhole on a rooftop. Go south and come out inside the bell tower, then rocket up to get the Shine. 12. After you have the Rocket Nozzle, swim under the bridge to the west. Look up to see an opening you could not reach before. Charge up the rocket and jump as it's fully charged to shoot upward into the bonus game. It is a giant Pachinko (Japanese game) machine, and you must get through it several times to collect 8 Red Coins. Jump onto the red springboard at the start to be shot into the board (you get 3 Red Coins right off the bat). Once you get them all, the Shine appears. 13. Once you have the Rocket Nozzle, rocket to the top of the lighthouse in the northeast area (leads to Gelato Beach). At the top, you'll be atop a black block. Rocket upward, then at the peak, ground pound downward. The force of the pound will break the block and release a Shine; rocket up again to get it. 14. On an island to the east of the plaza area, there is a pipe with a juice generator blocking access into it. Get Yoshi, then go to the riverside where the boats come from. Jump onto the first one and ride it to the island to the west. Wait for the second boat that goes further (eat a fruit to sustain Yoshi's power), and ride it to the ledge in the southern area. Jump to the final boat when it comes and ride it to the east island. Clear the fruit generator and jump into the pipe. Collect the 8 Red Coins in this challenge and you'll win a Shine. 15. With the Rocket Nozzle, head to the northwest area of the plaza. Jump into the sea past the cannon to Pinna Park, and swim northward. You'll notice an alcove in the wall with palm trees hanging overhead. Jump out and rocket up to a cliff with a pipe on it. Go down into a mini-game. There, collect 8 Red Coins (extinguish Pianta's back fire, spray down red bird, kill the enemies) and the Shine will appear. 16. Late in the game, return to the Delfino Airstrip by paying the captain 10 Coins at the dock (after gaining access to Corona Mountain). There, pound the red switch and you'll have to collect 8 Red Coins within 2 minutes. Use the Turbo Nozzle to go into the building, up the runway, and along the water/over the boats to get them all. Take the Shine that appears on the runway. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 10. Blue Coins -= -=-=-=-=-=-=-=-=-=-=-= As you may already know, there are PLENTY of Blue Coins hidden throughout the lands; 240 in total. Some are in obvious spots, while others you must really search to uncover. Here, I will compile a list of all of their locations as I find them and how to get to them. Please note that not all of them are available in every single episode. So, if you can't find one in a particular episode, try another one until you find it. ================ Delfino Airstrip ================ 1. Use the Turbo Nozzle to break through the doors of the building at the start of the runway. Inside, you will find an ice cube; hose it down to melt it, revealing the only Blue Coin in the area. ============= Delfino Plaza ============= 1. On the right side of the statue leading to Bianco Hills, there is an 'X' on it. Clean it off and a Blue Coin will come out of another 'X' on a wall in the west area of the plaza. Quickly run/slide to the west, then south to get it before it disappears. You may want to have the Turbo Nozzle before getting this one. 2. This time, clean off the 'X' on the west side of the plaza and a Blue Coin will come out of the 'X' on the statue leading to Bianco Hills. Rush back there to get it before it disappears. 3. On a rooftop just north of the statue, there are birds sitting on a roof. One of them is blue. Hose down the blue one as it moves around and it'll turn into a Blue Coin. 4. In the southeast corner of the plaza, go into the water and swim around the building. You will find an opening; jump and hover into it and enter the building to get the Blue Coin. 5. On a rooftop in the west area, there is a crate. Break it and you'll find an 'M' symbol painted on the wall. Clean it off to get a Blue Coin. 6. In the center area of the plaza, there is a crate on the ground below the Shine Gate (tall white columns with a giant Shine at the top). Break it and clean the wall behind it to get it. 7. Behind the Shine Gate, there is a woman with a basket on the wall. She wants you to put 3 pineapples into it. You can find those in the fountain near the statue to the south. Throw 3 in and talk to her again to get a Blue Coin. 8. There is a woman along the south end of the center area of the plaza who wants 3 bananas in her basket. They are found by a vendor on the east side of the plaza. Throw in 3 and talk to her a second time for a Blue Coin. 9. There is a woman in the north area, across the river with a basket sitting sideways. She wants 3 duriens brought into the basket. The duriens can be found in front of a building on the other side of the river. Kick the durien lightly to the river edge, then go back a little and slide into it to get it over the river. Kick 3 of them into the basket and she'll give up a Blue Coin. 10. On an island to the west, there is a woman who wants 3 coconuts, which can be put into her basket. You can find these in the tree on the island; simply spray them off the top. Take one and drop it into the basket. Do this 3 times, then talk to the woman to get a Blue Coin. 11. From the statue leading to Bianco Hills, drop into the manhole south of it. Head directly north until you reach a more open area under the water area. Continue north and you'll reach a dead end with a Blue Coin in it. 12. From the manhole on the ledge to the east of the Shine Gate, drop in and head west, then north at the first intersection. You'll find a large area with 8 Coins; continue northwest to a Blue Coin. 13. There is a manhole on a ledge on the west side of the plaza. Drop into it and head west into the water. Go south at the first intersection, then west, then south and west to the Blue Coin. 14. Along the north rooftops, there is another blue bird flying around. Spray it until it drops the Blue Coin it holds. 15. Behind the tower in the northwest area of the plaza, there is an 'M' symbol on it. Spray it off and a Blue Coin will come out. 16. On the eastern beach, there is a man whose back is on fire. Chase him down and douse the fire, then talk to him to get a Blue Coin as a reward. 17. After getting the Turbo Nozzle, head to the east shore. Power up the Turbo Nozzle and head out to the series of platforms over the water. One of them has double doors at the bottom of it; charge through them and you'll get a Blue Coin. 18. Get Yoshi and head onto the rooftops in the west area of the plaza. If you look up at a tower, you will see that there is a juice generator blocking an opening there. Spray it with Yoshi's juice to clear it, then get the Rocket Nozzle and shoot into that room to get the Blue Coin. 19. Behind the tower above where the guards stand, there is a fruit generator. Get onto the roof below it with Yoshi and spray the juice generator to make it vanish, then go in and get this Blue Coin. ============ Bianco Hills ============ 1. When you approach the river in the beginning, jump in and swim all the way to the west end. Dive underwater to get it. 2. When you enter the village, check out the white wall to the east. There is an 'M' mark on it; spray it off and the Red Coin appears. 3. Ride the nearby waterwheel to the top, then jump onto the same white wall. Drop into an alcove between the walls and you'll find an 'X'. Spray it off and a Blue Coin will come out of another 'X' on the other side. Wall jump out of here and get to the other side of the wall outside the village to get it (you should get the Rocket Nozzle first). 4. At the other side of the wall, spray the other 'X' and a Blue Coin will drop into the alcove you were in. Get back in there and get the Blue Coin quickly (you should really have the Rocket Nozzle to get this one quick enough). 5. In the village area, there is a two-story building; one of which having 2 doorways on a balcony above. Somersault and wall jump, then hover onto the balcony and spray into the left doorway to reveal this one. 6. Behind a house in the northwest corner of the village, there is an 'M' symbol on the wall. Spray it off to get the Blue Coin to come out. 7. At the same house, somersault and hover onto the roof. Jump into the east tower and you'll find the Blue Coin. 8. From the previous one, turn around and jump/hover to the wooden plank in the air. From it, jump to get the Blue Coin in midair. 9. Atop the white wall to the east, there is an 'M' mark. Spray it clean and a Blue Coin will pop out. 10. On the other side of the wall, outside the village, head south. Get onto the wall and you will notice a tall platform with a windmill on the side of it. Spray the windmill until a Blue Coin comes out on the platform above it. 11. This one is at the bottom of the lake to the east of the path leading up to the windmill. 12. As you go around the path leading to the top of the windmill, you'll notice an otherwise inaccessible platform to the west. Jump and over to it, then hover above it to reveal a Blue Coin. 13. At the end of the path up the windmill, behind the moving blades, there is an 'M' symbol painted on the wall. Wash it off to get a Blue Coin. 14. After defeating Petey the Piranha the first time, head up the path to the windmill again. You'll see a man covered with brown goop; clean him off and he'll give up a Blue Coin as thanks. 15. Head up the path to the top of the windmill. Ride a blade platform to the roof of the windmill. There will be a plant there. Approach it and it'll turn into a cactus creature; defeat it by jumping on it and a Blue Coin will be dropped. 16. In the forest area outside the village, there is a tree along the north path with nothing atop it. Get up there and water the top to reveal this Blue Coin. 17. When you go across the tightropes below the bridge leading to the windmill, bounce upward on the second rope to a grated ceiling. Climb around to get regular Coins and a Blue Coin. 18. Atop the high part of the white wall, there is a man covered with goop. Hose him clean and talk to him to get a Blue Coin. 19. Along the white wall, follow it until it ends at the far east area above the water. Somersault onto a ledge above and jump to the one with a plant on it. Defeat the cactus enemy and it'll drop a Blue Coin. 20. At the west area of town, you'll notice a ledge high atop the cliff. Use the Rocket Nozzle to reach it, and take the Blue Coin sitting idly there. 21. In the northwest area where Petey the Piranha was sleeping earlier, return after you have beaten him. There will be 2 clouds floating around this time. Hover across them to the platform where Petey slept. Water it and a Blue Coin will come out. 22. Also on the high ledge across from where Petey the Piranha slept, get onto the tall windmill pole. Face the tall towers to the north and jump/hover to them, and collect the Blue Coin up there. 23. On the same high cliff as the last several Blue Coin locations, jump onto the lower tightrope. Cross it to reach a tall windmill pole. Drop off the side and collect a Blue Coin in the air. 24. Behind the westmost building in the village with the two towers on top, you'll see a painted circle on it. Spray it off and a Blue Coin will come out of another circle behind a building in the main area of the village. Quickly head there and get it before it disappears. 25. Same as the previous one, but spray the circle that the first Blue Coin came out of, then return to the building with the two towers and pick up the second one that pops out. 26. In the village area, there is a tall windmill pole you can get on top of. There is a blue bird perched up there, which flies around the area if you bother it. Spray at the bird until it drops a Blue Coin, then go down and get it. 27. In the area with all the high tightropes (when you collect the Red Coins there), get onto the highest one by the windmill. The Blue Coin is on a platform at the end of the rope. 28. In the lake surrounding the windmill, jump into the west half of it. Dive to the bottom and swim around to find a Blue Coin. 29. Come back to the forest area with Yoshi. There, you will find beehives on some of the trees. Eat the few bees flying around it, then have Yoshi spray down the hive. When the swarm of bees come out, eat them all to get the Blue Coin. 30. In the northern field of the village area, you will find a blue butterfly. Take Yoshi there and have him eat it to get the Blue Coin. ============ Ricco Harbor ============ 1. From the start of the stage, turn to the storage building to the left and get atop it. Clean off the 'M' symbol on the back wall and you'll get this one. 2. On the bottom right wall of the same building, another 'M' symbol is planted. Spray that one off to claim another Blue Coin. 3. In the caged room on the first ship, spray the oil on the floor to reveal yet another 'M' symbol. As usual, wash that one clean to get a Blue Coin. 4. Jump into the water on the left side of the ship. You'll find an 'M' symbol there as well. Jump onto the ledge opposite the ship and spray it for the Blue Coin, then go into the water to get it. 5. Wash off the oil on the ledge next to the first ship, and you'll uncover yet another 'M' symbol. Clean it up and a Blue Coin will be yours. 6. In the back corner of the oil-spilled area with the towers, you'll find a large crate. Ground pound it to reveal a Blue Coin. 7. Wall jump up the towers to a platform above. You'll see a couple Coins and a Blue Coin on the northmost platform hanging between two towers. 8. Spray the back brick wall on the platform below, and an outline of a Shine will start to appear. Make it appear fully and a Blue Coin will come out. 9. From atop the caged area, look to the crane that moves the platform back and forth over the water. When it comes near, somersault and hover onto the top part of it. Walk to the base and grab the Blue Coin when possible. 10. After you climb along the gated areas, you'll drop onto an orange platform with a forward-pointing arrow on it. The Blue Coin, along with some regular ones, are underwater below the platform. 11. Spray the windmill hanging above on the next platform to raise the yellow submarine. Fully raise it and a Blue Coin will be your reward. 12. In the village area, there is a Blue Coin above the fountain; jump from atop the fountain to reach it. 13. On a wall above the arrow sign, you'll see an 'M' symbol painted on. Spray it off and you'll get a Blue Coin. 14. Further into the village, you'll see an 'X' on a building. Spray it until it's gone and a Blue Coin will come out of another 'X', which is to the\ south by the towers that the oil-spill was on. Quickly get back to that 'X' and get the Blue Coin before it disappears (you'll most likely need the Turbo Nozzle for this, found in Episode 8). 15. This time, spray the 'X' on the central tower to the south, and a Blue Coin will come out of the first 'X' on the village building. Drop into the sewers below and slide all the way north to the end, then jump up and grab the Blue Coin before it disappears. 16. Get onto the rooftops of the buildings in the village area. On one of the back walls, you'll find an 'M' symbol. Clean it to get a Blue Coin. 17. Aboard a Blooper, if you shy away to the right from the Coin path, you'll notice several Coins hovering in the air. One of those is a Blue Coin; jump when you approach it and you'll get it. 18. As you approach the cave where the racing challenge is, there is another Blue Coin above the path of regular Coins. Jump to get it. 19. On a high platform to the north, there is an 'M' symbol on the wall. To get to it, head to the northmost area of the village, then hover across the platforms alongside the wall. Hover onto the blue platform, then onto the ledge with the palm tree. Clean off the 'M' and a Blue Coin is yours. 20. Get onto the first ship with the cage on it, and you'll notice a yellow spider crawling on the outside wall of it. Flip to the other side via the flip panel, and punch the spider off to reveal a Blue Coin. 21. Atop the second part of the cage, there are 2 spiders hanging from the top area below where you stand. Ground pound to knock them both out, and a Blue Coin will be yours inside the cage. 22. After you get to the platform with the Rocket Nozzle adjustment on it, look to the right and you'll notice several Coins and a Blue Coin lining the side of a tower. Jump onto the moving platform, then onto the scaffolding at the peak. Hover around the tower blocking your path, then defeat a couple Bloopers and drop down the edge to collect all the Coins on the way down. 23. Atop the scaffolding, break the crate and ride the hook to the other side by the gates. Jump onto the gate, then turn the camera around and jump/hover onto the highest level of scaffolding. Walk to the end and collect some Coins and a Blue Coin. 24. With the Rocket Nozzle, get onto the top of the tall building you must enter for Episode 4. Rocket straight up to collect several Coins and a Blue Coin, too. 25. Back on the scaffolding after Episode 3, there is a small ledge in the middle area with a Blue Coin on it. Get up there and walk along the ledge, jumping around the tower blocking the path, to get it. 26. In the village area, you'll notice that a small market has been set up in the north end. Go there and hose down the buckets of fish to uncover a Blue Coin. 27. In a later episode (after Episode 3), make your way back to the very top area. Bounce up and into the giant yellow cage. At the bottom, defeat the Blooper and get the Blue Coin it drops. 28. With Yoshi, head to the area by the tall tower. Have Yoshi eat the yellow spider enemy on the wall to get a Blue Coin. 29. After you hatch the Yoshi egg, eat the dark blue butterflies flying around to get a Blue Coin. 30. In Episode 8, on one of the platforms is an 'M' symbol. Spray it off and take the Blue Coin. ============ Gelato Beach ============ 1. From the beginning, turn around and swim out to the island with the palm trees on it. There is one palm tree bent towards the west. Walk up it to the top, then jump onto the leaves. The Blue Coin is sitting in the middle of them all. 2. Jump into the water behind the island you're currently on. Dive into the water and swim to find a Blue Coin. 3. Next to the island with the palm trees hangs a swing. Stand on it and shoot in one direction with the regular nozzle to swing back and forth. At the peak of the far end, you'll grab a Blue Coin. 4. To the west of the first one, there is a school of fish swimming around with a Blue Coin in tow. Follow them and collect it when you can. 5. Further to the west, you'll find yet another Blue Coin at the bottom of the sea. Simply dive down and collect it. 6. Continue swimming out towards the reef far west, and you'll find another school of fish with a Blue Coin in tow. Give chase and grab the Blue Coin when you get close. 7. After getting the previous one, swim past the reef to the pier that the juice bar sits upon. Dive underneath the very end to find another Blue Coin. 8. At the east end of the beach, there is a painted triangle on the wall. Spray it off and a Blue Coin will pop out of another triangle at the west end. Constantly slide (press B) to get to the other end and get it before it disappears. 9. On the west end of the beach, spray the other triangle off the wall and a Blue Coin will come out of the east triangle. Slide back across the beach to collect that one as well. 10. Running around the beach are many blue creatures that throw you upward upon impact. One of them is red. Spray the red one, then jump on it to make it cough up a Blue Coin. 11. From the starting point, enter the Sand Cabana (the building on the east side of the beach). In there, somersault upward to collect several Coins and a Blue Coin. 12. Go north from the Sand Cabana and jump onto the upper platform. From there, turn around and somersault/hover to the ledge in the wall. Collect the Coins, and spray the 'M' symbol on the wall to get a Blue Coin to come out. 13. Near the surfboards in front of the Sand Cabana, spray down the beach and an outline of a Shine will form. Completely uncover it to reveal a Blue Coin. 14. From the surfboards, go along the beach and you'll find a boat on the beach. Spray the beach area in front of it to start revealing another Shine outline. Uncover it all and a Blue Coin will be yours. 15. Head to the west end of the beach, in front of the boat onshore. Spray the beach around that area to uncover another outline of a Shine. A Blue Coin will come out of that as well. 16. After Episode 1, return to the sand bar where you made the sand castle appear. This time, spray the beach to reveal a Shine outline. Completely uncover it and a Blue Coin will come out. 17. On an upper ledge to the west, there is a small hut. Jump to the center of the roof, and with the Rocket Nozzle, shoot upward. You'll collect the string of Coins, as well as a Blue Coin. 18. At the very top of the area, there are birds perched atop a wire above. Two of which are blue. Spray at one and it'll fly around. Hose it down enough and it'll drop a Blue Coin. 19. See above. 20. Atop the cliff overlooking the area, there are several wires hanging between poles. Atop the highest pole is a Blue Coin. Bounce from the wire that the birds sit upon, up to the higher wire. Go to the end and jump onto the pole to get it. 21. From the previous one, walk along to the other side of that high wire. Follow the path of high wires to the very end, then bounce up to the highest wire of all. Stand under the line of Coins and bounce upward. A Blue Coin is at the top of that line. 22. In the Sand Bird course, there are Blue Coins floating atop clouds as you fly upward atop the bird. If you spot one, jump onto the cloud and collect the Blue Coin. 23. See above. 24. See above. 25. See above. 26. From the top of the area, follow the path going west this time. At the very end, drop down and collect the Blue Coin and several Coins in midair. 27. Shoot a coconut from a palm tree on the beach. Pick it up and carry it to the building on the pier. Somersault to the roof and drop the coconut into the blades to make a Blue Coin come out. 28. In the trees, there is a sleeping blue creature. Knock it out of the trees and spray/pound it to get a Blue Coin. 29. With Yoshi, spray the juice generator near the Sand Cabana to reveal a Dune Bud. Spray it to reveal a small deposit of Coins, as well as a Blue Coin, under the sand. 30. Underneath the hut on the upper ledge is a beehive. With Yoshi, eat the bees and spray the hive off the ceiling. When the swarm of bees come, have Yoshi devour them all. The prize for clearing the bees is a Blue Coin. ========== Pinna Park ========== 1. From the start, head to the east end of the beach. Spray the sand there and you'll start to reveal a blue outline of a Shine. Uncover it all and a Blue Coin is yours. 2. Towards the middle area of the beach, spray the sand to the left of the tree to reveal another blue outline. Totally show that one to get a second Blue Coin. 3. In the park, there is a blue bird sitting on the lines above. It'll fly all around the park when you approach it. Spray it down and it'll end up dropping a Blue Coin. 4. In the north area of the park by the roller coaster entrance, there is another blue bird flying around. Spray it down to get another Blue Coin. 5. When you first enter the park, head east to a ride with clamshells going around. Spray open the green one and take the Blue Coin inside. 6. If you drop to the area behind the large fountain, go right and you'll see an 'M' painted on the wall. Hose it down and a Blue Coin will emerge. 7. To the right of the fountain, you'll see a stack of enemies walking around. Spray the stack to gradually lower the tower. When there are none left, spray the large one and jump on it to get a Blue Coin. 8. On the beach in Episode 2, there are several baskets with Blue Coins inside. The only way to access them is to have a Bullet Bill hit the basket. Stand atop a basket and a Bullet Bill will eventually come towards you and hit the basket. 9. See above. 10. See above. 11. See above. 12. See above. 13. See above. 14. Behind the ferris wheel ride, where all the gates are, look up the brick wall to find an 'M' symbol painted there. Spray it off and a Blue Coin will come down for you. 15. On the wall next to the ferris wheel boarding platform, there is a triangle painted on the wall. Spray it off and a Blue Coin will come out of another triangle to the west. Drop down to the lower ledges and go west and down another ledge to get the Blue Coin. 16. Spray the second triangle to make a Blue Coin appear on the ferris wheel platform. Somersault up to the upper ledge and then run up the hill and get the Blue Coin. 17. To the west behind the pirate ships ride, there is an 'X' painted on the wall. Spray it off from an upper ledge and a Blue Coin will come out of the tree to the east. Jump up the ledges and go east to get the Blue Coin before it vanishes. 18. This time, spray off the 'X' on the tree to make a Blue Coin come out of the first 'X' on the wall. Run back to the west and drop into the water, and swim across to get the Blue Coin. 19. On the wall to the right of the pirate ships ride entrance, there is an 'M' symbol painted there. Clean it off the wall and a Blue Coin is yours. 20. Under the platform leading up to the pirate ships, there is a Blue Coin. Get under it, then jump and hover to reach it. 21. In Episode 3, after you collect the Red Coin atop the cage, get inside the cage and you'll find this Blue Coin. 22. At the west peak of the front pirate ship, jump onto the bar above and grab the Blue Coin sitting there. 23. High above the front pirate ship hangs a Blue Coin. To reach it, go up to the top of the starting hill of the roller coaster, then jump and hover to it (may take a few tries, though). 24. Head back to the top of the roller coaster hill once again. If you look across the pirate ship ride, there is a Blue Coin on a high platform. Watch the ships and wait for when they flip upside down. Just as they do so, drop down onto them and run across, then jump/hover onto that platform and get the Blue Coin. 25. On the waiting platform for the roller coaster ride, hover to the ledge behind it to find a Blue Coin. 26. On the large platform in the middle of the ferris wheel, there is a circle painted on the wall. Spray it and a Blue Coin will come out of a circle on the other side of the platform. Hover across the gap and head to the coin before it disappears. 27. Spray the second circle on the floor where the previous Blue Coin came out of. Head back to the left side of the platform and get the other Blue Coin that comes out. 28. In Episode 8, hatch the Yoshi egg on the beach (spray the beach until fruit comes out). Then, have Yoshi eat the blue butterfly to get a Blue Coin. 29. There is a second blue butterfly out on the beach. Have Yoshi eat that one as well to get a second Blue Coin. 30. In the park, get Yoshi and head to the large fountain. Drop to the beach behind it and you will find several butterflies. Eat the blue one to get this Blue Coin. ============ Sirena Beach ============ 1. Head to the east end of the beach, then dive into the water. Swim to the east and dive to get the Blue Coin. 2. In the middle area, there are 2 people trapped in the electrical goop. Clean up the mess to free them, then clean them off and talk to them to get a Blue Coin. 3. See above. 4. In front of some beach chairs is a stone monument. Spray it with water and a Blue Coin will come out. 5. Inside the eastmost hut, jump up to get a Blue Coin on the ceiling. 6. In the northeast area outside the hotel, you will find a patch of flowers. Water them to get a Blue Coin. 7. Go to the back of the hotel and somersault/hover to the upper ledge. The Blue Coin is sitting alone on the ledge. 8. In front of the hotel, spray the second flame from the left to the left of the door to get a Blue Coin. 9. In the room with the Dolphic posters on the wall, spray the poster to reveal a hole leading into the next room. Jump in and grab the Coins, as well as a Blue Coin. 10. On the top floor, spray the light fixture on the ceiling to make it drop a Blue Coin on the column in the middle area. 11. Wander around in the attic (preferably with Yoshi so he can eat the Boos) to find this Blue Coin. 12. In the attic, there is a Boo wandering around the passages. Find and defeat it to get a Blue Coin. 13. In the attic, head to a dead-end passage with 4 Coins and a cracked tile. Pound the tile and drop into the third floor room below. There should be a mirror on the wall; spray it until the blue Shine outline is revealed. A Blue Coin will come out of it. 14. On the third floor, spray the lamp in the corner next to the open room; a Blue Coin will fall out of it. 15. In the room with the Dolphic posters, spray the bookcase against the back wall to get a Blue Coin. 16. Drop from the room with the Dolphic posters into the storage room below. Go up the path that the Boo was blocking earlier, and you'll get a Blue Coin in there. 17. In the storage room, break the crates to find a Blue Coin inside. 18. From the hotel lobby, enter the women's room (opposite the men's room). Go to the last stall and wall jump into the tub in a room above. Enter the next room to find a Blue Coin. 19. In the casino, spray the torch in the back-right area of the room above the water to find a Blue Coin. 20. In the lower-left area of the casino, ground pound atop the slot machines until a Blue Coin comes out. 21. When you enter the casino for Episode 5, look above the door you enter from. Spray off the 'M' symbol and a Blue Coin will come out, as usual. 22. In Episode 6, there are 2 more guys trapped within the electric goop near the beach chairs. Rescue them and clean them off, then talk to each one to get a Blue Coin as thanks. 23. See above. 24. On a wall to the east of the hotel, there is an 'M' symbol painted there. Clean it off to get a Blue Coin. 25. On the second floor of the hotel, there is a triangle painted on the wall. Spray it off and a Blue Coin will come out of the triangle in the east area of the lobby. Jump down to the lobby and collect it before it disappears. 26. Spray off the triangle on the same wall in the lobby. A Blue Coin will appear up on the first floor. Quickly slide to the stairs and jump up them, then slide down the hall to collect the Blue Coin in time. 27. On the second floor wall, there is an 'X' mark painted on. Clean it off and a Blue Coin will appear up on the third floor. Quickly go up the stairs and grab the coin before it vanishes. 28. On the third floor, spray the other 'X' symbol on the wall to make a Blue Coin appear on the second floor. Go down the stairs quickly and get the Blue Coin. 29. Also on the third floor, you will find an 'M' symbol painted on the wall. Spray it off and get the next Blue Coin. 30. Get up into the attic and head towards the middle area by the light fixtures. You'll come to an 'M' symbol on the wall; clean it and get the Blue Coin. ======== Noki Bay ======== 1. From the beginning, turn around and jump/hover to a floating basket in the water. From it, jump ahead to get a Blue Coin. 2. Further to the west above the water is a Blue Coin; swim to it and jump to obtain it. 3. Get to the north shore and aim up, then spray the panel to open a series of wall-jumping passages in the wall. Go up and left, then up to a higher ledge. Jump out and hover onto the platform below the one you were on. You'll reach a hidden alcove with a Blue Coin. 4. At the top of the series of wall passages, you'll be on a grassy area. Head west and you'll notice a Blue Coin in a wall alcove up ahead. Run and jump/hover to it, and grab the Blue Coin inside. 5. On the grassy ledge again, if you look out to the left of the previous Blue Coin's location, you'll see a panel on the wall. Aim and spray it, then jump and hover into it and collect a Blue Coin. 6. From the previous one, hover to another ledge to the west. Hover on it to water the ledge, opening up an alcove in the wall above the ledge. Jump in to find this next Blue Coin. 7. Get back onto the grassy ledge, and stand at the edge of it. Look downward at the wall and you'll notice a couple of alcoves within the wall below, one of which has a panel in it. Spray the panel to open up a tall opening for you to wall jump through. When it opens, drop to the bottom and start wall jumping upward. Take the second passage on the left side of the chasm, and follow it to a new area. Spray the upper panel there to reveal a Blue Coin. 8. Get back to the same tall opening in the mountainside. Wall jump until you reach a passage on the right side. Go through it to the end, and you'll reach a Blue Coin. 9. Get to the top of the western cliff (where Secret Shine #1 is). Walk off the front of the cliff, then hover onto an otherwise inaccessible ledge on the way down. Water the left part of the wall to open a compartment containing a Blue Coin. 10. Atop the west cliff again, head to the eastern edge. Jump onto a ledge within the wall to the east. There are several panels you can water down here. Spray the bottom-left one to reveal a Blue Coin inside. 11. On the same ledge as the previous one, spray the upper-right panel and somersault into the alcove to get another Blue Coin. 12. Head back down to the grassy path you come to after wall jumping the first series of passages. Head east and jump to the upper ledge, then continue to find 2 Bloopers. Kill them, then spray off the 'M' symbol on the wall to reveal yet another Blue Coin here. 13. From the previous Blue Coin location, spray the nearby panel and wall jump to the top of the next passage. You'll notice a Blue Coin in an alcove above you. Stand on the edge of the platform you're on, then somersault out and hover to that ledge to get it. 14. After the Gooper Blooper battle in Episode 2, drop into the final room below. There are 2 vases in the walls; spray them and Blue Coins will come out of each. 15. See above. 16. In Episode 4, there is an alcove below the ledge with the grandfather on it. Drop down and hover into that alcove and collect the Blue Coin. 17. In the underwater ruins in Episode 4, hover to the top area. Atop 4 columns are 4 Blue Coins. 18. See above. 19. See above. 20. See above. 21. After Episode 4, jump into the water just below the waterfall. Dive in and swim to the bottom area, and search for this Blue Coin down there. 22. On the eastern ledges, before you go up the steep hill, somersault onto a ledge to the east. Jump up them to the top, where you'll find a Rocket Nozzle box. Somersault and hover to the ledge above it to get this Blue Coin. 23. On the ledge where you find the Rocket Nozzle for the first time, you'll notice a line of Coins above. Stand under them and charge the rocket, then jump as you take off. That way you get enough air to reach the Blue Coin at the top of the line, as well as 10 regular Coins. 24. On the wall to the north behind the boat shop, you will find a circle painted on the wall. Spray it off and a Blue Coin will come out of another circle across the bay. Charge up the Turbo Nozzle and go across the bay to the other circle and collect the Blue Coin (Turbo Nozzle is found on a small ledge below the edge of the cliff next to the waterfall). 25. Spray the other circle to make a Blue Coin come out of the first one. Then, use the Turbo Nozzle and grab this one as well. 26. As you would in Episode 1, make your way to the top of the east cliff. Near the top you'll come to a small pond and the edge to the left. Look off the edge towards a wall with several indentations in it to the north, and an opening at the bottom of it. Jump towards it and hover into the opening, then wall jump to the top to get a Blue Coin. 27. On the way up the east cliff, you will come to waterwheels and platforms that rise when you spray water into hanging pots. When you come to the second waterwheel, drop to the ledge next to it and follow it to the edge. You'll notice a small alcove in the wall below and in the corner. Jump and hover into that alcove, then spray the adjacent wall to open up a new area with a Blue Coin inside. 28. On the same ledge behind the second waterwheel, look to the rest of the eastern wall. You'll notice a small ledge that goes across, which you can hang from. Spray the end of it to open up a new section of the wall. Hover into that area and grab the next Blue Coin. 29. On the north shore again, spray the panel on the wall to open the first series of passages. Get through them to the grassy area above. There, look up to find a high alcove with a Blue Coin in it. Charge up the Rocket Nozzle and double jump so you're at the peak of the jump when the rocket goes off to reach it. 30. Get back to the top of the high cliff to the west (where Secret Shine #1 was). Walk off the east side and slide along the wall heading downward. You should pass a large platform on the way; jump onto it and spray the wall to open 2 compartments. The upper one has a Blue Coin, so hover up and get it. ============== Pianta Village ============== 1. Turn around at the beginning and clean off the 'M' symbol on the wall to get this first one. 2. In the actual village, go straight ahead and you'll find another 'M' symbol on a wall. Clean it off and get another Blue Coin. 3. Head further into the village and you'll come to another 'M' symbol painted on the wall below the fruit stand. Hose off the marking and claim the Blue Coin. 4. Head to the east area of the village and you will find a small stream. Jump in and swim to the end to find the Blue Coin. 5. Still in the stream, swim to the other end and grab the Blue Coin under the bridge. 6. Head to the middle area of the village where the giant pool is. Spray the waterfall where the water pours out of the giant tree to gain another Blue Coin. 7. In the north area of the village, next to the basin, is a giant palm tree you can walk up. Go up it to the top, where you will find a Blue Coin sitting there. 8. Enter the actual basin area, which is either empty or full. Get onto the faucet that the water comes from, and ground pound it. Many Coins will come out, as well as a Blue Coin. 9. At the base of the giant palm tree, you will see a triangle painted on a wall. Spray it off and a Blue Coin will come out of another triangle in the northeast area of the village. Run across the village to collect it before it vanishes. 10. Go to the northeast area of the village, and water down the second triangle on the wall. Then, run back to the other one at the base of the giant palm tree to find this Blue Coin as well. 11. In the west area of the village, walk in the patch of tall grass. In the area by the west edge, you will find the Blue Coin. 12. Get to the top of the golden mushroom on a high ledge in town. Once up there, aim up at the moon and spray it with the regular nozzle to make a Blue Coin fall from the sky. 13. In the southwest area, there is another large palm tree you can walk on. Go up to the top, then walk onto the leaf to the left (southward). There is a wooden platform at the end with a Blue Coin on it. 14. In Episode 3, get to the ledge below the yellow mushroom where you get FLUDD back. There is an 'M' symbol painted there; clean it off for the Blue Coin. 15. After getting FLUDD on the platform, start to wash off the lava on the ground. Head to the south and clean up the lava on the grass. You will reveal an 'M' marking on the ground by doing so. Hose that off as well to get the Blue Coin. 16. In Episode 3 after you get FLUDD, get to the southeast area of the village where you'll find a man on fire. Extinguish his fire and get the Blue Coin he gives you as thanks. 17. Spray the signpost you see after crossing the starting bridge for this Blue Coin. 18. In Episode 5, hatch the Yoshi egg. Then, have him eat the bees and knock out the beehive from the tree. Eat the entire swarm of bees, and the last one will drop the Blue Coin. 19. In the north area, under the giant palm tree, is another beehive. With Yoshi, eat the bees and knock out the hive to find another Blue Coin. 20. Above the mushroom next to the fruit tree, there are many blue butterflies floating around there. Bring Yoshi there and have him eat all the butterflies. Doing so will win you another Blue Coin. 21. In Episode 6, there are 10 Piantas for you to clean up. 8 of them will give you Blue Coins if you clean them up and talk to them. 22. See above. 23. See above. 24. See above. 25. See above. 26. See above. 27. See above. 28. See above. 29. In the underworld area with the gates, there is an 'M' symbol on the ceiling there. Spray it off and grab the Blue Coin that falls out. 30. On the tall tree in the middle of the village, get to the ledge with the Rocket Nozzle. There is also a blue bird there. When it flies around, spray it down and it'll drop a Blue Coin. =============== Corona Mountain =============== 1. This one is out on the open on the second regular ledge in the stage. You can't miss it. 2. There is no real strategy to getting this one, apart from your own skills at steering the boat around the end area to get it. 3. See above. 4. See above. 5. See above. 6. See above. 7. See above. 8. See above. 9. See above. 10. See above. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Accessorizing Mario ------------------- In this game, there are a couple of accessories you can pick up for Mario as optional amenities. At the east beach of Delfino Plaza, you will find a guy sitting under an umbrella. He will give you one of two things when the requirements are met: Sunglasses: Get 30 Shines. Hawaiian Shirt: Complete the game once. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2002-2006 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are not currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 13. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=