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Super Mario Brothers 3Released: October 1988 The gameplay is a return to the style of Super Mario Bros. after the vast departure of the North American version of Super Mario Bros. 2 . The heroes can again jump on many enemies to destroy them, as well as take on many different forms by acquiring special items. However, despite the familiar gameplay, Super Mario Bros. 3 is still a different game from its predecessor. More puzzles, enemies and secret areas were added to enhance difficulty.
Rather than simply move forward in the game in a linear fashion, Mario travels the Mushroom World via a map, which often splits into different paths, giving the player more of a choice of which levels to play. Now the player could know what to expect while entering a level: for instance, a level situated near or on a body of water would most likely have aquatic elements. Furthermore, the player could skip levels entirely, allowing there to be greater control over the gameplay. While on the map, Mario can acquire special items through " Toad Houses" and battles with Hammer Brothers , which are saved in an inventory, and can be used in between levels. Furthermore, smaller mechanics are changed. For instance, as in Super Mario Bros. 2 but not the original Super Mario Bros. , the player can travel backwards in a level in case he had missed a special area or item. Super Mario Bros. 3 introduced the further ability of the screen to scroll diagonally (in Super Mario Bros. 2 , it can sometimes scroll vertically and sometimes scroll horizontally, but never in both manners at once).
Also, due to the increased difficulty, a luxury was given to the player in the U.S. and PAL releases: if he had one of the "special" powers (Fire Mario, Raccoon Mario, Hammer Mario, Tanooki Mario, etc.) and then took a hit, he would revert into Super Mario, allowing for an extra hit. This is contrary to the original Super Mario Bros. and the Japanese release of Super Mario Bros. 3 , where if a player had been hit as Fire Mario (or any other power-up mode), he would revert to regular, small Mario. This game play mechanic was not used in the original Super Mario World , but it was used in the later Super Mario Advance 2: Super Mario World for the Game Boy Advance , and New Super Mario Bros. for the Nintendo DS . A stripped-down version of the first Mario game in the series, the 1983 arcade release Mario Bros. was also included as a 2-player minigame. Levels
The final island group in World 3 is shaped like the islands of Japan , with a gold coin in the approximate location of Tokyo and the castle in the approximate location of Kyoto, where Nintendo is based.
Note that the original NES release included the Japanese names. It was a re-release that came out slightly later that initially changed the names. The Super Nintendo and Game Boy Advance versions also use the original names with the exception of World 3 and World 8. In both the SNES and GBA version, "Ocean Side" was changed to "Sea Side", even in the Japanese version. In both the English NES first release and the English SNES version, "Kuppa" in World 8 is changed to "Koopa", which is the more common spelling. The English GBA version renames World 8 to the generic "Bowser's Castle." Some versions refer to World 2 as Koopahari Desert . Also in the GBA version, "WELCOME TO WARP ZONE" is shortened to "WORLD 9 WARP ZONE" because of the Game Boy Advance's screen resolution. If Warp Zone is excluded as a set of stages, the entire game has a total of 90 accessible levels (as well as fifteen " lost levels " only accessible by hacking the game or using two Game Genies ). It is therefore considered the largest classic Mario Brothers game of all time, having more than Super Mario Bros (32 levels), Super Mario Bros. Special (32 levels), Super Mario Bros.: The Lost Levels (also known as Super Mario Bros. 2 in Japan; 52 levels) and Super Mario World (72 levels). It is often mistakenly assumed that Super Mario World has 96 stages, but that number includes the 24 secret exits in the game. ItemsLike the original Super Mario Bros. , Mario can use several different items to give him power-ups. These are acquired through various points in levels, Toad Houses, Princess Peach's letters and other events. Items that returned from Super Mario Bros. :
Items and forms new to Super Mario Bros. 3 :
These are sometimes given from Princess Peach after completing a world, or by gaining access to the White Mushroom house on certain worlds.
There have often been disputes regarding Mario's special powers in the Mario universe, his super mushroooms always making him appear larger than life and the magic "leaves" giving him the ability to fly much like symptoms assocaited with cannabis. Mario has often been critized in some circles as promoting adolescent drug usages in the early 1990's. Minigames Super Mario Bros. 2 (USA) featured a slot machine minigame, and Super Mario Bros. 3 built on this by featuring several different minigames which can be accessed from the map screen. There are two different game show-style bonus games, both hosted by Toad, which consist of a sliding matching game and a memory game where the player has to match up two of the same card without missing twice. Though not games per se, there are also "Toad houses" which give the player free items, as well as coin bonuses similar to those found at the end of beanstalks in the original Super Mario Bros. A cut-down version of Mario Bros. is also used as a two-player mini-game in Super Mario Bros. 3. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map. |
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