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Tetris and Dr Mario



Released: 1994

Tetris & Dr. Mario was a SNES / Super Famicom game released in 1994. It was published and developed by Nintendo. It is an enhanced remake of both Tetris and Dr. Mario, which were originally released for the NES and Game Boy in the United States . It is mostly a re-release of the NES versions of the games, though it features the music from the Game Boy versions. The Japanese version contains only Dr. Mario without Tetris, as Bullet-Proof Software held the Tetris license in Japan.

The updated version of Dr. Mario used in this game was also used in BS Dr. Mario for the Satellaview.

This installment in the series of both Tetris and Dr. Mario games was also the first to introduce a computer opponent; if the player lacked a friend to play against, he or she could choose to play a game of Tetris A-type, Tetris B-type, or Dr. Mario against a computer opponent, who came in three different difficultly levels: Easy, Medium, and Hard. The first player to win three matches of the selected game won the set.

Mixed Match

Tetris & Dr. Mario also featured a new multiplayer game called "Mixed Match." Two players would each set their own difficulty level, and a time limit of 3, 5, or 7 minutes would be set. "Mixed Match" also featured a choice of three new different pieces of background music which players could choose from.

The object of the game is to get the most points after the set amount of time has expired. The game featured three "modes" which players had to complete: Tetris Type B, Dr. Mario, and Tetris Type A. Players had to clear a certain number of lines in Tetris Type B and certain amount of viruses in Dr. Mario (depending on the time limit set), then get as many points in Tetris Type A as they could until the time ran out. Unlike in a pure multplayer game of Tetris or Dr. Mario, players in the mixed match could not dump junk pills or add height to their opponents. If a player "lost" by having pills or blocks reach the top of the screen the mixed match game did not end. The player would resume playing at the stage they were in at the time of defeat (with the mess they created removed), but the players's score would be reset to zero, making the chances for victory very slim unless the opponent suffered the same fate.

 

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