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Mario Kart: Double Dash
Like previous entries in the series, players choose from a cast of Nintendo characters who are split into different weight classes: light, middle, or heavy. The player's character choice affects which carts can be ridden and which special items they'll be given.
In addition, numerous other Nintendo characters play minor roles in the game. Lakitu reprises his role as the racetrack keeper, signalling the start of each race, alerting players when they complete a lap, warning them when they are going the wrong way, and returning drivers to the racetrack when they fall into dangerous areas. Other cameo appearances include Shy Guys , Piranha Plants , Goombas and Wigglers . Toadsworth drives the winners of a cup during the victory celebration. Piantas and Nokis from Super Mario Sunshine also cheer players on in courses such as Peach Beach and Daisy Cruiser, and form much of the crowd at victory ceremonies. Classic Mario characters, including Donkey Kong Junior can be seen in the crowds around Waluigi Stadium. The game includes several karts to choose from, categorized by weight. Lightweight karts have good acceleration and handling and are easily able to traverse rough terrain, but have low top speeds, can be knocked around by larger karts, and can only hold light characters. Heavyweight carts have high top speeds, can knock around many smaller karts, and can be manned by all characters, but they have poor acceleration, steering, off-road handling, and can only be manned if there is at least one heavy character. Middleweight carts' performance is well-balanced, but they cannot hold heavy characters. There are 21 karts available in all, but only eight are available from the start. The other 13 must be unlocked. Plus, one of them can carry any pair of characters regardless of their weight. Mario Kart: Double Dash!! features sixteen tracks divided into four cups. All tracks have three laps under the "recommended" setting, excluding Baby Park, which has seven, and Wario Colosseum, which has two. An unlockable fifth cup, the All-Cup Tour, consists of all sixteen tracks in a random order with the exception of Luigi circuit, which is always first, and Rainbow Road, which is always last. The last major addition is that Double Dash!! allows LAN play using the Gamecube broadband adapter. Up to four Gamecubes can be connected, allowing for 16 player multiplayer games (two players controlling each kart). Mario Kart: Double Dash!! differs from previous Mario Kart games in several ways. Most significantly, two characters now ride on each kart - one drives the kart, while the other rides on the back and uses items. Though a single player can control a cart of two characters, there is also a multiplayer variation in which two players each control separate characters on a single kart. Another change is that instead of the 9-6-3-1-0-0-0-0 points system (meaning that 1st place earns 9 points, 2nd gains 6, etc.) for the Grand Prix mode of previous Mario Kart games, Double Dash!! features a new 10-8-6-4-3-2-1-0 system. This has been kept for Mario Kart DS .
Third, in Double Dash!! , players move on to the next race of a Grand Prix regardless of their finishing position, as opposed to earlier games in the series where a top-four finish was required. Also, the number of laps changed from 3 to a "recommended" amount of laps, depending on the size of the course, and in "VS Mode" players can now choose how many laps to race. Only two stages recommend numbers other than three however. Finally, players are now unable to hold items behind their cart, thereby limiting the defensive capabilities of some items. Playable charactersMario Kart: Double Dash!! features 20 playable characters. Eight of these were in Mario Kart 64 , one has returned from Super Mario Kart , and eleven are new to the Mario Kart series.
Toad, Toadette, Petey Piranha and King Boo have to be unlocked before players can use them.
TracksMushroom Cup Luigi Circuit As it's name suggests, the course is primarily Luigi-themed, with his image appearing on many of the decorations surrounding the track. Visible in the background is the mansion Luigi receives in Luigi's Mansion after winning the game with an "A" rank. Also of note is that this course changes slightly between the 50cc and 100cc-plus versions. In the 50cc version, the straightaway is split through the center by a wall, but in the harder versions there is nothing seperating the racers zipping through from opposing sides. Peach Beach
The beach offers racers the choice of taking an arching passage around the dangerous waters or using a ramp to jump onto an island. The beach itself rapidly shrinks and grows as the tide moves in and out throughout the race, and the water can slow down and even flood karts. Noteworthy is a hidden detour that shoots racers through a warp pipe, costing them some ground but giving them a free double item block. On a side note, Daisy's Cruiser is visible out on the ocean. Baby Park The only enviromental interverence comes in the form of a roller coaster that occassionally zips by from above the track. As it does so it may catch some racers offguard and send them spinning. Dry Dry Desert Aside from the thick sand, players must nagivate around Pokeys and a giant vortex of sinking sand that draws players into the mouth of a hungry Piranha Plant . Flower Cup Mushroom Bridge There are many shortcuts in this course for wary-eyed players, including one reached by turning right at the very start of the race. It causes racers to lose ground, but leads them to a warp pipe where they are shot out onto the track with a free double item block. The course's namesake is a large straightaway at the end of the course, and daring drivers can try to ride up either of its outer arches, which lack safety rails but feature speed boosts and an item.
Mario Circuit One segment of the track features a large, dangerous chained Chomp that'll attack players who venture too close. At various points of the track, Piranha Plants guard the sides and will send unwary players reeling. Towards the end of the track is a small group of Goombas , who will drop mushrooms if flattened by a Koopa shell item. Daisy Cruiser At one point a hole will open up in the track, and players may fall down into a storage room. Losing their speed in the fall, they will have to try recover in time to get shot out of the foghorn without losing much ground. Waluigi Stadium Aside from the usual dirt bike dangers, this course features rings of Podoboos that can spin out poorly-aimed drivers. Giant metal Piranha Plant cutouts make a certain of the track very hazardous, as smashing into them will cause racers to lose all their speed.
Star Cup Sherbet Land The first Star Cup track is situated in a cold climate. Much of it has slippery ice which gives less traction. In the beginning, the track features ice skating Shy Guys. Afterwards, you will find yourself in a tunnel. Once you exit this, you'll go down a fairly straight section that leads to a very icy area featuring Freezies, which will encase you in a block of ice if you bump into one. There are no known shortcuts on this track.
This course is similar to Mushroom Bridge, featuring the same music and cars, but is in the middle of a city at night time. Like Mushroom Bridge, cars, trucks and Wiggler Buses will go down the road, along with cars that spit out Mushrooms and Bob-omb cars that will explode on impact. There is one main shortcut. This is situated once you come out of the first junction and hug the right side of a track, going down a narrow passageway. It is also possible to drive on the far right side at the end of the race, preventing you from running into cars.
This track is shaped just like Yoshi. It's quite a long track, and the only hazards are Piranha Plants that try to strike you if you come too close. This track is on Yoshi's Island, and oftentimes a Yoshi helicopter will fly above the track. Two shortcuts can be found in this track, and both need a Mushroom, Star, or power slide boost. The first comes at the area by Yoshi's nose. Going straight reveals a gap with water under it. If you jump the gap, you can skip a good section of the track. DK Mountain The last Star Cup track is situated in Donkey Kong Jungle. In the beginning of the track, the racers are shot out of a very large barrel, that fires them to the top of a mountain. Then, you make your way down the mountain, dodging boulders and large gaps along the way. The very last section of the track features a bridge that rocks from side to side.
Special Cup Wario Colosseum So long that there are only two laps in this race, Wario Colosseum may be one of the most evil courses in the game. More dash-panels than you can shake a stick at, rings of Podoboos, an overwhelming number of spiraling turns, and a site of pure road rage, this course may take forever to master. Try to hit the ramp that goes over the abyss instead of going around it near the end of the track.
The track is dominated by many pterodactyls and friendly dinosaurs called Dino Dino, but don't run into them, obviously. More tight turns await, and with a narrow winding railless bridge system over a marsh, the track is diabolical. Geysers and other traps wait to trap the unaware Mario karter. Try to place banana peels on the narrow, rickety bridges.
The fourth appearance of Bowser's Castle in the Mario Kart series is the most challenging of them all. Traps galore look to burn you to a crisp. Six Thwomps try to crush you near the beginning of the track, Podoboos come in and out of a lava pit, a spiraling Podoboo carousel spins around a room, and a giant Bowser statue shoots giant fireballs at you. Sound like fun? Tight turns also dominate the track, along with a dash-pedal that propels you to the final part of the track. Try to put a banana peel on the pedal, if you can.
It's only fitting that the last track in the last cup is the hardest of them all. There are two major differences between the Rainbow Road in Mario Kart 64 and in this game: This Rainbow Road may be much shorter, but there are almost no railings, making a drop almost inevitable. Not to mention that the curves are nasty and the track's colors may be real hard to contend with. The long, upward spiral with numerous zip strips on it, not to mention with almost no railings, will probably throw you off the track. Traumatic? Sure, but you're almost to the gold!
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